ME3 improved on some things, rolled back on other things that actually worked and it retained some mistakes that were also present in the previous games. What mistakes from past games does ME:A need to fix?
My choices:
- PC ALWAYS has the equipment you've selected during cutscenes. No predator gun swaps this time.
- Holstering has to be there so we don't run around exploring with the left half of the screen filled up by PC's body.
- Crew conversations can't be non-cinematic with autodialogue or Kasumi/Zaeed one-sided commentary. You press "Talk" and you enter a real conversation.
- I think we need to be able to crouch again.
- No excessive amount of autodialogue a la ME3 naturally
- No broken necks in cutscenes.
- No broken eye-tracking from PC in conversations
- No facing away from the person you're talking to in a conversation (focus-glitch)
- All non-characterized NPCs can be bumped into without stopping the player in their tracks as if they're an invisible wall.
- If we have a ship with several floors, find a way to not have a loading screen inbetween each floor. I'd take an elevator above that.






Do góry





