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Basic mistakes from past games that can't be in this game.


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#676
Sidney

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Wait, Do you fight Collectors while taking on baby-Arnold, I've never noticed, same for the "different mix of troop types" All Collector bugs seem pretty much the same to me.

Say when was the last time the AI used Throw to knock you down, Stasis to immobaeize you, Sabotage to overheat your weapons, Overload to take out your shields, Damping to shut off your abilities, Medi-gel to heal themselfs, and assasinate to one shot you should get out of cover a little to often? That's right it was Mass Effect 1, Unfortunantly Bioware thought throwing hordes of ill-equiped mooks at you backed up by over the top supermen  would be easier for the masses to handle than creating challanging combat against equally footed opponents.


You seriously have to ask me if there were mooks at the final fight in ME2? All the guys you had to kill on the platforms that came flying in in between shooting the terminator? Yeah they were there. The real answer is that Bioware's boss fights typically do not enthrall so while electro-frog is bad it isn't like lil' Terminator is good just in relative terms it isn't as bad in that warm vs cold vomit sort of comparison.

I'm not saying ME2/3 was perfect combat, far from it, but despite in ME1 foes (grossly ineffectively) using powers the combat was STILL a boring repetitive joke and the answer is to improve what is done in ME3 not revisit the failure of ME1. Pretty much everything in ME1 just didn't work well from idiotic AI, to grenades which were stupid, to powers which really sucked overall, to aiming which went from frustrating to mindless to overheating which similarly like went from frustrating to something you likely ignored entirely.
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#677
Sidney

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Then I have to wonder how other games do it.
 
Actually, you'd only have to change parts of the animation.


It can be done because ME3 has animations that react to your weapons...some of them not all.

The answer as to how is that as long as all weapon types have the same "grip" it is just like changing the armor you wear where they are changing the skin on the "gun" not actually the gun.

#678
DaemionMoadrin

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It can be done because ME3 has animations that react to your weapons...some of them not all.

The answer as to how is that as long as all weapon types have the same "grip" it is just like changing the armor you wear where they are changing the skin on the "gun" not actually the gun.

 

Which I have been saying for a while. Even in this thread. :P



#679
RoboticWater

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Then I have to wonder how other games do it.

 

Actually, you'd only have to change parts of the animation.

It depends on the animators' pipeline, but it's never as simple as just swapping out a few animations.

 

How one runs with a pistol differs greatly from how one runs with a rifle and how one uses each weapon type varies per situation (you're not about to use a shotgun for medium/long range or in a room full of civilians). The best answer is to require a pistol on every class that the PC will switch to during cutscenes.



#680
rashie

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You seriously have to ask me if there were mooks at the final fight in ME2? All the guys you had to kill on the platforms that came flying in in between shooting the terminator? Yeah they were there. The real answer is that Bioware's boss fights typically do not enthrall so while electro-frog is bad it isn't like lil' Terminator is good just in relative terms it isn't as bad in that warm vs cold vomit sort of comparison.

I'm not saying ME2/3 was perfect combat, far from it, but despite in ME1 foes (grossly ineffectively) using powers the combat was STILL a boring repetitive joke and the answer is to improve what is done in ME3 not revisit the failure of ME1. Pretty much everything in ME1 just didn't work well from idiotic AI, to grenades which were stupid, to powers which really sucked overall, to aiming which went from frustrating to mindless to overheating which similarly like went from frustrating to something you likely ignored entirely.

Well, taking a stab in the dark id assume he went the route of blasting the thing with a cain, its so powerful you don't have to deal with the mooks much, although I never used that heavy much.



#681
Oni Changas

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I'd prefer enemies having similar powers and abilities but also being smart and having roles to assume on the battlefield like Cerberus' units in ME3.

 

1 Cover busters (Phantoms/Goons/Brutes)

2. Distraction/cover (Centurions/Guardians/Nemesis/Ravagers)

3. Buffers/Mages (Engineers/Marauders)

4. Footsoldiers/Mooks (Cannibals/Troopers)

5. Bosses (Atlas/Primes)

 

I'd also like more dynamic environments and changing battlefields like Uncharterd 2 or Battlefield 4.



#682
RoboticWater

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I'd also like more dynamic environments and changing battlefields like Uncharterd 2 or Battlefield 4.

Let's see if BioWare can actually pull off a third person cover shooter in an open world first, then we can start to add in dynamic environments.



#683
DaemionMoadrin

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Let's see if BioWare can actually pull off a third person cover shooter in an open world first, then we can start to add in dynamic environments.

 

Open world? Oh no, ME:A will not be open world. Unless we count huge maps that aren't connected open world now.



#684
Grieving Natashina

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:huh: 

 

Hold on a second.  It could be the lack of coffee (I just got up from a nap,) but I've read while ME:A is going to be a lot bigger than previous entries, I never saw anything that said, "Open world." 



#685
PhroXenGold

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It depends on the animators' pipeline, but it's never as simple as just swapping out a few animations.

 

How one runs with a pistol differs greatly from how one runs with a rifle and how one uses each weapon type varies per situation (you're not about to use a shotgun for medium/long range or in a room full of civilians). The best answer is to require a pistol on every class that the PC will switch to during cutscenes.

 

The problem with requiring a pistol is that, in past ME games, there are often times when it makes your character look like a total retard because using the other weapon(s) they were carrying would've been far more sensible. OK, admittedly, that's as much about bad writing and cutscene design, but damn it was frustrating playing an Infiltrator when Shep would pull out her pistol and blaze wildly in the vague direction of the opponents instead of putting a single Widow round through the forehead of the enemy, thus completely solving the problem.



#686
Seraphim24

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Wait.

(reads back)

We're using the Thorian battle as a benchmark for quality?

 

Thorian was a great deal of fun it's unfortunate they didn't make more fights like that going forward.

 

ME1 is a great lesson of what NOT to do with anything connected to gameplay. Boss fights, level deisgn, leveling up, inventory, AI, weapons, powers, armors, customization etc. Looking back, it kind of extraordinary how bad ME1 was on all that. 

 

ME1 is great, it's got a lot of issues mostly in the small areas like timing battles to match your exp gain and leveling, as well as the portions of the 4th and final missions where stuff gets excessively hairy and you have no real sense for the direction of the dangers because it's just this clusterball space effort across many dimensions.

 

I never said 2 and 3 weren't cool either, just not at the same level of 1, it's a fairly sizable gap in overall construction.



#687
Batarian Master Race

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Thorian was a great deal of fun it's unfortunate they didn't make more fights like that going forward.

 

 

ME1 is great, it's got a lot of issues mostly in the small areas like timing battles to match your exp gain and leveling, as well as the portions of the 4th and final missions where stuff gets excessively hairy and you have no real sense for the direction of the dangers because it's just this clusterball space effort across many dimensions.

 

I never said 2 and 3 weren't cool either, just not at the same level of 1, it's a fairly sizable gap in overall construction.

 

Thorian was a terribly predictable fight. Shoot the node one, kill the husk that wakes up, shoot again, kill again, shoot again, kill again, explode the node, damp the Asari, get killed by the hundred husks behind you that you couldn't shoot because they were taking a nap.

 

ME1's combat was a mess. Biotics trivialized encounters, Immunity lived up to its name entirely, snipers would and could oneshot you the instant you saw them, both your allies and your enemies' AI was borked... I can't believe you'd honestly tout ME1's combat over ME3's power combo, weapon customization, and improved cover system.


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#688
Sylvius the Mad

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snipers would and could oneshot you the instant you saw them

If you can one-shot enemies, enemies should be able to one-shot you.

Mechanical symmetry should be our goal.
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#689
Torgette

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:huh:

 

Hold on a second.  It could be the lack of coffee (I just got up from a nap,) but I've read while ME:A is going to be a lot bigger than previous entries, I never saw anything that said, "Open world." 

 

Yeah, nothing i've seen jumps out to me as a change in basic structure from the previous Mass Effect entries which all had open elements to them.


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#690
AlanC9

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Then I have to wonder how other games do it.

Actually, you'd only have to change parts of the animation.

Other games do it by spending dev time doing this rather than doing other things. I can think of a whole bunch of things I'd prioritize over cutscene weapons.

#691
AlanC9

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ME1's combat was a mess. Biotics trivialized encounters, Immunity lived up to its name entirely, snipers would and could oneshot you the instant you saw them,


Actually, snipers took time to line up the shot, and helpfully notified you that they were working on the shot with their aiming lasers. Sure, they were dangerous, but easy enough to defeat with competent play.

#692
KaiserShep

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Thorian was a terribly predictable fight. Shoot the node one, kill the husk that wakes up, shoot again, kill again, shoot again, kill again, explode the node, damp the Asari, get killed by the hundred husks behind you that you couldn't shoot because they were taking a nap.

ME1's combat was a mess. Biotics trivialized encounters, Immunity lived up to its name entirely, snipers would and could oneshot you the instant you saw them, both your allies and your enemies' AI was borked... I can't believe you'd honestly tout ME1's combat over ME3's power combo, weapon customization, and improved cover system.

I will say this for the Thorian fight: it was pretty funny. I was a high level vanguard by the time I got to that mission, and tossing several mooks, including the asari clone of a ledge at every level was amusing. But then, that was kind of the case for biotics in general in that game. I enter the bunker with the Exogeni scientists and refuse their bribe, then toss every single person in the room against the wall and they instantly died. I didnt care if it was easy, because it was funny.

The Thorian just didn't make much sense, so I couldn't really take that battle seriously anyway.

#693
PhroXenGold

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Actually, snipers took time to line up the shot, and helpfully notified you that they were working on the shot with their aiming lasers. Sure, they were dangerous, but easy enough to defeat with competent play.

 

The problem was, the place they shot had nothing to do with where the laser was pointing. They could headshot you out of their arse.


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#694
RoboticWater

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If you can one-shot enemies, enemies should be able to one-shot you.

Mechanical symmetry should be our goal.

Fun should be our goal, and getting one-shotted isn't very fun.

 

The problem with requiring a pistol is that, in past ME games, there are often times when it makes your character look like a total retard because using the other weapon(s) they were carrying would've been far more sensible. OK, admittedly, that's as much about bad writing and cutscene design, but damn it was frustrating playing an Infiltrator when Shep would pull out her pistol and blaze wildly in the vague direction of the opponents instead of putting a single Widow round through the forehead of the enemy, thus completely solving the problem.

Vanguard teleport would solve a lot of problems as well. In fact, it'd solve almost any problem.

 

I think we're just going to have to live with a gimped PC in the cutscenes, because it opens up a whole other can of worms otherwise.



#695
Dantriges

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This will solve the travel to Andromeda problem. Give me a target and I charge there, so fast I rip the fabric of spacetime. ;)



#696
RoboticWater

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This will solve the travel to Andromeda problem. Give me a target and I charge there, so fast I rip the fabric of spacetime. ;)

Protagonist confirmed to be exclusively Vanguard Shepard.


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#697
Sidney

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:huh: 
 
Hold on a second.  It could be the lack of coffee (I just got up from a nap,) but I've read while ME:A is going to be a lot bigger than previous entries, I never saw anything that said, "Open world."


Well I think open world in the same way ME1 was open. There will be planetary level exploration. Clearly bringing back the #<{%^ MAKO says that we will be doing some "exploring".
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#698
Sidney

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Fun should be our goal, and getting one-shotted isn't very fun


Not only is it not fun, symmetry isn't desired. We have to be better than our foes. That is why there are 20 of them and 4 of us. They might have access to the same powers we do but in the end they will not be the same as us because if they were, we'd be dead.
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#699
rashie

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Fun should be our goal, and getting one-shotted isn't very fun.

When properly telegraphed and the player has ample methods and time to respond with, oneshot mechanics aren't an issue in game design difficulty. Its when they come out of the blue its a problem.

 

That said, oneshot mechanics should strictly be only in the higher difficulty settings.


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#700
RoboticWater

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When properly telegraphed and the player has ample methods and time to respond with, oneshot mechanics aren't an issue in game design difficulty. Its when they come out of the blue its a problem.

True; however, the Vanguard in me absolutely hates the Banshee insta-kill no matter how much it's telegraphed.