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Basic mistakes from past games that can't be in this game.


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#726
Mdizzletr0n

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ME3's problem in general is that Shepard is an uber-badass who just slaughters his/her way through legions of enemies, and who - apart from some sacrifices and drama - totally wins overhwelming victories. Rannoch, for example, is a huge win either way (esp. with the peace path). Same with Tuchanka. And when the game kicks off with "Reaper Killing MacGuffin Off Button" as the main plot, all the stuff about overwhelming odds is hard to take seriously.

This guy/girl/meatbag gets it. Once more with feeling!

But as someone else mentioned... This was pretty much the issue from the start of the trilogy.

No more of this Bioware. No. *rolls newspaper* No!

#727
Glaso

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Grain and flair were there to create a look and feel of an 80s sci-fi thing same as the music and grain and flare were selectable elements if I recall after 1.

 

And that's why i disabled that crap the moment i saw it.


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#728
Sylvius the Mad

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Grain and flair were there to create a look and feel of an 80s sci-fi thing same as the music and grain and flare were selectable elements if I recall after 1.

And by simulating the effects of a recording device between us and the world, it takes us out of character.

#729
KaiserShep

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I don't even remember the film grain. Is that on by default? I never saw it on my PS3.

#730
Sartoz

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This guy/girl/meatbag gets it. Once more with feeling!

But as someone else mentioned... This was pretty much the issue from the start of the trilogy.

No more of this Bioware. No. *rolls newspaper* No!

 

                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Uber-badass... Really?

 

When I first started to play ME2, as a soldier, my ass was handed to me many a times. Only after I learned how to use my weapons, select the right ones for the job, how to "read" the combat zone, how to use my squad mates, did I start to kick ass. Same thing when playing with a different class. At first, I was deader than dead. Frustratingly so, But, one learns from one's mistakes and thus I started kicking ass myself, after a while.

 

Only later in the game did Shep become the Big Bad.  Besides, as the PC you must show leadership and it just won't do if your'e a whelp!

 

But, thats's my opinion.



#731
Grieving Natashina

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I don't even remember the film grain. Is that on by default? I never saw it on my PS3.

It is on PC.



#732
Kakistos_

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One huge mistake from past games that should be dealt with NOW is lore inconsistency. At some point in ME:A I would like clear and concise answers on any and all inconsistencies that have plagued the series until this point. This is a chance to start over, pick the lore you want to go with and then stick with it. There is absolutely no reason to ****** off more fans when the solution is as simple as checking facts and sticking with the story.


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#733
FKA_Servo

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I don't even remember the film grain. Is that on by default? I never saw it on my PS3.

 

I think it's on by default, but you can definitely turn it off, at least on Xbox.



#734
FlyingSquirrel

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I'd like to see the save-game function modified to make it less time-consuming to go back and try a different dialogue option if the one you pick doesn't come out the way you hoped or intended. At the end of ME3, for example, you only get autosaves from when Shepard beams up to the Citadel to the very end. So if a single line comes out wrong anywhere other than during the confrontation with TIM (where you could just let him shoot you in order to get back to your last autosave), you probably have to replay 30-40 minutes just to pick one different line.



#735
Mdizzletr0n

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<<<<<<<<<<()>>>>>>>>>>

Uber-badass... Really?

When I first started to play ME2, as a soldier, my ass was handed to me many a times. Only after I learned how to use my weapons, select the right ones for the job, how to "read" the combat zone, how to use my squad mates, did I start to kick ass. Same thing when playing with a different class. At first, I was deader than dead. Frustratingly so, But, one learns from one's mistakes and thus I started kicking ass myself, after a while.

Only later in the game did Shep become the Big Bad. Besides, as the PC you must show leadership and it just won't do if your'e a whelp!

But, thats's my opinion.

Yes really. You getting your ass handed to you is you yourself learning how to adjust to the new combat system that's not Shepard him/herself. From my viewpoint, the moment you create Shepard her/his background is one of an uber bad-ass and practically the best soldier the Alliance had ever seen. I mean I somewhat get it for the Spectre narrative I guess but in my headcanon being a Spectre was about more than just being the strongest bull wrecking galactic china. Getting the job done could mean different things.

Also, leadership isn't always about being the biggest bad-ass in the room. We aren't Krogans, we're human, damnit!
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#736
DaemionMoadrin

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                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Uber-badass... Really?

 

When I first started to play ME2, as a soldier, my ass was handed to me many a times. Only after I learned how to use my weapons, select the right ones for the job, how to "read" the combat zone, how to use my squad mates, did I start to kick ass. Same thing when playing with a different class. At first, I was deader than dead. Frustratingly so, But, one learns from one's mistakes and thus I started kicking ass myself, after a while.

 

Only later in the game did Shep become the Big Bad.  Besides, as the PC you must show leadership and it just won't do if your'e a whelp!

 

But, thats's my opinion.

 

Really. I wiped the floor with every single opponent in every ME game. The combat is fairly easy after all.

 

See the post above.



#737
Quarian Master Race

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The fact that ME combat is braindead easy on even the highest SP difficulty doesn't make the statement "Shepard is an uber-badass who just slaughters his/her way through legions of enemies and who - apart from some sacrifices and drama - totally wins overhwelming victories" any less silly. It's pretty much to be expected that a trained N7 is going to murderize a bunch of mindless toasters, thralls and space zombies whose whole strategy seems to be more based around throwing themselves at you until you run out of bullets or get bored, than actually posing a challenge. Gameplay wise, many of the ME3 multiplayer characters are arguably even better than Shepard in this regard.

However, as I stated earlier in the thread you need either a conviniently placed space monster or a unique tech-magic laser hooked up to the largest fleet in the galaxy to take out even one of the hundred thousand or so baby Reapers in game. Billions of people still die no matter what you do, and you need a conveniently timed plot device to stand a chance of winning against the Reapers via either killing yourself, or every synthetic still active in the galaxy and destroying most of the tech and infrastructure that said galaxy's spacefairing societies are based around. That's not really an overwhelming victory.

Shepard's only outstanding ability in game is the persuasion mechanic.



#738
DaemionMoadrin

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Shepard's only outstanding ability in game is the persuasion mechanic.

 

Talk No Jutsu? Hahaha.

 

"Saren, give up, you can't win." - "Ok." *shoots himself*


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#739
Quarian Master Race

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Talk No Jutsu? Hahaha.

 

"Saren, give up, you can't win." - "Ok." *shoots himself*

"Hey Zaeed forget that you're a singleminded ball of vengeful insanity and I just cost you your chance at settling a decades old score"
"guddamnit fine"

"C'mon guys Tali's totally cool and stuff. Also ignore the ship full of evidence implicating her father because he's cool too"
"K you're cleared of all charges"

"Hey you two stop fighting over decades/centuries old conflicts that are extremely personal"
"K Shep we'll both play nice"

"C'mon Gerrel the geth are nice and totally not terminators even tho they killed like billions of ppl over like 300 years, stop trying to shoot them"
"K Shep I'll stop. Was getting tired of being character derailed anyway"

"Sar....Err...TIM give up, you can't win"
"Ok" *shoots self*


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#740
Torgette

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"Hey Zaeed forget that you're a singleminded ball of vengeful insanity and I just cost you your chance at settling a decades old score"
"guddamnit fine"

"C'mon guys Tali's totally cool and stuff. Also ignore the ship full of evidence implicating her father because he's cool too"
"K you're cleared of all charges"

"Hey you two stop fighting over decades/centuries old conflicts that are extremely personal"
"K Shep we'll both play nice"

"C'mon Gerrel the geth are nice and totally not terminators even tho they killed like billions of ppl over like 300 years, stop trying to shoot them"
"K Shep I'll stop. Was getting tired of being character derailed anyway"

"Sar....Err...TIM give up, you can't win"
"Ok" *shoots self*

 

It's all part of the charm of playing these games, wouldn't want it any other way.  :D


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#741
Ahglock

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This guy/girl/meatbag gets it. Once more with feeling!

But as someone else mentioned... This was pretty much the issue from the start of the trilogy.

No more of this Bioware. No. *rolls newspaper* No!


I don't mind the bad ass part. Nothing wrong with the game being about the hero of the story. I do mind the macguffin. I'm guessing they wanted a more direct Shepard won the war ending than forming an alliance for the war effort. Personally I'd of preferred if they just said the loss of the relays as a way to get here meant they used most of their energy in transit and this made them beatable.

#742
AlanC9

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Hitchcock wouldn't have called the Crucible a MacGuffin, FWIW -- he reserved that term for gadgets whose function was irrelevant to the audience.

But yeah, there's a reason why the Reaper War ends with Shepard activating a device rather than with a conventional battle with Shepard playing a minor role. It's the same reason why the Kilrathi War in Wing Commander 3 ends with Blair dropping the T-Bomb. (Poor Admiral Tolwyn wasn't genre-savvy enough to realize that the Behemoth plan could never work, since Blair was the hero.)

#743
Brass_Buckles

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I'd say that more forethought as far as how choice and consequence will be implemented would be a good thing, especially if Bioware wants to enable save importation from ME:A to potential future installments (speaking of which, has anything been said about this?). Anyways, you don't want to have situations like the Rachni and collector base decision amounting to almost nothing, or messes like the suicide mission in ME2 in which you would have to account for dozens of possible combinations of living versus dead companions. I think that Bioware needs to do a better job not creating these kinds of headaches for itself in the future.

 

Honestly?  Would have been wiser to save the big suicide mission where you could lose potentially anyone to the final game of the trilogy.  Shocking logic, right?  ME2 could have had a less intense ending, ME3 could have had the suicide mission and then, should Shepard have died during it, there might not have been so much outcry--especially if everyone else could live.  After all, it was a suicide mission, no one expected you to survive...

 

So next time, make the series ending the point at which you worry about everyone with you as well as the overall outcome.  Don't give everyone a chance to die midway through.  And don't try to bring every single person back.  People have their own lives to live.  A cameo, a note, etc.--those are fine.

 

Yeah this scene really bothered me. And to make it worse, Shepard being sad and mad at himself for "failing". During the conversation with the Asari. ambassador.

 

What my Shepard would've said was "You held back this knowledge. You knew all along. Had you been honest with us all from the beginning much of this could have been avoided."

But no,,, instead he apoligizes. That really pissed me off.

 

Also Liara screaming about how her planet is burning. My Shepard would been like "B*tch, Earth has been burning for weeks. STFU!".

 

 

Things like this is what bothered me most about ME3. I still love the game, but every time I play I smirk at these part (and Kai lang). 

 

If BW would stoping doing crap like this, and fix the holster issue I'd be good to go.

 

Let's not forget Shepard telling Sparatus that s/he needed him to abandon Palaven.  Oh and Garrus, too.  Even if you romanced him.  Because Earth is so much worse off!  I mean, it's not like the entire surface of Palaven was on fire or anything... oh wait... it kind of was...  Shepard, stop being so self-centered!

 

Don't take away all the romance options for straight ladies.  Seriously.  I have noticed it mostly seems to be male players who think it's great that an LI could die or cheat on you and leave you.  It's a little different when you're the one with these characters as your romance options and suddenly you don't have an option at all.  Yeah, it's nice that your character isn't all that and a bag of chips, and someone could leave you or die or move on.  But it's not okay that this only happens to straight ladies, or that it happens with two romances for straight ladies in the same game, and that game is the final game of the series.  Not exactly an enjoyable experience, that.

 

It stinks when you end up with potentially zero romance options.  Not that romance is the be-all and end-all of the game, but that was really, really unfair to those who were playing straight female characters.  I had the fortune to have romanced Garrus, so even if I had killed Kaidan on Virmire, I'd still have had Garrus.  Others let Kaidan die, didn't romance Garrus, and then lost both Thane and Jacob.


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#744
They call me a SpaceCowboy

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@Brass_Buckles that decision was bizarre. They say the develop the characters story first and then decide who is romancable. Maybe they should consider romancable together with character arcs. They appeared to want to make up for it in DAI however.



#745
Ahglock

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Hitchcock wouldn't have called the Crucible a MacGuffin, FWIW -- he reserved that term for gadgets whose function was irrelevant to the audience.

But yeah, there's a reason why the Reaper War ends with Shepard activating a device rather than with a conventional battle with Shepard playing a minor role. It's the same reason why the Kilrathi War in Wing Commander 3 ends with Blair dropping the T-Bomb. (Poor Admiral Tolwyn wasn't genre-savvy enough to realize that the Behemoth plan could never work, since Blair was the hero.)


I wish they had done it a different way. There are plenty of ways you can have a special forces team change the course of a war and final battle with out a I win button being found. Not saying it's great but return of the Jedi having a team take out the shield generator so the fleet/small ships had a chance type of ideas. Heck ME1 killing the electro frog stunned sovereign so the alliance fleet could take him out. More than a minor role but not the I did everything with the press of one button victory either.

Split it into 2 style if missions. On one side you do missions to save and help potential allies. On the other side you have missions to take out war resources the reapers are gathering. Have a handful of key missions where you choose between the two maybe.(though many people want to do every mission so maybe not). Have the final battle have some objective that turns the course of that fight. Shepard helps and without him they would have lost but without a stupid super weapon.

Note personally I'd be fine if his role in the final battle us minor. That his actions throughout the game were the victory. But I guess people need to be Bruce Willis detonating the nuke on the asteroid.

#746
Dantriges

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It stinks when you end up with potentially zero romance options.  Not that romance is the be-all and end-all of the game, but that was really, really unfair to those who were playing straight female characters.  I had the fortune to have romanced Garrus, so even if I had killed Kaidan on Virmire, I'd still have had Garrus.  Others let Kaidan die, didn't romance Garrus, and then lost both Thane and Jacob.

 

The whole Garrus romance was a bit odd. Better use protection if you are intimate or you could wake up in  sickbay. ;) And the only other options were the guy who will die soon, and the one who told you "I am not good enough for Miranda." <_<  Really Jacob? Be happy that my female Shep was paragon and just thought "Yeah mister, you aren´t good enough for me either" and left it at that. Or it would have been vent time for you. :devil:



#747
Sidney

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I wish they had done it a different way. There are plenty of ways you can have a special forces team change the course of a war and final battle with out a I win button being found. Not saying it's great but return of the Jedi having a team take out the shield generator so the fleet/small ships had a chance type of ideas. Heck ME1 killing the electro frog stunned sovereign so the alliance fleet could take him out. More than a minor role but not the I did everything with the press of one button victory either.
Split it into 2 style if missions. On one side you do missions to save and help potential allies. On the other side you have missions to take out war resources the reapers are gathering. Have a handful of key missions where you choose between the two maybe.(though many people want to do every mission so maybe not). Have the final battle have some objective that turns the course of that fight. Shepard helps and without him they would have lost but without a stupid super weapon.
Note personally I'd be fine if his role in the final battle us minor. That his actions throughout the game were the victory. But I guess people need to be Bruce Willis detonating the nuke on the asteroid.


I don't mind the Crucible thing. It had to be. They'd set the Reapers up to be invincible to a conventional force. Protheans, Levianthans and countless other species had failed. Having us win in the same way everyone else could have tired would have been weak.

Frankly the spec ops mission idea sounds like what I thought we'd get which was some "....but maybe a small team can infiltrate the Reapers" and go all Independence Day on them or something. That is more direct but no less contrived, might as well just had a poorly defended exhaust port at that point.

#748
BabyPuncher

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I don't mind the Crucible thing. It had to be. They'd set the Reapers up to be invincible to a conventional force. Protheans, Levianthans and countless other species had failed. Having us win in the same way everyone else could have tired would have been weak.

 

That is a completely lame and unacceptable excuse.

 

This is the set up for pretty much every 'epic' story in existence. The bad guys are overwhelmingly more powerful and numerous than the good protagonists, what chance do we have of beating them. If that wasn't the case, it wouldn't be a dramatic story.



#749
Sidney

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That is a completely lame and unacceptable excuse.
 
This is the set up for pretty much every 'epic' story in existence. The bad guys are overwhelmingly more powerful and numerous than the good protagonists, what chance do we have of beating them. If that wasn't the case, it wouldn't be a dramatic story.


...and thus you get magic doohickeys. Be they vent ports, computer virus, terrestrial virus, repeating days, magic ring and so forth it is always the magic thingamabob that helps the good guys win. In really none of the scrappy bands of underdogs versus overwhelming evil do the scrappy underdogs win via a stand up fight. The crucible is no better nor no worse than the winning foozle in those movies or books.
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#750
Batarian Master Race

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...and thus you get magic doohickeys. Be they vent ports, computer virus, terrestrial virus, repeating days, magic ring and so forth it is always the magic thingamabob that helps the good guys win. In really none of the scrappy bands of underdogs versus overwhelming evil do the scrappy underdogs win via a stand up fight. The crucible is no better nor no worse than the winning foozle in those movies or books.

Redwall series begs to differ.