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Bioware, please no overly sexualized characters!


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#301
Hanako Ikezawa

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This is why there should be options, bot for the protagonist and the followers. That way both sides can have what they want. 



#302
Killdren88

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Well, it's only a matter of time now before someone sincerely and unironically uses this as Exhibit A on "the SJWs are ruining Mass Effect."

As someone who face palmed all of Miranda's DAT mASS scences. I will say without a doubt that SJW's are making things difficult without Bioware doing anything without people crying intolerance.
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#303
FKA_Servo

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Project Lazarus was a lazy plot device just to force Shepard into Cerberus' hands, which in itself was lazy writing from Mac Walters because he had a mad-on for his stupid brainchild. The game wouldn't even commit to Shepard being dead and resurrected. Just a few hours in they change it to "mostly dead" and "almost dead" and such, despite the fact that Shepard was dead and mangled for days or even weeks before Cerberus recovered his body. It was objectively bad writing.


I'd like this twice if I could.

#304
Guest_UnstableQuasar_*

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So it's not sex selling games then?
 

 

Not entirely but the concept of sex selling is as old as marketing itself. Depends on the product but in terms of the ME series I would say they have used it to sell their product. The very existance of this thread suggests this.



#305
o Ventus

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U WOT M8

 

No seriously, you what? That's a first. One of the reasons I hated the game was because of the books. 

 

Besides that, aside from Jorge, I found all of Noble team really shallow and uninteresting, I didnt care when anyone died other than Jorge. The campaign itself was particularly lackluster as well in terms of mission design

 

Its missions weren't really any different than anything seen in any of the other games (and it has one of my favorite campaign easter eggs with the flyable Pelican and Phantom).

 

Forreal though, the Fall of Reach book was bad.



#306
Hanako Ikezawa

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Its missions weren't really any different than anything seen in any of the other games (and it has one of my favorite campaign easter eggs with the flyable Pelican and Phantom).

 

Forreal though, the Fall of Reach book was bad.

Halo: The Fall of Reach is one of the best books in my opinion. 

It's still canon, or at least most of it up until the Battle of Reach. 


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#307
KaiserShep

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What you're saying is that this:

 

masseffect3_liara_at_war_room.png

 

Is more sexualized than this:

 

250px-Cortana2557.png

 

 

SS2.jpg

Cortana does put Avina to shame. You'd see a lot more NPC's crowded around the Citadel's "information" centers. No doubt people would be asking to make Avina an LI option if it looked like the former. 

 

 

Project Lazarus was a lazy plot device just to force Shepard into Cerberus' hands, which in itself was lazy writing from Mac Walters because he had a mad-on for his stupid brainchild. The game wouldn't even commit to Shepard being dead and resurrected. Just a few hours in they change it to "mostly dead" and "almost dead" and such, despite the fact that Shepard was dead and mangled for days or even weeks before Cerberus recovered his body. It was objectively bad writing.

 

 

Alas, it's true. Mass Effect 2 gets a great deal of praise, but it's easily the epicenter of the goofquake that shakes the series. I really really hate Project Lazarus. But it's not the only thing that forces this new alignment; it's also the incompetence of a ridiculously ungrateful Council and an irritatingly ineffectual Alliance. 


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#308
Steppenwolf

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Not entirely but the concept of sex selling is as old as marketing itself. Depends on the product but in terms of the ME series I would say they have used it to sell their product. The very existance of this thread suggest this.


Using sex to sell products and successfully using sex to sell products are not the same. If sex were such an effective modifier than why isn't Mass Effect selling like hotcakes? They have the action shooting and sexbots with camel-toe.

#309
In Exile

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ME2 is nonsense from start to finish. Awesome, enjoyable nonsense for the most part, but its main plot broke the series. It seemed like Bioware wanted to go for a soft reboot for ME but then immediately backtracked with ME3. 


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#310
RZIBARA

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Its missions weren't really any different than anything seen in any of the other games (and it has one of my favorite campaign easter eggs with the flyable Pelican and Phantom).

 

Forreal though, the Fall of Reach book was bad.

 

We'll have to agree to disagree on the book.

 

As for the game, the mission design was pretty poor. Most objectives revolved around "take/arm this jammer/AA gun" or "hold off these enemies". The battles were also fairly small compared to the ones seen in Halo 3 and ODST, which is strange considering Reach was the largest battle in the lore. 

 

The one mission where you see a massive battle forces you to go blow up AA guns with one spartan and a marine. I was angry. And the ONE mission with the scorpion tank is extremely poorly done, you dont even encounter a single wraith. Rememebr in Halo 3 when you charge down the desert hill with a squad of tanks blasting through waves of choppers, ghosts and wraiths? why was nothing like that in Reach?

 

I could go on, in fact I could probably write an essay on why I dislike the game in comparison to both the book and the previous games, but I've done it so many times in the past I dont feel like it right now



#311
Monica21

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Project Lazarus was a lazy plot device just to force Shepard into Cerberus' hands, which in itself was lazy writing from Mac Walters because he had a mad-on for his stupid brainchild. The game wouldn't even commit to Shepard being dead and resurrected. Just a few hours in they change it to "mostly dead" and "almost dead" and such, despite the fact that Shepard was dead and mangled for days or even weeks before Cerberus recovered his body. It was objectively bad writing.


You know what I hate about this reply? You're all preachy about it. I hate Bethesda games. I think they're all filler and no story. I think it's bad writing to have Tiber Septum give you a super important amulet, sacrifice his life so you can escape prison to give it to his heir, and then the game lets you galavant around the countryside for 100 hours of nothing. I think it's bad writing that you're sitting with the Dark Brotherhood and have a severed head in your lap and you don't get the chance to say, "Hey, I'm not going to your meeting because I know who the killer is."

A lot of people like Bethesda games though, and I'm not going to sit around and waste my time telling them why they're wrong because they'll just end up disagreeing with me. So save yourself some time, okay? I disagree with you. I like the story, I like the plot, and I like the characters. (Well, except Jacob.)
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#312
FKA_Servo

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And around we go.

#313
In Exile

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Using sex to sell products and successfully using sex to sell products are not the same. If sex were such an effective modifier than why isn't Mass Effect selling like hotcakes? They have the action shooting and sexbots with camel-toe.

 

Sex sells often makes no sense. Say you put a half naked woman holding a garbage bag. How is that going to help sell garbage bags? It makes no sense. 



#314
o Ventus

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We'll have to agree to disagree on the book.

 

As for the game, the mission design was pretty poor. Most objectives revolved around "take/arm this jammer/AA gun" or "hold off these enemies". The battles were also fairly small compared to the ones seen in Halo 3 and ODST, which is strange considering Reach was the largest battle in the lore. 

 

The one mission where you see a massive battle forces you to go blow up AA guns with one spartan and a marine. I was angry. And the ONE mission with the scorpion tank is extremely poorly done, you dont even encounter a single wraith. Rememebr in Halo 3 when you charge down the desert hill with a squad of tanks blasting through waves of choppers, ghosts and wraiths? why was nothing like that in Reach?

 

I could go on, in fact I could probably write an essay on why I dislike the game in comparison to both the book and the previous games, but I've done it so many times in the past I dont feel like it right now

 

Each game had its obvious stand-out mission (though I would say that Halo 3 had more in comparison to the other games having 1 or 2 apiece). For Reach, it would be the final mission and the mission where 6 is with Jorge aboard the Covenant cruiser. They couldn't show every skirmish on Reach, considering the battle was only around a month long.

 

Also, the standard design philosophy in the previous games was largely "go from point A to point B, plug in Cortana to a computer and watch a cutscene", interspersed with the occasional vehicle section. Halo 3 ODST was the only one that really shook things up (and even then only with the segments following the Rookie at nighttime, the daytime levels were more standard).



#315
Steppenwolf

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You know what I hate about this reply? You're all preachy about it. I hate Bethesda games. I think they're all filler and no story. I think it's bad writing to have Tiber Septum give you a super important amulet, sacrifice his life so you can escape prison to give it to his heir, and then the game lets you galavant around the countryside for 100 hours of nothing. I think it's bad writing that you're sitting with the Dark Brotherhood and have a severed head in your lap and you don't get the chance to say, "Hey, I'm not going to your meeting because I know who the killer is."

A lot of people like Bethesda games though, and I'm not going to sit around and waste my time telling them why they're wrong because they'll just end up disagreeing with me. So save yourself some time, okay? I disagree with you. I like the story, I like the plot, and I like the characters. (Well, except Jacob.)


But you see, you're operating under the delusion that nothing is objectively bad. Just because some people like it doesn't mean it can't be stupid. For instance, I like Dragnet(late 60's) but I know that's a stupid show made by moron who was culturally stunted.
Project Lazarus was simply a poorly written plot device to force the game to center around Mac Walters' pet project. Walters pushed Cerberus on the franchise and did a lousy job of it. What kind of covert, secret organization has a logo? And branding? And is known to everyone in the entire galaxy?
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#316
Guest_UnstableQuasar_*

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Sex sells often makes no sense. Say you put a half naked woman holding a garbage bag. How is that going to help sell garbage bags? It makes no sense. 

 

Well marketing isn't easy otherwise people in the field wouldn't get paid so much but in general yes sex and sex appeal are marketing tools as is anything that can invoke emotions or desires. When you are buying garbage bags sex is probably the last thing you are thinking about but in a game where character interactions play a major role it can probably help if done right.



#317
Han Shot First

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"Little more than a child" in her own words.

 

So, I'm going to not make Shepard an effective pedophile and say 18 or 19, maybe 20 or 21. Shepard is still 32 in ME1, so it's still kind of weird, if you have any opinion on that hypothetical age gap.

 

I think she is a little older than the Asari equivalent of 18 to 21. I'd put her at no younger than the equivalent of a human in their mid 20s, judging by the stage of life she is in.

 

When you first meet her in the original Mass Effect game she is a university graduate, has a doctorate, and has been working as an archaeologist for 50 years. How many humans would have their doctorate and be working as an archaeologist before the age of 22? 

 

In Mass Effect 2 Samara states that Morinth left home in her 40s, though adds that she was very young at the time, and you can also overhear an Asari on Illium stating that she is 60 and has 'finally' moved out of her parents house. The way the Illium Asari says it might imply she left home a little later than is usual. Both would roughly line up with Liara, who started her career at 56 years old and most likely after some time at university. Between the three of them it seems like Asari reach adulthood somewhere between 40 and 60.



#318
Akrabra

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You know what I hate about this reply? You're all preachy about it. I hate Bethesda games. I think they're all filler and no story. I think it's bad writing to have Tiber Septum give you a super important amulet, sacrifice his life so you can escape prison to give it to his heir, and then the game lets you galavant around the countryside for 100 hours of nothing. I think it's bad writing that you're sitting with the Dark Brotherhood and have a severed head in your lap and you don't get the chance to say, "Hey, I'm not going to your meeting because I know who the killer is."

A lot of people like Bethesda games though, and I'm not going to sit around and waste my time telling them why they're wrong because they'll just end up disagreeing with me. So save yourself some time, okay? I disagree with you. I like the story, I like the plot, and I like the characters. (Well, except Jacob.)

Even though your post is somewhat aggresive, i agree. Mass Effect 2 is one my personal favorites and i don't give a damn about the Lazarus project.

 

It has one of the best game intro's ever made. You barely work for Cerberus. The mission you undertake is something Shepard would have done for the Alliance anyway (see James for reference ME3). You have free reins over the operation most of the time. You approach the characters however you like. No one dictates you aboard the ship and at the end you can break all ties and just be Alliance again.

 

The whole space magic forced to work for Cerberus argument just flies straight over my head. Personal preference i guess. 



#319
o Ventus

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I think she is a little older than the Asari equivalent of 18 to 21. I'd put her at no younger than the equivalent of a human in their mid 20s, judging by the stage of life she is in.

 

When you first meet her in the original Mass Effect game she is a university graduate, has a doctorate, and has been working as an archaeologist for 50 years. How many humans would have their doctorate and be working as an archaeologist at that age?

You'd be surprised. A friend of mine was working on university classes while in his senior year of high school (and we were 17 and 18 year olds then). Liara also says that her work isn't taken seriously by others in her field due to her age, indicating that she is REALLY young for an archaeologist.



#320
In Exile

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I'm not sure the demographic for hand bags would find a half naked woman appealing. Marketing isn't easy otherwise people in the field wouldn't get paid so much but in general yes sex and sex appeal are marketing tools as is anything that can invoke emotions or desires.

 

My point is just that sex doesn't ever make sense to me as a selling point. I'm not trying to be obtuse here - I honestly don't get it. Sex is just not something that will get me to buy a product unless I were, I dunno, looking for porn in some strange world where all of it wasn't already on the internet for free. 

 

But you see, you're operating under the delusion that nothing is objectively bad. Just because some people like it doesn't mean it can't be stupid. For instance, I like Dragnet(late 60's) but I know that's a stupid show made by moron who was culturally stunted.
Project Lazarus was simply a poorly written plot device to force the game to center around Mac Walters' pet project. Walters pushed Cerberus on the franchise and did a lousy job of it. What kind of covert, secret organization has a logo? And branding? And is known to everyone in the entire galaxy?

The thing is, while Cerberus had a heavy-handed introduction, they're so incredible incompetent that it's kind of consistent with Cerberus to have a logo and branding. Like, everything they do is a failure. Without exception. The only thing that isn't a failure is something related to Shepard. At least in-game.



#321
Majestic Jazz

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Even femShep enjoys some tight clothing on women.

MassEffect22010-10-1317-15-20-48.jpg

#322
Monica21

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But you see, you're operating under the delusion that nothing is objectively bad. Just because some people like it doesn't mean it can't be stupid. For instance, I like Dragnet(late 60's) but I know that's a stupid show made by moron who was culturally stunted.
Project Lazarus was simply a poorly written plot device to force the game to center around Mac Walters' pet project. Walters pushed Cerberus on the franchise and did a lousy job of it. What kind of covert, secret organization has a logo? And branding? And is known to everyone in the entire galaxy?


No, I'm operating under the assumption that entertainment is not objectively bad. That's why it's entertainment. Murderers are objectively bad. I can totally get on board with the murderer thing. What I don't like is when you tell me that something is bad because you've decided that it is. I don't even know who Mac Walters is, and (lest you try to tell me) I don't care.
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#323
In Exile

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You'd be surprised. Liara also says that her work isn't taken seriously by others in her field due to her age, indicating that she is REALLY young for an archaeologist.

 

IRL a 27 year old wouldn't be taken seriously in their field, especially when advancing a theory that's basically bonkers. There are exceptions, but you need to be a superlative prodigy for that (and then really only in the STEM fields, and mostly in pure math). 



#324
RZIBARA

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Each game had its obvious stand-out mission (though I would say that Halo 3 had more in comparison to the other games having 1 or 2 apiece). For Reach, it would be the final mission and the mission where 6 is with Jorge aboard the Covenant cruiser. They couldn't show every skirmish on Reach, considering the battle was only around a month long.

 

Also, the standard design philosophy in the previous games was largely "go from point A to point B, plug in Cortana to a computer and watch a cutscene", interspersed with the occasional vehicle section. Halo 3 ODST was the only one that really shook things up (and even then only with the segments following the Rookie at nighttime, the daytime levels were more standard).

 

Meh, I'd say the end segment of Exodus was the best in the campaign, mainly due to there being actual tension, as well as feeling like you were doing something of importance. Long Night of Solace was also a good mission. Aside from those 2, the remainder of the campaign was poorly done. The final two missions were when a plot actually started forming up, but it was too late at that point. The final mission itself didnt really have any standout moment either. CE and 3 had a warthog run, and 2 had a boss fight. ODST and Reach had "firefight".  The opening mission started strong but fell apart the moment the covenant attack you. It happens so abruptly and without any real wow factor that it ruins everything that led up to it.



#325
Monica21

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Even though your post is somewhat aggresive, i agree. Mass Effect 2 is one my personal favorites and i don't give a damn about the Lazarus project.


Sorry for the ARGHHHH but I just had four total strangers tell me how laughable it is that I dared to like a game.
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