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Ambient dialogue styles


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#1
cap and gown

cap and gown
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Mass Effect 3 had a number of different ambient dialogue styles:

 

1) walk by and hear people talking

       a) leave area and return to hear next bit of dialogue (ex. Asari Huntress with PTSD in hospital)

       b ) leave vicinity and return to hear next bit (ex, Liara and Aethyta dialogue)

2) Dialogue prompts which allow you to cycle through an entire sequence of comments

      (ex. feces analyzer, Blasto ad)

3) Keep clicking until NPC has nothing left to say (ex. squad mate comments on ship when not interactive)

4) Dialogue is on a perpetual loop until player intervenes (ex. most "support one" dialogues)

 

 

I would prefer it if we could standardize on just a few ambient dialogue styles:

 

1) Click on NPC until they have nothing left to say, then have dialogue prompt go away. Also, do not have a dialogue prompt if the NPC really does not have anything to say. "Ready for the next Mission," or "Hello, Shepard" does not really count as having something to say. This would also apply to the map, should one exist. If an NPC has nothing to say, remove them from the map so I don't have to waste time going to their location to find out they have nothing to say.

 

2) If NPCs have multiple lines of dialogue, like the PTSD Asari, allow us to click on them to cycle through their complete sequence.



#2
TeffexPope

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Just add some variety! I'm amazed at recent games like DAI and TW3, the amount of sheer repeated ambient dialogue that appears. I hear 'Gree-ins, stran-jeh!' in my nightmares (ambient voice found in DAI's frostback basin area). I also really disliked ME3's idea of non-interactive dialogue - why should I have to walk a certain, arbitrary distance away and back to get the next line of a discussion? I'm pretty sure the salarian and human who talk outside of the club in ME3 on the Citadel, you have to literally use the elevator to go away from the area and then back again to get the whole discussion. How utterly inane was that?!


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#3
In Exile

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If I hear "Pam-pam parram" one more time I'm actually punching my monitor. I wholeheartedly agree with variety.

#4
L. Han

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If I hear "Pam-pam parram" one more time I'm actually punching my monitor. I wholeheartedly agree with variety.

 

What cha' got killah?



#5
TeffexPope

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If I hear "Pam-pam parram" one more time I'm actually punching my monitor. I wholeheartedly agree with variety.

Yeah, Poland nicht so gut at random dialogue. And the constant unwarranted insults...so annoying.