A better and sensible consequence system. Sometimes good intentions should lead to terrible things while bad choices can save lives etc.
Ehh i hate to give and hear about these examples over over again but here we go:
Neville Chamberlain was against any conflict between any nations, supporter of peace in heart. He tried really hard to avoid any aggression between Germany and other countries.
But with all his good intentions all he could do was to watch while Germans mobilize their army, Czechoslovakia got annexed, union of Austria and Germany. In the end "a war" which would end 55 millions of lives.
He could simply ignore Hitler's demands and get ready for war. At least Germany would lose their "momentum" while dealing with Czechoslovakia and Austria, and would lose these country's industries. Even at 1936 when Nahtzees had no real force Hitler could be get rid of.(A few German generals talked about how they were weak at 1936 and thought Germany's re-occupying Rhineland with military force was a suicidal move etc. IIRC Ludwig Beck or Franz Halder)
But i said it, he was a good guy. Only naive but that lead world a big catastrophy.
In gaming terms and typical moral system he'd be a saint. But in truth he was a saint that was even mocked by his own nation by being that much naive.
Hitler was a decorated WW I veteran. He had a lover and many admirers. He solved unemployment in Germany. He had a dog, loved children(Probably only "arian" ones but still). Probably loved and cared about his loyal staff and generals at least while things were going well. At the start he was "smart" enough to concentrate on Panzy divisions and blitzkrieg doctirine that Guderian "perfected", so i can't say he's dumb or conservative at least in military terms. He also designed one of the most iconic cars of the world, we can say he's an "artist"(Vokswagen)
But he was evil too. I don't think i should go on about starting a war, killing democracy, halocaust, leaving a pile of dust as a country behind him.
In gaming terms and with typical "moral" system if Hitler was a protaganist he'd end with being neutral because of doing good stuff before the war.
But there is something developers and players miss "The Banality of Evil". Being evil isn't firing laser from your eyes or eating babies alive. It is just typical, like trying to make more profit by selling illegal stuff or typical excuse of "following orders". I'll post a few notes in the end if you want to see what i mean in detail because it's getting long and long 
So in short i'm tired of listening to "developer tales" about "good vs bad", where choices are crystal clear and there is no "backfired" or "correct at that time but proven wrong" kinda choices with meaningful consequences.
PS: For further reading on "banality of evil" :
https://en.wikipedia...anality_of_evil
https://en.wikipedia...ison_experiment
https://en.wikipedia...gram_experiment