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Perhaps now our protagonist does not have to look like a complete moron


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#1
cap and gown

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So, everyone will be new to the Andromeda galaxy. None of the Council races have been there before. There were no school lessons the protagonist conveniently forgot. So I am hoping he/she will not be burdened with asking questions like "What can you tell me about the Protheans?" and "What can you tell me about Turians?" in this new title. Hopefully, investigate options will actually be about uncovering new information and not reciting what every other character in the story already knows.

 


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#2
TeffexPope

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With one exception: gas bags. Seriously, what the hell are those?


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#3
The Sauce of Awesome

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Yeah, that's actually a good point. With humanity having been a part of the galactic community for as long as Shepard has been alive, surely s/he'd have been taught about alien cultures back when s/he was in school, or something along like that. Our protagonist, being a member of a species that is new to the Andromeda galaxy, would be justified in asking all those kinds of questions about other alien races.



#4
The Sauce of Awesome

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With one exception: gas bags. Seriously, what the hell are those?

 

Don't worry. They're harmless. ;)


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#5
Oswin

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I'm not holding out too much hope for the removal of stupid questions. Especially after DAI with the Dalish Elf Inquisitor asking questions about who their own Gods are.

"What's Mythal?"

 

153.gif

 

I don't know what's worse; the fact that the questions are there or the fact that my need to select all possible dialogue options means I'm constantly going to ask them. 

 


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#6
TeffexPope

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Yeah, that's actually a good point. With humanity having been a part of the galactic community for as long as Shepard has been alive, surely s/he'd have been taught about alien cultures back when s/he was in school, or something along like that. Our protagonist, being a member of a species that is new to the Andromeda galaxy, would be justified in asking all those kinds of questions about other alien races.

Well, hopefully answers don't come at muzzle velocity. Those Keth guys sound like they don't take too kindly to our kind round those parts.



#7
animedreamer

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So, everyone will be new to the Andromeda galaxy. None of the Council races have been there before. There were no school lessons the protagonist conveniently forgot. So I am hoping he/she will not be burdened with asking questions like "What can you tell me about the Protheans?" and "What can you tell me about Turians?" in this new title. Hopefully, investigate options will actually be about uncovering new information and not reciting what every other character in the story already knows.

 

Okay it is to early to say anything for certain, and do you think they've have sent the possibly last remnants of a known galaxy to a galaxy they at least didn't have some vague knowledge of? We don't know what the established universe knows about this new one, we've only seen a teaser trailer, and heard of a leaked survey. Let's just wait until we actually have some real details.


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#8
GnusmasTHX

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I ask questions like that so I can make the NPC's feel included. You know no one talks to them except for you. It's a lonely life.


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#9
Steppenwolf

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Sure, until it's revealed that the new enemies are Protheans that established a new empire in the Andromeda galaxy and the protagonist will have to be an exposition request machine to accommodate the new players.
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#10
caradoc2000

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The character may well know about Turians or Mythals, but the player might not.


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#11
animedreamer

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Yeah, that's actually a good point. With humanity having been a part of the galactic community for as long as Shepard has been alive, surely s/he'd have been taught about alien cultures back when s/he was in school, or something along like that. Our protagonist, being a member of a species that is new to the Andromeda galaxy, would be justified in asking all those kinds of questions about other alien races.

 

Show me a vid that showed Shepard ask what a Turian or any other council race was? Krogan makes sense, since Krogan were largely regulated to their home world and the few off world ones are far flung, Shepard had dealt with Alien's before and during at least 1 of his/her pre-enlisting history (Mindoir), and during service while fighting Batarians on Torfan or Elysium. I dont know where you guys are getting this Shepard was a xenophobe who didn't know about the other races from. If you are referring to the Protheans they are a extinct race that humans have never made contact with and who's technology even as late as ME3 was still secretly being held under the tightest of security by Earth's governments (See ME3's Mars Mission), so no I don't get this "Shepard is a idiot who didn't know anything about Aliens." stuff from. There were plenty of holo vids/data logs on the various races in the codex but that was for the Players knowledge, not Shepards.


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#12
JobacNoor

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What's a Paladin?


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#13
Panda

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I think those options are available so that player can choose to get more information about lore and things in the game if s/he chooses so.


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#14
Golden_Persona

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The whole point of that was for the player, because its a game. I see no problem with it. If you want to go with actually stupid questions, not exposition so the player can learn about the universe, you should of mentioned the "I thought Asari needed other species in order to breed".

 

Seriously, you people literally will complain about everything possible. The next topic is going to be complaining that using medigel when you're 10 feet away from your squadmates still revives them. It's for gameplay and player convenience. This obsession with inputting reality into our games is what has been ruining the point of video games being fictional. Just go watch non-fiction movies, or live a life in the real world if you want realism so bad. I personally prefer to keep them separate.


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#15
animedreamer

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I'm not holding out too much hope for the removal of stupid questions. Especially after DAI with the Dalish Elf Inquisitor asking questions about who their own Gods are.

"What's Mythal?"

 

153.gif

 

I don't know what's worse; the fact that the questions are there or the fact that my need to select all possible dialogue options means I'm constantly going to ask them. 

 

I've played through DA:I 1.5 as a Dalish Inquisitor, I do not ever recall this kind of questioning, if anything the Dalish Inquisitor has explained "Their knowledge" of their gods as a type of exposition but never NOT know who their gods were. The only time my Dalish Inquisitor expressed not knowing something about Elven Culture is during the time you are in Mythal's temple and couldn't identify the statue of the Dread Wolf, or the Ritual to gain the favor of the Temple Guardians.


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#16
The Sauce of Awesome

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What's a Paladin?


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#17
animedreamer

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The whole point of that was for the player, because its a game. I see no problem with it. If you want to go with actually stupid questions, not exposition so the player can learn about the universe, you should of mentioned the "I thought Asari needed other species in order to breed".

 

Seriously, you people literally will complain about everything possible. The next topic is going to be complaining that using medigel when you're 10 feet away from your squadmates still revives them. It's for gameplay and player convenience. This obsession with inputting reality into our games is what has been ruining the point of video games being fictional. Just go watch non-fiction movies, or live a life in the real world if you want realism so bad. I personally prefer to keep them separate.

It doesn't seem like people want to input reality but rather they want to poke holes into something they think is flawed, usually to show that they are more clever than the writers/developers. I've played games where the writers didn't throw in that extra bit of possible exposition for you to learn about the world around you, and trust me its NO FUN. If you've ever played some of the earlier Elder Scrolls games, or Might and Magic games you know exactly what im talking about. Go play Might and Magic Book 1 and get back at me after your done. You'll be super happy BioWare even bothers to give you world revealing information in their codexes or even dialog options.


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#18
Oldren Shepard

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With one exception: gas bags. Seriously, what the hell are those?

0:23 will see new ones?



#19
Golden_Persona

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It doesn't seem like people want to input reality but rather they want to poke holes into something they think is flawed, usually to show that they are more clever than the writers/developers. I've played games where the writers didn't throw in that extra bit of possible exposition for you to learn about the world around you, and trust me its NO FUN. If you've every played some of the earlier Elder Scrolls games, or Might and Magic games you know exactly what im talking about. Go play Might and Magic Book 1 and get back at me after your done. You'll be super happy BioWare even bothers to give you world revealing information in their codexes or even dialog options.

Exactly. I mean, who the heck would even know or care about the Protheans if we didn't get dialogue options. If they just put it into the codex I guarantee 95% of gamers would never even know about it. The Protheans would go down as an unimportant plot point. Codex is supplementary information, dialogue interrogations are to get direct answers. The best part is that they are always optional dialogue choices. If their Shepard was so smart when it came to these topics then they shouldn't click on them.

 

In that regard they're the ones asking stupid questions, not Shepard =P



#20
TeffexPope

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0:23 will see new ones?

Sadly, I think those are enormous beetles. 

 

And come to think of it, I always did find it silly for Shepard to be asking about the Protheans at the beginning of Mass Effect 1 when he's talking on the Normandy with Anderson and Nihlus. But, you have to remember that was the first game of the series and not everybody even knew that the codex existed that early in the game. Still, you can't help but feel stupid for those options being there on successive playthroughs.



#21
Golden_Persona

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Sadly, I think those are enormous beetles. 

 

And come to think of it, I always did find it silly for Shepard to be asking about the Protheans at the beginning of Mass Effect 1 when he's talking on the Normandy with Anderson and Nihlus. But, you have to remember that was the first game of the series and not everybody even knew that the codex existed that early in the game. Still, you can't help but feel stupid for those options being there on successive playthroughs.

Did you really expect Bioware to program them out of there on NG+? If you already know the answers then don't ask the questions =P It's all gameplay, story, and lore convenience. Why people are complaining about it is silly.

 

I'm surprised nobody has complained that Shepard can know an answer, while not knowing an answer at the same time. In ME2 you get the option of Shepard asking what a Collector is, with the other option having Shepard give Collector exposition. Are we going to complain about plotholes now, or realize it's for player convenience and that it is good game design, not bad?

 

Bioware is not a horrible dictator out to slaughter our families and ruin our lives. For every poor decision they make they make about 2 dozen good decisions. Why can't we focus on the good anymore?


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#22
dreamgazer

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Sure, until it's revealed that the new enemies are Protheans that established a new empire in the Andromeda galaxy and the protagonist will have to be an exposition request machine to accommodate the new players.


This would amuse and please me, but I think we've already discussed that.

#23
Wulfram

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ME1 was bad sometimes but I think Bioware have got better at including exposition without making the protagonist look stupid.

Except the Elf/Mythal thing, which is more an issue of not reacting properly to the PCs background. Should be considered with the ME2 Sole Survivor/Cerberus things.

#24
CDR Aedan Cousland

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Calm down, people. A lot of players don't like playing as idiots and find that characters asking about things they should already know in-universe breaks immersion. It gets a bit close to breaking the fourth wall, same with mentioning gameplay changes in successive titles. At least the references were funny enough not to be irksome.

 

What they could have done "for new players" is have characters word their questions differently, such as: "I already learned about the basics of this, but could you expand on/tell me more about [subject]?" Then the NPC maybe gives a quick refresher (a refresher for the PC, but new information for a new player) in the basics and then expands on the subject. And the developers direct the player towards the codex a little better to let them know it's there if they want even more information, but preferably already having the basics in the codex from the start.


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#25
animedreamer

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Let's pretend the game told you to refer to the codex every time it mentioned something new that was revealed in a earlier game, what would reviewers and gamers say then?


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