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Basic mistakes from past games that can't be in this game.


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#826
United Servo Academy Choir

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Heh.  What you gonna do if that list "fails" in this game too?

 

sending death threats to devs? just like you people did on last one? or something more effective, blow up yourself with some bomb right near the HQ?

 

tsk tsk tsk.

 

I agree with this poster. I hope MEA is an unpolished mess. Anyone who offers productive feedback on how they can fix past mistakes is completely ridiculous.


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#827
Linkenski

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I think In Exile is totally right about just everything.

To me, the ME3 suffers from being too vague in its early-established plots, like how weak are the reapers? They obliterate literally everything they come in contact with in Vancouver, yet Anderson thinks earth has a chance and he takes a shuttle right in the hotzone, when he could've taken the Normandy and be dropped off in a place that wasn't overtaken.

The way the characters talk about the reaper invasion is often as if Reapers are a force equal to humans or civilized aliens of Milky Way, and not these Godzillas that stomp is like ants and all we can do is escape.

The crucible has several lines of dialogue in which it's mentioned, early on and late in the game, but it switches back and forth between whether it's known to be a weapon or have a completely unknowable function.

You can feel how the writers iterated on these things, but never came up with a consistent definition for either case. In the case of both the reapers undefined strength and the randomly shifting beliefs regarding the crucible's functions it makes for really weak and confusing character motivations, so at the end of the day the plot just doesn't feel believable enough.
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#828
rashie

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Heh.  What you gonna do if that list "fails" in this game too?

 

sending death threats to devs? just like you people did on last one? or something more effective, blow up yourself with some bomb right near the HQ?

 

tsk tsk tsk.

There is that of course, how shameful of us to not have included the death threats while posting and giving feedback in this thread.


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#829
United Servo Academy Choir

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There is that of course, how shameful of us to not have included the death threats while posting and giving feedback in this thread.

 

To be fair, I believe I have, earlier in this very thread, pledged to mail them a box of banana spiders if they bring back Cerberus.


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#830
themikefest

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If they bring Cerberus back, I want to see a TIM 2.0. Humanity #1



#831
Batarian Master Race

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Fix the bug that made humans the dominant power in the galaxy as opposed to the Batarians.

 

(In all seriousness, how cool would a Batarian-dominated Andromeda be? Would give a sorta Xcom/Firefly/FTL feel to the game, having to scurry around evading the big bad Batarians.)



#832
In Exile

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Fix the bug that made humans the dominant power in the galaxy as opposed to the Batarians.

(In all seriousness, how cool would a Batarian-dominated Andromeda be? Would give a sorta Xcom/Firefly/FTL feel to the game, having to scurry around evading the big bad Batarians.)


Not very. I mean, I suppose we could have alien slaver Spaci Nazis as antagonists, but that's honestly not much better than the reapers.

#833
Lady Artifice

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To be fair, I believe I have, earlier in this very thread, pledged to mail them a box of banana spiders if they bring back Cerberus.

 

Vicious. 


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#834
Lady Artifice

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Not very. I mean, I suppose we could have alien slaver Spaci Nazis as antagonists, but that's honestly not much better than the reapers.

 

I can't really understand your distaste for the Reapers. I think it's an excellent concept. 


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#835
Seboist

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I think In Exile is totally right about just everything.

To me, the ME3 suffers from being too vague in its early-established plots, like how weak are the reapers? They obliterate literally everything they come in contact with in Vancouver, yet Anderson thinks earth has a chance and he takes a shuttle right in the hotzone, when he could've taken the Normandy and be dropped off in a place that wasn't overtaken.

The way the characters talk about the reaper invasion is often as if Reapers are a force equal to humans or civilized aliens of Milky Way, and not these Godzillas that stomp is like ants and all we can do is escape.

The crucible has several lines of dialogue in which it's mentioned, early on and late in the game, but it switches back and forth between whether it's known to be a weapon or have a completely unknowable function.

You can feel how the writers iterated on these things, but never came up with a consistent definition for either case. In the case of both the reapers undefined strength and the randomly shifting beliefs regarding the crucible's functions it makes for really weak and confusing character motivations, so at the end of the day the plot just doesn't feel believable enough.

 

If ME3 was true to the lore, the game would last two hours(tops) after Reapers took the citadel and gained control the entire relay network as a consequence of ME2 being a giant waste of time(more so if one was an idiot that destroyed the CB).

 

The writer(s) must've known they dun goofed with ME2, which is why the Reapers' strategic sense in ME3 is on par with a four year old girl's, the tidbit of the Citadel controlling the relay networking ending up quietly ignored, and the introduction of the derpcible. They also completely retconned the protheans' destruction as well, Vigil in ME1 made it clear they were doomed the moment the reapers came out of the citadel and with the rest of the "war" consisting of reapers picking off isolated prothean worlds, but according to the walking retcon in ME3 that's Javik, they claim the Protheans actually put up a decent fight(lol).


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#836
In Exile

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I can't really understand your distaste for the Reapers. I think it's an excellent concept.


I was talking about this Batarians. ;)

I do dislike the reapers as a concept, for two reasons. First, when your antagonists are set up to perpetrate a genocide, you can't write a plot around how they might well have been justified in it all along. It just doesn't work because you end up having to invent a reason that could justify genocide. Two, they made the reapers outright unbeatable. That essentially reduces the story to "find an OFF button", and that's no fun.
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#837
United Servo Academy Choir

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I still like the concept of "eldritch space horrors" though.


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#838
Lady Artifice

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I was talking about this Batarians. ;)

I do dislike the reapers as a concept, for two reasons. First, when your antagonists are set up to perpetrate a genocide, you can't write a plot around how they might well have been justified in it all along. It just doesn't work because you end up having to invent a reason that could justify genocide. Two, they made the reapers outright unbeatable. That essentially reduces the story to "find an OFF button", and that's no fun.

 

I followed that. I was honing in on where you added, "not much better than the reapers." 

 

Well, I do agree with you about how they tried to wrap up the reapers story. The whole of the ME3 arc felt like a wind down toward continually smaller pay off. 

 

I still like the concept of "eldritch space horrors" though.

 

 

Lovecraftian elements in space. It's irresistible. 


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#839
Batarian Master Race

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Not very. I mean, I suppose we could have alien slaver Spaci Nazis as antagonists, but that's honestly not much better than the reapers.

 

Imagine a Mass Effect where humans actually had to fight for every scrap of land they could acquire, where resources were low and compassion would often lead to getting yourself screwed over. Where humans could live in relative comfort as second-class citizens, or eke out a tough but free living on the frontier. It'd be far more western than the original series, but it's a concept that appeals to me.

 

And if we need a race to dominate the others in the colonization efforts, the Batarians seem like a good pick. Experience with raiding enemy colonies and slave-taking should mean Batarians quickly acquire the upper hand in the land grab.



#840
Linkenski

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My two favorite villains throughout the series were both alien. Balak and Saren. I'd like to have a Batarian antagonist again especially if the scope and the stakes are higher.



#841
Bleachrude

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 don't have a problem with the SYNC kills in ME3MP once they fixed the lag issue with the Banshee. Each of the OHK is telegraphed and I actually like that since it is your own ault in not paying attention.

 

I think this is aprt o the problem Bioware faces with regard to combat...people want "harder/more intelligent" combat but at the same time, they complain about combat being unfair.



#842
Bleachrude

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Then I have to wonder how other games do it.

 

Actually, you'd only have to change parts of the animation.

 

Eh, most games do the following.

 

1. Don't have the protagonist waving a gun in a cutscene

2. Much more limited - not just weapon looks but the amount of weapons. Someone pointed out Deus Ex and Max Payne but I played those game and a) the pistols for example while different are neither as widely different as ME3 for example and B) there isn't as many weapons you wield