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Indoctrination Theory and Mass Effect Andromeda


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#476
In Exile

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It makes no sense to say that it's built on ignorance. BioWare had a vision for Mass Effect and they did whatever they did to achieve it. They did consult real scientists, but they never intended for Mass Effect to be as close to reality as possible; however, they wanted some realism.

 

Science fiction. All the information you need is in those two words. Fiction derived from science. I don't think we have that much of a disagreement here. I just don't think it makes any sense to throw around words like nonsense and magic, when we know that we're dealing with a fictional Universe. We all know that it isn't real science. I just want you to acknowledge that there wouldn't be a Mass Effect without science.

 

If they consulted "real" scientists, then they failed to a degree that's absolutely comical. They don't need to mess up biology to get an immunologically compromised race like the quarians. They don't need to completely misunderstand evolution to justify the mechanism in ME1, or antibiotics in ME2. They don't need to completely mess up chemistry to justify humans/salarians/asari from not being able to eat turian/quarian food.

 

Mass effect has barely more connection to science than Star Wars, which is almost complete space fantasy. About all I'm going to acknowledge is that Mass Effect was the product of someone completely ignorant of most science and with only the most elementary understanding of physics using a bunch of those terms to justify a lot of science fantasy tropes, and FTL space travel.

 

We're dealing with complete nonsense here. It's not about it not being "real" science. Science-fiction has to throw out some rules of physics to justify space travel, and it has to fudge with evolution to justify sapient races that are basically human in body-plan, psychology and morals (even apperance). These are the basic rules of the premise. That I acknowledge.

 

But there are ways to make your physics more or less of a joke, and Bioware choose to make their physics a complete joke, to the level of Han Solo's Falcon boast in ANH. The biology and chemistry are the product of total ignorance, and they didn't need to completely screw up these fields to get their plot off the ground. Same with their portrayal of AI.



#477
AlanC9

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They don't need to completely mess up chemistry to justify humans/salarians/asari from not being able to eat turian/quarian food.


Well, that particular one has a long SF pedigree. Clarke used it way back in the 40s IIRC.

#478
Jay P

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If they consulted "real" scientists, then they failed to a degree that's absolutely comical. They don't need to mess up biology to get an immunologically compromised race like the quarians. They don't need to completely misunderstand evolution to justify the mechanism in ME1, or antibiotics in ME2. They don't need to completely mess up chemistry to justify humans/salarians/asari from not being able to eat turian/quarian food.

Mass effect has barely more connection to science than Star Wars, which is almost complete space fantasy. About all I'm going to acknowledge is that Mass Effect was the product of someone completely ignorant of most science and with only the most elementary understanding of physics using a bunch of those terms to justify a lot of science fantasy tropes, and FTL space travel.

We're dealing with complete nonsense here. It's not about it not being "real" science. Science-fiction has to throw out some rules of physics to justify space travel, and it has to fudge with evolution to justify sapient races that are basically human in body-plan, psychology and morals (even apperance). These are the basic rules of the premise. That I acknowledge.

But there are ways to make your physics more or less of a joke, and Bioware choose to make their physics a complete joke, to the level of Han Solo's Falcon boast in ANH. The biology and chemistry are the product of total ignorance, and they didn't need to completely screw up these fields to get their plot off the ground. Same with their portrayal of AI.

Bro.

It's a video game.

NASA isn't taking notes from the ME trilogy when they map out our future space travel plan.

#479
Jay P

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Double post...

#480
Chealec

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Bro.

It's a video game.

NASA isn't taking notes from the ME trilogy when they map out our future space travel plan.

 

 

Nah - that would be Kerbal Space Program.


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#481
rashie

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Bro.

It's a video game.

NASA isn't taking notes from the ME trilogy when they map out our future space travel plan.

I don't think that's what he had a problem with, he's seemingly just saying all it needs is internal consistency, even if it has no connection to the real world.



#482
Jay P

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I don't think that's what he had a problem with, he's seemingly just saying all it needs is internal consistency, even if it has no connection to the real world.

.

That is 100% not what I took from his two posts.

#483
AlanC9

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Bro.

It's a video game.

NASA isn't taking notes from the ME trilogy when they map out our future space travel plan.


I'm not sure you two have a real disagreement here. Yep, it's a video game. The science in it is mostly b.s. masquerading as science. If that bothers you then you shouldn't have even made it through ME1.

The problem is when people suddenly act bothered by the science being crap when it's always been crap.

#484
They call me a SpaceCowboy

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Still all this crying 3 years later. If biower wants to find a non lore-breaking way for the arc to make its trip, they simply need to find a way to power or cool FTL engines with the tears of people who didn't like the endings.

 

Bioware can, will and has broken their own lore to tell the story they wanted to. This isn't anything new. Continuity is a bad word in Edmonton apparently.

 

if  people want to head-canon IT, so what? I've seen worse ideas on these boards..

 

 

Ark theory? Well, we got there somehow. You know whatever they come up with will be eye-rolling if you think about it too hard.



#485
They call me a SpaceCowboy

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I'm not sure you two have a real disagreement here. Yep, it's a video game. The science in it is mostly b.s. masquerading as science. If that bothers you then you shouldn't have even made it through ME1.

The problem is when people suddenly act bothered by the science being crap when it's always been crap.

 

There's crap that people let slide because it doesn't break their suspension of disbelief, and then there's crap that's so dumb it makes your ears bleed, like the 'green' ending. :P



#486
AlanC9

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Yep. The paradox is that those ME fans who have high standards for this stuff end up being happier with the endings. If you think ME was always silly science fantasy, the endings can't do any damage to your view of the games.
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#487
KaiserShep

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Yep. The paradox is that those ME fans who have high standards for this stuff end up being happier with the endings. If you think ME was always silly science fantasy, the endings can't do any damage to your view of the games.

 

I'd like to think I'm a man of at least somewhat discerning taste, yet here I am, playing this crap yet again. 


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#488
Spectr61

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An early ME3 ending concept by former lead writer Drew Karpyshyn. He left Bioware after ME2.
 
http://www.pcgamer.c...l-ending-ideas/


And Mac Walters came in as lead writer. His first lead writer gig.

BTW, he is still at Bioware.

#489
Jay P

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I'm not sure you two have a real disagreement here. Yep, it's a video game. The science in it is mostly b.s. masquerading as science. If that bothers you then you shouldn't have even made it through ME1.

The problem is when people suddenly act bothered by the science being crap when it's always been crap.

I'm not sure that's his position, but I understand what you are trying to say, I just think the whole argument is kind of strange from both sides.

I happen to be a criminal defense attorney. And no job is mangled more in the name of entertainment than mine.

In fact, there was a show not that long ago, Franklin and Bash, that just made a compete mockery of court room procedure and so many other things.

Never once did I care about that.

Entertainment is meant to be entertaining.

Of course, internal consistency is a good thing.

But I don't think internal consistency really has anything to do with how accurate their science or pseudo-science is.

#490
AlanC9

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You didn't get the message that the promise of control was a lie that the Reapers used to undermine organic resistance? Because it's something of an ide fix of the series. Hell in the last game alone we have both Vendetta and the Illusive man remind us of this fact.

Thing is, TIM was getting results on Horizon; hence the Reaper attack. In fact, Shepard can wonder whether TIM might be on to something, only to have the question summarily dismissed by Hackett. Also note that in the final confrontation with TIM, Shepard can state that the problem is that TIM can't actually bring himself to do it -- though this could easily just be rhetoric.

Or do you mean synthesis? Because every single time the Reapers merged synthetic and organic life the results where abominations like the Collectors, or banshees, or whatever that thing was that Saren turns into. We see people respond (rightfully) with disgust whenever the Reapers mess with organic life. Up until the end of course when we're supposed to be cool with them messing with the DNA of every single lifeform in the galaxy.

What's the argument here,exactly? That the Reapers are bad guys who do bad stuff that is bad? Yep. They are. But they invented lots of stuff that works just fine for everyone too. Though it's regrettable that the early concept of Shepard integrating Reaper tech into herself didn't make it into the final game. We do have quarian-geth integration, but most players don't see that.

And no, saying it all works out isn't exculpatory. Shepherd doesn't know she is the protagonist of a video game. At the time when she has to make the decision, she doesn't know what the final monologue of the extended cut ending will reveal. All she knows is what she's learned from three years of fighting the Reapers. And EVERYTHING she learned up to that point would tell a sane person that "control" is a lie and "synthesis" is an abomination.

Let's say that Shepard goes down that rabbit hole. Where does she stop? How does Shepard know that Destroy really is Destroy? The only way to get there is by picking and choosing what Shepard chooses to believe is true out of the various things that the Catalyst says.

In addition to being an obvious exercise in wish-fulfillment -- the options Shepard doesn't want are lies, the option Shepard wants is the truth -- this is deeply stupid. If the Catalyst can lie about anything, he'll lie about how to trigger Destroy.

#491
AlanC9

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@ Jay P: I should get out of In Exile's way here, but I'll point out that we got onto this tangent from this:

The idea is stupid, but it would at least be consistent with the setting. The issue, IMO, with the endings isn't so much that they're dumb. A lot of ME is really dumb. ME1 had a plot that was complete nonsense at times and predicate on stupidity, incompetence, political absurdity and had an impossible timeline. But people handwave that, because it all more or less was a consistent B-movie.


How could you be worried about the future of Mass Effect if your concern is scientific literacy? Mass Effect is built on scientific illiteracy. Everything about the setting set down in ME1 ranges from complete nonsense to just plain incorrect.

In Exile is embracing the dumbness, or at least tolerating it, rather than calling it out as a problem.

#492
Guest_TESfan06_*

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The idea is stupid, but it would at least be consistent with the setting. The issue, IMO, with the endings isn't so much that they're dumb. A lot of ME is really dumb. ME1 had a plot that was complete nonsense at times and predicate on stupidity, incompetence, political absurdity and had an impossible timeline. But people handwave that, because it all more or less was a consistent B-movie.

 

Can't believe I missed this comment. Well said. ME1's plot was really shoddy and people give it (and ME2 for that matter) way too much credit. The first hour of ME1 alone is a total mess that I could spend quite a while picking apart, nevermind the final act with the incredibly dumb Sovereign and Citadel reveals.



#493
Seboist

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Mass Effect was never all that well thought out, even back in ME1. There's numerous examples of this, such as how powerful humanity is in such a short time, the bizarre technological stagnation of all the races and how the Citadel was never fully explored.

 

 

Yep. The paradox is that those ME fans who have high standards for this stuff end up being happier with the endings. If you think ME was always silly science fantasy, the endings can't do any damage to your view of the games.

 

The endings are in indeed on par with Lazarus and Space Terminator. Maybe if the trilogy had legit choices with an impact on gameplay and the story wasn't an inconsistent ed wood level mess, I might've given a damn about the endings one way or another



#494
Sartoz

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If they consulted "real" scientists, then they failed to a degree that's absolutely comical. They don't need to mess up biology to get an immunologically compromised race like the quarians. They don't need to completely misunderstand evolution to justify the mechanism in ME1, or antibiotics in ME2. They don't need to completely mess up chemistry to justify humans/salarians/asari from not being able to eat turian/quarian food.

 

Mass effect has barely more connection to science than Star Wars, which is almost complete space fantasy. About all I'm going to acknowledge is that Mass Effect was the product of someone completely ignorant of most science and with only the most elementary understanding of physics using a bunch of those terms to justify a lot of science fantasy tropes, and FTL space travel.

 

We're dealing with complete nonsense here. It's not about it not being "real" science. Science-fiction has to throw out some rules of physics to justify space travel, and it has to fudge with evolution to justify sapient races that are basically human in body-plan, psychology and morals (even apperance). These are the basic rules of the premise. That I acknowledge.

 

But there are ways to make your physics more or less of a joke, and Bioware choose to make their physics a complete joke, to the level of Han Solo's Falcon boast in ANH. The biology and chemistry are the product of total ignorance, and they didn't need to completely screw up these fields to get their plot off the ground. Same with their portrayal of AI.

 

                                                                          <<<<<<<<<<()>>>>>>>>>>

 

Hm...

Science fiction is a universe of possibilities and wonders that can become reality.  Nanobots were long mentioned in sci-fi literature long before they became real, so is cloning and same with laser weapons that the US navy is now testing .... even the invisibility cloak from the Potter movies is now a working model in the labs. And, yes, a decade or two ago, it was seen as fantasy science.

 

Does ME plot devices have questionable, even ludicrous science?.. sure, but who cares?  If one has a nice time playing the game, then Bio was successful even with the weird science.



#495
WillieStyle

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Thing is, TIM was getting results on Horizon; hence the Reaper attack. In fact, Shepard can wonder whether TIM might be on to something, only to have the question summarily dismissed by Hackett. Also note that in the final confrontation with TIM, Shepard can state that the problem is that TIM can't actually bring himself to do it -- though this could easily just be rhetoric.

 

Huh?! Shepherd does say that TIM can't bring himself to do it precisely because he has fallen under the control of the Reapers.  Which is precisely what happens to everyone else over the course of the entire series who tries to control the Reapers.  Then the ending asks Shepherd to try to control the Reapers.

 

What's the argument here,exactly? That the Reapers are bad guys who do bad stuff that is bad? Yep. They are. But they invented lots of stuff that works just fine for everyone too. Though it's regrettable that the early concept of Shepard integrating Reaper tech into herself didn't make it into the final game. We do have quarian-geth integration, but most players don't see that.

 

Sigh! The argument is that every other time the Reapers have done X, it has turned out horribly.  So don't go along with a plan by the Reapers to do X.  And note that it would be the Reapers - not Shepherd - altering the DNA of every being in the galaxy.  If you cornered a notorious meth dealer and he told you that he had changed his ways. And that the way to deal with drug addiction was to have everyone on the planet freebase these translucent crystals he had, would you listen to him?

 

Let's say that Shepard goes down that rabbit hole. Where does she stop? How does Shepard know that Destroy really is Destroy? The only way to get there is by picking and choosing what Shepard chooses to believe is true out of the various things that the Catalyst says.

 

 

Congratulations! You've just articulated why all the endings - even the Destroy ending - if taken at face value, are terribly written.

 

In addition to being an obvious exercise in wish-fulfillment -- the options Shepard doesn't want are lies, the option Shepard wants is the truth -- this is deeply stupid. If the Catalyst can lie about anything, he'll lie about how to trigger Destroy.

 

 

I'll just ignore the wish-fulfillment stuff as it makes no sense.  As I've said up thread, you don't have to believe the Catalyst is lying for the endings to be terrible.  This is a being who justified killing trillions of sentient beings by claiming that it was "storing them in Reaper form!"  This being is certifiably insane.  Its sense of priorities, morality, and the value of individual lives is so warped and twisted that even its sincere beliefs are not to be trusted.  This is why, creating endings where every option is at the whim of this criminally-insane sociopath is bad writing.  The solution isn't to pick "Destroy" instead of "Control".  The solution is to write a better ending where one isn't forced to pick from choices hand selected by the Catalyst.


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#496
ReadingRambo220

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I've always been a huge fan of IT, the main reason being I have a hard time accepting that Shepard (and all his team) is somehow immune to indoctrination with no explanation other than his/her superhuman willpower. It seems silly to me that after countless cycles and millions of years Shepard is super special.


The only idea I can think of that when merging with the Thorian some form of resistance to indoctrination was implanted due to the Thorians unique physiology.




Another reason is I think it would have been a really cool twist. And many things like the dream sequences and the scenes with the boy in the beginning really seem to back it up.



It's almost like the team behind doing the cinematics was designing the scenes that way. Maybe they knew how terrible the writers ' endings were and tried to instil their own in the game lol!


Unfortunately It seems unlikely at this point that IT is correct. Its a shame to me.
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#497
Spacepunk01

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If they consulted "real" scientists, then they failed to a degree that's absolutely comical. They don't need to mess up biology to get an immunologically compromised race like the quarians. They don't need to completely misunderstand evolution to justify the mechanism in ME1, or antibiotics in ME2. They don't need to completely mess up chemistry to justify humans/salarians/asari from not being able to eat turian/quarian food.

 

Mass effect has barely more connection to science than Star Wars, which is almost complete space fantasy. About all I'm going to acknowledge is that Mass Effect was the product of someone completely ignorant of most science and with only the most elementary understanding of physics using a bunch of those terms to justify a lot of science fantasy tropes, and FTL space travel.

 

We're dealing with complete nonsense here. It's not about it not being "real" science. Science-fiction has to throw out some rules of physics to justify space travel, and it has to fudge with evolution to justify sapient races that are basically human in body-plan, psychology and morals (even apperance). These are the basic rules of the premise. That I acknowledge.

 

But there are ways to make your physics more or less of a joke, and Bioware choose to make their physics a complete joke, to the level of Han Solo's Falcon boast in ANH. The biology and chemistry are the product of total ignorance, and they didn't need to completely screw up these fields to get their plot off the ground. Same with their portrayal of AI.

 

I don't think I have much more to say about this. However, I don't agree that the physics in Mass Effect is a complete joke. You say it yourself, that there are ways to make your physics more or less of a joke. Mass Effect introduced some interesting concepts, while at the same time making an effort to explain how things worked. I really appreciated this aspect of ME.

 

Mass Effect does a much better job than Star Wars when trying to explain how things work.

 

I'm not sure you two have a real disagreement here. Yep, it's a video game. The science in it is mostly b.s. masquerading as science. If that bothers you then you shouldn't have even made it through ME1.

The problem is when people suddenly act bothered by the science being crap when it's always been crap.

 

Yep. The paradox is that those ME fans who have high standards for this stuff end up being happier with the endings. If you think ME was always silly science fantasy, the endings can't do any damage to your view of the games.

 

Nothing is masquerading as science. Its not like BioWare thought they could fool people into thinking this was actual science. I don't think people are bothered with the science. That doesn't make any sense, since ME is a science fiction story. I think people are simply asking for internal consistency. 

 

There is a difference between the concept of reducing the mass of space, in an effort to achieve FTL speed, and the concept of synthesis, which is an attempt to merge the DNA of all lifeforms in one glorious firework. The idea of reducing the mass of space is born from the premiss that we can't travel through space faster than the speed of light, and they decided to take this fact into account - instead they played around with the concept of manipulating space-time, which actually has some support in scientific circles. By support I mean that it's theoretically possible to manipulate space, since space itself has substance.

 

Mass Effect was never all that well thought out, even back in ME1. There's numerous examples of this, such as how powerful humanity is in such a short time, the bizarre technological stagnation of all the races and how the Citadel was never fully explored.

 

I agree with this one. I didn't like the heavy emphasis on anthropocentrism in Mass Effect.

 

I'll just ignore the wish-fulfillment stuff as it makes no sense.  As I've said up thread, you don't have to believe the Catalyst is lying for the endings to be terrible.  This is a being who justified killing trillions of sentient beings by claiming that it was "storing them in Reaper form!"  This being is certifiably insane.  Its sense of priorities, morality, and the value of individual lives is so warped and twisted that even its sincere beliefs are not to be trusted.  This is why, creating endings where every option is at the whim of this criminally-insane sociopath is bad writing.  The solution isn't to pick "Destroy" instead of "Control".  The solution is to write a better ending where one isn't forced to pick from choices hand selected by the Catalyst.

 

You're only expressing how things look like from the perspective of limited organic lifeforms. The AI doesn't really have a concept of insanity, only of rationality and irrationality. The AI certainly percieved organics as irrational and inferior (they were probably right). This is one of the major fears expressed by prominent intellectuals in our world today. We have no idea what a hyper-intelligent machine might be like. They will probably have priorities that seem bizarr to us, but that doesn't mean that they're wrong in any objective sense.

 

This is at the core of Mass Effect. How can synthetics and organics learn to coexist when they are so different by nature? Take this into consideration and the endings isn't necessarily that bad. They aren't good, but you can actually do a lot of work on your own.

 

I understand the problem of Shepard's choice. The AI could easily manipulate him. Why wasn't he indoctrinated.. or maybe he was? However, it's not like Shepard had much of a choice. He had to do something, even if he thought the AI was lying.


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#498
Xen

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Bioware can, will and has broken their own lore to tell the story they wanted to. This isn't anything new. Continuity is a bad word in Edmonton apparently.

 

if  people want to head-canon IT, so what? I've seen worse ideas on these boards..

How is it possible to have a worse idea than one that is directly contradicted by the aftermath all 4 of the endings (assuming you aren't covering your eyes/ears and shouting "nanananananana" as being a valid argument)?

An awful explanation isn't any good just because it is attempting to explain something that was pretty poorly elucidated in the first place.



#499
AlanC9

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Nothing is masquerading as science. Its not like BioWare thought they could fool people into thinking this was actual science. I don't think people are bothered with the science. That doesn't make any sense, since ME is a science fiction story. I think people are simply asking for internal consistency.


That wasn't quite the best metaphor. How about "b.s. dressed up in science drag"?
 

There is a difference between the concept of reducing the mass of space, in an effort to achieve FTL speed, and the concept of synthesis, which is an attempt to merge the DNA of all lifeforms in one glorious firework. The idea of reducing the mass of space is born from the premiss that we can't travel through space faster than the speed of light, and they decided to take this fact into account - instead they played around with the concept of manipulating space-time, which actually has some support in scientific circles. By support I mean that it's theoretically possible to manipulate space, since space itself has substance.


Yeah, the mass effect isn't as bad as a lot of the other stuff in the trilogy, though it helps to not read too much of the Codex.

#500
In Exile

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Bro.

It's a video game.

NASA isn't taking notes from the ME trilogy when they map out our future space travel plan.

That is 100% not what I took from his two posts.

 

Huh? My point is that ME isn't trying to be scientific, it isn't scientific, and so praising any part of the series as respecting science, and criticism another part of the series for not respecting science, makes no sense. The whole thing is gibberish. If you need a series to be scientifically accurate, look elsewhere.

 

I'm not sure how you get from my saying "ME doesn't try to be scientific" to "ME should be scientific".