But he was evil too. I don't think i should go on about starting a war, killing democracy, halocaust, leaving a pile of dust as a country behind him.
In gaming terms and with typical "moral" system if Hitler was a protaganist he'd end with being neutral because of doing good stuff before the war.
I'm pretty confident that his evil acts would be worth far more "points".
http://tvtropes.org/...ralEventHorizon
Indoctrination was a cheap-cop-out that replaced actual drama and conflict. It made people pathetic victims when they could have been simply defiant or in disagreement with Shepard.
There are a lot of things in the Cerberus plot I take issue with or would have preferred otherwise, but TIM's indoctrination weakened every single aspect of Cerberus.
I thought Indoctrination worked well as presented early in the series, particularly the first game. I didn't mind TIM being Indoctrinated, but I hated hat it was made obvious from the start.
What's even stupider about this whole plot is that TIM was right. We can control the reapers. We need a space magic device and a reaper super AI to be onside to do it, but mission 100% accomplished.
If Bioware wanted a control ending, then having TIM as an antagonist doesn't make any sense. But, really, they way the handled Cerberus doesn't make sense generally.
Yeah, the problem with Control is that it was never set up properly. It was only ever advocated by an enemy we knew to be Indoctrinated. We spent the game, especially our last scene with TIM arguing that it wasn't possible and was a bad idea. Then suddenly it's a perfectly viable option.
TIM as antagonist does make sense if they want Control. He has to make that argument to Shepard, who is all in for Destroy. Then they need to demonstrate the benefits of Control in the plot. The most obvious place would have been to keep Daro'Xen and her plan to Control the Geth central to the Quarian arc.
Honestly I think they were intending the Batarians to fill that role...
Considering the role they play, it would have made sense. The Batarian Hegemony as a Reaper Puppet state, invading Earth in retribution for Arrival even as they are themselves are being occupied and huskified. Rather than the galaxy stumbling to join against the Reapers, the initial political stumbling block is the Council not wanting to get involved in a Batarian-Human grudgematch that is, in a sense, Shepard's fault. All the while, the 'puppet' Batarian state, slavers and all, conspires to betray and enslave the Reapers in turn.
What's interesting is that Hackett and Shepard talk about this exact thing at the end of Arrival. But the original endings showed that the clearly forgot or ignored arrival.
That makes a great deal more sense to me. With Cerberus, I was always a fan of a midly branching plot where the ME3 human contact was either Ceberus or the Alliance. Ignoring how ME3 actually went down, if we avoided going to Earth and just had the same set pieces (the human embassy on the Citadel for the Alliance path, and TIM's holo chats for the Ceberus path) it would be a relatively low resource way of doing things.
But then again, I was always onside with the idea behind Cerberus, apart from the weird racism and their generally hilarious mad-scientist level incompetence.
I like the branching path idea but the "weird racism and generally hilarious mad scientist level incompetence" was all Cerberus ever was.
I always thought TIM was not indoctrinated until the very end, nontheless the one thing that really bothered about Cerberus in ME3 was TIM sudden ambition to control the reapers, not so much his desire to do so, but rather the feasbility of it; The Reapers are supposedly entirely out of our league and yet one puny human thinks he and his shadowy terrorist group have the capabilty to exert control of them. Needless to say I was quite suprised that control turned out to be viable option in the end.
I thought TIM's Indoctrination was obvious, especially considering we saw the face of that Cerberus soldier. However, you are correct that Control was never set up properly.
You are missing the point. There are no seperate animations for different assault rifles. Each rifle uses the exactly same animation as all the others. Always has. Fact.
Which means there is no point using an Avenger in place of whatever else your character actually has equipped. So they have to make 5 animations for each cutscene, not 3705. Even that could be reduced to 4, since every class has to equip at least 2 weapons, so you could skip sniper rifles. I'm not entirely sure but I think the SMG and pistol animations are very similiar, if not actually the same. They use the same spot on the armor, too. If they are the same, then you can reduce the animations to three. Hardly the gigantic amount of work you make it out to be.
I think it's easier to overlook a suboptimal grip on a weapon than the completely wrong weapon anyway.
Patently false. At best, it's a case of Schrodinger's Cat with Shepard and the ME 3 endings. At worst, he's dead in every ending. But don't you dare tell me that the ****** poor 3 second clip of my Shepard inhaling at the very end was him "living."
Really? If you saw the breath clip in a movie or a TV show, you'd know what it meant. Why are you adopting a different interpretive strategy for a video game? Particularly when that strategy leads you to a conclusion that you don't want and the authors didn't intend?
To me, this is the old "surviving vs living" play on words. Sure, Shepard might survive, but what then? Given how bleak everything looked after the original endings before the Extended Cut said "see everything's better" without good reason, there wasn't much to point to for Shepard going on to have a good life.
The idea of Shepard fighting batarians or any other non-Cerberus indoctrinated troops is just dumb.
What about fighting the Reapers? i didn't mind Cerberus being an antagonistic force, but the Reapers should have been the primary antagonists. I compare it to Dragon Age Origins. In Origins, Loghain was the primary antagonist even though the Darkspawn were the ultimate enemy and the Arch Demon was the Big Bad. This worked because the Darkspawn were far away but were coming. This is why the Geth could be the primary enemies of Mass Effect. Mass Effect 3 is like Denerim though. The Reapers have arrived and are everywhere. We should be fighting them more.





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