BioWare probably acknowledge I loved Dragon Age Inquisition's story besides its flaws near the end, but there's one thing I noticed about the design of this game that really didn't occur to me before watching an anime where characters are actually fighting for their lives against a very powerful dragon. What I'm actually trying to say is, where is the "fear", the sense of danger and horror that we felt with the Archdemon? Is it possible that the people of Thedas don't fear dragons at all anymore?
Dragons are like a very powerful race in many books and series. I guess Archdemons are more feared than common dragons. What I would love in the DLCs, expansions or following game is seeing back the dragons destroying things, being feared, powerful and maybe at the center of the plot(s) again.
I miss the feel of rallying a whole nation to beat down a very powerful dragon and its army. I would love to see back the terror, the agony of facing a demon army and I would love to feel it through the characters. By the end of the Inquisition, I felt like my character ascended Godhood... It was an odd feeling. My only guess for now is that somehow, the Old Gods will have something to do in what's left to tell in the actual Dragon Age era.
What about the Dragons?
#1
Posté 21 juin 2015 - 03:14
#2
Posté 21 juin 2015 - 03:38
Dragons are still rare, they just started appearing again, and most people only knew them from the legends where the great dragon hunters slaughtered them. Plus, when DAI happens, people have a lot more to fear from than just dragons, as there's a war going on between templars and mages and in Orlais, the Breach appearead in the sky and the divinie and half of the chantry leaders just died.
I guess not many people encountered the archdemon during the fifth blight (and certainly no one is still alive to remember the archdemon from the fourth blight), probably only the defenders of Denerim had the chance to see it, and only a fraction of them engaged it battle (and met their gruesome end). I don't think they've even seen a normal dragon before, and not many people could've told the difference between a dragon and an archdemon. But people certainly fear dragons, as it was witnessed during the siege of Haven, when Corypheus brought in the dragon to destroy the catapults, he managed to turn the tide of the whole battle in his favor.
Archdemons are only a problem because they can respawn when not killed by a Warden. During the first blight, tevinter soldiers managed to kill Dumat once, but he came back, since it wasn't a Warden who killed him. The real problem in stopping blights always was, that the archdemon had to be located, and the Wardens had to get through hundres or thousands of darkspawn to kill it.
- Teddie Sage aime ceci
#3
Posté 21 juin 2015 - 03:59
But people certainly fear dragons, as it was witnessed during the siege of Haven, when Corypheus brought in the dragon to destroy the catapults, he managed to turn the tide of the whole battle in his favor.
Yeah, but sadly that was the most epic quest of the game and it happened at the end of the first act. I sorta was expecting something like this to happen for the final quest as well, but with a much bigger scale.
- robertmarilyn aime ceci
#4
Posté 21 juin 2015 - 08:08
I...what?
Dragons were destroying towns, devastating armies, and standing directly in your way in DAI. Throughout the whole game.
I don't understand this.
#5
Guest_Mlady_*
Posté 21 juin 2015 - 08:12
Guest_Mlady_*
If you follow the story in JOH, the dragon was very feared, but that was over 800 years ago. And in Crestwood if you read the board outside the mayor's home, it mentions the torment villagers are going through due to the dragon. Nothing can cause fear like an Archdemon though because fo what it can do, so Corypheus' dragon was the most feared based on the assumption it was an Archdemon, especially by Sera and everyone in Haven.
- SwobyJ aime ceci
#6
Posté 21 juin 2015 - 09:32
If you follow the story in JOH, the dragon was very feared, but that was over 800 years ago. And in Crestwood if you read the board outside the mayor's home, it mentions the torment villagers are going through due to the dragon. Nothing can cause fear like an Archdemon though because fo what it can do, so Corypheus' dragon was the most feared based on the assumption it was an Archdemon, especially by Sera and everyone in Haven.
I generally feel like DAI traded focus for numbers.
Lots of dragons, but none of them individually as threatening as DAO's Archdemon. But a few which do come close, at least in lore (not as much narrative). I mostly liked the inclusion of the Red Lyrium Dragon, Guardian of Mythal, various high dragons setting roost, and more recently Hakkon Wintersbreath.
Still better than DA2's severe lack in dragon importance for a game called Dragon Age.
#7
Guest_Mlady_*
Posté 21 juin 2015 - 09:38
Guest_Mlady_*
I generally feel like DAI traded focus for numbers.
Lots of dragons, but none of them individually as threatening as DAO's Archdemon. But a few which do come close, at least in lore (not as much narrative). I mostly liked the inclusion of the Red Lyrium Dragon, Guardian of Mythal, various high dragons setting roost, and more recently Hakkon Wintersbreath.
Still better than DA2's severe lack in dragon importance for a game called Dragon Age.
Yeah Crestwood's seemed the most dangerous in regards to people's reactions. In Emprise du Lion, the breeding was a concern, but not a dangerous threat if caught in time and the one in the Western Approach was baited into the fight for studying. The Red Lyrium Dragon was the most dangerous threat, since it burned almost all of Haven, and Hakkon could have been the worst if freed.
I find the High Dragon in DA2 not that big a deal. I liked the Leopold fight in Mark of the Assassin better than any dragon fight! I don't know if you can count Malvernis in Legacy though it did become a High Dragon.
#8
Posté 21 juin 2015 - 09:40
What I would love in the DLCs, expansions or following game is seeing back the dragons destroying things, being feared, powerful and maybe at the center of the plot(s) again.
I agree, I think dragons could have used more drama and in-game build-up, and more reasons to go out of your way to kill them besides it being a fun challenge for the player and crafting materials.
...By the end of the Inquisition, I felt like my character ascended Godhood... It was an odd feeling.
Well, I think this might have more to do with the combat getting progressively easier as the game goes on. That and there are ten dragons, and at a high level, you can pretty much plow right through them.
I...what?
Dragons were destroying towns, devastating armies, and standing directly in your way in DAI. Throughout the whole game.
I don't understand this.
They were? I remember it was said that the Crestwood Dragon was causing trouble to the townsfolk. But it felt like the rest were just chilling around. But maybe the game just failed to convey the idea to me that they were wrecking havoc.
- Teddie Sage aime ceci
#9
Posté 21 juin 2015 - 09:48
But maybe the game just failed to convey the idea to me that they were wrecking havoc.
Exactly my point.
#10
Posté 21 juin 2015 - 09:56
Even with all the Dragons, DAI didn't focus on them more than other things.
Those things being Demons + Darkspawn (or rather the legacy of the Darkspawn, not the Darkspawn themselves).
Most primarily, I'd say DAI is about Demons.
(DA2 was primarily about Mages, DAO was primarily about Darkspawn) (I'm acknowledging there's MANY things secondary, very prominently secondary)
We have yet to see a Dragon Age game that I'd say is primarily about Dragons, but truly, I think its coming. DA5-6 or something
.
DA4 might be Qunari.
- Heimdall et Magdalena11 aiment ceci
#11
Posté 21 juin 2015 - 10:51
I figure if the expansion (if there is one) can pull out an even bigger menace than Corypheus who felt like you were slashin' through butter, maybe it will give a reason to use all the resources and agents collected in your inquisition... that would be so epic... I would love to interact with my agents on the battlefield between a few background fights, resurrect them with medics, whatever it means. I felt like DAI could've been so much more. I understand that the Inquisitor was always surrounded by his personal elite of soldiers and mages, but it never felt like he was participating to the war himself. (Obviously, he could be a she as well. I'm just speaking from my personal experience with this game.)
- SwobyJ aime ceci
#12
Posté 21 juin 2015 - 11:34
The key part of the games' title is "Age". The games are set in the "Dragon Age" which is the 9th Age since the Chantry was created. An Age is approx 1 century.
#13
Posté 21 juin 2015 - 11:48
"Wreaking havoc" is something a High Dragon will only do once a century, give or take. In the end they're just animals doing their own thing, whereas something like an Archdemon is an overtly malevolent being.
#14
Posté 22 juin 2015 - 12:24
"You slew a high dragon? And you still have all your limbs?"
#15
Posté 22 juin 2015 - 12:40
- caradoc2000 et Magdalena11 aiment ceci
#16
Guest_Mlady_*
Posté 22 juin 2015 - 12:41
Guest_Mlady_*
The key part of the games' title is "Age". The games are set in the "Dragon Age" which is the 9th Age since the Chantry was created. An Age is approx 1 century.
Yeah Fiona gives you the date in the future, saying it's 9:42 Dragon, so DAI is in 9:41 Dragon.
#17
Posté 22 juin 2015 - 12:54
Imagine if one day Thedas woke up to an army of wyverns and dragons rampaging everything and the experts would be like: "But we thought the race was extinct!" Just imagine they migrated to the north for something and suddenly decided to go south... That could be interesting. Then again, a huge blight could be just as fun.
#18
Guest_Mlady_*
Posté 22 juin 2015 - 12:57
Guest_Mlady_*
Or someone tries to control a cult with a new "Andraste" and I have to say Haven has come a long way from those dark and creepy times in DAO.
- Teddie Sage et Rawgrim aiment ceci
#19
Posté 22 juin 2015 - 01:05
I got a sudden flashback of the Dragon from Dragon's Dogma, which was an interesting villain... sadly the plot of that game was just a huge mess.
#20
Posté 22 juin 2015 - 01:19
BioWare probably acknowledge I loved Dragon Age Inquisition's story besides its flaws near the end, but there's one thing I noticed about the design of this game that really didn't occur to me before watching an anime where characters are actually fighting for their lives against a very powerful dragon. What I'm actually trying to say is, where is the "fear", the sense of danger and horror that we felt with the Archdemon? Is it possible that the people of Thedas don't fear dragons at all anymore?
Dragons are like a very powerful race in many books and series. I guess Archdemons are more feared than common dragons. What I would love in the DLCs, expansions or following game is seeing back the dragons destroying things, being feared, powerful and maybe at the center of the plot(s) again.
I miss the feel of rallying a whole nation to beat down a very powerful dragon and its army. I would love to see back the terror, the agony of facing a demon army and I would love to feel it through the characters. By the end of the Inquisition, I felt like my character ascended Godhood... It was an odd feeling. My only guess for now is that somehow, the Old Gods will have something to do in what's left to tell in the actual Dragon Age era.
Dragons became common place in DA:I. That removed the fear of them. If you kill 10 of them easily, they aren't scary anymore.
#21
Posté 22 juin 2015 - 01:33
Dragons became common place in DA:I. That removed the fear of them. If you kill 10 of them easily, they aren't scary anymore.
They were 10 or 11 depending on your choices, plus the Jaws of Hakkon Dragon... While they were fun boss fights, they were "terrible" villains, plot wise. ![]()
#22
Posté 22 juin 2015 - 01:34
They were 10 or 11 depending on your choices, plus the Jaws of Hakkon Dragon... While they were fun boss fights, they were "terrible" villains, plot wise.
It is like the Xenomorph from Alien. the first one is terrifying. But after the second movie, where we see a ton of them get killed, they lose the fear factor.
#23
Guest_Mlady_*
Posté 22 juin 2015 - 04:06
Guest_Mlady_*
They were 10 or 11 depending on your choices, plus the Jaws of Hakkon Dragon... While they were fun boss fights, they were "terrible" villains, plot wise.
They weren't a big deal in DAO or DA2 either. In DAO you had one that a cult obsessed over, but the cult did the brutal killings while the Dragon fed on cattle. Flemeth is not a real Dragon so only the Archdemon was the main villain. in DA2 you had one harassing a mine, but that was it. You get a bunch in DAI to kill for experience, but again your main threat is the Red Lyrium one that everyone assumes is an Archdemon until proven otherwise.
What I wonder though, is were the Old Gods of Tevinter really dragons or was that form part of their imprisonment?
From what I've seen, dragons are just bosses, but nothing big and the worst of them aren't even real dragons, just forms of ones. Probably why killing them was so easy in DAI.
#24
Posté 22 juin 2015 - 06:18
The 10 dragons are completely optional and have no impact on the narrative. The only dragon that does (the Mythal dragon cant actually be killed) is only a minor prop in the final fight with Coryphyshite. The only dragon that "is" part of a narrative is the JoH Ice Dragon, which is also optional DLC.
- Magdalena11 aime ceci
#25
Posté 22 juin 2015 - 07:43
All I can think of every time I read this title is "Maker, think of the children!"
Joking aside, I definitely agree with you here Teddy. I really enjoyed the dragon fights, aside from the suicidal AI. However, for the most part, the dragons aren't tied to the story very well. Heck, the only two I had quests to kill dragons was in the Western Approach, and in Crestwood. The rest didn't have any quests. That was something that DA:O and DA2 got right: They made the dragon apart of the main story. I'm hoping for a few less dragons next time, so we can have more lore tied to the rest.
- Teddie Sage aime ceci





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