Strawman.
Is that how you always dismiss people who disprove your assertions? I can be just as intellectual, and hopefully in the process contribute to a stupid witcher thread on the BSN being closed...
Strawman.
Is that how you always dismiss people who disprove your assertions? I can be just as intellectual, and hopefully in the process contribute to a stupid witcher thread on the BSN being closed...
Is that how you always dismiss people who disprove your assertions? I can be just as intellectual, and hopefully in the process contribute to a stupid witcher thread on the BSN being closed...
???
No, I called your reply a strawman because that was not what I meant when I said that the Inquisitor and companions can't die. A Game Over that can be rebooted to a Save Point is not the same as a decision/action which leads to a companion dying...forever (unless you're Leliana).
As I clarify in the post which you've apparently ignored for some reason.
Facts are Facts (cuz i say so)
DA:I is nowhere near the epicness of TW3/DA:O.
Hell, i dare say i prefer DA2 more than DA:I
Still if i had the amount of money to buy either of TW3 or DA:I, i'd pick DA:I mainly because am in love with the franchise, bioware games seem to have that effect.
I haven't played The Witcher 3, mostly because I didn't play the other two games in the series, leaving me unable to give a fair critique of the game. I can, however, compare the three DA games.
Now, I must confess, Dragon Age: Origins was the first Bioware game that I actually played through. This may weigh heavily on my opinion of it, skewing my perception. However, I have recently played through DAO again, and it's still amazing fun. I've never really cared much about graphics, so the issues there never really bugged me (though, even considering the time of its release, DAO is graphically the poorest of the series). Out of the three, the story was the most well-structured here, as both DA2 and DAI did have issues in within their main plot. The combat's a bit more slow paced, but I still really liked it, having to plan out encounters. However, I will admit that this is probably the worst of the series in it's technical aspects (unless you were a huge fan of the tactical cam). The story and characters are what sell this game and they are the best of the series in my humble opinion. There's a reason why DAO is still one of my favorite games.
I've explained many times before why DA2's story isn't good and I don't assume I'll do much good getting all technical again. It's a mess in a lot of spots. Some people appreciate that it wasn't about saving the world and was just about some guy/girl trying to hold **** together. I admire that Bioware experimented with such a story and would like to see them try it again, but that doesn't change that this plot was poorly executed in DA2. A good number of companions kind of rubbed me the wrong way in this game as well, but that's VERY MUCH a matter of personal taste. This game is, however, a great technical improvement over it's predecessor.
DAI is very much a mixed bag. The story here isn't such a mess and manages to pull off some great moments. The plot is solid, though the main thread isn't much to write home about. This game does however, feel a bit hollow, even when compared to DA2. There seems to be a lack of a solid vision of what the tone DAI should be.
The first game was definitely a dark high fantasy, with inspiration coming from more modern dark fantasy along with some more Tolkien-esque material. It's a grand, save-the-world-adventure that plays with some of the darker concepts of its genre. Pretty straightforward.
DA2 maintains the inspirations of the first game and takes the concept to a place of lower fantasy. It deals with the destiny of one man/woman and how it is tied to one dangerously corrupt city.
DAI seems to not have as clear a vision. It want's to be a save-the-world adventure again, but now most of the darker elements have been cut. It also seems to want to serve as the climax of many of the long-running plotlines within the series, but it lacks sufficient tension to be truely satisfying in it's conclusions. The plot never pulls itself together to become as focused as the prior games.
However, DAI still has a stronger story than DA2, as it is far less of a mess, in my opinion. I especially appreciate the cast of companions and advisors in this installment. Despite everyone being pretty unequivocally good, there's still a very nice variety of viewpoint brought to the table. The game is technically superior to it's predecessor, though one would expect that from a sequel.
I actually have the TW3 game and I am half way through it but I never gonna finish because I doesn't keep me interested and doesn't have any replay value to me at all. How much have you actually played the game?
I have already finished the game, mind you (1 time in fact and in a middle of my 2nd playthrough). What was the point of that question again?
Besides, my original post was more aimed at robert, who admitted for not even finishing TW1 and TW2. I find it funny that you actually somehow got offended by it as well, even thought by definition it shouldn't apply to you. I really wonder why.. ![]()
All I did, concerning you, was calling you out on that ridiculous post where you used constant updates and patching as something negative or frowned upon. I don't know about you, but I sure as hell would prefer this approach instead of devs abandoning the game after a short period of time (while still milking it as much as they can).
LOL, I must be the only rpg fan who doesn't get TW3. That's because I got stuck in TW2 in the Kayran fight and lost all motivation to go on. Unless someone tells me that TW3 has no boss fights with prescripted combat moves (basically that amounted to a sequence of QTEs) I'm not going to play it. Too bad, I like the world and I'd probably like the story.
Good news. It doesnt has QTE crap anymore. And by the way: The player could disable these in Witcher 2.
?
Besides, my original post was more aimed at robert, who admitted for not even finishing TW1 and TW2. I find it funny that you actually somehow got offended by it as well, even thought by definition it shouldn't apply to you. I really wonder why..
A logical and well written post even if I disagree.
Here is the deal no game has it all. Bioware fans required custom protagonist. That is one of its strong suits and a big hit for DAO. Getting rid of that makes it a me-too product. So I have to question why a person plays a DAO or DAI game if they are not looking for the following:
1. Multiple choice protagonist race and gender
2. Multiple controllable companions, i.e., controlling and building your companions for combat
3. Multiple outcomes not just paragon and renegade
Most of the players I know played warrior, rogue and mage with different races. DAO is still a classic per gaming magazines, because of the multiple builds, races and stories. Not that anyone wants to produce a game with DAO graphics for a game of current standards.
Therefore, are the people here who love Witcher 3 really big fans of customization and multiple outcomes? Could it be that this group picked the wrong game to play?
I know I wouldn't be too interested in an RPG that didn't allow customization, and multiple decisions besides paragon or renegade. I don't play an RPG just to play a game. My favorites at least allow customization of the protagonist or I just don't buy it.
Finally, DAI PC version did have some issues, and the removal of the combat wheel looks as if it was designed more for multiplayer. For some that may actually produce an opening for new game designers to produce games with a combat wheel and a strategic combat system. The point is whenever there is an opening some company may find it. All these designers should be trying to find their niche not copy someone else.
I have to disagree with you about the reasons why a person plays DA.
I personally play Da because of it story the charakters and especially the option to choose what you say. The customization was a minor thing which is nice but not nesacary. In Mass Effect you also can´t choose the race.
The companions where in the first instalment of DA intresting for combat but in DAI i just have to give them a weapon and armor and then they make ther own thing. Especially the laking taktical options in the character menu were a big disapointment. I don´t want to have to change to my charcter ervry five minutes because he/she makes something idiotic. I like to feel like a commander of a group of warriors and not there babysiter.( Exampel: Viviene with her magic sword atacks heavy warriors and gets always killed)
And were are the different outcomes in DAI? Only who got devine is something important and that you only can choose unknowingly.
I love DAO and also DA2 but especially because the graphics the Witcher 3 is on place one but from the gameplay the ranking of the games is
DAO=ME2=TW3>DA2=ME3>TW2=ME>DAI
EDIT: Just one question where went all the blood mages? I never saw one in the game. Only because the INQ can´t be one they are not existing.
I thing the howl templar caging the mage, mage counter with blood magic was a thing that was after DA2 the thing I was most5 thrillerd for in DAI.
Modifié par shepard0445, 13 août 2015 - 10:35 .
In the Witcher 3 you are forced to play a badass old man with a lot of scars, very ugly and crazy for sex.
In Dragon Age you can play a Quanari, Dwarf, Elf, Human, Mage, Warrior, Archer, Rouge.
I see this games very diferents.
EDIT: Just one question where went all the blood mages? I never saw one in the game. Only because the INQ can´t be one they are not existing.
I thing the howl templar caging the mage, mage counter with blood magic was a thing that was after DA2 the thing I was most5 thrillerd for in DAI.
In regards to some complaints 1 page previous I seem to be baffled by the amount of complaints surrounding bugs and glitches with DA:I...
I played the game since day 1 (for european release) immediately when the clock ticked the 12, yet I've run into maybe... 1? 2? glitches of some importance (cole's personal quest bugged and character creator freezing when I alt-tabbed for too long, which is... 20something minutes to an hour, not noteworthy). Maybe some other minor visual glitches I forgot (that's how much of an impact they had on my playtime), but nothing shockingly major.
And after my first playthrough I've been playing other characters on and off the past few months, none of the patches seemed to have worsened my game's status.
I'm starting to feel I'm the only PC player that had no significant bugs and glitches o.O
In the Witcher 3 you are forced to play a badass old man with a lot of scars, very ugly and crazy for sex.
In Dragon Age you can play a Quanari, Dwarf, Elf, Human, Mage, Warrior, Archer, Rouge.
I see this games very diferents.
Old man with lots of scars? Yes. Very ugly? Completely opinion based, I find him pretty hot. Crazed for sex?
Have you even touched TW3, or are you just going off things you've heard from people who have also never touched the game? If you play a Geralt who sleeps with every available person and then complain that Geralt sleeps with every available person--the fault lies completely within you. It's like drinking coffee and then complaining that it tastes like coffee.
Old man with lots of scars? Yes. Very ugly? Completely opinion based, I find him pretty hot. Crazed for sex?
Have you even touched TW3, or are you just going off things you've heard from people who have also never touched the game? If you play a Geralt who sleeps with every available person and then complain that Geralt sleeps with every available person--the fault lies completely within you. It's like drinking coffee and then complaining that it tastes like coffee.
Why do you respond? With only one comment and no registered games it's obviously a fake troll account of a coward with the intention to provoke.
To be honest, I didn't even notice those details. I usually don't pay attention to thread count or game icons. I suppose I should, but I just don't. I guess I responded for the same reason everyone responds to senseless postings.
Blood magic is all over the Warden arc.
And thats all!
The Mage against Templar plot disaperas after the attack on haven.
In DAO and DA 2 the blood magic is a present problem and in DAI no enemys use bloodmagic or any hunt this blood mage/demon quests. and this quest would be pretty nice in this big world.
DA:I suffered in combat as well as graphics due to the decision to be available for prev gen console.There are also several aspects in DA:I which seem to be of zero use (similar to Morrowind or Skyrim).
Per me the main quest should occupy 50% of the total time taken on the game, and should provide the primary level ups. All other side quests should provide only minor level hikes. You can actually complete Hinterlands fully, except for the Dragon and then enjoy an easy jaunt through the game on Hard Mode
The Witcher gets all of the above spot on while DAI flounders
(1) You cannot do Side Quests only to get a quick Level Up and most of the Side Quests are an extension of Main Quest or some way tied back to it.
(2) The truly independent ones are Contracts for Special Monsters.
I also felt that DA:I had too many useless areas. What was the contribution of Storm Coast, Forbidden Oasis and Hissing Wastes to overall Storyline? What did Western Approach or Crestwood have to offer beyond a 5 min participation in the Main Quest?
1. Storm Coast should have extended into Crestwood
2. Forbidden Oasis should have extended into Western Approach
Both through War Table missions in the Main Quest
They did this in Exalted Plans and Emprise Du Lion but missed where it was actually needed. Emerald Graves could also have extended into Temple of Mythal. You could have got the Board Mission for Mythal once you establish all Graves camps and have completed both Orlais and Warden arcs.
DAI could have done this if they had stayed Curr Gen Console only, there was a considerable quality drop due to the decision to accomodate Prev Gen Console
DA:I suffered in combat as well as graphics due to the decision to be available for prev gen console.There are also several aspects in DA:I which seem to be of zero use (similar to Morrowind or Skyrim).
Per me the main quest should occupy 50% of the total time taken on the game, and should provide the primary level ups. All other side quests should provide only minor level hikes. You can actually complete Hinterlands fully, except for the Dragon and then enjoy an easy jaunt through the game on Hard Mode
The Witcher gets all of the above spot on while DAI flounders
(1) You cannot do Side Quests only to get a quick Level Up and most of the Side Quests are an extension of Main Quest or some way tied back to it.
(2) The truly independent ones are Contracts for Special Monsters.
I also felt that DA:I had too many useless areas. What was the contribution of Storm Coast, Forbidden Oasis and Hissing Wastes to overall Storyline? What did Western Approach or Crestwood have to offer beyond a 5 min participation in the Main Quest?
1. Storm Coast should have extended into Crestwood
2. Forbidden Oasis should have extended into Western Approach
Both through War Table missions in the Main Quest
They did this in Exalted Plans and Emprise Du Lion but missed where it was actually needed. Emerald Graves could also have extended into Temple of Mythal. You could have got the Board Mission for Mythal once you establish all Graves camps and have completed both Orlais and Warden arcs.
DAI could have done this if they had stayed Curr Gen Console only, there was a considerable quality drop due to the decision to accomodate Prev Gen Console
The problem is, while the Inquisition is the driving force for this game, the star of the show is Thedas, and it always has been, since Origins. Did you do nothing on the Storm Coast except pick up Iron Bull? Did you miss the Warden story arc there? I mean, the intro cutscene to the area does lay it out for you, but I can see that some people just won't bother.
Buddy, I did everything in Storm Coast ... let us take the Warden story arc you refer to .... My point was that whether I do or don't do, it doesn't make any difference later .... The Warden they were proabably looking for was Alistair/Loghain/Stroud ... but completing that doesn't really do anything besides some Exp. It doesn't open up additional dialogue with the Wardens you meet in Crestwood. It doesn't get additional comments from the Warden Friend or Hawke. So what's the point of throwing in the quest?
Continuing with the Warden, we gather a lot of artifacts for Blackwall through the game, what does it give beyond Approvals & Exp/Inf. Where do they tie in with the story?
To the other members of Inner circle. Most of the quests seem to be One Personal, One Romance (if applicable) and One Story. But the Story related ones don't seem to matter to anything
(1) Varic: Destroying Lyrium veins is a significant action, but it doesn't have any impact beyond the approvals. Heck it doesn't even remove Red Lyrium effect from nearby area (Compare this with Witcher 3s monster nest destructions, which have real impact on surrounding)
(2) Dorian: Killing the 3 Venatori groups doesn't seem to matter in the big picture. You still face same number of Venatori in Western Approach, Hissing Wastes or Forbidden Oasis. No Board missions ... nothing ...
(3) Sera: You get Red Jenny Attends a party regardless of how "The Verchiel March" ends. Sera is to modern times what Solas was to Elven times. There should have been more to it ...
In Witcher 3 If you consider the gathering at Kaer Morhen as Inner circle, then there are significant actions associated with their presence & absence. For a game which doesn't even focus on NPC beyond some dialogues, I felt this was pretty significant.
The part I fell worst w.r.t DAI Inner Circle was that even in Origins, they showed all companions playing significant role like pre Landsmeet Rescue or Battle of Denerim. DA2 also had all NPCs in the final battle. This was completely removed in DAI, there was a much better chance to show it.
They couldn't do all sorts of complex things because of decision to go for Old Console only
Buddy, I did everything in Storm Coast ... let us take the Warden story arc you refer to .... My point was that whether I do or don't do, it doesn't make any difference later .... The Warden they were proabably looking for was Alistair/Loghain/Stroud ... but completing that doesn't really do anything besides some Exp. It doesn't open up additional dialogue with the Wardens you meet in Crestwood. It doesn't get additional comments from the Warden Friend or Hawke. So what's the point of throwing in the quest?
Continuing with the Warden, we gather a lot of artifacts for Blackwall through the game, what does it give beyond Approvals & Exp/Inf. Where do they tie in with the story?
To the other members of Inner circle. Most of the quests seem to be One Personal, One Romance (if applicable) and One Story. But the Story related ones don't seem to matter to anything
(1) Varic: Destroying Lyrium veins is a significant action, but it doesn't have any impact beyond the approvals. Heck it doesn't even remove Red Lyrium effect from nearby area (Compare this with Witcher 3s monster nest destructions, which have real impact on surrounding)
(2) Dorian: Killing the 3 Venatori groups doesn't seem to matter in the big picture. You still face same number of Venatori in Western Approach, Hissing Wastes or Forbidden Oasis. No Board missions ... nothing ...
(3) Sera: You get Red Jenny Attends a party regardless of how "The Verchiel March" ends. Sera is to modern times what Solas was to Elven times. There should have been more to it ...
In Witcher 3 If you consider the gathering at Kaer Morhen as Inner circle, then there are significant actions associated with their presence & absence. For a game which doesn't even focus on NPC beyond some dialogues, I felt this was pretty significant.
The part I fell worst w.r.t DAI Inner Circle was that even in Origins, they showed all companions playing significant role like pre Landsmeet Rescue or Battle of Denerim. DA2 also had all NPCs in the final battle. This was completely removed in DAI, there was a much better chance to show it.
They couldn't do all sorts of complex things because of decision to go for Old Console only
I am the same oppinion but there are also 2 other reasons.
1. The console to pc port:
Why do i have only 8 powers. I play a game which focuses on Combat (80% of the game) I end with using only 3 powers. Also the movement and handeling of the charakter is horrible. No Movemend Comand out of the taktik cam and this no pickup/use comand if you arent in the objekt
2. The Frostbite Engiene:
You saw the problems with BF4 and BFH but they needed to make the same mistake also on DAI. The Engiene is hard to programm, f**king complicated and takes to much power for lesser performance.
DA:I felt like a Michael Bay movie.
Buddy, I did everything in Storm Coast ... let us take the Warden story arc you refer to .... My point was that whether I do or don't do, it doesn't make any difference later .... The Warden they were proabably looking for was Alistair/Loghain/Stroud ... but completing that doesn't really do anything besides some Exp. It doesn't open up additional dialogue with the Wardens you meet in Crestwood. It doesn't get additional comments from the Warden Friend or Hawke. So what's the point of throwing in the quest?
Continuing with the Warden, we gather a lot of artifacts for Blackwall through the game, what does it give beyond Approvals & Exp/Inf. Where do they tie in with the story?
To the other members of Inner circle. Most of the quests seem to be One Personal, One Romance (if applicable) and One Story. But the Story related ones don't seem to matter to anything
(1) Varic: Destroying Lyrium veins is a significant action, but it doesn't have any impact beyond the approvals. Heck it doesn't even remove Red Lyrium effect from nearby area (Compare this with Witcher 3s monster nest destructions, which have real impact on surrounding)
(2) Dorian: Killing the 3 Venatori groups doesn't seem to matter in the big picture. You still face same number of Venatori in Western Approach, Hissing Wastes or Forbidden Oasis. No Board missions ... nothing ...
(3) Sera: You get Red Jenny Attends a party regardless of how "The Verchiel March" ends. Sera is to modern times what Solas was to Elven times. There should have been more to it ...
In Witcher 3 If you consider the gathering at Kaer Morhen as Inner circle, then there are significant actions associated with their presence & absence. For a game which doesn't even focus on NPC beyond some dialogues, I felt this was pretty significant.
The part I fell worst w.r.t DAI Inner Circle was that even in Origins, they showed all companions playing significant role like pre Landsmeet Rescue or Battle of Denerim. DA2 also had all NPCs in the final battle. This was completely removed in DAI, there was a much better chance to show it.
They couldn't do all sorts of complex things because of decision to go for Old Console only
I think you are either "obviously" trying to miss my point or you didn't realize what I stated.
The Inner Circle quests per companion can be categorized as Story related or Character related or a Mix or Romance (if applicable)
E.g.
Dorian
-- One Less Venatori -- story
-- Last resort of Good men -- character
Blackwall
-- Memories of Grey -- story
-- Explanations & Revelations - character
Varic
-- Seeing Red -- mix
-- Well **** -- mix
Can you show me one story related impact for completing the story and mix quests other than Approvals? Yes approvals are important, I never disagreed to that. But there was potential to do a lot more. They have done it properly with Cassandra, Vivenne, Iron Bull story quests, but the quests of most of the other NPCs are Approval hogs. It is ok if they don't have Story quest at all, Cole doesn't, but if they do then the decisions should have consequences greater than Approval changes.
Bioware has said it that they reduced complexity in game and combat to accommodate lower gen consoles. Best example is the dropped Crestwood Keep mission shown during the Promotional. That had set the tone that this would be an awesome game. I love DA:I but I am quite sure that quest like Templars in Crestwood and other complexities would have made the cut if they had stuck to Current Gen only.
In the Witcher 3 you are forced to play a badass old man with a lot of scars, very ugly and crazy for sex.
In Dragon Age you can play a Quanari, Dwarf, Elf, Human, Mage, Warrior, Archer, Rouge.
I see this games very diferents.
Yes, Geralt looks like Leslie Nielsen (RIP).
I would say TW3 is better than anything bioware has ever done in the DA franchise.DAO>TW3?With that boring story(yes DAII story is more interesting and original) and outdated graphic,with an old archetype (silent,lifeless) protagonist as an hero?Don't get me wrong,i like the Warden,i can't however just bring myself to not like Geralt more,a fleshed out protagonist,that is present in 3 games.Inquisition and Origins didn't make me care,what i don't like about large scale save the world/save the universe games is that when you're so big the world feels really small.
It's not like TW3 is a save the world story.
Wait, that's actually what you do in the endgame. Except instead of being the focus, the big existential threat to the multiverse is literallly handwaved away by The Power of Love.
You will excuse me, then, if I do not take TW3 as a favorable comparison on that front.
I mean, I really liked TW3, but let's stop pretending it has a ground-breaking main story. Like Bioware, CDPR could have done much better on that front.
I think you are either "obviously" trying to miss my point or you didn't realize what I stated.
The Inner Circle quests per companion can be categorized as Story related or Character related or a Mix or Romance (if applicable)
E.g.
Dorian
-- One Less Venatori -- story
-- Last resort of Good men -- character
Blackwall
-- Memories of Grey -- story
-- Explanations & Revelations - character
Varic
-- Seeing Red -- mix
-- Well **** -- mix
Can you show me one story related impact for completing the story and mix quests other than Approvals? Yes approvals are important, I never disagreed to that. But there was potential to do a lot more. They have done it properly with Cassandra, Vivenne, Iron Bull story quests, but the quests of most of the other NPCs are Approval hogs. It is ok if they don't have Story quest at all, Cole doesn't, but if they do then the decisions should have consequences greater than Approval changes.
Bioware has said it that they reduced complexity in game and combat to accommodate lower gen consoles. Best example is the dropped Crestwood Keep mission shown during the Promotional. That had set the tone that this would be an awesome game. I love DA:I but I am quite sure that quest like Templars in Crestwood and other complexities would have made the cut if they had stuck to Current Gen only.