The only good thing about ME1 fetch quests was that they were easily skippable. Whereas ME2 & ME3's planet scanning wasn't really, since they were key to getting good story outcomes and upgrading your stuff.
Basic mistakes from past games that can't be in this game.
#526
Posté 22 juillet 2015 - 10:32
#527
Posté 22 juillet 2015 - 11:01
Perhaps a better term for fetch quest would be collect & return: "a type of sidemission where the player is required to obtain a certain object without any substantial gameplay or narrative involved". This is at least the description I use when I talk about fetch quests.
And nothing mentioned over the last two pages really does anything to challenge my poin: that ME3 went completely out of proportion with fetch quests/collect and return quests. Just compare how many times the dialogue wheel shows up in ME1's sidequest when compared to ME3's sidequests, It's bloody awful, really.
- Sartoz aime ceci
#528
Posté 22 juillet 2015 - 11:08
- autodialogues
- dreams
- the endings
Those where my three biggest complains that made me feel disconnected of my Shep in the third game. Otherwise I'm fine with the rest.
Oh yeah, no more bogus story telling devices like the Star Child. That was so annoying and it ruined the story for me.
#529
Posté 22 juillet 2015 - 11:51
Perhaps a better term for fetch quest would be collect & return: "a type of sidemission where the player is required to obtain a certain object without any substantial gameplay or narrative involved". This is at least the description I use when I talk about fetch quests.
And nothing mentioned over the last two pages really does anything to challenge my poin: that ME3 went completely out of proportion with fetch quests/collect and return quests. Just compare how many times the dialogue wheel shows up in ME1's sidequest when compared to ME3's sidequests, It's bloody awful, really.
That's also a questionable quantifier. Mass Effect 3 relies much more heavily on autodialogue. While I may dislike autodialogue, as a result, the dialogue wheel will be popping up much less frequently in ME3, regardless of whether the content is a fetch quest.
But again, this ignores time/cost factors. I really don't care if Mass Effect 3 has 50 fetch quests if most/all have minimal time to complete. Mass Effect's minerals, while encompassing 1 quest, require far more resources than 1 Mass Effect 3 fetch quest.
If you want a more point for point comparison on their actual side quests, ME3 side quests required a lot more resources for cut-scene/story than Mass Effect's copy and paste environments.
#530
Posté 22 juillet 2015 - 12:55
That doesn't really make sense. A fetch quest is about structure- not about what else it helps you do.
Especially since that exact same argument can be applied to the ME3 fetch quests, which were a mechanic to make you explore the non-essential solar systems which were in quadrants you'd eventually go anyway. You can also argue they tied into the story, since they not only affected EMS (which determined both number and quality of end-game options) but were a way to get more of the lore from both planet text and the EMS flavor lore descriptions.
Not calling Keeper Scans a fetch quest because you didn't mind it is the same nonsense that was in the chart. At this point, all you're doing is pleading the exception because you like it more.
Well, I never said I don't mind. I do. Just not enough to skip it. ![]()
Fetch quests in itself aren't evil, they are an useful game mechanic when used properly. It is when they are used too much, that it interfers with the rest of the gameplay.
Fetch quests is a complaint I get when we talk about DA:I but Mass Effect? Of course it had some tedious parts but asking for no fetch quests in an exploration type game is just not going to happen. Which means, we'll see the same again in ME:A.
#531
Posté 22 juillet 2015 - 01:03
Making certain features exclusive to Sheploo, I wanted his haircut on my Shepard. It was annoying.
#532
Posté 22 juillet 2015 - 01:13
That's also a questionable quantifier. Mass Effect 3 relies much more heavily on autodialogue. While I may dislike autodialogue, as a result, the dialogue wheel will be popping up much less frequently in ME3, regardless of whether the content is a fetch quest.
But again, this ignores time/cost factors. I really don't care if Mass Effect 3 has 50 fetch quests if most/all have minimal time to complete. Mass Effect's minerals, while encompassing 1 quest, require far more resources than 1 Mass Effect 3 fetch quest.
If you want a more point for point comparison on their actual side quests, ME3 side quests required a lot more resources for cut-scene/story than Mass Effect's copy and paste environments.
<<<<<<<<<<()>>>>>>>>>>
Now that's interesting because the devs mention the game is massive with a focus on exploration.... and there is an improved Mako that I can, oh boy, customize it with pretty colours, maybe a hardware upgrade or two and perhaps even an external weapon.
Isn't this exciting at a $79.00?
#533
Posté 22 juillet 2015 - 01:40
Don't be like CDPR and fire your combat designer because you want realistic animations.
#534
Posté 22 juillet 2015 - 02:44
Perhaps a better term for fetch quest would be collect & return: "a type of sidemission where the player is required to obtain a certain object without any substantial gameplay or narrative involved". This is at least the description I use when I talk about fetch quests.
And nothing mentioned over the last two pages really does anything to challenge my poin: that ME3 went completely out of proportion with fetch quests/collect and return quests. Just compare how many times the dialogue wheel shows up in ME1's sidequest when compared to ME3's sidequests, It's bloody awful, really.
If I'm comparing like content, then I'd say about zero dialogue wheels popped up when I collected a matriarch writing.
If you're trying to talk about story side quests like the ones on the Citadel or the Shepard background one, then I'll just counter with Grissom, Grunt/Rachni, Asari monastery, etc, since ME3's ping quests aren't the relevant comparison.
- Hiemoth et Il Divo aiment ceci
#535
Posté 22 juillet 2015 - 02:56
The only good thing about ME1 fetch quests was that they were easily skippable. Whereas ME2 & ME3's planet scanning wasn't really, since they were key to getting good story outcomes and upgrading your stuff.
ME3's are easily skippable. MP character promotions are worth 75 war assets each. Build up enough of them and you have those assets in every playthrough and can easily get all endings without boring planet scanning or fetching weapons for General Oraka's alcoholic arse.
ME2's weren't really either, unless you were having trouble with the game's difficulty or on your first playthrough (and thus needed the resources for the ship upgrades). The horrible mining mechanic is the primary reason Engineer was my favourite class in that game (along with the idiotic bullet time on the Infiltrator and Soldier).
#536
Posté 22 juillet 2015 - 03:02
The fetch quests in the trilogy I usually don't do in most playthroughs.
I've done playthroughs without having to do any scanning in ME2. If I choose to scan planets, its for the assets I receive in ME3
#537
Posté 22 juillet 2015 - 03:20
#538
Posté 22 juillet 2015 - 03:22
¡CROUCHING! I really miss that from ME1, it gave it a better shooting related system, specially when it improve weapon stability and fire kickback(forgot the right word). It could also benefit stealth and silent kills.
Not to mention its other benefits to gameplay, especially to the multiplayer.
- SagaX aime ceci
#539
Posté 22 juillet 2015 - 03:30
Also Sheppard is one of the best soldier he/she has the skills to do the impossible. That should be more adressed in cutscenes. There were many moments like this...
Like Sheppard fighting Saren in Virmire and then he/she just looks fiercefully at him... flying away. Damn it Sheppard? Dafuq you looking at him? Shoot him! Shoot him! Dont watch this bastard fly away! Shoot him! That had no sense.
#540
Posté 22 juillet 2015 - 03:34
Not to mention its other benefits to gameplay, especially to the multiplayer.
You can do something like that on ME3M XD: try to revive a teammate, cancel, rinse and repeat XD the desperation on that guy expecting, hoping and begging you to revive him, lol XD and propperly located(at his face).
- KaiserShep aime ceci
#541
Posté 22 juillet 2015 - 03:38
You can do something like that on ME3M XD: try to revive a teammate, cancel, rinse and repeat XD the desperation on that guy expecting, hoping and begging you to revive him, lol XD and propperly located(at his face).
yeah, I do it all the time but sometimes I can't reach them before they bleed out. I'd like to be able to taco tap their lifeless corpse after I get them eaten by a crab/ hugged by banshee, or while they are watching me carry them as they sit in spectator mode.
- DaemionMoadrin, Catastrophy et KaiserShep aiment ceci
#542
Posté 22 juillet 2015 - 03:39
The fetch quests in the trilogy I usually don't do in most playthroughs.
I've done playthroughs without having to do any scanning in ME2. If I choose to scan planets, its for the assets I receive in ME3
Youre not an explorer, but many people are. Maybe for you would be great a "Experience Choice" like on ME3, like "Hell exploring! Give me something to shoot, now!"
#543
Posté 22 juillet 2015 - 03:39
#544
Posté 22 juillet 2015 - 03:44
I have one specific thing, it is related to DA:I
My first and only run through (I cannot seem to dive in the game again) was with a male elf guy. So happens to be that I took Solas and Morrigan to the final mission, and here they were speaking elf all the time while my elf was drooling the floor not catching one single phrase.
This pissed me off so much. How on earth my elf speaking pc would not understand elvish?
#545
Posté 22 juillet 2015 - 03:47
Youre not an explorer,
Because I don't do those quests in every playthrough means I'm not an explorer? Whatever.
but many people are.
And I wouldn't be surprised if those people don't explore everything in all their playthroughs
Maybe for you would be great a "Experience Choice" like on ME3, like "Hell exploring! Give me something to shoot, now!"
Yes I've done many playthroughs just shooting the baddies, but as I've mentioned above, I have done everything in the games.
#546
Posté 22 juillet 2015 - 03:48
yeah, I do it all the time but sometimes I can't reach them before they bleed out. I'd like to be able to taco tap their lifeless corpse after I get them eaten by a crab/ hugged by banshee, or while they are watching me carry them as they sit in spectator mode.
Oh god, you're killing me. ![]()
#547
Posté 22 juillet 2015 - 03:53
Oh god, you're killing me.
clam slam?
beanbagging?
carpet cleaning?
twаt squat?
I'll be here all week folks
#548
Posté 22 juillet 2015 - 03:54
Don't be like CDPR and fire your combat designer because you want realistic animations.
That's wierd.
#549
Posté 22 juillet 2015 - 04:00
I'm pretty certain also that post-EC makes the scanning unnecessary to get the points you need to unlock all ending content regardless, of course depending on some choices made prior.ME3's are easily skippable. MP character promotions are worth 75 war assets each. Build up enough of them and you have those assets in every playthrough and can easily get all endings without boring planet scanning or fetching weapons for General Oraka's alcoholic arse.
ME2's weren't really either, unless you were having trouble with the game's difficulty or on your first playthrough (and thus needed the resources for the ship upgrades). The horrible mining mechanic is the primary reason Engineer was my favourite class in that game (along with the idiotic bullet time on the Infiltrator and Soldier).
In ME2 though, I'm not sure if you have enough minerals from both the start and whatever you acquire from containers in missions to get all the upgrades necessary to save all squad members. I guess if you ignore most if not all upgrades applied to Shepard and the weapons.
#550
Posté 22 juillet 2015 - 04:05
I'm pretty certain also that post-EC makes the scanning unnecessary to get the points you need to unlock all ending content regardless, of course depending on some choices made prior.
In ME2 though, I'm not sure if you have enough minerals from both the start and whatever you acquire from containers in missions to get all the upgrades necessary to save all squad members. I guess if you ignore most if not all upgrades applied to Shepard and the weapons.
If you've completed the game previously, you've plenty of resources for all 3 ship upgrades. Don't know the exact numbers but I've done it on speedruns before. It makes the game a bit harder, but you can easily offset the time you'd usually lose though longer fights by simply running a broken setup (like Mattock Soldier, Vanguard or Sentinel) that doesn't need any upgrades to stomp everything the game can possibly throw at you.





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