I don't personally see sexual violence as sth good in games. It's quite used in entertainment media, mostly against female characters of cource. I don't see purpose for it myself nor I would play character who takes part of sexual violence. Though in other view, I'm not very fond of killing random guys in the games either, like in many games you can kill people similarly than in GTAV, just randomly on street, but too immersion-breaking and random to me. Except Saint Row 4 maybe, but what is immersion there..
Yea I guess ^^; It's just that if people are againt canon fodder in games, it would change games quite a lot. There would need to be names and some kind of story for every character you encounter and kill. Or then no violence. Which would cut video games down like 80%, but at least we could play Sims? Though you can get pretty murderous there as well...
It's perfectly understandable that people dislike sexual violence or violence in general, I'm not a fan of pointless violence or sexual violence either. I'm just strongly against censorship. It's fine if someone doesn't want to play game x or game y because of a certain aspect of the game, but I think it's wrong to derive other people who might want to play a game like that (as sick as whatever aspect in the game might seem; if fantasy and reality is safely kept from blending together, I see no risks as no real person comes to harm and I am not forced to play that aspect).
Of course people will label me as a monster as there's some really fucked up stuff been made into games out there, but censorship can also ruin games if, as you've said, things like cannon fodder get censored because it's "bad". Then all you get to play is the sims. Without the pool. And without the fire. And without the children. And without the whoo-hoo because the bible says sex before marriage is bad.
In a perfect world the only censorship I would want to see is strict and regulated age-ratings.
TL;DR: I like choice. c:
Hatred as well, the last God of War title was heavily criticised by both players, press AND the devs themselves for depicting brutal violence against women. Despite the violence against men in the same game being just as brutal and far more frequent.
The funny thing about GTA V is that whilst the gameplay leaves everything up to player agency (allowing for both male and female cannon fodder) the story is incredibly skewed in this regard. To my knowledge, you aren't forced to kill a single woman throughout the duration of the plot. A few women do die, true, but not by the player's hand. Yet in almost every mission we are forced to kill multiple guys.
I've said plenty of times that i'm a big advocate of female cannon fodder in games, but devs are in an incredibly difficult position. If they don't do it, people complain that they're saying women are too weak to fight and thus they are sexist. If they do include women as cannon fodder then people complain that they're advocating and glorifying violence against women, and thus they are sexist. It's a lose-lose situation.
Speaking of Hatred; you should watch Nerdcubed's FW video on that. He basically explains how Hatred actually perfectly used the whole drama surrounding "THIS IS BAD! THAT IS OFFENSIVE!" and used it for it's own profit. I personally don't like the game, but I salute the developers for using genius strategies to get free marketing.
And yeah, I heard about the story being skewered with no required kill of female characters. I'll shrug it off and write it off to the "we're not there yet" argument or possibly because the criminal world is lead by men, with very few exceptions. (since GTA5 tries to simulate that criminal, gritty reality)
And to the lose/lose situation; that's definitely true and not even isolated to the cannon-fodder issue alone. Even the "strong female protagonist" criticism suffers from it. Very annoying for developers, no matter what you do you get angry gamers or feminists on your ass.