Aller au contenu

Photo

Basic mistakes from past games that can't be in this game.


  • Veuillez vous connecter pour répondre
841 réponses à ce sujet

#126
CrazyCatDude

CrazyCatDude
  • Members
  • 899 messages

And here's the problem.

 

What if a writer doesn't want the protagonist to 'win' at all? They survive, and that's it? Whatever mission they're on is not a 'little victory,' it's not the protagonist 'getting to be the hero,' it's the other guy being better and the protagonist losing, and that's all there is to it.

 

 

Same thing. The implication here is that our protagonist is just so awesome it's incomprehensible that a single human could best him, and any antagonist needs waves of mooks to win. What if the writers want to show a human antagonist as equal or better?

 

You can still do that without robbing the player of agency.  To give an example, let's use the Virmire cut scene "defeat".  The transition could have gone a bit better, but honestly, Saren, who by that time is a legit, proven bad ass, and a credible villain, turning the tide of a fight and getting a momentary upper hand is a perfect example of what you are talking about.  The player still has agency.  We still get to fight Saren, and even though we loose, we never have to hold the idiot ball.

 

The problem with the Temple is, simply put, my Shepard, and most people's Shepard, would have opened up on Kai the moment he appeared, and killed the stupid space ninja hard.  Kai ONLY wins, both on Thesia and on the Citadel, because Shepard acts like a moron.  First in letting Thane, who's terminally ill, fight him alone.  Second, for not just killing him on site during the Temple confrontation, and giving his backup time to get in place, not to mention, standing there with her thumb up her butt while TIM gets the intel from the beacon.

The issue isn't that we got beaten, it's that we got beaten in a scenario where it's not even remotely credible that we would get beaten, because we've won much worse fights before.  We've downed a single gunship on foot no less than three times.  Garrus's recruitment mission.  Samara's recruitment mission, and Kasumi's Loyalty mission.  We've gone toe to toe with much worse opponents on foot.  Saren, Husk Saren, Benezia, a Thresher Maw, two or three Reapers (depending on if you count Rachoc as "on foot", which I don't), Harvesters, Atlas Mechs, Tela Varis, a Geth Colossus, a Geth Drop Ship, Krogan Battlemasters, and the Shadow Broker.  They NEVER managed to establish, within the context of the game, that Kai Leng had anywhere near the level of juice needed to make a serious opponent for Shepard.

Kai Leng reminds me more of the Weyrloc Clanspeaker.  Every time he shows up, I keep waiting for a Renegade Interrupt to put him down in a humiliating and dismissive fashion that includes the line "Shut up, the adults are talking," because he behaves like a petulant child.


  • PhroXenGold, Heimdall, Chardonney et 7 autres aiment ceci

#127
In Exile

In Exile
  • Members
  • 28 738 messages

The Saren fight isn't a good example. You just curbstomp that battle, potentially, and all of a sudden Saren is manhandling you? It doesn't work. It's not as ridiculous as Thessia but it doesn't really work as an enforced loss. 


  • Heimdall et Grieving Natashina aiment ceci

#128
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

It only needed a loading screen because of the old gen consoles. Like so many limitations of the series.

 

Next gen games still have some atrocious loading times.



#129
In Exile

In Exile
  • Members
  • 28 738 messages

Next gen games still have some atrocious loading times.

 

That's why you need to get a high end PC with an SSD. 


  • Zarathiel aime ceci

#130
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

I'm pretty sure that the only thing we've seen Saren do by Virmire is shoot Nihlus in the back...I wouldn't call that 'legit, proven badass.'



#131
In Exile

In Exile
  • Members
  • 28 738 messages

I'm pretty sure that the only thing we've seen Saren do by Virmire is shoot Nihlus in the black...I wouldn't call that 'proven badass.'

 

Hey! We also see him throw some furniture around and grab Benezia. 


  • Heimdall et CDR Aedan Cousland aiment ceci

#132
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

I'd like to have stairs / ladders between floors.

And I agree with pretty much all of them except this one:
- Crew conversations can't be non-cinematic with autodialogue or Kasumi/Zaeed one-sided commentary. You press "Talk" and you enter a real conversation.

... because it puts too many restrictions on what they can do. I'd rather have more dialogue without cutscenes than less dialogue because the animators are too busy to animate all of it.

 

It's still a video game though, visuals are a major part of the medium. I know it comes down to personal taste but using a camera and character animations intelligently can sometime convey information better than just more dialogue. These games already have issues with too much exposition, cutting that out to get some good cinematics in might better serve everyone.


  • Annos Basin aime ceci

#133
AlanC9

AlanC9
  • Members
  • 35 573 messages

I remember beating Saren to a pulp on Virmire, then getting dragged around and choked while time ticked away that I could've been saving either Kaidan or Ashley.

Or Malak on the Leviathan. Or Irenicus in BG2 -- twice.

Malak's the worst of the lot, since a well-built PC can crush him with ease.
  • Heimdall, In Exile, FKA_Servo et 2 autres aiment ceci

#134
AlanC9

AlanC9
  • Members
  • 35 573 messages

I bloody hate that expression butthurt. God knows why you Americans use it all the time, it has such horrible connotations.


The horrible connotations are pretty much the point of the expression. The suggestion is that the "butthurt" person is massively overreacting to whatever he's complaining about, that he's acting like he was.... well, you know.

#135
Valkyrja

Valkyrja
  • Members
  • 359 messages

The horrible connotations are pretty much the point of the expression. The suggestion is that the "butthurt" person is massively overreacting to whatever he's complaining about, that he's acting like he was.... well, you know.

 
Someone even made a scale for butthurt like they do for tornadoes and earthquakes.
 
5a2.jpg

Hey look it is rating some of our fellow forumgoers (no need to name names here) on their reaction to the ending.
  • Heimdall, AlanC9, Palidane et 3 autres aiment ceci

#136
KaiserShep

KaiserShep
  • Members
  • 23 787 messages

Bottom befuddled sounds like part of a Joseph Ducreux meme. 


  • dreamgazer aime ceci

#137
AlanC9

AlanC9
  • Members
  • 35 573 messages

You
The problem with the Temple is, simply put, my Shepard, and most people's Shepard, would have opened up on Kai the moment he appeared, and killed the stupid space ninja hard. Kai ONLY wins, both on Thesia and on the Citadel, because Shepard acts like a moron. First in letting Thane, who's terminally ill, fight him alone. Second, for not just killing him on site during the Temple confrontation, and giving his backup time to get in place, not to mention, standing there with her thumb up her butt while TIM gets the intel from the beacon.

Shooting Kai Leng on sight at the Temple wouldn't be any more effective than opening fire on him a few seconds later proved to be. He'd still have those awesome shields, wouldn't he? And if he didn't have those shields, he wouldn't walk into a killzone the way he did.

The issue isn't that we got beaten, it's that we got beaten in a scenario where it's not even remotely credible that we would get beaten, because we've won much worse fights before. We've downed a single gunship on foot no less than three times. Garrus's recruitment mission. Samara's recruitment mission, and Kasumi's Loyalty mission.

Yeah, but that wouldn't work on Thessia. The gunship could blow the supports any time they got in trouble. Anyway, those other gunship fights involve the gunship pilot being stupid, so they're not great examples.
  • Hiemoth aime ceci

#138
KaiserShep

KaiserShep
  • Members
  • 23 787 messages

Who'da thought that all the gunship pilot needed to win was a super bright spotlight? Though Donovan Hock was actually pretty well prepared for his fight. He just never counted on Kasumi being both Spider-Man and Black Lightning. 



#139
AlanC9

AlanC9
  • Members
  • 35 573 messages
Hock probably figured Shepard's contract said that nobody else was allowed to be awesome.

#140
von uber

von uber
  • Members
  • 5 512 messages

The horrible connotations are pretty much the point of the expression. The suggestion is that the "butthurt" person is massively overreacting to whatever he's complaining about, that he's acting like he was.... well, you know.


Anally raped? ****** hilarious that is.

#141
Dr. Rush

Dr. Rush
  • Members
  • 401 messages

 

- PC ALWAYS has the equipment you've selected during cutscenes. No predator gun swaps this time.

 

This. I am so sick of hearing about how the devs "couldn't handle this" problem. I'm like, we have the technology to put a human being on Mars, but we don't have programming talent to accurately reflect the gear being used by Shepard? This drove me nuts for an entire trilogy and it better not ever come back. 



#142
rashie

rashie
  • Members
  • 909 messages

This. I am so sick of hearing about how the devs "couldn't handle this" problem. I'm like, we have the technology to put a human being on Mars, but we don't have programming talent to accurately reflect the gear being used by Shepard? This drove me nuts for an entire trilogy and it better not ever come back. 

I have no doubt they can, its more an issue if they want to spend resources on doing it. The reality of software engineering is that not every issue gets fixed even if the devs are aware of them for management and economy reasons, something like shepard not wearing the right weapon in a cutscene is not a progression block and probably got quite low priority status on the feature/bug list.



#143
Dr. Rush

Dr. Rush
  • Members
  • 401 messages

I have no doubt they can, its more an issue if they want to spend resources on doing it. The reality of software engineering is that not every issue gets fixed even if the devs are aware of them for management and economy reasons, something like shepard not wearing the right weapon in a cutscene is not a progression block and probably got quite low priority status on the feature/bug list.

I know, I get all that. Limited resources etc. But for the same issue to persist throughout 3 entire games and 8+ years of development is just shameful. At some point they needed to address this. 



#144
jak11164

jak11164
  • Members
  • 180 messages

1. overall game consistency

2. do not kill character we care , we see evolving, enjoy romancing .

3. much less running with guns much more talk and solve problem (that's why Piccard was better Capitan than Kirk)

4. if you promise we make choices that matter, do that

5. Improve animation  because F Shepard was running as an ape. I hate that really.

6. Use some dynamics simulation on characters .. cloths, hairs, body humans are made of flesh not hard plastic.

7. Relate posture of main character to his/hers occupation

8. bring us some character creator

9. make romance really hot and meaning

10. game is rated R so use it

........


  • prosthetic soul aime ceci

#145
AlanC9

AlanC9
  • Members
  • 35 573 messages

I know, I get all that. Limited resources etc. But for the same issue to persist throughout 3 entire games and 8+ years of development is just shameful. At some point they needed to address this.


This makes sense for a problem where you write one bit of code and the problem goes away for good. But I'm not sure this is that kind of problem. Putting the right weapon in Shepard's hand isn't the issue-- they've already got the code for that since it works in combat just fine. The problem , as I've heard the devs describe it, is making sure that the cutscenes work with all possible weapons, which is something that you have to get right for the individual cutscenes.

Of course , you could still pursue high-level fixes such as restricting weapon designs so they all look pretty much the same.

#146
AlanC9

AlanC9
  • Members
  • 35 573 messages

2. do not kill character we care , we see evolving, enjoy romancing .


No more Suicide Missions? No more Virmires?

#147
AlanC9

AlanC9
  • Members
  • 35 573 messages

Anally raped? ****** hilarious that is.


When someone's acting like he's been anally raped because, say, he thinks DAI had too much gay content and Cassandra looks like a man...... yeah, that is ******* hilarious.
  • FKA_Servo aime ceci

#148
Sartoz

Sartoz
  • Members
  • 4 494 messages

I just want more complexity and depth to weapons and gadgets. Weapon modding was relatively basic in ME3, and the load out system was too. Mass Effect has never really had broad RPG mechanics and I hope they open this up. As to the story, I've got no expectations after finding out who the lead writer was. 

 

                                                                                     <<<<<<<<<<>>>>>>>>>>

 

My understanding is that the Lead Writer for MEA is Chris Schlerf of Halo fame.

 

Also, these:

Senior Development Director Chris Wynn,

Producer Fabrice Condominas,

Lead Designer Ian Frazier,

Art Director Joel MacMillan,

Creative Director Mac Walters,

Producer Mike Gamble, and

BioWare Montreal Studio Director Yanick Roy.

 

Source: http://www.pcgamer.c...-chris-schlerf/

 

Are you referring to Schlerf?
 



#149
Torgette

Torgette
  • Members
  • 1 422 messages

My hope is Schlerf does a 180 with ME:A like the Assassins Creed 3 director did with Far Cry 4, I was completely guilty of writing FC4 off when they made that move but it actually made the series better.



#150
jak11164

jak11164
  • Members
  • 180 messages

No more Suicide Missions? No more Virmires?

nope I refer to ME3 ending