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Basic mistakes from past games that can't be in this game.


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#76
elrofrost

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I just hope that there wont be any more forced, unrealistic situations, which removes the player completely from the driver's seat, like a couple of situations with Kai Leng to mention a few (Thessia, etc.). Shep has taken gunships down before and that battle should've been a piece of cake.

Yeah this scene really bothered me. And to make it worse, Shepard being sad and mad at himself for "failing". During the conversation with the Asari. ambassador.

 

What my Shepard would've said was "You held back this knowledge. You knew all along. Had you been honest with us all from the beginning much of this could have been avoided."

But no,,, instead he apoligizes. That really pissed me off.

 

Also Liara screaming about how her planet is burning. My Shepard would been like "B*tch, Earth has been burning for weeks. STFU!".

 

 

Things like this is what bothered me most about ME3. I still love the game, but every time I play I smirk at these part (and Kai lang). 

 

If BW would stoping doing crap like this, and fix the holster issue I'd be good to go.


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#77
dreamgazer

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Second this.  I HATE the fact they've gone toward a more Kasumi/Zaeed style conversation than what was previously used.  Look, BioWare's turned their games into "cinematic experiences".  So then stick with that and give actual cutscene dialogue.


There was still plenty of that in ME3, though. It was just mixed with non-cinematic conversations for minor after-mission updates. I'm hoping they get somewhere between ME2 and ME3 in that regard: keep a consistent amount of cinematic chats, but stay away from constantly entering the cinematic angle when there's nothing to talk about. I can do without another "calibrations" situation.

Don't repeat Inquisition's philosophy in this case.
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#78
AresKeith

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There was still plenty of that in ME3, though. It was just mixed with non-cinematic conversations for minor after-mission updates. I'm hoping they get somewhere between ME2 and ME3 in that regard: keep a consistent amount of cinematic chats, but stay away from constantly entering the cinematic angle when there's nothing to talk about. I can do without another "calibrations" situation.

Don't repeat Inquisition's philosophy in this case.

 

I agree with this route too, because some instances doesn't really need a cinematic conversation 
 


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#79
themikefest

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I just hope that there wont be any more forced, unrealistic situations, which removes the player completely from the driver's seat, like a couple of situations with Kai Leng to mention a few (Thessia, etc.). Shep has taken gunships down before and that battle should've been a piece of cake.

That scene would be better if Kai Leng just called the gunship to fire at the supports after Shepard talks with TIM instead of him dancing like a ballerina and crying  about recharging.


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#80
themikefest

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Also Liara screaming about how her planet is burning. My Shepard would been like "B*tch, Earth has been burning for weeks. STFU!".

I never cared about Thessia. I wanted a renegade interrupt when T'soni mentions the Alliance providing air support


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#81
Iakus

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The really important stuff for me:

 

1st cut back on the autodialogue.  I don't want to have to go through entire 10 minute scenes with only two opportunities to say something that only changes one line anyway.

 

2nd  It's a dialogue wheel.  Not a <.  It has spokes, use them!

 

3rd, and most important:  If you tell people "you get to shape the story", or say things like "this is your character" people will trust you (well, fewer people than before will) so it would be a good idea not to pull the rug out from under them.  It'd take being armed with a Predator in every single cut scene if it meant I wasn't subjected to anther railroaded "artistic" ending.

 

4th  related to the last one:  Have a clear idea where you're going story-wise.  Especially if future games are going to build off this one.

 

5th)  Whoever's piloting the ship should not pour glue on the cockpit floor.


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#82
Livi14

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Yeah this scene really bothered me. And to make it worse, Shepard being sad and mad at himself for "failing". During the conversation with the Asari. ambassador.
 
What my Shepard would've said was "You held back this knowledge. You knew all along. Had you been honest with us all from the beginning much of this could have been avoided."

But no,,, instead he apoligizes. That really pissed me off.
 
Also Liara screaming about how her planet is burning. My Shepard would been like "B*tch, Earth has been burning for weeks. STFU!".
 
 
Things like this is what bothered me most about ME3. I still love the game, but every time I play I smirk at these part (and Kai lang). 
 
If BW would stoping doing crap like this, and fix the holster issue I'd be good to go.


Right, because it's completely unrealistic that someone cares a bit more about their her own homeworld (like Shepard telling the Turian Councilor that he needed Turian fleets to save Earth at a time when Palaven was burning :whistle: ). That's some seriously bad writing there.


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#83
von uber

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YokHFeA.jpg


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#84
Iakus

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*snip*

Yeah that stuff can go too.

 

I can't take Bioware's claims of gender egalitarianism seriously when they do scenes like that. 


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#85
themikefest

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yeah the backside shots were just overkill. I didn't mind it the first time, but x number of times was unnecssary



#86
NeonFlux117

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Naw, this game and series needed more Sweet a$$ Miranda picks and stills.


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#87
Pasquale1234

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ME3 improved on some things, rolled back on other things that actually worked and it retained some mistakes that were also present in the previous games. What mistakes from past games does ME:A need to fix?
 
My choices:
- PC ALWAYS has the equipment you've selected during cutscenes. No predator gun swaps this time.
- Holstering has to be there so we don't run around exploring with the left half of the screen filled up by PC's body.
- Crew conversations can't be non-cinematic with autodialogue or Kasumi/Zaeed one-sided commentary. You press "Talk" and you enter a real conversation.
- I think we need to be able to crouch again.
- No excessive amount of autodialogue a la ME3 naturally
- No broken necks in cutscenes.
- No broken eye-tracking from PC in conversations
- No facing away from the person you're talking to in a conversation (focus-glitch)
- All non-characterized NPCs can be bumped into without stopping the player in their tracks as if they're an invisible wall.
- If we have a ship with several floors, find a way to not have a loading screen inbetween each floor. I'd take an elevator above that.


I'd like to have stairs / ladders between floors.

And I agree with pretty much all of them except this one:
- Crew conversations can't be non-cinematic with autodialogue or Kasumi/Zaeed one-sided commentary. You press "Talk" and you enter a real conversation.

... because it puts too many restrictions on what they can do. I'd rather have more dialogue without cutscenes than less dialogue because the animators are too busy to animate all of it.
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#88
AlanC9

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yeah the backside shots were just overkill. I didn't mind it the first time, but x number of times was unnecssary


Wasn't this mostly a Miranda-specific thing? Actually, in the series generally I don't remember too many other characters getting that treatment. The Consort in ME1 comes to mind. Any others?

#89
United Servo Academy Choir

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Wasn't this mostly a Miranda-specific thing? Actually, in the series generally I don't remember too many other characters getting that treatment. The Consort in ME1 comes to mind. Any others?

 

I really think it's Miranda only, as far as I can remember. If there were any lingering shots like that with Sha'ira, they didn't make quite the same impression.



#90
Livi14

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I do recall at least one ass shot of Jacob.



#91
Rannik

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I'd argue the game needs more ass in fact.

 

There's no such thing as too much ass.


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#92
Torgette

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Yeah that stuff can go too.

 

I can't take Bioware's claims of gender egalitarianism seriously when they do scenes like that. 

 

I actually burst out laughing when they did Miranda's butt in ME3.


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#93
Rannik

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Personally I think it made Miranda's character stand out, there's nothing wrong the human body and Miranda is supposed to have a perfect  one, the fact that buttshots make you think of Miranda means they were indeed a memorable characteristic of her exposure.

 

¯\_(ツ)_/¯

 

Also, let's not forget this:

 



#94
Jester

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Well, it was already established - especially in ME2 - that Shepard can take down a gunship, even one she wasn't expecting (Omega, Illium) and there was a lot more enemies at those situations, as well. That is what wasn't realistic nor consistent. Now, if there would have been two gunships instead of one, for example, or a energy barrier blocking Sheps way... or something... the situation would've been different altogether. I have no problems of losing to a villain, as long as it's not done poorly.

Yeah, I don't mind losing in cutscenes. Being heavily wounded by Darkspawn in DA:O at Ostegar was fine (moderately). Losing to Letho in Witcher 2 made sense. Losing to Cory and his dragon in DA:I in Haven made sense. (Witcher 3 late game spoiler!)

Spoiler
But Kai Leng was one guy against 3, and he had a single pathetic gunship. In ME2 Shepard used to take down a single gunship alongisde like 20 ground troops. In ME3 you lose because Shepard is standing near the edge when gunship destroys the supports in the cutscene (despite the fact, that I was right in fron of Kai Leng the entire time). 

It was just poorly done. 


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#95
Valkyrja

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Personally I think it made Miranda's character stand out, there's nothing wrong the human body and Miranda is supposed to have a perfect  one, the fact that buttshots make you think of Miranda means they were indeed a memorable characteristic of her exposure.

 

¯\_(ツ)_/¯

 

Also, let's not forget this:

 

 

He was just checking that Kaidan hadn't skipped leg day.


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#96
United Servo Academy Choir

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Kai Leng was just a giant "why?" to me.

 

Ugh.


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#97
Torgette

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Personally I think it made Miranda's character stand out, there's nothing wrong the human body and Miranda is supposed to have a perfect  one, the fact that buttshots make you think of Miranda means they were indeed a memorable characteristic of her exposure.

 

¯\_(ツ)_/¯

 

Miranda is a pretty flawed character anyways, so it's not like she's purposefully shallow.



#98
Torgette

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Kai Leng was just a giant "why?" to me.

 

Ugh.

 

Speaking of Kai Leng, I think future ME games should avoid the "cunning secret group throws waves of fodder at hero" thing. Both ME1 and ME3 did this, ME2 was better about it - you only really fight the Collectors when directly confronted and even then they weren't afraid to have the Collectors run away and play cat & mouse. They filled the rest of the game with enemies like the Blue Suns who have no issues being openly violent.


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#99
United Servo Academy Choir

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Speaking of Kai Leng, I think future ME games should avoid the "cunning secret group throws waves of fodder at hero" thing. Both ME1 and ME3 did this, ME2 was better about it - you only really fight the Collectors when directly confronted and even then they weren't afraid to have the Collectors run away and play cat & mouse. They filled the rest of the game with enemies like the Blue Suns who have no issues being openly violent.

 

Agreed.

 

I also hope future ME games don't railroad you into working for the most cunningest, secretest group of them all.


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#100
ArabianIGoggles

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Agreed.

 

I also hope future ME games don't railroad you into working for the most cunningest, secretest group of them all.

I would have liked a choice.  Usually playing straight renegade, Cerberus fit better.