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Dragon Age Inquisition and The Witcher 3/DA:O compared


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#201
D_Schattenjager

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You're right, I don't get what you're trying to say, because you contradict yourself in this post. The Valamar quest for Varric, "Oh ****", is heavy story, and, in fact, ties DA II's Legacy to Inquisition, and explains Red Lyrium, or, at least, how it got started on being everywhere you go. Nope, you don't need to know this stuff to play, but it's sure nice to see the nod, considering who the antagonist is. BTW, nothing story wise needed to be cut for last gen consoles. The story doesn't require anything that they can't do. Graphics? Memory issues? These are things that will affect the last gen, and after playing Descent, I can understand why they cut last gen support. Those areas would have had to be really plain if they kept supporting them.

That does not, however, mean they would have had to cut story from it. But the waves, and the practically star filled lyrium sky would probably have dragged fps down on last gen, and some of the wave combat might have been a bit rough too, especially in those really pretty areas.

I am not contradicting .. :rolleyes: .... You are talking about narrative story of Dragon Age series, which per me also doesn't have any problems. Usually narrative stories don't have issues ... e.g in Harry Potter, Voldemort was to die no matter which way Rowling wrote it and the story would build to the same through various links.

 

I am talking about the interactive story of DA:I which has a lot of plot holes because developers have avoided complex coding. Let me point out a few

 

Mages vs Templars decision

 

(1) Enemies in Haven battle are either Templars or Mages based on Champions vs Hushed. But what about IQ forces? Are they not bolstered by the other faction? Do you see them anywhere in Haven during the battle?

 

(2) We still face the other faction in subsequent maps no matter whom we choose. If you go with Templars  ... we still face Venatori ... so who is leading them? Probably Cal ... same goes for Templars. But we never try to unravel that ... I found this strange ... considering how the enemies are post Haven are pretty much consistent except Mythal temple. Why couldn't they show both as Left and Right hand of Cory, with us facing one in Mythal Temple and other in Final battle, with the later being the one from the depleted faction.

 

(3) You never face Red Templars and Venatori together anywhere. It would have provided an interesting and tough challenge to face a Behemoth backed up by a couple of Spellbinders.

 

They did better in DA1 and DA2 on this aspect. But this level of complexity on each map would have put it beyond scope of Prev Gen. 

 

 

Inner Circle

 

(1) Where are the rest of Inner Circle during the major battles? Besides the 3 who are with you, the others have no role to play? I found that strange.

IQ has 4 major battles Haven, Adamant, Mythal Outskirts and Final ... Inner Circle other than the 3 with you play no role in any of them.

This is a step back from DA1 and DA2.

 

(2) Where are Inner Circle during the Walk to Skyhold?

 

Doing such decision based coding is complex

 

They have done it for minor characters (minor in DAI) ... e.g. you see people at Skyhold depending upon whether you save them or not at Haven. You see Celene at Mythal, if she survives Halamshiral, so obviously FB3 can be coded that way, but doing the same for Inner Circle would have been more complex.

 

Witcher has several dynamic changes to major NPCs without impacting the central storyline.  

 

 

Dynamic Environment changes

 

Depending upon how you stabilize an area, you see civilians at campfires, but that is where it stops.

Best example is Hinterlands.

There are a lot of burning, broken and abandoned houses in this area. Once you solve the Refugee issues, you don't see any change in this map, people are still at Crossroads. Now I don't expect the houses to be rebuilt, but it would have been good to show people rebuilding in other areas after you have resolved everything there.

 

Compare this to W3, where villages are reestablished once you take care of Monsters in the area.

 

Graphics is not the only thing which has suffered. Size of areas and what they could do in an area has been impacted.

I actually don't mind the armors and all so much, although I feel Hair options could have been better cause it downright dumb to have same options for both men and women. 


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#202
Majestic Jazz

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Meanwhile TW3 sales 6 million units in the first 6 weeks.

http://www.gamespot....s/1100-6430070/

It think it is fair to say which game gamers prefer

#203
thats1evildude

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It think it is fair to say which game gamers prefer

 

Mortal Kombat X?

 

Perhaps Bioware should be taking a page from Netherrealm Studios ...


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#204
Ariella

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Mortal Kombat X?
 
Perhaps Bioware should be taking a page from Netherealm Studios ...


And the mic drops.
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#205
Majestic Jazz

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Mortal Kombat X?

Perhaps Bioware should be taking a page from Netherrealm Studios ...

MKX is not an RPG. TW3 is an RPG....DAI is an RPG......TW3 sold 6 million in its first 6 weeks. That is BIG for an fairly unknown dev like CD Projekt. Something tells me that DAI hasnt event came close to 6 million units sold.

Nice try though.

Again, it looks like you can make a dark theme rpg with gore, masculine themes, sex, and dark/adult themes and still be largely successful.

Looking forward to what Cyberpunk 2077 brings.
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#206
D_Schattenjager

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Again, it looks like you can make a dark theme rpg with gore, masculine themes, sex, and dark/adult themes and still be largely successful.

Something which EA/Bioware missed in DA:I ... compared to DA:O and DA:2, its practically goody goody. TW3 shows there is an audience for well made mature games


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#207
Giantdeathrobot

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MKX is not an RPG. TW3 is an RPG....DAI is an RPG......TW3 sold 6 million in its first 6 weeks. That is BIG for an fairly unknown dev like CD Projekt. Something tells me that DAI hasnt event came close to 6 million units sold.

Nice try though.

 

''Something tells you'' DAI didn't sell 6 million copies. Which obviously should be taken as hard fact, and EA's statement that the game sold better than expected (keeping in mind they have a tendency to overestimate such numbers) should be dismissed as uninformed fallacy, one assumes.

 

Look, you prefer TW3 to DAI, fine, that's entirely your prerogative. I also happen to think it's better (albeit not by much overall). But I doubt many here want to hear you attempt to validate your preference with argumentum ad populum in every post you make here.

 

I mean, I can't stop you. Carry on. But the record isn't just broken, at this point it's a shambling pile of rubble only animated by foul magics.


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#208
thats1evildude

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MKX is not an RPG.

 

You're absolutely right. We should only be comparing RPGs to other RPGs. There's no point in holding up The Witcher 3 to the other games released in the same time frame that outsold it, such as the afore-mentioned Mortal Kombat X, Batman Arkham Knight, Grand Theft Auto 5 and Lego Jurassic World.

 

And on that note, the Elder Scrolls Online outsold The Witcher 3. Clearly that is the RPG title gamers prefer.



#209
Majestic Jazz

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Nonetheless, Mortal Kombat X blew both DAI and the Witcher 3 out of the water. Clearly it's the title "gamers prefer."

Lol what a response. True, MKX blew both games out of the water which suggest that gamers prefer fighters over RPGs. HOWEVER, in the realm of RPGs, it appears that gamers still value the type of tone that TW3 has, something that Bioware ran away from in DAI.

Again, 6 million from a smaller developer and a lesser known franchise is no small feat.

#210
robertthebard

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I am not contradicting .. :rolleyes: .... You are talking about narrative story of Dragon Age series, which per me also doesn't have any problems. Usually narrative stories don't have issues ... e.g in Harry Potter, Voldemort was to die no matter which way Rowling wrote it and the story would build to the same through various links.
 
I am talking about the interactive story of DA:I which has a lot of plot holes because developers have avoided complex coding. Let me point out a few
 
Mages vs Templars decision
 
(1) Enemies in Haven battle are either Templars or Mages based on Champions vs Hushed. But what about IQ forces? Are they not bolstered by the other faction? Do you see them anywhere in Haven during the battle?
 
(2) We still face the other faction in subsequent maps no matter whom we choose. If you go with Templars  ... we still face Venatori ... so who is leading them? Probably Cal ... same goes for Templars. But we never try to unravel that ... I found this strange ... considering how the enemies are post Haven are pretty much consistent except Mythal temple. Why couldn't they show both as Left and Right hand of Cory, with us facing one in Mythal Temple and other in Final battle, with the later being the one from the depleted faction.
 
(3) You never face Red Templars and Venatori together anywhere. It would have provided an interesting and tough challenge to face a Behemoth backed up by a couple of Spellbinders.
 
They did better in DA1 and DA2 on this aspect. But this level of complexity on each map would have put it beyond scope of Prev Gen.


1. Since the Templars would be dressed in Inq colors, depending on if you conscript them, then you may well see some, the problem is, all the troops look alike, and while it's really easy to say "because of last gen", the fact is, taking the man hours to develop all these different troops, half of which will not be seen in a single playthrough, and can't just be a "change the armor and their fine" kind of thing really isn't worth the cost.

2. Did you think that the Venatori, a cult that exists no matter which faction you chose, would simply cease to exist? Do the Templars that have already been affected by Red Lyrium simply cease to exist? No. This is why you'll get both factions. Also, doesn't wanting one faction to go away counter your argument for 1. here? You want to see all the troops we have, but you don't want to see all the troops that Cory has, until, wait for it, your #3 here...

3. Hissing Wastes. 
 
 

Inner Circle
 
(1) Where are the rest of Inner Circle during the major battles? Besides the 3 who are with you, the others have no role to play? I found that strange.
IQ has 4 major battles Haven, Adamant, Mythal Outskirts and Final ... Inner Circle other than the 3 with you play no role in any of them.
This is a step back from DA1 and DA2.


Really? The only time you see the rest of your squad working in DA O is when you got to play as another part of the team during the Battle of Denerim. The rest of the time, and the ones that aren't picked, they're in the party camp. It's funny, when I was clearing Haven during the assault, none of the comps that are positioned around the camp were just hangin' out watching the fighting. So because they're apparently busy off screen, you think they should have taken the extra development time to let you pick another 4 man squad to move people to the Chantry, so that you know for sure they're not just hiding out? You sincerely believe they didn't cut from the action for escort quests because of last gen consoles, and not because it would have been mind numbingly boring?
 

(2) Where are Inner Circle during the Walk to Skyhold?
 
Doing such decision based coding is complex
 
They have done it for minor characters (minor in DAI) ... e.g. you see people at Skyhold depending upon whether you save them or not at Haven. You see Celene at Mythal, if she survives Halamshiral, so obviously FB3 can be coded that way, but doing the same for Inner Circle would have been more complex.
 
Witcher has several dynamic changes to major NPCs without impacting the central storyline.


You obviously didn't pay a lot of attention during the cutscene in question, or you wouldn't ask the question. You see, there's a scene where you look back and can see some of the Inner Circle. Do you see them all? No, but I'd imagine that that's because some or most of them are taking up positions along the column to protect the civilians/wounded. It's hilarious how your lack of knowledge of how columns move through hostile territory is a problem with last gen consoles, or just sloppy coding?
 
 

Dynamic Environment changes
 
Depending upon how you stabilize an area, you see civilians at campfires, but that is where it stops.
Best example is Hinterlands.


Nope, best example is Crestwood. Evidently, you weren't paying a lot of attention during that map. Close the rift that used to be under the lake, not that draining the lake isn't a major environmental change in and of itself, and check out the weather... Hope you didn't have anything that actually pertained to the game after this misinformation, because I stopped reading here.

There are a lot of burning, broken and abandoned houses in this area. Once you solve the Refugee issues, you don't see any change in this map, people are still at Crossroads. Now I don't expect the houses to be rebuilt, but it would have been good to show people rebuilding in other areas after you have resolved everything there.
 
Compare this to W3, where villages are reestablished once you take care of Monsters in the area.
 
Graphics is not the only thing which has suffered. Size of areas and what they could do in an area has been impacted.
I actually don't mind the armors and all so much, although I feel Hair options could have been better cause it downright dumb to have same options for both men and women.


So, by and large, you chose to ignore a lot of the content so that you could go "But the Witcher does it better".
  • Ariella aime ceci

#211
Ariella

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Something which EA/Bioware missed in DA:I ... compared to DA:O and DA:2, its practically goody goody. TW3 shows there is an audience for well made mature games


So does DAI, it just doesn't happen to be a hyper masculine one, especially since Bioware's had a pretty large female fan base for years.

The game is very mature. It's not grimdark everything, but nothing is black and white and themes are addressed well.

Or are we counting maturity in exposed breasts and female ass..ets?
  • Exile Isan, cergyn, Cobra's_back et 1 autre aiment ceci

#212
Majestic Jazz

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So does DAI, it just doesn't happen to be a hyper masculine one, especially since Bioware's had a pretty large female fan base for years.

The game is very mature. It's not grimdark everything, but nothing is black and white and themes are addressed well.

Or are we counting maturity in exposed breasts and female ass..ets?

 

Yes, TW3 is very liberal regarding the female body, but that is not what I am talking about. I am talking about TW3 dealing with themes that DAI liked to beat around the bush on such as slavery/poverty the horrible and social affects of war on a land(s), social and economical class disparity etc  you know....ADULT/MATURE things (Because Mature/Adult does not always have to mean nudity you know) all things that DAI talked about in those little random letters/notes/journals but never showed in game. Why do TW3 bashers always have to bring up breast and naked women? Is there nothing else you can bash the game about?

 

Again, 6 million units is nothing to take lightly no matter what your opinion on TW3 is. 


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#213
thats1evildude

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I do nothing BUT see DAI deal with the social impacts of war on the land.


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#214
Majestic Jazz

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I do nothing BUT see DAI deal with the social impacts of war on the land.

 

Lol  yeah.....ok

 

 

DAI did A LOT of telling but not enough showing. Were were made to believe that Orasi was in peril in as a result of war and how a nation is divided over two factions, and this was largely explained in random notes, letters, diaries, journals etc. We really did not get to see this in game. When you compare this to the war in TW3 and being able to ride on your horse in the countryside, ride through a village and talk to people about how a faction came through to pillage their houses, raped their women, and went off with their valuables....that is VERY dark but it really pulls you in an immersive way. When you hear stories about families being split apart, lives ruined, and so on because of war, it really adds a tone of atmosphere to the story. 

 

Add that to the hypermasuline approach (Something that Bioware believes cannot sell) and a liberal usuage of nudity and gore and you have a game that sold 6 million copies which proves that you do not have to have a "softcore" game to appeal to a large audience; that you can be down and gritty and still be profitable.

 

Do I expect DA4 to now be like TW3? No, but it does show that there STILL remains a LARGE hunger/thirst for games such as TW3 and the tone it sets. Look at GTA5, probably one of the most sexist and controversial M rated games out and it has sold AAAA LLLLOOOOOTTTTT.

 

Hell even the plight of the mages in TW3 was told better than it was in DAI. When I walked into the city square for the first time and saw people being burned alive for aiding mages, being dopplers or not following the main religion, I knew then that things were serious. Again, DAI would have never gone that far in terms of what they show.

 

 

 

 

18723782839_00bb9d296c_o.png


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#215
robertthebard

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Meanwhile TW3 sales 6 million units in the first 6 weeks.

http://www.gamespot....s/1100-6430070/

It think it is fair to say which game gamers prefer


Really? Because of that 6 million sold, none of them wound up in my house. None of them are Digital Downloads on my PC either. What it means is that 6 million people bought it, not that it's representative of gamers overall. How many people that play Candy Crush Saga bought it? What about people that play Hello Kitty Online, or WoW, or DDO? How many of those people bought it? Can you tell me, or is your next argument going to be just as hyperbolic as this one?
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#216
robertthebard

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Lol  yeah.....ok
 
 
DAI did A LOT of telling but not enough showing. Were were made to believe that Orasi was in peril in as a result of war and how a nation is divided over two factions, and this was largely explained in random notes, letters, diaries, journals etc. We really did not get to see this in game. When you compare this to the war in TW3 and being able to ride on your horse in the countryside, ride through a village and talk to people about how a faction came through to pillage their houses, raped their women, and went off with their valuables....that is VERY dark but it really pulls you in an immersive way. When you hear stories about families being split apart, lives ruined, and so on because of war, it really adds a tone of atmosphere to the story. 
 
Add that to the hypermasuline approach (Something that Bioware believes cannot sell) and a liberal usuage of nudity and gore and you have a game that sold 6 million copies which proves that you do not have to have a "softcore" game to appeal to a large audience; that you can be down and gritty and still be profitable.
 
Do I expect DA4 to now be like TW3? No, but it does show that there STILL remains a LARGE hunger/thirst for games such as TW3 and the tone it sets. Look at GTA5, probably one of the most sexist and controversial M rated games out and it has sold AAAA LLLLOOOOOTTTTT.
 
Hell even the plight of the mages in TW3 was told better than it was in DAI. When I walked into the city square for the first time and saw people being burned alive for aiding mages, being dopplers or not following the main religion, I knew then that things were serious. Again, DAI would have never gone that far in terms of what they show.
 
 
 
 
18723782839_00bb9d296c_o.png


It's ironic that you believe that video is in anyway representative of what dying in a fire is like. I can tell you, from first hand experience, that it doesn't even scratch the surface. You can bet that people that have actually witnessed it aren't thrilled with it either. It's nice for the kiddies, that think that's all there is to it, but have never seen it, but for those of us that have, you never forget the smell.
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#217
Giantdeathrobot

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Lol  yeah.....ok

 

 

DAI did A LOT of telling but not enough showing. Were were made to believe that Orasi was in peril in as a result of war and how a nation is divided over two factions, and this was largely explained in random notes, letters, diaries, journals etc. We really did not get to see this in game. When you compare this to the war in TW3 and being able to ride on your horse in the countryside, ride through a village and talk to people about how a faction came through to pillage their houses, raped their women, and went off with their valuables....that is VERY dark but it really pulls you in an immersive way. When you hear stories about families being split apart, lives ruined, and so on because of war, it really adds a tone of atmosphere to the story. 

 

Add that to the hypermasuline approach (Something that Bioware believes cannot sell) and a liberal usuage of nudity and gore and you have a game that sold 6 million copies which proves that you do not have to have a "softcore" game to appeal to a large audience; that you can be down and gritty and still be profitable.

 

Do I expect DA4 to now be like TW3? No, but it does show that there STILL remains a LARGE hunger/thirst for games such as TW3 and the tone it sets. Look at GTA5, probably one of the most sexist and controversial M rated games out and it has sold AAAA LLLLOOOOOTTTTT.

 

Hell even the plight of the mages in TW3 was told better than it was in DAI. When I walked into the city square for the first time and saw people being burned alive for aiding mages, being dopplers or not following the main religion, I knew then that things were serious. Again, DAI would have never gone that far in terms of what they show.

 

 

 

 

 

 

Dragon Age also handled the mage issue far more maturely than ''mages poor helpless victims, mage hunters mustache twirling villains''.

 

The war? please. It's the same deal. We never actually see any fighting. You have people telling you how awful the war is and corpses here and there. Exactly like in the Hinterlands and the Exalted Plains. In fact, you have mages and Templars actually fighting in the Hinterlands so that's a plus The conflict is also hugely simplified, where Emhyr is an Tywin-esque asshat without actually doing much, and Radovid is an insane tyrant with less depth than freaking Corypheus. At least the three contenders for Orlais's leadership have some amount of depth.

 

Nudity? It had bare breasts here and there, in mostly generic sex scenes that didn't show much more than that. Not exactly the peak of edginess. Inquisition does the exact same thing in its sex scenes in fact.

 

You know, I really like TW3, but your arguments in its defence simply do not work. 


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#218
Majestic Jazz

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You know, I really like TW3, but your arguments in its defence simply do not work. 

 

The game sold 6 million units, there is nothing I need to do to defend it. 

 

Oh, and it still has two major story DLCs on the way, one 10-hour and another 20-hour. This game could literally hit the 8 million mark or more!

 

I'm just overall glad for the game's success both financially and critically. It proves that there is still room in the industry for games like Witcher 3 regarding it's tone and that there is a VERY profitable demographic for games like Witcher 3. 



#219
Giantdeathrobot

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The game sold 6 million units, there is nothing I need to do to defend it. 

 

Oh, and it still has two major story DLCs on the way, one 10-hour and another 20-hour. This game could literally hit the 8 million mark or more!

 

I'm just overall glad for the game's success both financially and critically. It proves that there is still room in the industry for games like Witcher 3 regarding it's tone and that there is a VERY profitable demographic for games like Witcher 3. 

 

I'm ready to bet my shirt that if EA came out and said Inquisition sold 7 million, you'd say it was because it's whitewashed trash designed to appeal to the brainless masses.


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#220
Majestic Jazz

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I'm ready to bet my shirt that if EA came out and said Inquisition sold 7 million, you'd say it was because it's whitewashed trash designed to appeal to the brainless masses.

 

I would be shocked for sure, yes, but if DAI sold 7 million then I would have no choice but to give it the props it deserves. Furthermore, DAI selling 7 million would also prove that there is a profitable demographic for games such as DAI.

 

HOWEVER,

 

That is not the case and to this date, EA still remains tight lipped about the sales of DAI other than it was Bioware's most successful launch. So DAI could have sold 3 million since launch or 13 million, we would never know as it is all speculation. What we DO know is that TW3 sold 6 million in it's first 6 weeks of existence which again, for a small developer like CD Projekt Red and smaller brand like The Witcher, this is no event to be taken lightly.

 

I will say it again, TW3's success only proves that there remains a profitable demographic for games such as Witcher 3. This is only good for the industry, not bad. 

 

Again, TW3 or CDP does not need any "Defense" from me. The game speaks for itself in BOTH it's sales numbers and review scores. 



#221
Giantdeathrobot

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I would be shocked for sure, yes, but if DAI sold 7 million then I would have no choice but to give it the props it deserves. Furthermore, DAI selling 7 million would also prove that there is a profitable demographic for games such as DAI.

 

HOWEVER,

 

That is not the case and to this date, EA still remains tight lipped about the sales of DAI other than it was Bioware's most successful launch. So DAI could have sold 3 million since launch or 13 million, we would never know as it is all speculation. What we DO know is that TW3 sold 6 million in it's first 6 weeks of existence which again, for a small developer like CD Projekt Red and smaller brand like The Witcher, this is no event to be taken lightly.

 

I will say it again, TW3's success only proves that there remains a profitable demographic for games such as Witcher 3. This is only good for the industry, not bad. 

 

Again, TW3 or CDP does not need any "Defense" from me. The game speaks for itself in BOTH it's sales numbers and review scores. 

 

EA is tight lipped about the sales of EA sports games, and those sell more than anything short of the Call of Dutys and GTAs of this world. It proves nothing. If they said it sold well, it sold well. 

 

What's a ''game like TW3'' anyway? As I pointed out, it's surely not the moral grayness or maturity that made it sell. Inquisition did just as well in this regard, and when it comes to tackling politics and mage-mundane conflict it was actually better. It's a well-crafted game that manages to stand out thanks to its great side-quest and fantastic writing in places. What you paint is a picture that is way too subjective to take it as fact like you seem to do.


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#222
Kabraxal

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Lol  yeah.....ok

 

 

DAI did A LOT of telling but not enough showing. Were were made to believe that Orasi was in peril in as a result of war and how a nation is divided over two factions, and this was largely explained in random notes, letters, diaries, journals etc. We really did not get to see this in game. When you compare this to the war in TW3 and being able to ride on your horse in the countryside, ride through a village and talk to people about how a faction came through to pillage their houses, raped their women, and went off with their valuables....that is VERY dark but it really pulls you in an immersive way. When you hear stories about families being split apart, lives ruined, and so on because of war, it really adds a tone of atmosphere to the story. 

 

Add that to the hypermasuline approach (Something that Bioware believes cannot sell) and a liberal usuage of nudity and gore and you have a game that sold 6 million copies which proves that you do not have to have a "softcore" game to appeal to a large audience; that you can be down and gritty and still be profitable.

 

Do I expect DA4 to now be like TW3? No, but it does show that there STILL remains a LARGE hunger/thirst for games such as TW3 and the tone it sets. Look at GTA5, probably one of the most sexist and controversial M rated games out and it has sold AAAA LLLLOOOOOTTTTT.

 

Hell even the plight of the mages in TW3 was told better than it was in DAI. When I walked into the city square for the first time and saw people being burned alive for aiding mages, being dopplers or not following the main religion, I knew then that things were serious. Again, DAI would have never gone that far in terms of what they show.

 

 

 

 

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So tired of this "they showed gore and death so it's more mature!"....... no, that doesn't make something mature.  Hell, TW3 has severe issues presenting anything without diving into dark fantasy cliches that have very little ambiquity or allow for the player to make up their minds.  At least DA:I actually handles matters of faith, magic, religion, and actual hot button issues with care and the ability for the PLAYER to make the final decision on what they believe.... TW3 just hammers you over the head with what to believe most of the time.  

 

I personally find DA:I to be a far more mature fantasy story with an ability to handle topics with grace that TW3, while being better than many of the dark fantasy trite people celebrate, still fumbles with in a juvenille "blood... death.. the world sucks people suck yeah look at all the death!" attitude at times.  


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#223
Majestic Jazz

Majestic Jazz
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So tired of this "they showed gore and death so it's more mature!"....... no, that doesn't make something mature. Hell, TW3 has severe issues presenting anything without diving into dark fantasy cliches that have very little ambiquity or allow for the player to make up their minds. At least DA:I actually handles matters of faith, magic, religion, and actual hot button issues with care and the ability for the PLAYER to make the final decision on what they believe.... TW3 just hammers you over the head with what to believe most of the time.

I personally find DA:I to be a far more mature fantasy story with an ability to handle topics with grace that TW3, while being better than many of the dark fantasy trite people celebrate, still fumbles with in a juvenille "blood... death.. the world sucks people suck yeah look at all the death!" attitude at times.


You are seeing what you want to see. I did not say that blood, gore, and nudity equates to a mature experience. Yes, to a degree it does but in TW3 it is nore than blood, gore, and sex. It is also about tone, atmosphere, plotlines, type of conflict, character morale/ambition and so on. I mean lets be honest here, DAI is a much more upbeat game than TW3 which is more gloomy in depressing. That does not make one game better than the other but it does show that in the case of TW3, you can make a game like TW3 in terms of tone and still get HIGH review scores like TW3 did as well as sell millions of units.

Like I said before, that 6 million was just in the 1st 6 weeks of release AND there are still 2 major story DLCs left between October and Spring 2016 totalling 30 hours so like I said, TW3 still has room to continue to grow its sales.

#224
kensaileo

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 I have a problem,Which game of Bioware sold 6 million units in the first 6 weeks?



#225
Ariella

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 I have a problem,Which game of Bioware sold 6 million units in the first 6 weeks?


Don't know but DAI has been Bioware's biggest launch to date, and EA credited it as part of their sucess in that quarter.