I like all those games, and you being flippantly dismissive does nothing to address the actual point I made.
What was your actual point, again? You ruled those didn't count as Bioware's "typical model" because they were different. Well, OK, but with the ME games different too, only 54% of Bio RPGs, by my count, now follow the "typical model." (Didn't count TOR since I have no idea how it works.)
A better question: how does *not* being able to control squad members ala DA, BG, KotoR, and most other Bioware games, make ME a better game?
Personally, I prefer not to control my DA party members; I only do it if I need an AoE placed where it won't blow up party members, and a couple of other things. (It's a pity NWN voice commands didn't make it to DA.) So I guess I'm the right person to ask, but I don't think I have much for you. I simply prefer games where I play my character, and only my character. When I take control of another character, I'm changing roles. I like this OK if I'm experiencing a scene my PC does not -- assuming I don't end up with knowledge my PC doesn't eventually have -- but if I'm experiencing what my PC is experiencing, I should experience it as my PC.
I guess this means you can file me with Sylvius as one of those RP radicals.