Mass Effect 3 had a number of different ambient dialogue styles:
1) walk by and hear people talking
a) leave area and return to hear next bit of dialogue (ex. Asari Huntress with PTSD in hospital)
b ) leave vicinity and return to hear next bit (ex, Liara and Aethyta dialogue)
2) Dialogue prompts which allow you to cycle through an entire sequence of comments
(ex. feces analyzer, Blasto ad)
3) Keep clicking until NPC has nothing left to say (ex. squad mate comments on ship when not interactive)
4) Dialogue is on a perpetual loop until player intervenes (ex. most "support one" dialogues)
I would prefer it if we could standardize on just a few ambient dialogue styles:
1) Click on NPC until they have nothing left to say, then have dialogue prompt go away. Also, do not have a dialogue prompt if the NPC really does not have anything to say. "Ready for the next Mission," or "Hello, Shepard" does not really count as having something to say. This would also apply to the map, should one exist. If an NPC has nothing to say, remove them from the map so I don't have to waste time going to their location to find out they have nothing to say.
2) If NPCs have multiple lines of dialogue, like the PTSD Asari, allow us to click on them to cycle through their complete sequence.





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