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Can we have the rules treat all squadmates the same?


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#26
AresKeith

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In the earlier ME games, if the squadmates fell in battle, they would auto-revive when the battle was won. But if Shepard fell in battle, it was Game Over, even if the squadmates were still fighting.

I'd like those two events to follow the same rules. So either it's Game Over whenever any squadmember falls, or the remaining squadmembers will keep fighting, even after the protagonist falls (with Game Over only occurring once the entire squad is down).

 

Yeaaaa..... no


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#27
DaemionMoadrin

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In the earlier ME games, if the squadmates fell in battle, they would auto-revive when the battle was won. But if Shepard fell in battle, it was Game Over, even if the squadmates were still fighting.

I'd like those two events to follow the same rules. So either it's Game Over whenever any squadmember falls, or the remaining squadmembers will keep fighting, even after the protagonist falls (with Game Over only occurring once the entire squad is down).

 

This mechanic might work well with other games (PoE, KotOR, DA) but I don't think it makes sense for ME:A. Mass Effect has always been about you playing your story and your squad is along for the ride, but they do what they want.

A Game Over if someone in the squad falls... no. That's something that punishes the player, that's just terrible gameplay.



#28
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Game over when ANY squad member dies? Sylvius with his mad ideas...



#29
DaemionMoadrin

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Game over when ANY squad member dies? Sylvius with his mad ideas...

 

Imagine that game mechanic in ME1. Jenkins dies, game over. :D


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#30
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Imagine that game mechanic in ME1. Jenkins dies, game over. :D

And knowing Sylvius he'd never pick the game up again after that first game over. #EXTREMEROLEPLAYING


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#31
Xen

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Play as Vanguard, you'll be killing enemies before your squad is even in range. Doesn't really matter who you bring, they are only along to look pretty and to make cutscenes more interesting. ^^

This goes for almost any kit provided the player is decent and you aren't playing some suboptimal melee, TA/ Barrier detonation build or whatever. Comparatively, Tali herself shouldn't die that much unless you're bad and let the AI use powers on its own. She's got a big shield pool and energy drain is her most useful power in most circmstances throughout 2-3, and can even be specced to give 40% DR in ME3. Statisticallly one of the more survivable squadmates in all 3 games.

When using slow killing builds, I have way more problems with Garrus trying to run up and club things to death with his sniper rifle despite his lack of shields and DR, or Kasumi getting rekt because she just stares at the enemy after teleporting for a SS.



#32
DaemionMoadrin

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When using slow killing builds, I have way more problems with Garrus trying to run up and club things to death with his sniper rifle despite his lack of shields and DR, or Kasumi getting rekt because she just stares at the enemy after teleporting for a SS.

 

Those sound like console problems. Kasumi is an unholy terror over here, if you just wait in cover she'll kill everything herself except for YMIR mechs and gunboats. Haven't seen Garrus being stupid either, he'll at least switch to AR first.

 

Starting with ME2 you can usually ignore your squad, they'll do okay on their own. In ME1 they spammed their powers, then got shot in the face. Especially when you try to fight turrets, Thresher Maws and Geth Armatures/Colossi on foot. Shepard evades a rocket with a side step... and it hits Garrus who stood next to you. Even telling them to wait in cover didn't work because at max range you go out of combat the moment you stop shooting.

 

In the end (ME3) I just killed everything as fast as possible and didn't give my team a chance to get hit in the first place.



#33
Xen

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Those sound like console problems. Kasumi is an unholy terror over here, if you just wait in cover she'll kill everything herself except for YMIR mechs and gunboats. Haven't seen Garrus being stupid either, he'll at least switch to AR first.

 

Starting with ME2 you can usually ignore your squad, they'll do okay on their own. In ME1 they spammed their powers, then got shot in the face. Especially when you try to fight turrets, Thresher Maws and Geth Armatures/Colossi on foot. Shepard evades a rocket with a side step... and it hits Garrus who stood next to you. Even telling them to wait in cover didn't work because at max range you go out of combat the moment you stop shooting.

 

In the end (ME3) I just killed everything as fast as possible and didn't give my team a chance to get hit in the first place.

Kasumi is easily the strongest squadmate in ME2 when her AI isn't being derpina, but if it starts doing so in the middle of a SS ("can't do that") she predictably gets rekt a lot of the time. In fairness, I play a lot of NG+ on ME2 and it exacerbates the issue before you get many shield upgrades for the squadmates. Garrus dies all the time in ME1 insanity (just like any squadmate that isn't high level immunity Ash, Wrex, or to a lesser extent Tali), is pretty standard and middling in ME2 as far as survivablity goes, and is squishy by ME3 standards. The AI pathing is supposedly based on their weapon, but I find squadmates to follow me into melee fights or take cover right in front of mobs even if I equip a SR on them.

But yeah, it's not a real issue with optimal builds past early-midgame ME1 because you can kill everything really quickly even without squadmates.



#34
OhNoWhyHow

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I've always thought it was silly we weren't allowed to directly control our companions in ME when we can in every other Bioware game, and when even ME lets us direct companion abilities.

 

I can somewhat understand that they wanted to ground the player in "Shepard" as a character.  However, that didn't stop them from letting us switch characters in DAII even though Hawke was a comparable analogue to the Shepard construction.  The inclusion of full VA for every Bioware protagonist has also minimized the uniqueness of Shepard as a construction.  I see no need to continue with this trend of locking us out of full party control.



#35
AlanC9

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I've always thought it was silly we weren't allowed to directly control our companions in ME when we can in every other Bioware game,


Except for NWN. And JE.

#36
AlanC9

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It would still be annoying even if you had reload option. Only system that would make sense is DA's, where you can play as your squadmates as well. Otherwise you would just look at games Al trying to shoot things to dead.


Could you walk me through why it would be annoying?

Current situation: PC drops, death and CMF animation plays, forced reload.

Squadmates keep fighting: PC drops, player manually reloads.

How are you worse off in case 2?

#37
OhNoWhyHow

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Except for NWN. And JE.

 

Well JE only let you have 1 companion who was borderline useless anyway.  And NWN is a species unto itself.  The only game that follows Bioware's typical model that doesn't let you is JE and I would hardly call that a strength of that game. 



#38
Panda

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Could you walk me through why it would be annoying?

Current situation: PC drops, death and CMF animation plays, forced reload.

Squadmates keep fighting: PC drops, player manually reloads.

How are you worse off in case 2?

 

To watch Al fight who knows how long until you continue either by loss or win that your Al did, it seems simply pointless to me. I don't think that would fit at all in the gameplay.



#39
Hazegurl

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It would still be annoying even if you had reload option. Only system that would make sense is DA's, where you can play as your squadmates as well. Otherwise you would just look at games Al trying to shoot things to dead.

True, that wouldn't be very entertaining but I also wouldn't  want to control my teammates as I think it makes it more immersive for them to be independent.  That's why I auto level them up as well. I like to think they are picking what is best for themselves instead of me micro managing every detail.  I think simply having them get the PC up when we fall is a good balance.



#40
KaiserShep

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This is gameplay decision not about fairness.
 
it's Game Over whenever any squadmember falls <- this would make gameplay nightmarish.
 
remaining squadmembers will keep fighting, even after the protagonist falls <- annoying and time-consuming if you can't control these squadmates.


In such a system, presumably you'd be able to assume control over another squad member, and I usually give them weapons that make mince meat of everything. It'd be over in no time.

#41
Jester

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Except for NWN. And JE.

NWN without expansions makes DA2 look like a strong Game of the Year candidate.

Please, don't remind me of this abomination. 

 

I've always wandered if they changed all writers, quest designers and level designers for the 2 expansions to that game, because they felt as if completely different people made them.



#42
Panda

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True, that wouldn't be very entertaining but I also wouldn't  want to control my teammates as I think it makes it more immersive for them to be independent.  That's why I auto level them up as well. I like to think they are picking what is best for me instead of me micro managing every detail.  I think simply having them get the PC up when we fall is a good balance.

 

I like DA's style, but then again it has tactical camera and allows more strategic team-fight when ME is FPS, I'm not sure how well it would work with similar system that DA has. Idk if it would make sense to be able to play with squad members only after PC is down either.

 

In such a system, presumably you'd be able to assume control over another squad member, and I usually give them weapons that make mince meat of everything. It'd be over in no time.

 

I guess, that would just need to be balanced somehow. By making harder enemies or sth like that.



#43
corporal doody

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give me Dragon Age:Origins options when it comes to AI teammate responses to certain situations. that or give me a separate command wheel that is specifically to control them. 

 

Stay Here OR be all Gung-Ho being the only two options SUCK. 



#44
Torgette

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As i've said before it would make sense to have your allies be able to come revive you. In fact this is one thing I actually liked about the Killzone games was that friendlies would come revive you in battle and you only really died if you stayed there too long. It could still be frustrating when they wouldn't do it, but at least it was possible.


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#45
AlanC9

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Well JE only let you have 1 companion who was borderline useless anyway.  And NWN is a species unto itself.  The only game that follows Bioware's typical model that doesn't let you is JE and I would hardly call that a strength of that game.


NWN and JE don't count because reasons? OK. So why can't ME not count because reasons too?

And yes, it's OK to just plain not like NWN. And JE and even ME, though someone who feels that way is on the wrong board.

#46
Xen

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As i've said before it would make sense to have your allies be able to come revive you. In fact this is one thing I actually liked about the Killzone games was that friendlies would come revive you in battle and you only really died if you stayed there too long. It could still be frustrating when they wouldn't do it, but at least it was possible.

yeah, provided you didn't Leroy Jenkins way ahead of your squad or die constantly enough to actually run out of revives, it was a cool feature in Killzone SP. Having the PC be the only character who can't be revived when downed is kind of silly. If you don't like waiting, you just pause and reloaded the last save.

I'll admit that I abused it a bit in Shadow Fall with the OWL, though.



#47
AlanC9

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To watch Al fight who knows how long until you continue either by loss or win that your Al did, it seems simply pointless to me. I don't think that would fit at all in the gameplay.


If you don't want to watch the AI fight, then don't watch the AI fight. Nothing would stop you from reloading. I'd probably watch them myself most of the time, but nobody says you'd have to.

Or is this one of those weird console limitations that I've never heard of? Can't you guys reload at will?

#48
The Elder King

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I like DA's style, but then again it has tactical camera and allows more strategic team-fight when ME is FPS, I'm not sure how well it would work with similar system that DA has. Idk if it would make sense to be able to play with squad members only after PC is down either.
 

 
I guess, that would just need to be balanced somehow. By making harder enemies or sth like that.

What do you mean with FPS? ME is a TPS, Not a FPS.

#49
OhNoWhyHow

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NWN and JE don't count because reasons? OK. So why can't ME not count because reasons too?

And yes, it's OK to just plain not like NWN. And JE and even ME, though someone who feels that way is on the wrong board.

 

I like all those games, and you being flippantly dismissive does nothing to address the actual point I made.

 

A better question: how does *not* being able to control squad members ala DA, BG, KotoR, and most other Bioware games, make ME a better game?



#50
RZIBARA

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Why do Bioware fans always like removing something rather than fixing it?

 

How about saying "no because ME AI was bad", we get bioware to make sure the AI isn't useless? Republic Commando had this feature and the squad AI was great, why can't ME do the same?

 

Hell, even HALO is adding this feature lol


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