Aller au contenu

Photo

Basic mistakes from past games that can't be in this game.


  • Veuillez vous connecter pour répondre
841 réponses à ce sujet

#801
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 813 messages
ME3 was considerably less challenging in a real sense than 1, as was 2. Even if you relegate 1's difficultly primarily to the earlier parts such as that insane bar fight towards the beginning or trying to save Tali in the tunnel, it's still much more than 2 or 3.

 

I replayed 1 at least 3-4 times.. 2 maybe once.. 3... once was enough. They're all good experiences but 1 offered the most game wise.

 

ME2 and ME3 are much more complex than ME1. The first game barely had a combat system at all, it was clunky as hell and half the time you were fighting against the system instead of the enemies. That changed with ME2, which consolidated abilities, lowered the insane amount of weapons and gear and introduced new mechanics like charge weapons, pseudo ammo and power combos. ME3 improved pretty much everything, added to it and made it fun.

 

The difficulty of all three games was pretty much the same, for different reasons.

ME1 was more tedious and you had to struggle with the game itself until your level and gear caught up, then it was almost impossible to lose a fight (the Tali fight is very easy, just hang back and let the cute Quarian kill everything while you take potshots at the enemies).

ME2 was too easy, especially if you got 4 ranks in incendiary ammo ... but in the beginning you had to use suboptimal weapons and that made the game a little difficult. Enemies all had weaknesses, your squad always had 100% accuracy (so you could hand them the most inaccurate weapons and they'd still hit with every bullet, Tempest works perfectly for them) and the game was lousy with cover.

ME3 had a few interesting fights (Grissom Atrium for example) that required some tactics (or just brute force as a Vanguard) but until the Brute/Banshee fight at the missile launchers during Priority Earth there wasn't much that really presented a challenge.

 

Overall the trilogy is very easy, even on insanity.



#802
chris2365

chris2365
  • Members
  • 2 047 messages

The really important stuff for me:

 

5th)  Whoever's piloting the ship should not pour glue on the cockpit floor.

 

Ugh, I think this is the only actual bug in the trilogy that really got my attention. I think I must have gotten stuck in the cockpit next to Joker and his dialogue at least 1-2 times per playthrough  :lol:


  • Kakistos_ et Natashina aiment ceci

#803
Natashina

Natashina
  • Members
  • 14 480 messages

Then there's a universe in which Grandpa describes Liara and Shepard doing the nasty to his young grandchild. And swears like Jack.

I've heard the theory more than once that Grandpa was extremely drunk but lively.  It doesn't hurt that I can hear those descriptions in my mind in Buzz Aldrin's voice.   :P   

 

The stargazer scene only really works for the original ending, where galactic civilization is basically left in shambles indefinitely and everyone is stranded wherever. The Extended Cut basically made it pointless, because everything gets rebuilt, and there are clearly enough survivors that would ensure that records of the events don't just disappear. Heck, the Normandy alone would be a treasure trove of data. 

Yep.  I'm betting they thought that since they got a real astronaut to do a cameo, then they were going to use that end scene everywhere they could.  So they did for the extended cut.  It was a nice touch having Buzz there, though the implications of a grandfather telling what appears to be a fairly young child the gritty details is both laughable and a little creepy. 



#804
KaiserShep

KaiserShep
  • Members
  • 23 774 messages

Yep.  I'm betting they thought that since they got a real astronaut to do a cameo, then they were going to use that end scene everywhere they could.  So they did for the extended cut.  It was a nice touch having Buzz there, though the implications of a grandfather telling what appears to be a fairly young child the gritty details is both laughable and a little creepy. 

 

 

Boy: Pop-pop, tell me more about the reapers.

 

Stargeezer: Oh Jesus. Why are you obsessed with them? They were nightmares wrapped in space cooties wrapped in corpses. 

 

Boy: Please! They sound cool. 

 

Stargeezer: Sigh…Well, they duped robots into helping them attack everyone in the galaxy by putting them on spikes that mummified their corpses and reanimated them with nanites. They also used prothean husks to process people into a paste to make a giant reaper skeleton.

 

Boy: Oh my god that sounds amazing.

 

Stargeezer: I'd swear if you weren't a pasty faced little brat, you'd be a krogan. Thank god the Shepard sabotaged the genophage cure. Story time is over. If you want to know more, ask your grandmother.

 

Boy: Pop-pop, it's just a doll with EDI written on its forehead. 

 

Stargeezer: [sobbing]


  • DaemionMoadrin et Natashina aiment ceci

#805
Dantriges

Dantriges
  • Members
  • 1 287 messages

Tell me more about the time when Shepard set people on fire and let them burn to death until they are so crispy that they turned to ash or how he let them fly into space.


  • Natashina et von uber aiment ceci

#806
Natashina

Natashina
  • Members
  • 14 480 messages

"Tell me more about alien sex and the mating habits of aliens in general.  Please, Grandpa?"  

 

Grandpa/Grandma (in the Refusal ending:) <cursing the day that Shep defeated the Reapers/Liara buried her time capsule>

 

Yeah, basic mistake in the trilogy for sure.  They really didn't think that one through very well.   :P


  • DaemionMoadrin aime ceci

#807
KaiserShep

KaiserShep
  • Members
  • 23 774 messages

"Tell me more about alien sex and the mating habits of aliens in general.  Please, Grandpa?"  

 

Grandpa/Grandma (in the Refusal ending:) <cursing the day that Shep defeated the Reapers/Liara buried her time capsule>

 

Yeah, basic mistake in the trilogy for sure.  They really didn't think that one through very well.   :P

 

Well, there was that time Shepard and Garrus were going at it. I wasn't aware of this at the time, but apparently, turian mating sounds can actually overpower its user's translator, and we could hear the screeching through the bulkheads. It was a very awkward week after that. 


  • DaemionMoadrin et Natashina aiment ceci

#808
Natashina

Natashina
  • Members
  • 14 480 messages

Well, there was that time Shepard and Garrus were going at it. I wasn't aware of this at the time, but apparently, turian mating sounds can actually overpower its user's translator, and we could hear the screeching through the bulkheads. It was a very awkward week after that. 

Afterward, Shepard was mildly hallucinating from the entire act for the course of that day.  The crew gave her a wide birth, although Daniels and Joker couldn't resist wisecracks.  Shepard could only meekly respond, with a slurred tone, "Screw you."


  • DaemionMoadrin aime ceci

#809
Ahriman

Ahriman
  • Members
  • 2 007 messages

Well, there was that time Shepard and Garrus were going at it. I wasn't aware of this at the time, but apparently, turian mating sounds can actually overpower its user's translator, and we could hear the screeching through the bulkheads. It was a very awkward week after that. 

Video from security camera was a hit on the Extranet though.


  • DaemionMoadrin, Natashina et KaiserShep aiment ceci

#810
Natashina

Natashina
  • Members
  • 14 480 messages

Edited out my post for the sake of good taste in general.  I slightly flinched when I reread it.  It wasn't against the rules, just kinda weak and in bad taste.  I guess 4 hours of sleep in about 36 hours is taking it's toll at this point, but insomnia happens.


  • DaemionMoadrin aime ceci

#811
ActualOjou

ActualOjou
  • Members
  • 27 messages

I think a real basic mistake in 3 was the Quest System.

 

It really didn't help find objectives, or direct you in any way...

 

I'd like the quest system to be active and somewhat fun, not feel strange.

 

Hearing conversations is good, I just wish there was maybe more interactivity and an uptick on guidance and thoroughness.

 

I think this is a given they will do this.....or I hope :)



#812
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 813 messages

Edited out my post for the sake of good taste in general.  I slightly flinched when I reread it.  It wasn't against the rules, just kinda weak and in bad taste.  I guess 4 hours of sleep in about 36 hours is taking it's toll at this point, but insomnia happens.

 

This page made me laugh so hard, I almost forgot that I'm too tired to think. I'm envious of your four hours of sleep, I haven't slept in 48h.


  • Natashina aime ceci

#813
Natashina

Natashina
  • Members
  • 14 480 messages

This page made me laugh so hard, I almost forgot that I'm too tired to think. I'm envious of your four hours of sleep, I haven't slept in 48h.

Ugh, sorry to hear that.  <hug>   It's fun when you choose too, but it's miserable when you don't want it to happen.  What's sad is that I didn't have a lot of trouble staying asleep when I was younger.  Getting to sleep could be difficult some nights, but it wasn't as bad. These days, I have insomnia, but my body does force very short (2-4 hour) naps.  I'm taking a 5mg melatonin supplement in the morning before bed because I'm sick of being exhausted and yet too awake.  It's a natural chemical that you produce when you're really tired, and it's a great natural sleep aid sometimes.  It's over the counter in the vitamin isle of grocery stores here in the US.  I have never had a sleeping pill work on me, but this does when I need it.  I also don't wake up feeling drugged, which is awesome.  Maybe you could keep your eye out for that, and see if it helps.   :)   

 

I thought about going back to Saints Row 4, but I think I'm even too tired to coast around the city getting voice recordings.  It's my first time playing it, and I'm having a ball.  So much so that I've spent the time where I couldn't sleep (even though I really wanted to) playing SR4 on my PS4 with a lot of side stuff done.   I'm at 65% and I don't have my entire cabinet back.

 

Sorry for going OT there.  Again, tired and loopy.   :)


  • DaemionMoadrin aime ceci

#814
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 813 messages

I really should get Saints Row... cause I desperately need another reason not to sleep. :P



#815
themikefest

themikefest
  • Members
  • 21 566 messages

The guy telling the kid the story of Shepard. I would like to see the look on the kid when he heard this story.  hahaha


  • Natashina aime ceci

#816
United Servo Academy Choir

United Servo Academy Choir
  • Members
  • 5 543 messages

Oh man, Saints Row 4 is so good, guys.

 

SR3 and SR4 are both just bonkers hilarious. I love them. Excellent voice acting and terrific character creator, too.


  • Natashina aime ceci

#817
Dabrikishaw

Dabrikishaw
  • Members
  • 3 239 messages

Don't dedicate the second game in your trilogy to not advancing the plot.


  • United Servo Academy Choir aime ceci

#818
Natashina

Natashina
  • Members
  • 14 480 messages

The guy telling the kid the story of Shepard. I would like to see the look on the kid when he heard this story.  hahaha

You know, I wish more sci-fi games could bring in real astronauts/cosmonauts for cameos like that.  Buzz did just fine with the voice, but the character archetype (Grandfather) wasn't a great choice.  

 

I think the scene could have worked a lot better if it was the Stargazer talking to his adult son/daughter.  That would have made more sense, but like most things about the finale to ME3, it was pretty confused.  At least that didn't make me frustrated and a little angry like the Starbrat did.  I just chuckled at the mental images of a grandfather thinking this was a good story for someone that (I guess) is about 6-10 years too young for this content according to the game's rating.  I figure the kid was around 8-12 years old hearing this story.   :P


  • themikefest aime ceci

#819
Dantriges

Dantriges
  • Members
  • 1 287 messages

Perhaps they are back to the children´s stories from the 19th century like the ones from Wilhelm Busch or so. Naughty children get their thumbs cut off in these stories, maimed by dogs or thrown into a flour mill or they burn to ash because they played with matches. Things like that, pictures included. My grandcousins 4 and 5 really love them. 

 

And I heard that Grimm´s fairy tales are really ...grim in the original, non sanitized scripts.


  • AlanC9 aime ceci

#820
Mazder

Mazder
  • Members
  • 3 366 messages

Don't dedicate the second game in your trilogy to not advancing the plot.

Well If you don't include Arrival as part of the second game you're correct.

 

It would be better worded as "Don't level the story progression for your second game as part of DLC".

 

Even though IMO ME2 is more about mechanics and control progression with a few little bits of story progression.



#821
themikefest

themikefest
  • Members
  • 21 566 messages

You know, I wish more sci-fi games could bring in real astronauts/cosmonauts for cameos like that.  Buzz did just fine with the voice, but the character archetype (Grandfather) wasn't a great choice.  

 

I think the scene could have worked a lot better if it was the Stargazer talking to his adult son/daughter.  That would have made more sense, but like most things about the finale to ME3, it was pretty confused.  At least that didn't make me frustrated and a little angry like the Starbrat did.  I just chuckled at the mental images of a grandfather thinking this was a good story for someone that (I guess) is about 6-10 years too young for this content according to the game's rating.  I figure the kid was around 8-12 years old hearing this story.   :P

I like Buzz.  Good guy.

 

It would be safe to say he didn't tell the child everything in detail. I wouldn't no matter how clean the story might be. He does say the details changed over time, so Bioware may of had him say enough to keep the child interested. But it also says that everything that happen according to his story may not be exactly has it happened. 



#822
Sidney

Sidney
  • Members
  • 5 032 messages
Take two of the better known second thirds of trilogies -- Two Towers and Empire. Two Towers is a side fight with Sauruman and more walking. In theory that walking is "advancing" the plot but nothing is different about that walking than other walking. In Empire the story essentially, even by the title, is about things going in reverse. Luke training and daddy issues are big reveals but using that Shep being weaponized and finding out the Protheans are the collectors are also big reveals so that matters. I think TT and empire are the best parts of their series despite not being major plot drivers so a second element being a bridge with no or limited plot movement isn't unheard of plus what you are doing in ME2 is important - saving millions of lives.

That said, stopping a single Reaper doesn't appear all that important (they have plenty) and neither 2 or 3 explains well why building this particular Reaper was a priority activity for the collectors.

#823
wyrdx

wyrdx
  • Members
  • 11 398 messages

Support the game longer. Official support for ME3MP stopped much too soon. 


  • Batarian Master Race aime ceci

#824
rashie

rashie
  • Members
  • 908 messages

Even if ME1 as a game was more of an rpg in combat it was also considerably less well balanced as a game than both 2 and 3 once its in the hands of someone who actually knew the strengths and weaknesses of its talent point system and how it relates to fighting.

 

Insanity on a lvl 1 character starts out brutally difficult but turns into a joke early midgame, ME2 on the other hand is much more consistent throughout the whole thing, and to a lesser degree so is ME3, even if that one has its own issues with being too easy all together.



#825
ImperialAuthority

ImperialAuthority
  • Members
  • 266 messages

ME3 improved on some things, rolled back on other things that actually worked and it retained some mistakes that were also present in the previous games. What mistakes from past games does ME:A need to fix?

 

My choices:

- PC ALWAYS has the equipment you've selected during cutscenes. No predator gun swaps this time.

- Holstering has to be there so we don't run around exploring with the left half of the screen filled up by PC's body.

- Crew conversations can't be non-cinematic with autodialogue or Kasumi/Zaeed one-sided commentary. You press "Talk" and you enter a real conversation.

- I think we need to be able to crouch again.

- No excessive amount of autodialogue a la ME3 naturally

- No broken necks in cutscenes.

- No broken eye-tracking from PC in conversations

- No facing away from the person you're talking to in a conversation (focus-glitch)

- All non-characterized NPCs can be bumped into without stopping the player in their tracks as if they're an invisible wall.

- If we have a ship with several floors, find a way to not have a loading screen inbetween each floor. I'd take an elevator above that.

 

 

Heh.  What you gonna do if that list "fails" in this game too?

 

sending death threats to devs? just like you people did on last one? or something more effective, blow up yourself with some bomb right near the HQ?

 

tsk tsk tsk.