ME3 was considerably less challenging in a real sense than 1, as was 2. Even if you relegate 1's difficultly primarily to the earlier parts such as that insane bar fight towards the beginning or trying to save Tali in the tunnel, it's still much more than 2 or 3.
I replayed 1 at least 3-4 times.. 2 maybe once.. 3... once was enough. They're all good experiences but 1 offered the most game wise.
ME2 and ME3 are much more complex than ME1. The first game barely had a combat system at all, it was clunky as hell and half the time you were fighting against the system instead of the enemies. That changed with ME2, which consolidated abilities, lowered the insane amount of weapons and gear and introduced new mechanics like charge weapons, pseudo ammo and power combos. ME3 improved pretty much everything, added to it and made it fun.
The difficulty of all three games was pretty much the same, for different reasons.
ME1 was more tedious and you had to struggle with the game itself until your level and gear caught up, then it was almost impossible to lose a fight (the Tali fight is very easy, just hang back and let the cute Quarian kill everything while you take potshots at the enemies).
ME2 was too easy, especially if you got 4 ranks in incendiary ammo ... but in the beginning you had to use suboptimal weapons and that made the game a little difficult. Enemies all had weaknesses, your squad always had 100% accuracy (so you could hand them the most inaccurate weapons and they'd still hit with every bullet, Tempest works perfectly for them) and the game was lousy with cover.
ME3 had a few interesting fights (Grissom Atrium for example) that required some tactics (or just brute force as a Vanguard) but until the Brute/Banshee fight at the missile launchers during Priority Earth there wasn't much that really presented a challenge.
Overall the trilogy is very easy, even on insanity.





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