I generally feel like DAI traded focus for numbers.
Lots of dragons, but none of them individually as threatening as DAO's Archdemon. But a few which do come close, at least in lore (not as much narrative). I mostly liked the inclusion of the Red Lyrium Dragon, Guardian of Mythal, various high dragons setting roost, and more recently Hakkon Wintersbreath.
Still better than DA2's severe lack in dragon importance for a game called Dragon Age.
It's called "Dragon Age" not because there are tons of dragons but because of the goofy way the Chantry names centuries.
Personally, I think expecting dragons to be scary in this series is kind of ludicrous--the bloody things almost went extinct because of hunters, after all. (Or maybe they DID.) They are big strong animals but they're still basically animals. The fantastic elements in these games have always taken a back seat to the people, and I like it that way. The fantastic stuff is ultimately just spectacle.
Of course, I didn't find the Archdemon all that impressive, either. The run-up to the fight was so long and boring that I just wanted the stupid fight to be over. But I've never found the process of hacking away at a huge health bar particularly compelling no matter how flashy it was.





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