I don't want the camera control or the user interface to change based on what's happening in the game.No, Assassin's Creed 1 did this, it felt really weird. I rather have the camera in conversations like ME1 (and ME2 for base game characters) and DA:O again.
Basic mistakes from past games that can't be in this game.
#376
Posté 14 juillet 2015 - 03:01
- Enigmatick aime ceci
#377
Posté 14 juillet 2015 - 03:06
I don't want the camera control or the user interface to change based on what's happening in the game.
Seriously? Conversations work best with a fixed camera, so we can see the characters expressions and we can focus only in our responses.I hope I don't have to fight with the camera for it to be in the right angle like DA:I ¬¬ So no, fixed camera for conversations is the way to go.
#378
Posté 14 juillet 2015 - 03:32
Yes. Having the interface change contextually just draws my attention to it, causing me to break character.Seriously?
In conversation, I think I should get to decide what captures my character's interest. A cinematic camera interferes with that.
#379
Posté 18 juillet 2015 - 12:29
Okay, here's another one I remembered as I was playing ME3 earlier:
Please go easy on the lens flare for ME:A. Talking to Liara on the ship in ME3 can be difficult from some angles, due to the overwhelming amount of lens flare going on in her cabin. I know it was pretty popular, especially in 2011-2013, to have lens flare everywhere. However, this is a trend that has started to die among most films...excluding the new Star Trek films. More recent games have also eased up on this feature. I would prefer if they keep the lens flare to a minimum, and not glaring every time I go past a big star or a series of monitors. It occasionally gives me a bit of a headache.
- dgcatanisiri, KrrKs et Paulomedi aiment ceci
#380
Posté 18 juillet 2015 - 04:00
Okay, here's another one I remembered as I was playing ME3 earlier:
Please go easy on the lens flare for ME:A. Talking to Liara on the ship in ME3 can be difficult from some angles, due to the overwhelming amount of lens flare going on in her cabin. I know it was pretty popular, especially in 2011-2013, to have lens flare everywhere. However, this is a trend that has started to die among most films...excluding the new Star Trek films. More recent games have also eased up on this feature. I would prefer if they keep the lens flare to a minimum, and not glaring every time I go past a big star or a series of monitors. It occasionally gives me a bit of a headache.
Only slightly related but I had a similar issue with TW3, when the sun would shine in my face. It literally felt like real life
while I appreciate the detail, it was pretty annoying.
- Grieving Natashina aime ceci
#381
Posté 18 juillet 2015 - 05:41
#382
Posté 18 juillet 2015 - 05:52

- Tyrannosaurus Rex aime ceci
#383
Posté 18 juillet 2015 - 05:57
Kai Leng's last fight is a textbook about how not to do a boss battle. Artificial difficulty based in waves upon waves of mooks, waist-high cover conveniently appearing, a lot of invincible moments...bad design overall.
LotSB bosses are quite the contrary: fun, deadly and really challenging.
Why could Kai Leng's battle couldn't be mano a mano? It would give the poor character some decency after BW failing him miserably in the game and on the book preceding it.
- Oni Changas aime ceci
#384
Posté 18 juillet 2015 - 06:09
LotSB bosses are quite the contrary: fun, deadly and really challenging.
Neither of the two bosses in LotSB are more difficult than Leng.
#385
Posté 18 juillet 2015 - 07:14
Kai Leng's last fight is a textbook about how not to do a boss battle. Atificial difficulty based in waves upon waves of mooks, waist-high cover conveniently appearing, a lot of invincible moments...bad design overall.
LotSB bosses are quite the contrary: fun, deadly and really challenging.
Why could Kai Leng's battle cound't be mano a mano? It would give the poor character some decency after BW failing him miserably in the game and on the book preceding it.
You remember the LotSB boss battles way differently than I do. Vasir was not deadly or challenging. On occasion she'd use warp or hit you with her battle rifle, but her Vanguard power is basically reduced to evasion spam. Being a Vanguard, I naturally chased her ass down and kept hitting her with the shotgun until she retreated, only to have waves of mooks and drones fly in to kill some time. Thinking about it some more, the boss battle is actually kind of stupid, because she was originally trying to flee. If she could zap to another level of the building, why didn't she just take that opportunity to escape?
The yagh was pretty easy too. He moves slowly, and your start position is conveniently right behind cover. You can easily just duck and whittle down his shields and armor until the melee sequence begins, and it's just rinse and repeat until Liara takes him out. I had more trouble with the vorcha flamer around the corner during Garrus' recruitment than I did with this guy. I love LotSB, but the boss battles are simply not a challenge to me.
People like to talk smack about Kai Leng's boss battle, but I found his final battle to be better designed than the other two combined. The only real problem with Kai Leng to me was that he didn't really feel like much of a character, since he's basically just something pulled out of external material with no real characterization to speak of in the game.
#386
Posté 18 juillet 2015 - 08:06
Vasir was easy. I kept having Liara hit her with Stasis while I waited standing next to her to blast her during the few second window and had Liara hit her again just before she charged off somewhere. The fight didn't last long.
The yahg was easy too. Collector particle beam. Done.
#387
Posté 18 juillet 2015 - 10:37
I don't think any boss fight was great in Mass Effect though, but I think they should keep trying. It's better than not having bosses or an end boss for that matter.
#388
Posté 18 juillet 2015 - 10:56
Kai Leng´s BS was such a drawn out affair, that people noticed. The boss battles didn´t bother me but I played WoW for several years as a tank. You get used to ignore quite a lot of odd stuff about boss battles. ![]()
Anotrher topic: Can they please give access to the squadmates complete character screen the next time. And please an option to reset only one skill instead of everything.
#389
Posté 18 juillet 2015 - 12:27
Vasir was the same as Kai Leng. You damage her and she hides while a horde of enemies spawn.
I don't think any boss fight was great in Mass Effect though, but I think they should keep trying. It's better than not having bosses or an end boss for that matter.
The fact that Vasir actually went away rather than sitting there might have been enough to not ****** people off as much.
- Paulomedi aime ceci
#390
Posté 18 juillet 2015 - 12:42
The Vasir fight I liked. Too bad she couldn't be a squadmate
The shadow broker wasn't bad. It would be more fun if he was able to call for backup
Kai Leng. This guy is a joke. He's just a Cerberus trooper with a sword. I would not classify him as an assassin. I would've had the guy kill the councilor as soon as he landed behind her, stabbed Liara on Thessia instead sticking his sword in the ground and throw her across the screen or instead of him playing ballerina, order the gunship to fire at the supports after TIM and Shepard finish talking. The fight on Chronos was ok. He still needed to recharge. I wonder what the clown would've done if we were fighting in the desert?
- DaemionMoadrin, Natureguy85, HuldraDancer et 1 autre aiment ceci
#391
Posté 18 juillet 2015 - 02:21
And well Vasir appeared at least like a professional. I didn´t have to fight the urge to laugh every time I saw her face or when she talked to me.
- Natureguy85 aime ceci
#392
Posté 18 juillet 2015 - 02:38
The Vasir fight I liked. Too bad she couldn't be a squadmate
The shadow broker wasn't bad. It would be more fun if he was able to call for backup
Kai Leng. This guy is a joke. He's just a Cerberus trooper with a sword. I would not classify him as an assassin. I would've had the guy kill the councilor as soon as he landed behind her, stabbed Liara on Thessia instead sticking his sword in the ground and throw her across the screen or instead of him playing ballerina, order the gunship to fire at the supports after TIM and Shepard finish talking. The fight on Chronos was ok. He still needed to recharge. I wonder what the clown would've done if we were fighting in the desert?
However, he tossed squadmate A at squadmate B (whoever you chose to go on those missions). Better to take out two people with one attack and only be left with Shepard. Rather than killing one and pissing off the other squadmate plus Shepard.
#393
Posté 18 juillet 2015 - 02:40
However, he tossed squadmate A at squadmate B (whoever you chose to go on those missions). Better to take out two people with one attack and only be left with Shepard. Rather than killing one and pissing off the other squadmate plus Shepard.
No it wouldn't. After stabbing the squadmate, he just uses his bubble and calls for the gunship to fire at the supports
#394
Posté 18 juillet 2015 - 02:43
Vasir was easy. I kept having Liara hit her with Stasis while I waited standing next to her to blast her during the few second window and had Liara hit her again just before she charged off somewhere. The fight didn't last long.
The yahg was easy too. Collector particle beam. Done.
I never liked taking the particle beam anywhere, but mostly because it looked like Shepard was walking around with a giant turd strapped to her back. I'm particularly fond of the flamethrower. Just charging in everyone's faces and setting them on fire is good fun.
- Natureguy85 aime ceci
#395
Posté 18 juillet 2015 - 03:20
It's very hard to find great boss fights in shooters. Mass Effect did ok I guess. Some boss fights were really fun, like the both from the Shadow Broker DLC. And I did enjoy the Kai Leng fight because of where it took place.
None of them were hard, but that's not such a problem. Mass Effect games were never about being difficult, so boss fights doesn't have to be a major challenge either.
#396
Posté 18 juillet 2015 - 05:33
You remember the LotSB boss battles way differently than I do. Vasir was not deadly or challenging. On occasion she'd use warp or hit you with her battle rifle, but her Vanguard power is basically reduced to evasion spam. Being a Vanguard, I naturally chased her ass down and kept hitting her with the shotgun until she retreated, only to have waves of mooks and drones fly in to kill some time. Thinking about it some more, the boss battle is actually kind of stupid, because she was originally trying to flee. If she could zap to another level of the building, why didn't she just take that opportunity to escape?
The yagh was pretty easy too. He moves slowly, and your start position is conveniently right behind cover. You can easily just duck and whittle down his shields and armor until the melee sequence begins, and it's just rinse and repeat until Liara takes him out. I had more trouble with the vorcha flamer around the corner during Garrus' recruitment than I did with this guy. I love LotSB, but the boss battles are simply not a challenge to me.
People like to talk smack about Kai Leng's boss battle, but I found his final battle to be better designed than the other two combined. The only real problem with Kai Leng to me was that he didn't really feel like much of a character, since he's basically just something pulled out of external material with no real characterization to speak of in the game.
Maybe because I was playing as an Infiltrator, the fight seemed harder. Oh well...l2p I guess
But for me those battles were FUN. Kai Leng's wasn't.
#397
Posté 18 juillet 2015 - 05:37
Adding my two cents here: The clone fight was the battle they shoud've done with Kai Leng.
#398
Posté 18 juillet 2015 - 05:43
LotSB bosses are quite the contrary: fun, deadly and really challenging.
lolwut? Only if you intentionally make them that way. For Vasir, you just spam Liara's broken stasis at her and shoot her lifeless corpse as she falls out of it, stunlocking her until she dies. Even if you swear off the broken power, she just uses charge to run away from you as you fill her with bullets constantly, and the fight is more tediously long than actually challenging.
The Yahg is a big, slow, dumb joke. He makes no attempt to use cover and his shield is staggered away by damn near everything, he doesn't do much damage, and there's RHA everywhere for you to use. It's especially a joke if you're an Engineer, where he will just play with the combat drone as you shoot him in the back endlessly.
Leng's fight was terrible (especially the Thessia one), but to be honest the boss fights in this series have always been jokes, right back to Saren-bot.
- DaemionMoadrin aime ceci
#399
Posté 19 juillet 2015 - 03:59
the easiest mistake to be avoided is to make sure the big choice doesn't happen at the end of the game.
there should only be one ending no matter what. variations are ok but it should end on ____ goal accomplished through defeating/getting/using/discovering/ect ____. the way to avoid the feeling that choices dont matter is easy. Make the choices earlier important to the epilogue or to be carried over.
for instance if me3 you could only destroy (or synthesize or control whatever floats your boat) but you get some voice over text explaining what happened to each species and each companion. maybe a paragraph or so minimal animation i think no one would have cared how the reapers were defeated. or even that shep died as long as they got the details of the effect. I think people would accept total bull if it was explained. suspension of disbelief only works as long as we can believe whats told to us and not make it up ourselves
#400
Posté 19 juillet 2015 - 04:01
I see players here have yet to shake the silly idea that 'harder' gameplay equates a more mature, intelligent game for intelligent, tactical, skilled players.
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