You're right, I don't get what you're trying to say, because you contradict yourself in this post. The Valamar quest for Varric, "Oh ****", is heavy story, and, in fact, ties DA II's Legacy to Inquisition, and explains Red Lyrium, or, at least, how it got started on being everywhere you go. Nope, you don't need to know this stuff to play, but it's sure nice to see the nod, considering who the antagonist is. BTW, nothing story wise needed to be cut for last gen consoles. The story doesn't require anything that they can't do. Graphics? Memory issues? These are things that will affect the last gen, and after playing Descent, I can understand why they cut last gen support. Those areas would have had to be really plain if they kept supporting them.
That does not, however, mean they would have had to cut story from it. But the waves, and the practically star filled lyrium sky would probably have dragged fps down on last gen, and some of the wave combat might have been a bit rough too, especially in those really pretty areas.
I am not contradicting ..
.... You are talking about narrative story of Dragon Age series, which per me also doesn't have any problems. Usually narrative stories don't have issues ... e.g in Harry Potter, Voldemort was to die no matter which way Rowling wrote it and the story would build to the same through various links.
I am talking about the interactive story of DA:I which has a lot of plot holes because developers have avoided complex coding. Let me point out a few
Mages vs Templars decision
(1) Enemies in Haven battle are either Templars or Mages based on Champions vs Hushed. But what about IQ forces? Are they not bolstered by the other faction? Do you see them anywhere in Haven during the battle?
(2) We still face the other faction in subsequent maps no matter whom we choose. If you go with Templars ... we still face Venatori ... so who is leading them? Probably Cal ... same goes for Templars. But we never try to unravel that ... I found this strange ... considering how the enemies are post Haven are pretty much consistent except Mythal temple. Why couldn't they show both as Left and Right hand of Cory, with us facing one in Mythal Temple and other in Final battle, with the later being the one from the depleted faction.
(3) You never face Red Templars and Venatori together anywhere. It would have provided an interesting and tough challenge to face a Behemoth backed up by a couple of Spellbinders.
They did better in DA1 and DA2 on this aspect. But this level of complexity on each map would have put it beyond scope of Prev Gen.
Inner Circle
(1) Where are the rest of Inner Circle during the major battles? Besides the 3 who are with you, the others have no role to play? I found that strange.
IQ has 4 major battles Haven, Adamant, Mythal Outskirts and Final ... Inner Circle other than the 3 with you play no role in any of them.
This is a step back from DA1 and DA2.
(2) Where are Inner Circle during the Walk to Skyhold?
Doing such decision based coding is complex
They have done it for minor characters (minor in DAI) ... e.g. you see people at Skyhold depending upon whether you save them or not at Haven. You see Celene at Mythal, if she survives Halamshiral, so obviously FB3 can be coded that way, but doing the same for Inner Circle would have been more complex.
Witcher has several dynamic changes to major NPCs without impacting the central storyline.
Dynamic Environment changes
Depending upon how you stabilize an area, you see civilians at campfires, but that is where it stops.
Best example is Hinterlands.
There are a lot of burning, broken and abandoned houses in this area. Once you solve the Refugee issues, you don't see any change in this map, people are still at Crossroads. Now I don't expect the houses to be rebuilt, but it would have been good to show people rebuilding in other areas after you have resolved everything there.
Compare this to W3, where villages are reestablished once you take care of Monsters in the area.
Graphics is not the only thing which has suffered. Size of areas and what they could do in an area has been impacted.
I actually don't mind the armors and all so much, although I feel Hair options could have been better cause it downright dumb to have same options for both men and women.





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