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Basic mistakes from past games that can't be in this game.


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#776
SilJeff

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Please no obvious autodialogue like ME3 and no slightly hidden autodialogue that ME1 and ME2 had [slightly hidden as in, Shepard says the same exact line no matter what, but you are given a completely useless dialogue wheel that leads to that same exact line no matter what choice you pick].

 

Please no crappy journal/codex combination ala ME3. Actually make the Journal helpful like ME1's and 2's were

 

Please no lakes or ponds in the game unless you are going to put something to eat in it



#777
The Antagonist

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who needs a journal when the map and galaxy map tell you everything you need?
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#778
The Heretic of Time

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who needs a journal when the map and galaxy map tell you everything you need?

 

A journal helps out a great deal, especially a proper one (the journal we had in the ME trilogy was not proper). It really helps out if you can select a quest from the journal and actually see the selected quest objective location highlighted on the (mini) map. That's something that ME was really lacking and that really should be in ME:A.


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#779
Sidney

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More important on the journal, and playing Pillars of Eternity has driven this home, the journal needs to be sortable based on location. I'd rather have a journal that is flexible and allows me to see in various views than showing up and having a crap ton of quest markers all over my screen.
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#780
Sidney

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I disagree. The big difference in this cycle and every previous cycle is the reapers had to fly here the old fashioned way. No teleport in crap.
One of the big reasons the protheans had such a hard time was the reapers appearing at the citadel taking out the central government and then being able to deal with small fleets system by system.
Thanks to ME1 and 2. You have some solid advantages.
1. Central government still intact.
2. Mass relay system controlled by citadel still intact.
No other cycle had those things and according to Vigil were key reasons the protheans lost.
Finally remember how you burn fuel every time you fly between systems without a mass relay. The reapers did that but from dark space far far far away. How much fuel did they burn getting here. They easily could have had them showing up at half power and more vulnerable.
Instead pretty much everything in ME1 and 2 was pointless. You just needed a magic gun.
Have the fleets,the alliances win the war. Have reasons and ways Shepard helps but don't have him win the war with a contrived plot device. It's okay for his actions to be the tipping point changing a narrow loss to a win but it's lame IMO to have him turn a absolute galactic curb stomp into a victory with a button push. Sure his alliance building etc can be what gets them to the 50:50 shot for the climatic final battle but don't have his actions in the final battle swing things more than 5-10%.
I'd be personally fine with a MEA that followed a team whoosh actions had no real impact on the big conflict. Yeah they did things here and there but the effects were more small scale. You saved these people, the damn did not break etc. And these things don't really impact the war or whatever is happening in A overall.


The problem is that despite not teleporting in the Reapers still hit all the races at (roughly) the same time-- access to one relay pretty much opens up travel anyways. They face-rolled the Batarians early. And they are winning everywhere when we start so let's assume that we do get the whole mass of fleets together if the organics can do it what stops the Reapers from doing the same thing? It isn't like they won't notice that everyone has left of a sudden. Basically if they can beat the elements of the organics' fleets they can beat the total. They are not defeating us in detail but in total already so mass of forces isn't helping and per the game they have stray forces in systems that lack mass organic fleets - all those horn blowing jerks chasing us around systems - so they have extras to call in. In fact, that mass would really allow for them to defeat the forces facing them faster in one massive stroke.

I'm not saying that having everyone rally to the fight and that turns out to be the way organics win would have been a wrong answer. It just isn't a legitimate answer based on what we know and see from the games.

#781
AlanC9

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A journal helps out a great deal, especially a proper one (the journal we had in the ME trilogy was not proper). It really helps out if you can select a quest from the journal and actually see the selected quest objective location highlighted on the (mini) map. That's something that ME was really lacking and that really should be in ME:A.


Could you go into the mechaincs of using this a bit? I can't quite see when working from such a journal would be helpful. Probably means that we approach SQs differently.

#782
Mcfly616

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I don't need a bulldog faced war correspondent taking up space on my ship.


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#783
rashie

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Dunno if it has been said yet but featuring face codes similar to earlier ME games or the option to save an appearance as a preset would be nice, especially since they are likely to use the same character creation system as in inquisition. (already built and developed for use in the same engine)


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#784
Sidney

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I don't need a bulldog faced war correspondent taking up space on my ship.


...if there is a renegade interrupt for blow it out the airlock then it is ok.

#785
Chrissycole64

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The sexualisation of women in Mass Effect would be a good place to start for me. Most of the posts I've read talk about shortcuts or bugs that have been made in the game/just ended up happening. But surely players have noticed the obvious "look at how sexy Miranda is, let's place the camera just behind her so we can still see what's going on, but making sure her buttocks are perfectly framed."

 

To me, that's a basic mistake! A few times sure, if it serves a purpose, but virtually all the time? Please... just no.


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#786
TheTurtle

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Don't pull some end scene bullacrap about it all being a bedtime story.

#787
Batarian Master Race

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So, reinforcements and being on a sufficiently similar technological plane that conventional victory was possible?

That's not what Bioware allowed in ME3.

I never said it was.

 

It should have been, but it wasn't.


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#788
In Exile

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I never said it was.

It should have been, but it wasn't.


As I recall, your original point was that an inferior force has beaten a superior one without, basically, plot magic. But in your scenario, ultimately, it sounds like with reinforcements the playing field was level enough that tactics could make the difference.

That's pretty different from all these "Eldric abomination" plots, where the numbers are so out of whack that conventional victory isn't possible (which is why we need the Protagonist, the heroest hero who ever heroes, to do stuff).

#789
KaiserShep

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Don't pull some end scene bullacrap about it all being a bedtime story.

 

I wanted to see the little kid's reaction of Grampa Joker's telling of the time Shepard did it with the consort. 


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#790
TheTurtle

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I wanted to see the little kid's reaction of Grampa Joker's telling of the time Shepard did it with the consort. 

I bet he had an even worse one when his Grandfather told him about the cargo hold sex with Jack  :D



#791
KaiserShep

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I bet he had an even worse one when his Grandfather told him about the cargo hold sex with Jack  :D

 

[insert biotic handjob joke here]


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#792
Batarian Master Race

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As I recall, your original point was that an inferior force has beaten a superior one without, basically, plot magic. But in your scenario, ultimately, it sounds like with reinforcements the playing field was level enough that tactics could make the difference.

That's pretty different from all these "Eldric abomination" plots, where the numbers are so out of whack that conventional victory isn't possible (which is why we need the Protagonist, the heroest hero who ever heroes, to do stuff).

 

If you'll look at the post I was referring to, they said that no underdogs had ever beaten the big evil empire. No mention of conventional victory being possible or not.

 

And by reinforcements, I meant that everyone pre-reinforcement was either a pacifist monk or a small group of sailors. So an awful lot of reinforcements.



#793
dgcatanisiri

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The sexualisation of women in Mass Effect would be a good place to start for me. Most of the posts I've read talk about shortcuts or bugs that have been made in the game/just ended up happening. But surely players have noticed the obvious "look at how sexy Miranda is, let's place the camera just behind her so we can still see what's going on, but making sure her buttocks are perfectly framed."

 

To me, that's a basic mistake! A few times sure, if it serves a purpose, but virtually all the time? Please... just no.

 

Miranda's ass and Samara's boobs got more screentime than they did. Like, really, the ass shots of Miranda were utterly gratuitous and unnecessary, and Samara, a warrior monk, should not have such a plunging neckline, considering that, biotics or not, it's leaving her chest exposed for bullets to hit her right in the heart.

 

A note to the Andromeda designers: If you are thinking of putting the female characters in these kinds of outfits in MEA, DON'T.


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#794
ImaginaryMatter

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[insert biotic handjob joke here]

 

Cast Lift then use Throw to cause an Explosion?


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#795
Batarian Master Race

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Cast Lift then use Throw to cause an Explosion?

 

I always like a combination of Lash and Slam.~

 

Remember to use a Barrier!


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#796
Daemul

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Don't pull some end scene bullacrap about it all being a bedtime story.


I actually loved that part, it essentially made every play through canon since Shepards story is a legend nearly forgotten and details have been lost.
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#797
Batarian Master Race

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I actually loved that part, it essentially made every play through canon since Shepards story is a legend nearly forgotten and details have been lost.

 

Then there's a universe in which Grandpa describes Liara and Shepard doing the nasty to his young grandchild. And swears like Jack.



#798
Seraphim24

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Thorian was a terribly predictable fight. Shoot the node one, kill the husk that wakes up, shoot again, kill again, shoot again, kill again, explode the node, damp the Asari, get killed by the hundred husks behind you that you couldn't shoot because they were taking a nap.

 

ME1's combat was a mess. Biotics trivialized encounters, Immunity lived up to its name entirely, snipers would and could oneshot you the instant you saw them, both your allies and your enemies' AI was borked... I can't believe you'd honestly tout ME1's combat over ME3's power combo, weapon customization, and improved cover system.

 

ME2 and 3 were just so simple by comparison to 1, it's like, every room had ample cover, so you were pretty much playing Time Crisis but you had to move yourself. I mean, don't get me wrong, I really liked Time Crisis (1, 2, and 3). 3 I honestly felt like I was playing something else entirely, like some kind of cross between a bullet heck r type and an FPS in some sort of Frankenstein experiment. Again, I like Frankenstein, I like r types, but... meh.

 

Plus biotics didn't trivialize encounters until you got Liara substantially buffed (or you did it yourself), which was at least partway, immunity if powerful but not godly, snipers could not and would not oneshot you the instant you saw them, and I didn't really have many problems with the AI myself, not in the grand scheme of things or compared to other games.

 

ME3 was considerably less challenging in a real sense than 1, as was 2. Even if you relegate 1's difficultly primarily to the earlier parts such as that insane bar fight towards the beginning or trying to save Tali in the tunnel, it's still much more than 2 or 3.

 

I replayed 1 at least 3-4 times.. 2 maybe once.. 3... once was enough. They're all good experiences but 1 offered the most game wise.



#799
KaiserShep

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I actually loved that part, it essentially made every play through canon since Shepards story is a legend nearly forgotten and details have been lost.

 

The stargazer scene only really works for the original ending, where galactic civilization is basically left in shambles indefinitely and everyone is stranded wherever. The Extended Cut basically made it pointless, because everything gets rebuilt, and there are clearly enough survivors that would ensure that records of the events don't just disappear. Heck, the Normandy alone would be a treasure trove of data. 


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#800
Sidney

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ME1 was simply about frictionless materials and SPECTRE weapons. Get those and anything else was immaterial. You criticize 2 and 3 for needing cover but 1 you didn't even need to bother with cover. The only reason the bar fight was tough wasn't tactics it was just the sheer freakin hard problem of hitting a target with the cone of uncertainty. I have truly never been as bored in combat as I was in e second half of ME1 where I simply stopped bothering with my party members and used the highly difficult tek armor + shotgun to the face tactics...and that is ignoring the vast amount of time on core missions you spent playing moon buggy.

That MEA needs to do is refine the fights that ME3 had instead of dragging us back to the worst combat system in any Bioware game.