Aller au contenu

Photo

Bioware, please no overly sexualized characters!


  • Ce sujet est fermé Ce sujet est fermé
3626 réponses à ce sujet

#2826
RZIBARA

RZIBARA
  • Members
  • 4 066 messages

And as shown by the da:i stats they released, xbox players are disproportionately more likely to play as a man than any other platform. I'm not sute what that says about them.

So in other words that stat is bollocks, as is any argument that uses it as evidence to prove a point.

 

What exactly does that say about them?

 

Does that make me a shallow human being because I don't play as a female character in an RPG? I play as whatever the hell I want, and guess what, male players like playing as a male because most people enjoying roleplaying as themselves, so why would I play as the opposite gender?

 

I have no interest in playing as a female character, deal with it and quit shoving your ideals down peoples throats. Crap like this pisses me off.


  • Tyrannosaurus Rex, Seboist, canarius et 3 autres aiment ceci

#2827
Seboist

Seboist
  • Members
  • 11 984 messages

The number of FemShep players is a clear minority, but not exactly an insignificant one. If they removed all the content that wasn't played by the majority of players (for example Kaidan, the renegade path, insanity difficulty or the option to sabotage the genophage cure) they might as well stick to making a completely linear game.

 

Since when is ME not completely linear? Just because there's faux-choices, dialogue options that ultimately don't mean anything and a mega man-esque mission select screen, doesn't make it any less linear than any other shooter.

 

By getting rid of femshep and yes, the renegade "path" that BW never saw as anything but a half-baked joke with less content, they could've used the saved resources and money on actual worthwhile content, such as more maps,characters,enemies,etc that the player actually interacts with, not flavoring fluff such as a "female" option whose only difference is some corny "romances".

 

A refined "Gears in space" with a classic space hero and spell casting(tech/biotics) is what they should've concentrated on doing.


  • The Heretic of Time aime ceci

#2828
KaiserShep

KaiserShep
  • Members
  • 23 843 messages
More than likely, the rest of the game would be exactly the same, minus that fluff. I'd bet that if ME3 was simply action mode with zero options, there'd be no extras in terms of enemies, characters and maps at all. It'd just be a cheaper game to produce. That doesn't necessarily translate into a better one.

#2829
Han Shot First

Han Shot First
  • Members
  • 21 194 messages

I dunno. If stats were released only for one platform, I don't think I could consider them remotely reliable.

 

Considering the xbox had the most sales, I think they are a fairly good indication of where the fanbase leans. At the very least the stats are a solid counter to any argument that Fem Shep was the more popular choice, an argument that was frequently made before their release and usually in an attempt to denigrate the opposite choice.

 

Not that popularity should matter either way of course. Something being popular doesn't automatically make it good. Justin Beiber and the Kardashians for instance....


  • Steelcan, SnakeCode et Lady Artifice aiment ceci

#2830
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

Since when is ME not completely linear? Just because there's faux-choices, dialogue options that ultimately don't mean anything and a mega man-esque mission select screen, doesn't make it any less linear than any other shooter.

By getting rid of femshep and yes, the renegade "path" that BW never saw as anything but a half-baked joke with less content, they could've used the saved resources and money on actual worthwhile content, such as more maps,characters,enemies,etc that the player actually interacts with, not flavoring fluff such as a "female" option whose only difference is some corny "romances".

A refined "Gears in space" with a classic space hero and spell casting(tech/biotics) is what they should've concentrated on doing.


There's a significant difference between Mass Effect and a TPS like TLOU where you're forced to go along with Joel's actions no matter what. Even if the consequences of your actions aren't very dissimilar from one another in the end it still provides a significantly different experience.

Character customization has been a staple of Bioware games since Baldur's Gate. I don't expect that to change anytime soon, and I wouldn't want it to.

#2831
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages
Double post.

#2832
Malleficae

Malleficae
  • Members
  • 342 messages

I've checked mods for BioWare games and they are made by female moders and let you run around naked. They've made new outfits for Inquisitors that are simply see-through catsuit, also for Mass Effect you can wear Miri's armor or other things considered sexy. So I guess it's not only "those pigs want naked bewbz!!!11!!ONEONE!!". Characters should be covered but they should have second option, sexier to make all pervs and Role Players happy. My thoughts. c:

 

PS As female gamer grill I prefer Mass Effect over Dragon Age because of combat system so it's not like female players prefer wooden combat or I am weird.



#2833
Ahriman

Ahriman
  • Members
  • 2 020 messages

By getting rid of femshep and yes, the renegade "path" that BW never saw as anything but a half-baked joke with less content, they could've used the saved resources and money on actual worthwhile content, such as more maps,characters,enemies,etc that the player actually interacts with, not flavoring fluff such as a "female" option whose only difference is some corny "romances".

 

A refined "Gears in space" with a classic space hero and spell casting(tech/biotics) is what they should've concentrated on doing.

Oh you.

 

Not that popularity should matter either way of course. Something being popular doesn't automatically make it good. Justin Beiber and the Kardashians for instance....

You are right on this one, still I think Bioware should care less about making things 'fair' and trying to catter to all possible minorities. Larger groups of customers deserve more attention and content designed for them. That's what I'd call 'fair'.

 

female gamer grill

Grills always looked the same to me. /noracism



#2834
daveliam

daveliam
  • Members
  • 8 437 messages

Since when is ME not completely linear? Just because there's faux-choices, dialogue options that ultimately don't mean anything and a mega man-esque mission select screen, doesn't make it any less linear than any other shooter.

 

I don't think you understand what linear game is then.  ME has never been linear.  You have always had choice in the order in which you go through the plot.  In fact, it's kind of the Bioware model (at least up until ME3 and DA: I, which were also not linear): 

  • prologue
  • 3-4 quest options appear that you can do in your preferred order and at your leisure
  • a mid-game 'major moment' quest
  • either the continuation of the original options or a new set of options (all with choice in the order that  you do them)
  • final quest series

Definitively not linear. 

 

A refined "Gears in space" with a classic space hero and spell casting(tech/biotics) is what they should've concentrated on doing.

 

There are not enough Sten pictures in the world to demonstrate the appropriate level of "no" that I feel towards this statement. 


  • Evamitchelle et Exile Isan aiment ceci

#2835
RevilFox

RevilFox
  • Members
  • 507 messages

 

Grills always looked the same to me. /noracism

I don't see heat sources. 



#2836
Steelcan

Steelcan
  • Members
  • 23 291 messages

I don't think you understand what linear game is then.  ME has never been linear.  You have always had choice in the order in which you go through the plot.  In fact, it's kind of the Bioware model (at least up until ME3 and DA: I): 

  • prologue
  • 3-4 options appear that you can do in your preferred order and at your leisure
  • a mid-game 'major moment' quest
  • either the continuation of the original options or a new set of options (all with choice in the order that  you do them)
  • final quest series

Definitively not linear.

He means linear in the sense that there is only one path towards the end of the game, there is some variation, but there's no exclusive content, you can't shut down some parts of the story and so on.

 

And that is a perfectly valid criticism I feel.


  • Seboist aime ceci

#2837
RZIBARA

RZIBARA
  • Members
  • 4 066 messages

I don't think you understand what linear game is then.  ME has never been linear.  You have always had choice in the order in which you go through the plot.  In fact, it's kind of the Bioware model (at least up until ME3 and DA: I, which were also not linear): 

  • prologue
  • 3-4 quest options appear that you can do in your preferred order and at your leisure
  • a mid-game 'major moment' quest
  • either the continuation of the original options or a new set of options (all with choice in the order that  you do them)
  • final quest series

Definitively not linear. 

 

 

There are not enough Sten pictures in the world to demonstrate the appropriate level of "no" that I feel towards this statement. 

 

You're basically saying that Halo 3: ODST and COD: Black Ops 2 were non-linear games as well. 


  • Seboist aime ceci

#2838
Kappa Neko

Kappa Neko
  • Members
  • 2 328 messages

 

What exactly does that say about them?

 

Does that make me a shallow human being because I don't play as a female character in an RPG? I play as whatever the hell I want, and guess what, male players like playing as a male because most people enjoying roleplaying as themselves, so why would I play as the opposite gender?

 

I have no interest in playing as a female character, deal with it and quit shoving your ideals down peoples throats. Crap like this pisses me off.

To me it simply suggests that fewer women played on the xbox. I played ME on the 360. Didn't feel like a total guy console (like the first Xbox did), but I believe PS3 was more popular with female gamers because of more JRPG variety. (Ni no Kuni, damn you, PS3!!!) All speculation, of course.



#2839
KaiserShep

KaiserShep
  • Members
  • 23 843 messages

Considering the xbox had the most sales, I think they are a fairly good indication of where the fanbase leans. At the very least the stats are a solid counter to any argument that Fem Shep was the more popular choice, an argument that was frequently made before their release and usually in an attempt to denigrate the opposite choice.

Not that popularity should matter either way of course. Something being popular doesn't automatically make it good. Justin Beiber and the Kardashians for instance....

Still, the total number of platforms can significantly change the number to a degree that would make this stat pointless. In any case, I doubt BioWare would pull data from just one platform. It's not like PC's and PS3's are all disconnected or something.

#2840
daveliam

daveliam
  • Members
  • 8 437 messages

He means linear in the sense that there is only one path towards the end of the game, there is some variation, but there's no exclusive content, you can't shut down some parts of the story and so on.

And that is a perfectly valid criticism I feel.

I agree that none of their games really offer any hugely differing options. But is that how we're using the term 'linear' now? Isn't a 'linear' RPG one like the FF series? Where you follow along the set story with no variation or choice in how you do things?

Side note: ARE there any game series that do what we're criticizing Bioware for not doing? I can't think of any......

#2841
daveliam

daveliam
  • Members
  • 8 437 messages

You're basically saying that Halo 3: ODST and COD: Black Ops 2 were non-linear games as well.


I wouldn't know. I've never played a single game in either series.

#2842
Seboist

Seboist
  • Members
  • 11 984 messages

He means linear in the sense that there is only one path towards the end of the game, there is some variation, but there's no exclusive content, you can't shut down some parts of the story and so on.

 

And that is a perfectly valid criticism I feel.

 

Right, I can't do something akin to fighting Quarians on the side of the Geth in one playthrough and doing the exact opposite in another run. Instead, regardless of what i do or don't do, i go down the linear corridors and popping the same moles.

 

Is there a lick of difference between Paragon and Renegade beyond some throw away dialogue,cameos and e-mails(some of which you don't even get as renegade)? Of course not, that's why I argue in favor of ending the charade that isn't a linear TPS franchise.

 

You're basically saying that Halo 3: ODST and COD: Black Ops 2 were non-linear games as well. 

 

And Mega Man.

 

gfs_40290_2_3_mid.jpg



#2843
daveliam

daveliam
  • Members
  • 8 437 messages
Yes. Mega Man is non-linear. Unless 'linear' has taken on a new meaning.

Linear =\= no meaningful choices

#2844
Seboist

Seboist
  • Members
  • 11 984 messages

I agree that none of their games really offer any hugely differing options. But is that how we're using the term 'linear' now? Isn't a 'linear' RPG one like the FF series? Where you follow along the set story with no variation or choice in how you do things?

Side note: ARE there any game series that do what we're criticizing Bioware for not doing? I can't think of any......

 

Interesting that bring up Final Fantasy, as most of the "choices" in Mass Effect are as compelling as whether or not you give Aerith a flower in FF7 and have as much impact as it.

 

Witcher, BW's own Dragon Age(DA:O by itself wipes the floor with ME1-3), Fallout, Seiken Densetsu 3 or even action games like Contra: Hard Corps offer tangible divergent content based on choice.

 

 

Yes. Mega Man is non-linear. Unless 'linear' has taken on a new meaning.

Linear =\= no meaningful choices

 

 

Mega Man is linear, it still boils down to going from point A to point B. The differing order of bosses doesn't change that.



#2845
daveliam

daveliam
  • Members
  • 8 437 messages

Interesting that bring up Final Fantasy, as most of the "choices" in Mass Effect are as compelling as whether or not you give Aerith a flower in FF7 and have as much impact as it.

Witcher, BW's own Dragon Age(DA:O by itself wipes the floor with ME1-3), Fallout, Seiken Densetsu 3 or even action games like Contra: Hard Corps offer tangible divergent content based on choice.

Yeah, I can agree that ME's choices are pretty weak. But they exist still. Characters can live or die. There are different solutions to major quests. Just because it all funnels you to the same mediocre ending doesn't mean it's linear since there are many variations between point a and point b. After all, you always kill the arch demon, right? Same ending regardless of what I do to get there.
  • Grieving Natashina aime ceci

#2846
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Yes. Mega Man is non-linear. Unless 'linear' has taken on a new meaning.

Linear =\= no meaningful choices


Meh. I use your meaning of linear, but, I can see where they are coming from. In ME, regardless of the order in which you choose to do things, you always end up at the same point in the game. ME1 for instance:

A:Prologue/first citadel visit.
B1:do Noveria/Feros/forgot the name. In whatever order.
C: Virmire
B2: finish B1 if you haven't yet
D: Ilos
E: End

You always end up doing ABCDE, in whatever way you decide to conclude B.

What they mean is something like:

ABDFH
ACEGI




Megaman is just:

A: Kill all bosses, in whatever order
B: beat the game.

#2847
daveliam

daveliam
  • Members
  • 8 437 messages

Meh. I use your meaning of linear, but, I can see where they are coming from. In ME, regardless of the order in which you choose to do things, you always end up at the same point in the game. ME1 for instance:

A:Prologue/first citadel visit.
B1:do Noveria/Feros/forgot the name. In whatever order.
C: Virmire
B2: finish B1 if you haven't yet
D: Ilos
E: End

You always end up doing ABCDE, in whatever way you decide to conclude B.

What they mean is something like:

ABDFH
ACEGI
.

I hear that, but what games actually DO that? The games listed that I've played, fallout and DA, don't do that either.

#2848
In Exile

In Exile
  • Members
  • 28 738 messages

Youtube videos are primarily produced by PC Gamers. Even if the vgchartz sales figures aren't entirely accurate, PC gamers still account for a smaller portion of the fanbase than console gamers. That's not just true for the Mass Effect series, but across the whole gaming industry in general.

The most accurate figure we have for the ratio of Male Shep players to Fem Shep players are the ones released by Bioware. While those figures may have only been for one platform, I can't imagine they'd release them if they were radically different than what played out with users on other platforms.


Also, people who posted videos on YouTube are a self-selecting subset of the population. There's also the argument to be made that something is on YouTube specifically because it is not often seen in-game and people want to view the content without playing it themselves.
  • Han Shot First aime ceci

#2849
In Exile

In Exile
  • Members
  • 28 738 messages

I agree that none of their games really offer any hugely differing options. But is that how we're using the term 'linear' now? Isn't a 'linear' RPG one like the FF series? Where you follow along the set story with no variation or choice in how you do things?

Side note: ARE there any game series that do what we're criticizing Bioware for not doing? I can't think of any......


Alpha Protocol - which is amazingly reactive - and FO:NV would count as linear by this standard. The standard is a bad one.

#2850
daveliam

daveliam
  • Members
  • 8 437 messages

Alpha Protocol - which is amazingly reactive - and FO:NV would count as linear by this standard. The standard is a bad one.


No they wouldn't. You could do the missions in both games in many orders and could complete those missions in different ways.