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Basic mistakes from past games that can't be in this game.


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#176
jak11164

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In other words... Shepard & co in every ME game until we all die of old age?

 

That sounds worse than what we have.

not necessary.. Shepard after ME trilogy should retire and live "happily ever after" we could even have meet his descendants in next ME. (I never do destruction ending) Triple ending makes simple continuation  impossible anyway.  In fact whole ME3 has faulty concept, scenario and execution. It should have been oriented on Leviathan plot and we should play on Cerberus side or N7 depending on ME2 final decision. It would be much more interesting than making one shot gun that should have had destroyed entire solar system as exploding mass relay do.

After ME3 I better have game not related so closely to original series. ME3 left so may open threads that even in Andromeda galaxy there will be hard to keep game consistency. They want make new game OK but after ME3 disappointment ... I'm not reserving my copy now I shell see first if it is good. If it is like ME 3 I will not waste my money.  



#177
elrofrost

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I think it's gonna be a problem for the devs. Look, fans invested a lot of time and drama over ME1,2 and especially 3. So ME4 has to at least mention the events in a Codex or something. To ignore it would just ****** me off. Be kind of hard to believe that Shepard and company who saved the known universe would be forgotten in a few thousand years (in fact they address that in the final scene of ME3).

Unless ME4 is a complete reboot. That's the cheap and lazy way out. Just ignore everything and go. But, like I said, that would ****** me off. And in that case they should drop the "Mass Effect" name.

 

My disappointment with DAI was the last straw with Bioware (and EA). I won't be pre-ordering any game from them. They are gonna have to porve the game is worth it.



#178
tatann

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I seriously hope they won't make the sync kill mistake again, worst game mechanic ever

#179
tatann

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I seriously hope they won't make the sync kill mistake again, worst game mechanic ever

#180
tatann

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I seriously hope they won't make the sync kill mistake again, worst game mechanic ever

#181
tatann

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I seriously hope they won't make the sync kill mistake again, worst game mechanic ever

#182
tatann

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I seriously hope they won't make the sync kill mistake again, worst game mechanic ever.
Oh and also releasing a broken character like the Talon Mercenary (on PC) and never fixing it

#183
tatann

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I seriously hope they won't make the sync kill mistake again, worst game mechanic ever

#184
Ashevajak

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I hope they fix tatann's internet connection.


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#185
goishen

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K, so.   Lemme get this straight.  You want 247 cutscenes to be multiplied by 15 different weapons.  K.   See ya in the year 2052.

 

'Cause that's how long it'll take.



#186
FKA_Servo

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K, so.   Lemme get this straight.  You want 247 cutscenes to be multiplied by 15 different weapons.  K.   See ya in the year 2052.

 

'Cause that's how long it'll take.

 

None of those are rendered cinematics though. They're all in-engine. It can't require much work.

 

We're somehow able to do this in Dragon Age. That it wasn't done in ME is baffling.



#187
AlanC9

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ME's approach does yield more opportunities for clipping, though. DA cutscenes are mostly with the characters standing, with weapons either sheathed or in more-or-less vertical carrying positions. In ME, I can think of a lot of cutscenes where a Shepard with one of the humongous sniper rifles would be waving the thing through cover or the bidy of a squadmate. Soluble, sure. Worth the zots?

#188
DaemionMoadrin

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K, so.   Lemme get this straight.  You want 247 cutscenes to be multiplied by 15 different weapons.  K.   See ya in the year 2052.

 

'Cause that's how long it'll take.

 

You have no clue how this actually works, right? ^^


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#189
KaiserShep

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None of those are rendered cinematics though. They're all in-engine. It can't require much work.
 
We're somehow able to do this in Dragon Age. That it wasn't done in ME is baffling.


In Dragon Age, there is a cut scene weapon here and there. In DA2, when I defeated the Arishok, my dual-wield Hawke was using basic daggers, despite being equipped with Fiona and Bard's Honor. For the most part, DA gets away from this a lot by not having the PC engage in combat much during cut scenes like ME does.

#190
Tex

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Right, because it's completely unrealistic that someone cares a bit more about their her own homeworld (like Shepard telling the Turian Councilor that he needed Turian fleets to save Earth at a time when Palaven was burning :whistle: ). That's some seriously bad writing there.


This is exactly why I hate being human centric so selfish.

#191
Vazgen

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I'll add to this, if NPC has nothing more to say, remove the interaction reticle from him/her. No more "Good to see you, Shepard" for 20 times! 


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#192
The Heretic of Time

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None of those are rendered cinematics though. They're all in-engine. It can't require much work.

 

We're somehow able to do this in Dragon Age. That it wasn't done in ME is baffling.

 

You'd actually be surprised how many of the cutscenes in the ME trilogy are pre-rendered or at least partially pre-rendered.

I think the biggest difficulty regarding the weapons in cutscenes is the fact that each weapon is wielded differently (Shepard doesn't wield a pistol the same way he wields a sniper rifle) and thus require different animations, meaning that Goishen is at least partially correct about BioWare having to do multiple iterations of the cutscenes to account for all the different weapon types.



#193
KaiserShep

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Too bad the M7 Lancer still magically turns into the M8 Avenger. 



#194
laudable11

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YokHFeA.jpg


Yes. More of that please.

#195
Hiemoth

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You'd actually be surprised how many of the cutscenes in the ME trilogy are pre-rendered or at least partially pre-rendered.

I think the biggest difficulty regarding the weapons in cutscenes is the fact that each weapon is wielded differently (Shepard doesn't wield a pistol the same way he wields a sniper rifle) and thus require different animations, meaning that Goishen is at least partially correct about BioWare having to do multiple iterations of the cutscenes to account for all the different weapon types.

 

I agree with this and I've never really understood why there are so many complaints about this. Not because I don't understand why people might consider it annoying, but it is one of those things that has a very clear and specific reason why it is done how it is done.


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#196
Kiera

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I hope they fix whatever it is that caused ALL the games of the series that would cause my PS3 to crash. DA:I was improved when it was played only on PS4.



#197
Natureguy85

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Don't abandon the themes they build up over the course of the game for some failed attempt at being philosophical at the end. So, don't be ME3. Also, have a good main plot, so don't be ME2. Do characters like ME2 did though.

 

Also, if you're going to use a mechanic like "loyalty", have the missions actually have to do with loyalty.


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#198
Drone223

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Using "Lazarus project" like plot devices to progress the story which unfortunately is most likely going to be the case.


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#199
Linkenski

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not necessary.. Shepard after ME trilogy should retire and live "happily ever after" we could even have meet his descendants in next ME. (I never do destruction ending) Triple ending makes simple continuation impossible anyway. In fact whole ME3 has faulty concept, scenario and execution. It should have been oriented on Leviathan plot and we should play on Cerberus side or N7 depending on ME2 final decision. It would be much more interesting than making one shot gun that should have had destroyed entire solar system as exploding mass relay do.
After ME3 I better have game not related so closely to original series. ME3 left so may open threads that even in Andromeda galaxy there will be hard to keep game consistency. They want make new game OK but after ME3 disappointment ... I'm not reserving my copy now I shell see first if it is good. If it is like ME 3 I will not waste my money.


In my dreams Cerberus in ME3 was a truly ambiguous entity and never directly opposing Shepard. You'd meet TIM on several occasions like in the final game but the conversation wouldn't have been antagonistic unless you chose to foil TIM's wants, which in my ideal version would've been about the fact that direct head-on assault would've been survival on borrowed time, while exploiting reapers and finding weaknesses through non-ethical means. He wouldn't need his clone army, but he would've been doing other dirty things.

See, in the final game there's so much emphasis on war, honor and military bravado. In my favorite dream-version of the game the subliminal messages would've been more about sapient beings' struggle to maintain their ethics and morals when things are dire, but how it would've been necessary for survival, to let go of principles. I just wanted it to have been more gray than "war, heroism" and "bad guys". But I guess that was a dumb assumption when ME1 and ME2 set the overall tone. (I still swear ME3 is a tonally completely different game than the others, but not in a good way)

#200
Torgette

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Using "Lazarus project" like plot devices to progress the story which unfortunately is most likely going to be the case.

 

I think Death & Resurrection in science-fiction is a neat idea to explore, what bothered me more was what happens after you're resurrected - not many people bat an eye and it's moved on from. Shepard potentially being a reaper-tech cyborg or whatnot would've been an awesome twist, and even your closest companions should've been more wary of you being alive than being part of Cerberus.


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