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Perhaps now our protagonist does not have to look like a complete moron


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#26
Oswin

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I've played through DA:I 1.5 as a Dalish Inquisitor, I do not ever recall this kind of questioning, if anything the Dalish Inquisitor has explained "Their knowledge" of their gods as a type of exposition but never NOT know who their gods were. The only time my Dalish Inquisitor expressed not knowing something about Elven Culture is during the time you are in Mythal's temple and couldn't identify the statue of the Dread Wolf, or the Ritual to gain the favor of the Temple Guardians.

 

Oh you missed out. Both my runs were with Dalish. Right at the start of the Arbor Wilds you can ask Morrigan what Mythal is and she will explain her to you, it is honestly a "What's Mythal?" moment. Then, inside the temple there are several mosaics of Elven Gods and you can ask Morrigan who each of them are. After Morrigan has explained them to you, only then can you access the elf perk to add your own 'I have heard this' or 'my clan did things differently' response. 

It was a massive facepalm and I think Weekes came forth and said it was an accidental oversight.



#27
Golden_Persona

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Let's pretend the game told you to refer to the codex every time it mentioned something new that was revealed in a earlier game, what would reviewers and gamers say then?

Destiny did something like this, except instead of a Codex it made you log onto a Bungie website and input a code just to get supplementary information. In fact the supplementary information is really the ONLY information that game's craptastic non-existent story had lol. Destiny is a joke when it deals with things that aren't shooter related.

 

Needless to say lots of people despise that.


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#28
CDR Aedan Cousland

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Let's pretend the game told you to refer to the codex every time it mentioned something new that was revealed in a earlier game, what would reviewers and gamers say then?

 

As long as it's not in your face about it, I imagine no one would give a rat's ass. ;) Not to mention ME1 already has a handy little Codex notification when you find new information. Same with the Journal and Achievement notifications. However, we have to fish for a great deal of the basic information ourselves via "I never paid attention in class" dialogue choices. As for successive games, if you don't already know the basics, then you're playing the games in the wrong order and will get no sympathy from me.

 

Actually, this "hey PC, let me tell you something you're supposed to already know!" thing reminds me of, and is almost as obnoxious as, the "hey PC, to move yourself around, use the left analog stick!" nonsense. That's the ultimate immersion breaking, IMO.



#29
Valkyrja

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Asari can reproduce with each other?


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#30
CDR Aedan Cousland

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Asari can reproduce with each other?

 

Ash, can you teach me about the Geth in the middle of this battlefield? Thanks!



#31
TeffexPope

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Harbinger: What's a reaper?


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#32
cap and gown

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On the whole, I felt the Dragon Age games did a better job than ME1 in introducing information to the player in a more natural manner. I can't think of any cringe worthy moments from the DA series, though I did not play those games as much as ME.



#33
KaiserShep

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I don't mind having these sorts of questions in the game, since I can just as well avoid them (my Shepard never asked if asari can mate with their own friggin species), but I wouldn't mind there being a few options here and there that can be unlocked based on knowledge the PC learns, similarly to the history, nobility and arcane knowledge perks of Inquisition. 


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#34
CDR Aedan Cousland

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On the whole, I felt the Dragon Age games did a better job than ME1 in introducing information to the player in a more natural manner. I can't think of any cringe worthy moments from the DA series, though I did not play those games as much as ME.

 

I found Alistair going, "They might be apostates: mages hiding from the chantry," to be a little obnoxious, but beyond that, it was mostly decent about it, IIRC.



#35
AsheraII

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So you're suggesting that the protagonist will actually be able to dance?!



#36
cap and gown

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So you're suggesting that the protagonist will actually be able to dance?!

 

Hey, now. Shepard could dance in ME1. It wasn't until Miranda rebuilt her that her dancing skills went into the toilet.



#37
Dabrikishaw

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So, everyone will be new to the Andromeda galaxy. None of the Council races have been there before. There were no school lessons the protagonist conveniently forgot. So I am hoping he/she will not be burdened with asking questions like "What can you tell me about the Protheans?" and "What can you tell me about Turians?" in this new title. Hopefully, investigate options will actually be about uncovering new information and not reciting what every other character in the story already knows.

The point of those questions are to ease the new player into the world. Just don't pick them anymore after that.


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#38
cap and gown

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The point of those questions are to ease the new player into the world. Just don't pick them anymore after that.

 

You  think I don't know that?

 

It should be clear that what I am asking for is a better transition into getting this kind of info than what we got in ME1.



#39
KaiserShep

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Hey, now. Shepard could dance in ME1. It wasn't until Miranda rebuilt her that her dancing skills went into the toilet.

 

I kinda wish Shepard made remarked about that to Jack when she says that everyone knows s/he can't dance.

 

"Hey, blame Project Lazarus. They must've added an extra left foot."



#40
Golden_Persona

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I don't mind having these sorts of questions in the game, since I can just as well avoid them (my Shepard never asked if asari can mate with their own friggin species), but I wouldn't mind there being a few options here and there that can be unlocked based on knowledge the PC learns, similarly to the history, nobility and arcane knowledge perks of Inquisition. 

Unlocking options is a great idea I hope they incorporate to ME. I loved that about Inquisition.

 



#41
Sylvius the Mad

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Just because Shepard asks about those things does not mean Shepard does not know about them. They're simply a means to start a conversation.

But if you want the PC not to ask those basic questions, you have to commit to reading the game's documentation before you play it. This is certainly the avenue I would prefer, where these important details are documented outside the game and then the game assumes that we've read that documentation.

But as long as you refuse to read the documentation, and as long as BioWare refuses to provide that documentation, I don't see how these conversations can be avoided.
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#42
TeffexPope

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Actually, we should applaud Bioware for learning. In the few minutes of KOTR that I played, I was astounded by the blatant infodump that's thrust upon you in the initial part of the game. Not knowing who I am, or my captain, or the ship I'm serving on, you know, and it was basically just the voice actor reading a biography right to my face. Awkward. Then it got better and more natural with each game bioware made.



#43
Lord Jaric

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In all fairness, those questions were more for the benefet of the player then the main character.



#44
Kabooooom

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With one exception: gas bags. Seriously, what the hell are those?

Bioware most likely took the idea for the gas bags from the floaters of the fictional alien world Darwin IV. The Eosapien is one such example, in which biologically generated bags of methane gas are used to keep the animal afloat on a low gravity planet with an atmosphere of a greater density than Earth.

http://aliens.wikia.com/wiki/Eosapien

It is a very alien concept, but biologically plausible, which is one reason why they made the content of Expedition into the scifi documentary "Alien Planet".

#45
Sylvius the Mad

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In all fairness, those questions were more for the benefet of the player then the main character.

There should be no such distinction.
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#46
Guest_UnstableQuasar_*

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My earthborn Shepard who grew up on the streets may have not have the same fancy pants education as Jenkins and his knwoledge of gas bags but at least he knew when to duck and cover.


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