Well at least DA:I I isn't as buggy as W3 is. Look at what needs to be fixed in W3. Patch notes below.
http://gearnuke.com/...revealed/
Well at least DA:I I isn't as buggy as W3 is. Look at what needs to be fixed in W3. Patch notes below.
http://gearnuke.com/...revealed/
Well at least DA:I I isn't as buggy as W3 is. Look at what needs to be fixed in W3. Patch notes below.
Well, at least they are fixing the game. 8 months and counting and DAI still have most of the nasty glitches and bugged bunter it had at the time of launching the game. Well, maybe more since with each patch, players are welcoming new bugs.
Well, at least they are fixing the game. 8 months and counting and DAI still have most of the nasty glitches and bugged bunter it had at the time of launching the game. Well, maybe more since with each patch, players are welcoming new bugs.
DAI's actually running pretty good these days. I don't even remember the last time I crashed ingame or at a cutscene. Party Banter works but is just hard to trigger (every 15 minutes on a countdown timer, gets reset by loading screens/switching maps, party members saying map specific one liners count toward 15 minute timer etc.) If you don't zone for like 2 hours you will get lots of party banter until it starts running out.
Not as buggy? Good joke. 8 months after release and they still haven't fixed a lot of things including the texture bug or inconsistent performance on various high end machines, scars, party banters (a very important thing) etc. The tech support forum at EA is a constant stream of new reports till this day.Well at least DA:I I isn't as buggy as W3 is. Look at what needs to be fixed in W3. Patch notes below.
http://gearnuke.com/...revealed/![]()
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Haven't encountered bugginess in either game....
Don't really care about praise from random strangers on the net. Just found that comment about patches to be ridiculous in general.
Also, I find it funny how it's usually people who have not played TW3 to be the ones with useless knee jerk reactions that contribute nothing to the topic.
I find it hilarious that people that have actually played it feel like this is some kind of surrogate forum for it. I guess this is BioWare's fault though, for not deleting the threads and handing out vacations for repeat offenders.
Most people who do so usually have a full set of Bioware or at least Dragon Age games under their avatars and would just like to see subsequent DA games to perhaps take some pointers from TW's positive and strong points. Not because they "hate it", but because they want to see the series improve - I know I do, and I would like the next DA to be as good or even better than TW3. A real fan should not be afraid to offer criticism or informed comparison, instead of being a stupid yes man that is unable to criticise anything, even something he or she loves.
But you are right in one thing - there is already one thread in the Feedback section dealing with this in a more constructive manner. The more TW3 stuff pops up elsewhere, the more vitriol and knee jerk reactions it will attract. Like yours.
I therefore invite all the participants here:
http://forum.bioware...cher-3/page-253
I own both and haven't run into bugs for either on PC.
Same here.
I find it hilarious that people that have actually played it feel like this is some kind of surrogate forum for it. I guess this is BioWare's fault though, for not deleting the threads and handing out vacations for repeat offenders.
Judging from EA/Bioware almost nonexistent communication with the fans posting on these threads, I very much doubt they are even reading the content of this forum. I don't even care to speculate on the reasons but it seems to me that something happened along the way that made EA/Bioware stop caring about this game.
Hopefully, a fantastic, lengthy, free of as many glitches and bugs as possible and strongly story centered DLC would come in a not too distant future to fill the emptiness and dullness of the DAI's (SINGLE PLAYER) semi-open world.
I have to agree with what some people are saying; I do believe that, overall, TW3 is a better built game. The side-quests are better, the main quest is longer and has more emotional scenes, the world is well built, etc.
However, it still hasn't pulled me back in for a second playthrough. I completed TW3, it was really great, but like for the previous two games I felt no real urge to start again and see what I missed. The fact that the story is very on rails past Act 1 probably doesn't help, but it's also a case of being just less invested in the world, I think.
I mean, TW3 had several great scenes between characters (the entire Kaer Morhen sequence is masterful) but it was too little, too late, the previous two games didn't have enough and as a result I'm not invested enough in the world and its characters to care enough. Every single BW game had me come back for another go with their world and characters, even DA2 which is inferior to any Witcher game in my books. The Witcher games fail to do that.
As such, even if my head recognizes TW3 is overall better made than DA:I, my heart goes to Bioware's fantastic cast of characters. So in essence, I think I enjoyed both games equally, even if not in the exact same way.
As for rating the games as a whole, I'd say DA:O >> DAI=TW3 > TW2 >> TW1 >>> DA2.
And finally, TW3 isn't flawless in the least. It has no interesting villain, some poorly paced areas (Novigrad), dumbed down politics (Radovid is a walking, talking disappointment), console-y combat with little real variety, copy + paste loot except for Witcher gear, annoying as hell inventory (albeit that's getting fixed), and somewhat heavy gameplay and story segregation (Master Witcher Geralt starting at level 1 with the worst equipment on the planet ands gets crapped on by level 15 thugs despite killing a dragon last time around), among other things.
Can't speak too much for Witcher 3, but it does seem to be a more "bold and mature" game.
And I don't mean that in that it's grittier and darker than Inquisition. It's that it appears to be more apt at taking great opportunities to explore and expand it's story and characters. Which includes throwing characters into situations that they may not be comfortable with..."discomforting" the player to expand his/her horizons.
Of course, discomforting your player/audience in this way is something that must be done with careful thought. You could have a good dramatic idea that will challenge the player and make the think. But if the execution is too flawed or poorly thought-out then the idea seems forced and contrived which takes away the bite that its supposed to have. Type 2 Discomfort is what happens when "Discomfort" is done wrong or incorrectly. Type 1 is the type of Discomfort that you want to have.
For instance, Origins has several instances of Type 1 Discomfort regarding its main quests: The Circle Tower could involve a player choosing to massacre all of the mages to ensure that a demon doesn't possess a mage and escape or choose to only kill the rebelling mages and demons and hope that the uncorrupted mages stay uncorrupted. This is uncomfortable because there's a possibility with either scenario that the player was wrong. Then there's the Orzammar and Anvil of the Void quests which involve grey/grey solutions that are neither wrong nor right. I personally don't believe that it makes sense to be unable to persuade Cariden to let the Anvil be used, but overall I got the intended dilemna. There's even the Redcliffe quest where you could either sacrifice Eamon's wife to save Connor or kill Connor, a child though possessed, to save Redcliffe even as his mother begs for his life. That's assuming that you didn't save the mages which makes the "kill the mages" option even more uncomfortable.
The character of Loghain is a walking Type 1 Discomfort...even if the warden recruitment arc was convoluted and nonsensical, the aftermath of it was well-handled. Then there's the Dark Ritual...at least until Inquisition rendered it inconsequential.
Inquisition is a mixed-bag in the regard of "Discomfort"
On the Type 1 side: The companions don't bow or cater to the Inquisitor nor are open to have their viewpoints changed, just influenced to a certain degree. The romance arcs are handled maturely and not just because they ditched censorship underwear. The inclusion of LGBT characters and the acknowledgement of this aspect of Dorian, Iron Bull, Josephine and Sera are well-written. Not to mention the Grey Warden/Hawke dilemna; the Winter Palace quest was different and intriguing; the revelations concerning elven history were neat; and questions of whether the Chantry or the faith of Andraste is valid considering so much evidence to the contrary.
On the Type 2 side: The mage-templar war is never directly addressed, instead the Inquisitor just chooses one side and leaves the other to the wolves. There's no real opportunity to decide which side you/the Inquisition is on or if you even picked a side at all (how about both/neither?); The Conclave is skipped over entirely despite its importance and we have an action-packed intro instead; The Breach is resolved far too quickly; The Chance to become Divine was scrapped; There isn't even a possibility for the Inquisitor or any other companion/advisor to die or leave out of protest for your character's choices and morality; and the Inquisitor isn't even allowed to roleplay as an evil character. You can be apathetic/ambitious neutral at worst, but it's a let-down compared to past games where you could be an outwardly evil pc whom some companions hated and made knowingly made choices that harmed others for no other reason than that they wanted to.
Origins and Witcher 3 just appear to be more bold, an unapologetic. Whereas Inquisition is mature, but it knowingly misses opportunities that would enhance the story's experience and replay value.
Skyrim iz bezt rpeg, guys.
There isn't even a possibility for the Inquisitor or any other companion/advisor to die or leave out of protest for your character's choices and morality;
Companions will actually leave you if you make too many decisions they find scummy. Dorian, Blackwall, Cole. While others will call you out on your scummy behavior: Cassandra, Vivienne, Solas, Varric.
Skyrim iz bezt rpeg, guys.
Yep. It has the Sex Lab mod.
#thread
Just finished playing the Witcher 3, and I had to post this due to how laughable the OP's post is.
I can't believe the W3 is even considered an RPG, it's more like a console-action-popamole extravaganza, but some people prefer this, and I am okay with it.
My main criticisms focus on the following:
a. Story/depth. The W3, in contrast to the rich world of the first one, is shallow, stupid, and unable to provide of any meaningful choice to the player, in relation to Geralt's character. Geralt is who he is, and most of the choices he has to make fall under the triptych of Agree/Disagree/Have Sex With... The dialogues are pendantic most of the time (I guess they are 'edgy' and 'cool' if you are, or have the mental capacity, of a 13 year old virgin) and the story leading to finally finding Ciri could be wrapped up inside 10 mins. The whole arc has you running back and forth to the same 5 NPCs in the game, doing chores for them, and getting clues to wtf she dissapeared into. We are talking about, of course, the person with reality-teleporting abilities, who, yet is unable to connect with her people.
b. Voice overs/acting. Seriously CD Project? Could the actors be any more bored and uninterested in their work? Terrible and it shows.
c. Combat/gameplay. Spec Igni, roll around and burn everything to a crisp. Don't like that? No worries, spec swords and get carpal tunnel clicking your way to victory. Get out of combat, with zillions of mobs around you, regen, rinse, repeat.
d. Shady corporate practices. Gimping your game for people with last gen Nvidia Kepler gpus and AMD gpus is a fantastic way to gain support CD Project, well done !
e. Music/graphics. Generic slavic/central european/celtic sounding remixes, not worth mentioning. Saturation of colours makes the use of SweetFX profiles necessary if you don't want to burn your eye retinas.
Now compare that to DA:I :
Fantastic back story with one of the biggest, most detailed, game worlds to date. Interesting combat mechanics and combos (that require you to play in HARD+, yes, if you play in noob mode, it's very easy) that focuses on GROUP DYNAMICS, not roll-around-popamoles. Proper professional acting, with tons of dialogue that don't fall into the 'edgy' game-of-thrones-f*ck-or-be-f*cked trope. Excellent soundtrack, graphical, cultural themes and references, as well as attention to the detail, etc. etc.
Need I go on? I am going to stop writing now, because my post is already too long.
TLDR: W3 is crap.
There isn't even a possibility for the Inquisitor or any other companion/advisor to die...
I don't know why people keep saying this.

Inquisitor. Dead. Three companions. Dead.
Now, if you choose to partake of game mechanics and load a previous save, that's on you, but to suggest that Inky cannot die is just simply not true. Want to be hardcore? Then when your party gets wiped, start a new character because your current Inky is dead.
Can't speak too much for Witcher 3, but it does seem to be a more "bold and mature" game.
And I don't mean that in that it's grittier and darker than Inquisition. It's that it appears to be more apt at taking great opportunities to explore and expand it's story and characters. Which includes throwing characters into situations that they may not be comfortable with..."discomforting" the player to expand his/her horizons.
Of course, discomforting your player/audience in this way is something that must be done with careful thought. You could have a good dramatic idea that will challenge the player and make the think. But if the execution is too flawed or poorly thought-out then the idea seems forced and contrived which takes away the bite that its supposed to have. Type 2 Discomfort is what happens when "Discomfort" is done wrong or incorrectly. Type 1 is the type of Discomfort that you want to have.
For instance, Origins has several instances of Type 1 Discomfort regarding its main quests: The Circle Tower could involve a player choosing to massacre all of the mages to ensure that a demon doesn't possess a mage and escape or choose to only kill the rebelling mages and demons and hope that the uncorrupted mages stay uncorrupted. This is uncomfortable because there's a possibility with either scenario that the player was wrong. Then there's the Orzammar and Anvil of the Void quests which involve grey/grey solutions that are neither wrong nor right. I personally don't believe that it makes sense to be unable to persuade Cariden to let the Anvil be used, but overall I got the intended dilemna. There's even the Redcliffe quest where you could either sacrifice Eamon's wife to save Connor or kill Connor, a child though possessed, to save Redcliffe even as his mother begs for his life. That's assuming that you didn't save the mages which makes the "kill the mages" option even more uncomfortable.
The character of Loghain is a walking Type 1 Discomfort...even if the warden recruitment arc was convoluted and nonsensical, the aftermath of it was well-handled. Then there's the Dark Ritual...at least until Inquisition rendered it inconsequential.
Inquisition is a mixed-bag in the regard of "Discomfort"
On the Type 1 side: The companions don't bow or cater to the Inquisitor nor are open to have their viewpoints changed, just influenced to a certain degree. The romance arcs are handled maturely and not just because they ditched censorship underwear. The inclusion of LGBT characters and the acknowledgement of this aspect of Dorian, Iron Bull, Josephine and Sera are well-written. Not to mention the Grey Warden/Hawke dilemna; the Winter Palace quest was different and intriguing; the revelations concerning elven history were neat; and questions of whether the Chantry or the faith of Andraste is valid considering so much evidence to the contrary.
On the Type 2 side: The mage-templar war is never directly addressed, instead the Inquisitor just chooses one side and leaves the other to the wolves. There's no real opportunity to decide which side you/the Inquisition is on or if you even picked a side at all (how about both/neither?); The Conclave is skipped over entirely despite its importance and we have an action-packed intro instead; The Breach is resolved far too quickly; The Chance to become Divine was scrapped; There isn't even a possibility for the Inquisitor or any other companion/advisor to die or leave out of protest for your character's choices and morality; and the Inquisitor isn't even allowed to roleplay as an evil character. You can be apathetic/ambitious neutral at worst, but it's a let-down compared to past games where you could be an outwardly evil pc whom some companions hated and made knowingly made choices that harmed others for no other reason than that they wanted to.
Origins and Witcher 3 just appear to be more bold, an unapologetic. Whereas Inquisition is mature, but it knowingly misses opportunities that would enhance the story's experience and replay value.
Well at least DA:I I isn't as buggy as W3 is. Look at what needs to be fixed in W3. Patch notes below.
Not as buggy? Good joke. 8 months after release and they still haven't fixed a lot of things including the texture bug or inconsistent performance on various high end machines, scars, party banters (a very important thing) etc. The tech support forum at EA is a constant stream of new reports till this day.
I don't understand your snark about the efforts of other dev team who actually still CARE and FIX their game? (and not only fix but add new content for free as well) Of all the things you had to pick out something that every developer should do for a paying customer. I mean, seriously?
Seriously, be less of a fanboy please.
a badboy not a fanboy
TW3 makes DAI look like a high fantasy game, not dark.
Out of curiousity, what definitions do you use to place each of the two game in the respective genres?
I'd say DA:O >> DAI=TW3 > TW2 >> TW1 >>> DA2.
I actually have the TW3 game and I am half way through it but I never gonna finish because I doesn't keep me interested and doesn't have any replay value to me at all. How much have you actually played the game?Don't really care about praise from random strangers on the net. Just found that comment about patches to be ridiculous in general.
Also, I find it funny how it's usually people who have not played TW3 to be the ones with useless knee jerk reactions that contribute nothing to the topic.
I don't know why people keep saying this.
Inquisitor. Dead. Three companions. Dead.
Now, if you choose to partake of game mechanics and load a previous save, that's on you, but to suggest that Inky cannot die is just simply not true. Want to be hardcore? Then when your party gets wiped, start a new character because your current Inky is dead.
Strawman.
I mean that there isn't a decision or choice that can directly lead to a companion's death or even the Inquisitor's death.
Contrast this with Origins where your Warden can sacrifice himself or kill-off virtually everyone in the party except for Morrigan and the Dog.
In DA2, Hawke can't die, but he can still kill-off or screw over most of the party with the sole exception being Varric seeing as that someone has to live to tell the story.
Inquisition? Some characters can apparently leave out of protest of your actions and hate you. (Guess I was wrong there) But there isn't a moment where you directly send someone to their death (except for Blackwall, but that's debatable considering the circumstances) or actively cause them to die. Where's a moment where a companion puts their foot in the ground for their beliefs and if you defer, it leads to lethal conflict? Where's that crisis point where if a certain companion is nearby, they'll turn on you and you have to kill them? A necessary betrayal that screws over a companion?
Inquisition is notably light in this regard in comparison to DA2 and Origins.