Bioware has made some of the best rpg's ever made. They would do well to see where their competitors raise the bar in ways that their customers respond to, but their biggest source of inspiration shuld be the great games that Bioware made their name with. And in the case of DA, DAO should be the touchstone IMO. I think it's great that Skyrim's example led Bioware to re-emphasize exploration. But what matters to me most in Bioware games are the stories, the characters/relationships, and the party based tactical combat.
The issue is that Bioware decided to re-formulate the franchise after DAO came out: frustrating the fans who fell in love with DAO. Then the fan base that they attracted with DA2 has quite different preferences from many of the DAO fans. Now they're going to ****** off both 'sides' no matter what they do. Damned stupid way to handle a franchise IMO.
Until recently, DAO has been my favorite game of all time. However, it's now dropped down to number 2 thanks to TW3. The side quests in that game are so much more narratively rewarding IMO: they're an astonishing generational leap above any other modern RPG. I still prefer party based combat, but I am just in awe of how well done TW3 is.
DAI is a good game, and better than DA2 (also a good but disappointing game), but outside of the main story quests, and a couple of party member personal quests, it's chock full of narratively uninteresting filler. I get that they were experimenting with environmental storytelling, but I vastly prefer proper cutscenes and such. I do hope that Bioware take time to evaluate how TW3 team approached side quest design and implement a Bioware-take on that because after TW3, I'm going to find it hard to go back to they type of blatant fetch/Fedex/MMO questing that was so prevalent in DAI.
This isn't a bash on DAI. There's a lot to like about it. But I personally can't compare it to TW3 and not find it to be very lacking in the areas I care about.