nope I refer to ME3 ending
In other words... Shepard & co in every ME game until we all die of old age?
That sounds worse than what we have.
nope I refer to ME3 ending
In other words... Shepard & co in every ME game until we all die of old age?
That sounds worse than what we have.
nope I refer to ME3 ending
This. I am so sick of hearing about how the devs "couldn't handle this" problem. I'm like, we have the technology to put a human being on Mars, but we don't have programming talent to accurately reflect the gear being used by Shepard? This drove me nuts for an entire trilogy and it better not ever come back.
Yes, it's always easy for the person who doesn't actually have to sit down and do it, isn't it?
Do you realize how childishly petulent this sounds?
My hope is Schlerf does a 180 with ME:A like the Assassins Creed 3 director did with Far Cry 4, I was completely guilty of writing FC4 off when they made that move but it actually made the series better.
Not story-wise, it didn't.
Gameplay, sure.
The biggest mistake was rushing ME3 and I didn't even have a problem with the ending. As it was it was still far better than most games. 40 hours plus single-player from multiple throughs and many more in multiplayer. That's good value despite the flaws.
Yes, it's always easy for the person who doesn't actually have to sit down and do it, isn't it?
Do you realize how childishly petulent this sounds?
Are you trying to convince me of something? Because you have failed. Call me "petulent" all you want, but the fact is, the ME trilogy spanned development over 8 years of time, hundreds of talented professionals and tens of millions of dollars. They have all the resources in the world. Its not petulant to recognize that a design flaw that persists through 3 full games is something that SHOULD have been addressed.
Please, keep your shitty attitude and your thesaurus to yourself.
Yes, it's always easy for the person who doesn't actually have to sit down and do it, isn't it?
Do you realize how childishly petulent this sounds?
Ok, enough is enough. Why are you defending BioWare here?
They are fully able to fix this problem. We know that because for many, many scenes in the trilogy they did. That some slipped past them or were skipped because of oversight or lack of time doesn't mean they couldn't do it. I bet most instances happened because the scenes were a colloboration between two or more teams. It basically comes down to project management issues.
Give BioWare enough time and money and they'll deliver a far better game. Rush them towards a fixed release date and small things like this suffer for it.
Ok, enough is enough. Why are you defending BioWare here?
They are fully able to fix this problem. We know that because for many, many scenes in the trilogy they did. That some slipped past them or were skipped because of oversight or lack of time doesn't mean they couldn't do it. I bet most instances happened because the scenes were a colloboration between two or more teams. It basically comes down to project management issues.
Give BioWare enough time and money and they'll deliver a far better game. Rush them towards a fixed release date and small things like this suffer for it.
He probably tried it himself and failed so now he's assuming no one can do it.
Ok, enough is enough. Why are you defending BioWare here?
They are fully able to fix this problem. We know that because for many, many scenes in the trilogy they did. That some slipped past them or were skipped because of oversight or lack of time doesn't mean they couldn't do it. I bet most instances happened because the scenes were a colloboration between two or more teams. It basically comes down to project management issues.
Give BioWare enough time and money and they'll deliver a far better game. Rush them towards a fixed release date and small things like this suffer for it.
That's the overall problem though, many publishers don't give developers the "it's ready when it's ready" deadline.
That's the overall problem though, many publishers don't give developers the "it's ready when it's ready" deadline.
They've apparently been working on it since Citadel, and they've got a lot of resources/designs cross-pollinating with DA:I (in terms of the dialogue system, etc.). I think they're in good shape.
They've apparently been working on it since Citadel, and they've got a lot of resources/designs cross-pollinating with DA:I (in terms of the dialogue system, etc.). I think they're in good shape.
And they don't have to worry about past-gen consoles
Are you trying to convince me of something? Because you have failed. Call me "petulent" all you want, but the fact is, the ME trilogy spanned development over 8 years of time, hundreds of talented professionals and tens of millions of dollars. They have all the resources in the world. Its not petulant to recognize that a design flaw that persists through 3 full games is something that SHOULD have been addressed.
What's the argument here? It's not like Bio devs were sitting around drawing paychecks for doing nothing. They could have spent some time fiddling with cutscene weapons, sure, but instead they used that time to do other stuff. Are you saying they shouldn't have done that other stuff?
I'm saying that within the very large span of time and resources of the development of the trilogy, they should have prioritized fixing something that people complained about after every game. And to directly answer your question, yes, they should have been doing other stuff. But for fear of this becoming a laundry list of everything I didn't like throughout the entire trilogy and would gladly scrap in exchange for accurate gear representation in cinematics, I will simply leave it at, yes, this is something that should have been prioritized over Diana Allers or Kai Leng. I am very confident in that assertion.
What's the argument here? It's not like Bio devs were sitting around drawing paychecks for doing nothing. They could have spent some time fiddling with cutscene weapons, sure, but instead they used that time to do other stuff. Are you saying they shouldn't have done that other stuff?
I'm saying that within the very large span of time and resources of the development of the trilogy, they should have prioritized fixing something that people complained about after every game. And to directly answer your question, yes, they should have been doing other stuff. But for fear of this becoming a laundry list of everything I didn't like throughout the entire trilogy and would gladly scrap in exchange for accurate gear representation in cinematics, I will simply leave it at, yes, this is something that should have been prioritized over Diana Allers or Kai Leng. I am very confident in that assertion.
"So, you're you're the new person who is writing Kai Lengs, Diana Allers and some other characters?"
"Yes."
"Forget them, go and join the team that is working on animations and cinematics and help them to get the cinematics that work with different weapons, maybe you can create some new animations also."
"But sir, I'm just a writer, I have no idea ho..."
"I don't care what you do. Get to work on those cinematics or you're fired! The concept artist over there, go and join the coding team now!"
OK, so trading game length for polish. Yeah, that works. ME3 probably could have been a couple hours shorter without starting to feel short. I wouldn't have put those zots into cutscene weapons myself, but that's just because I'm personally very insensitive to this sort of thing. I see it but it doesn't stick.I'm saying that within the very large span of time and resources of the development of the trilogy, they should have prioritized fixing something that people complained about after every game. And to directly answer your question, yes, they should have been doing other stuff. But for fear of this becoming a laundry list of everything I didn't like throughout the entire trilogy and would gladly scrap in exchange for accurate gear representation in cinematics, I will simply leave it at, yes, this is something that should have been prioritized over Diana Allers or Kai Leng. I am very confident in that assertion.
OK, so trading game length for polish. Yeah, that works. ME3 probably could have been a couple hours shorter without starting to feel short.
BioWare could also cut grind like the scanning fetch quests.
"So, you're you're the new person who is writing Kai Lengs, Diana Allers and some other characters?"
"Yes."
"Forget them, go and join the team that is working on animations and cinematics and help them to get the cinematics that work with different weapons, maybe you can create some new animations also."
"But sir, I'm just a writer, I have no idea ho..."
"I don't care what you do. Get to work on those cinematics or you're fired! The concept artist over there, go and join the coding team now!"
Or; "Stop writing that and go work on Dragon Age.
Now with the salary I just diverted from this project, I can move another cinematic designer onto this and finally give these people what they've been asking for, which is definitely not Diana Allers or Kai Leng."
Bugs!
How about, this time nipping 'indoctrination theory' type talk in the butt, so that people can stop fooling themselves?
Not story-wise, it didn't.
Gameplay, sure.
Just imo, but story wise I thought 3 wasn't very good, had lots of promise and very quickly fell apart the closer you got to the ending, so 4 was an upgrade.
Just imo, but story wise I thought 3 wasn't very good, had lots of promise and very quickly fell apart the closer you got to the ending, so 4 was an upgrade.
It certainly wasn't great. But it had a conflict and a resolution that was done solidly. I didn't see any of that in 4.