Here's another plot one from me. With a few exceptions, I try to avoid a lot of complaining about the plot. Odin knows that the ME forums have had that covered for years. but this bugs the crap out of me.
There was two points in the series where I found myself yelling at the screen with very coarse language. One of them was the Starbrat, but the other has to be the setup for the Collector abduction of the Normandy Crew. I tend to let a lot of inconsistencies in the main arc of the ME series slide, but that made no sense to me. It still irks me every time it comes up.
Why would the entire squad leave for just one mission? Why would characters like...
- Grunt (who mentions pretty early on that the Normandy would be easy to invade,)
- The utterly careful and very smart (Miranda, Mordin)
- Have centuries of battle experience (Samara/Morinth)
- Very paranoid (Zaeed, Jack)
- Or, worst of all for me, were at least on the Normandy in ME1 (Tali, Garrus)
...agree that taking all of the squad with them for a mission for any reason? Especially when they are testing this Reaper IFF that they don't know much about. Plus, the player always decides before they leave the ship, and would have no real reason to do so after the mission fully began.
Heck, EDI even got handed the Idiot Ball in this case. It is very hard for me to believe that she never once in her uber-genius Cerberus created main processor considered that the possibility of the Collectors tracking down the Normandy after getting the Reaper MacGuffin they needed was a likely scenario.
In a very stupid sort of way, the Starbrat made sense to me. I could see the logic in It's actions, though I will never excuse the stupidity. Still, it made at least a tiny bit of sense to me. Sure, it was one of the dumber things I've seen whipped together for an ending of a trilogy. Oh yes, the child metaphor for the lost innocence of the galaxy was played up to damned near nauseating levels. However, I could see the point that the buggy and too-literal VI was getting at.
The setup for the Collectors refuses to make sense in my head. What's funny is that, other than the contrived-as-hell setup, I thought it was excellent. I liked playing from Joker's PoV. It had a nice visual impact to see some of the NPCs that the player (potentially) got to know getting dragged away. However, they should have something else to start that sequence of events. I have a few ideas, but I don't have the conceit to think they are good. I know the writers could have come up with something better though.