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Basic mistakes from past games that can't be in this game.


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#626
In Exile

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How? You could be a total insubordinate arse to him, ignore the missions and he could do nothing about it.

 

I can't parse your comment. I don't like the fact that when you pick up a mission one way, suddenly you lose all other content relating to picking it up. Whether or not you can ignore Hackett, you still lose content (the conversation). It doesn't even make sense - how does Hackett know you know about what's going on in the sector?



#627
SNascimento

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I actually really liked the way ME1 did it, because there were multiple ways to get wind of a new mission. Other than the news report for the missing survey team, you also had the ability to hack terminals and come across notices of a person or point of interest, so you didn't just have to stumble into a system. While it was ultimately a lot of the same roving about and exploring the identical dank mine or prefab bunker, the setup was still good. 

This was in ME2 also, although from my head I can only remember the example from that mission you have to destroy 3 heavy mechs before they blow up some creates. You can get it by exploring the planet, or by doing Aria some favors, after which she will give you the location of that planet. 



#628
Cheviot

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This was in ME2 also, although from my head I can only remember the example from that mission you have to destroy 3 heavy mechs before they blow up some creates. You can get it by exploring the planet, or by doing Aria some favors, after which she will give you the location of that planet. 

Also, in some N7 missions you could find messages unlocked others, for example most of the quest line involving malfunctioning robots.



#629
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Also, in some N7 missions you could find messages unlocked others, for example most of the quest line involving malfunctioning robots.

Indeed, it was very cool to do those kind of missions, on leading to the other. That was also present in ME1. As I said, In many ways, the structure of secundary missions are very similar in the first two games, with ME2 improving on the gameplay aspect. 



#630
KaiserShep

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This was in ME2 also, although from my head I can only remember the example from that mission you have to destroy 3 heavy mechs before they blow up some creates. You can get it by exploring the planet, or by doing Aria some favors, after which she will give you the location of that planet. 

 

Overall, I found the little planet-side side missions in ME2 to be really unsatisfying. With those three mechs, I just use the Cain to wipe them out at once and get the hell out of there, but there are a couple that annoy me. That toxic fog planet with the harvesters that drop of klixen with some vorcha and a krogan at the end is annoying, and I despise the one with the geth in the fog. Nowadays I just have my Vanguard blow through everything with a firestorm and scorch the living daylights out of everything and call it a day and get my money. The only one that denies me that sort of fun is the faulty mech mission chain that leads to the Hahne-Kedar manufacturing facility. I hate ME2 mechs so much.



#631
Quarian Master Race

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I can't parse your comment. I don't like the fact that when you pick up a mission one way, suddenly you lose all other content relating to picking it up. Whether or not you can ignore Hackett, you still lose content (the conversation). It doesn't even make sense - how does Hackett know you know about what's going on in the sector?

Misinterpreted the word "lost". My mistake.

I would just as soon assume that Hackett is being forwarded most of the intel you acquire on your mission offscreen, being as you're still a part of the Alliance Military. Think about Tali's geth data. She says that she wants a copy of the packet you already uploaded to Alliance C&C even though you never physically take that action with Shepard.



#632
Sidney

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Overall, I found the little planet-side side missions in ME2 to be really unsatisfying. With those three mechs, I just use the Cain to wipe them out at once and get the hell out of there, but there are a couple that annoy me. That toxic fog planet with the harvesters that drop of klixen with some vorcha and a krogan at the end is annoying, and I despise the one with the geth in the fog. Nowadays I just have my Vanguard blow through everything with a firestorm and scorch the living daylights out of everything and call it a day and get my money. The only one that denies me that sort of fun is the faulty mech mission chain that leads to the Hahne-Kedar manufacturing facility. I hate ME2 mechs so much.


Well as side missions went ME2 improved on the side missions of ME1 which inevitably led to that same building. The funny thing is what you mentioned: fog, koixxen, mech are something different than the usual drop into a base and kill.. I actually liked those perhaps more than the other because they tried something different.

#633
In Exile

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Misinterpreted the word "lost". My mistake.

I would just as soon assume that Hackett is being forwarded most of the intel you acquire on your mission offscreen, being as you're still a part of the Alliance Military. Think about Tali's geth data. She says that she wants a copy of the packet you already uploaded to Alliance C&C even though you never physically take that action with Shepard.

 

No worries. I thought of that explanation but I'm not sure I like it, largely because it seems ridiculous to think Shepard writes "I say something on the news, so I'm gonna put this Saren thing on pause to check it out". 



#634
Sidney

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No worries. I thought of that explanation but I'm not sure I like it, largely because it seems ridiculous to think Shepard writes "I say something on the news, so I'm gonna put this Saren thing on pause to check it out".


All side quests are ridiculous in this way. Hey I'm gonna stop trying to stop the Darkspawn and find a sword or Saren can wait, there are rocks to mark or basically all of any Bethesda game but the main plot doesn't matter there anyways.

The only game where side quests didn't feel totally stupid and out of place was ME2 because of the enforced pauses while you waited for the next attack or for TIM to decode something or whatever. Filling that time with useful but not priority things worked.

#635
Quarian Master Race

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No worries. I thought of that explanation but I'm not sure I like it, largely because it seems ridiculous to think Shepard writes "I say something on the news, so I'm gonna put this Saren thing on pause to check it out". 

Yeah, but the whole space cop/ Interpol aspect of cleaning up crime lords or cultists in the sidemissions, on what is supposed to be an important mission involving a race against time to save the galaxy requires lots of suspension of disbelief anyway. The only sidemissions that really (sort of) fit into the plot for ME1 are the Geth Incursions ones.

Though if I had my way, the plot of ME:A wouldn't involve apocalyptic consequences or an implied time limit except at certain points.


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#636
Fixers0

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Well as side missions went ME2 improved on the side missions of ME1 which inevitably led to that same building. The funny thing is what you mentioned: fog, koixxen, mech are something different than the usual drop into a base and kill.. I actually liked those perhaps more than the other because they tried something different.

 

Too bad ME2's N7  missons were mostly nothing more than being 2-3 minutes long shooting gallery, did mention earlier that the N7 missions in ME2 had exactly zero dialogue from Shepard,narrative wise N7 quests had nothing on the UNC quests.

 

The only game where side quests didn't feel totally stupid and out of place was ME2 because of the enforced pauses while you waited for the next attack or for TIM to decode something or whatever. Filling that time with useful but not priority things worked.

 

And this falls apart completly from the Collector Ship onward at which point Shepard can do whatever the heck h/she wants while the Collectors are abucting human settlements. 



#637
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All side quests are ridiculous in this way. Hey I'm gonna stop trying to stop the Darkspawn and find a sword or Saren can wait, there are rocks to mark or basically all of any Bethesda game but the main plot doesn't matter there anyways.

The only game where side quests didn't feel totally stupid and out of place was ME2 because of the enforced pauses while you waited for the next attack or for TIM to decode something or whatever. Filling that time with useful but not priority things worked.

 

Even on the scale of side-quest stupid, I find "by coincide, I was in this star system" more sensible than "I saw it on the news".


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#638
Sidney

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Even on the scale of side-quest stupid, I find "by coincide, I was in this star system" more sensible than "I saw it on the news".


Fair enough, in general these sorts of random things rather news, eavesdropping or just happened to be here are sorta odd feeling across the board but the next game that really integrates side quests into a main quest in a credible way will be the first.

#639
AlanC9

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Out of sight is out of mind for the player, but I suspect it's a waste for the devs. Put all the N7 missions together that you might never stumble upon, and you might have the level-building resources to make another story mission (if you could get the dialogue budget to support).


Well, if you're advocating yanking all of this stuff and the mining too, thus taking the galaxy map down to a very few locations like KotOR's, I can see it. But if we're going to have a galaxy map with lots of planets, I think we need to be able to land on more than a few of them.

#640
AlanC9

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All side quests are ridiculous in this way. Hey I'm gonna stop trying to stop the Darkspawn and find a sword or Saren can wait, there are rocks to mark or basically all of any Bethesda game but the main plot doesn't matter there anyways.
The only game where side quests didn't feel totally stupid and out of place was ME2 because of the enforced pauses while you waited for the next attack or for TIM to decode something or whatever. Filling that time with useful but not priority things worked.

ME3 can work that way too, if you don't, er, prioritize the Priority missions.There's a delay while the Crucible is being built. The problem is that the player advances the game clock by completing Priority missions.

#641
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Fair enough, in general these sorts of random things rather news, eavesdropping or just happened to be here are sorta odd feeling across the board but the next game that really integrates side quests into a main quest in a credible way will be the first.

 

I just think an RPG has to be honest about its roots: a large group of grave robbers taking odd jobs for personal wealth and the love of murder. 


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#642
Cheviot

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I just think an RPG has to be honest about its roots: a large group of grave robbers taking odd jobs for personal wealth and the love of murder. 

Who could've predicted that Tomb Raider would be the truest RPG released in the last decade?


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#643
KaiserShep

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I just think an RPG has to be honest about its roots: a large group of grave robbers taking odd jobs for personal wealth and the love of murder. 

 

That's kind of what I loved about DA2. It was very up front with the PC's enjoyment of killing people and taking their money. 


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#644
DaemionMoadrin

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That's kind of what I loved about DA2. It was very up front with the PC's enjoyment of killing people and taking their money. 

 

And laughing when people tried to kill you for it.


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#645
Dantriges

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A small annoyance to me was stuff like "Quarians enforce a one child per couple policy to maintain zero population growth." <_<  Really...no one paused to think about that, after he wrote it down?

 

And minor stuff like humans debating Rachni and Krogan Rebellions like they were there or that it´s current news. I get that Asari and Krogans see it as something (more) recent but to humanity it was something that happened in antiquity or early middle ages.



#646
Valkyrja

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The Mako was masterful, one of the best side mission gimmicks in major AAA gaming in some time.

 

This right here made it pretty blatant.

 

Shameful to see us veteran BSNers getting trolled like this.



#647
goishen

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A small annoyance to me was stuff like "Quarians enforce a one child per couple policy to maintain zero population growth." <_<  Really...no one paused to think about that, after he wrote it down?

 

 

Meh.  Twins, be it either fraternal or identical.  Agreed, it doesn't happen much, but in Quarian society, who knows?



#648
DaemionMoadrin

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A small annoyance to me was stuff like "Quarians enforce a one child per couple policy to maintain zero population growth." <_<  Really...no one paused to think about that, after he wrote it down?

 

 

Did you read the rest, too? That rule is only enforced when necessary and relaxed if there are not enough children.



#649
Dantriges

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Eh yes... :rolleyes: It´s stated as standard and relaxed if the population goes down. It goes on that families are very small, Tali is of course an only child etc. But it wouldn´t be in effect at all. You still need 1 for 1 at least, not counting accidents, losses during pilgrimage, hazards of living on a space ship or hyperfrail immune system.

 

It´s more or less ancient history from the start of the migrant fleet.



#650
Sidney

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I just think an RPG has to be honest about its roots: a large group of grave robbers taking odd jobs for personal wealth and the love of murder.


..,and I assume this is where TES succeeds so well. It is basically a muder/accumulation simulator where there is a plot but it is usually so easily ignored and so bad you don't feel bad killing hundred of random scrubs for some mushrooms and raw iron.
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