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Bioware, please no overly sexualized characters!


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#376
Monica21

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Fine them.

 

That's dumb.



#377
RZIBARA

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You know, I went to bed last night and was good, and then I wake up this morning to this bullshit. Who the **** are you? You don't want me to vote because I disagree with you about a ****** video game?! For ****'s sake. Get some goddamn perspective.

 

Don't take what people say on the internet to heart lol


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#378
Crypticqa

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I hate catsuits to death BUT we cant ruin that for creepy guys who like stare at pixel booty can we?  :mellow: 

 

Anyway I would be fine if they at least removed high heels in combat... That stuff doesnt make any sense at all.



#379
Felya87

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It's a problem I had in DA2 too. I don't care what characters wear outside battle(At least if is not my character: Than I want to decide what my pc wear) but ending up being the only idiot in armour of the party is a little dumb...

#380
General TSAR

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Anyway I would be fine if they at least removed high heels in combat... That stuff doesnt make any sense at all.

Exactly or at least make them more tactical like Metal Gear:

raiden-metal-gear-rising-revengeance-gc-


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#381
Monica21

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Don't take what people say on the internet to heart lol

 

Har har. Sorry, but personal insults is taking it too far. I know how the internet works but this isn't 4chan. Opinions are fine, but if you're going to laze about on a forum and whine about a game you don't like for literally years after its release, then you're just butthurt.



#382
DaemionMoadrin

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This thread made me run out of likes. This never happens. Some of you are awesome. You know who you are. ^^

 

But you see, you're operating under the delusion that nothing is objectively bad. Just because some people like it doesn't mean it can't be stupid. For instance, I like Dragnet(late 60's) but I know that's a stupid show made by moron who was culturally stunted.
Project Lazarus was simply a poorly written plot device to force the game to center around Mac Walters' pet project. Walters pushed Cerberus on the franchise and did a lousy job of it. What kind of covert, secret organization has a logo? And branding? And is known to everyone in the entire galaxy?

 

The Spectres.

 

Seriously, ME2 had a lot of nonsense but it all started in ME1 when the Council publically announced Shepard as the newest Spectre. Even a nobody like Conrad Verner knew about it immediately. Codex says no one knows how many Spectres there are... I say, just watch the ME equivalent of C-SPAN and you'd know.

 

Somewhere I have a list of all the nonsense in the Mass Effect universe. I made it for an attempt to rewrite the story of the games to make more sense, to be at least a little more scientific... but it is so much I'd have to change, it wouldn't be Mass Effect anymore.

 

Sorry for the ARGHHHH but I just had four total strangers tell me how laughable it is that I dared to like a game.

 

ME2 is still my favourite ME game. Yeah, you shouldn't think too much about it but it's incredibly fun.

 

As much as I like to complain about the stupid elements in the three games, the good parts still make up for it. Playing the games is still fun, entertaining and interesting. Who cares what other people think about the stuff I like? Most people wouldn't enjoy listening to my music either, find my book choices questionable and disagree on my relationship decisions. So what? :D


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#383
Former_Fiend

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I don't know, this is the future we're talking about, not a fantasy setting. Does all the armor need to be bulky and obvious?

 

I'm a big fan of the Shadowrun tabetop game; a cyberpunk/fantasy setting taking place from the 2050 to the 2070s. Few months ago they released a 5th edition book on combat, weapons, and armor. One of the specialty pieces was a polymer coating unitard called "Second Skin"; was literally invisible and almost undetectable. Armor wise, was far from the best, but it had it's uses; concealability, offering protection in scenarios where heavier armor wasn't viable. Indeed, one of the stables of the Shadowrun verse is normal clothing that's composed of an armor weave, similar to what the Kingpin wears in the Netflix Daredevil series.

 

Now, I'm not saying this stuff should be translated directly into ME. I don't want things that clash heavily with the ME setting as established. But is it really that suspension of disbelief breaking that Miranda, Jacob, Samara, and Thane's outfits might have some protective qualities to them? Enough that, when paired with biotic barriers/shields, might be enough armor to warrant a trade off for the extra mobility and flexibility it gives them? Thane, especially, is an infiltration and stealth expert, not a front line soldier.

 

There are points I agree on. I don't want to see bare skin in space; not on Grunt or Zaeed anymore than Jack or Miranda. But given the prevalence of barriers/shields, I'm willing to give the lighter armor in combat a pass, especially if it gives the developers more freedom in creating unique, interesting, and distinctive looking squadmates.


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#384
DaemionMoadrin

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I don't know, this is the future we're talking about, not a fantasy setting. Does all the armor need to be bulky and obvious?

 

Everyone in the Mass Effect universe wears full armor with an helmet. Everyone but your squad mates.

 

All the soldiers, mercs, pirates, cultists, terrorists, C-Sec officers and even the Spectres you meet wear armor. Sure, some don't wear a helmet but that's so you can see their face during conversations.

 

In ME1 your squad wore helmets on most planets. Even Liara. There's no reason why she'd be okay with a breather mask in ME3.


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#385
RZIBARA

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Har har. Sorry, but personal insults is taking it too far. I know how the internet works but this isn't 4chan. Opinions are fine, but if you're going to laze about on a forum and whine about a game you don't like for literally years after its release, then you're just butthurt.

 

I dont disagree with you, but just try not to take it personally! I'm trying to help lol



#386
WildOrchid

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Exactly or at least make them more tactical like Metal Gear:

raiden-metal-gear-rising-revengeance-gc-

 

Dem heels doe.



#387
Former_Fiend

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Everyone in the Mass Effect universe wears full armor with an helmet. Everyone but your squad mates.

 

All the soldiers, mercs, pirates, cultists, terrorists, C-Sec officers and even the Spectres you meet wear armor. Sure, some don't wear a helmet but that's so you can see their face during conversations.

 

In ME1 your squad wore helmets on most planets. Even Liara. There's no reason why she'd be okay with a breather mask in ME3.

 

And we do tend to cut through them like a knife through butter. Maybe Miranda, Jack, Samara, Aria, Jacob, and Thane are just the only ones smart enough to have realized that. 

 

I do (and did) agree on the helmets/no exposed skin in the vacuum thing, though. Not arguing against that point - cover up in space. But the rest doesn't bother me too much.



#388
sjsharp2011

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I would imagine there will be some eye candy all the other games have it in both Mass Effect and Dragon Age series So I'd imagine that will continue



#389
The Elder King

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I don't know, this is the future we're talking about, not a fantasy setting. Does all the armor need to be bulky and obvious?
 
I'm a big fan of the Shadowrun tabetop game; a cyberpunk/fantasy setting taking place from the 2050 to the 2070s. Few months ago they released a 5th edition book on combat, weapons, and armor. One of the specialty pieces was a polymer coating unitard called "Second Skin"; was literally invisible and almost undetectable. Armor wise, was far from the best, but it had it's uses; concealability, offering protection in scenarios where heavier armor wasn't viable. Indeed, one of the stables of the Shadowrun verse is normal clothing that's composed of an armor weave, similar to what the Kingpin wears in the Netflix Daredevil series.
 
Now, I'm not saying this stuff should be translated directly into ME. I don't want things that clash heavily with the ME setting as established. But is it really that suspension of disbelief breaking that Miranda, Jacob, Samara, and Thane's outfits might have some protective qualities to them? Enough that, when paired with biotic barriers/shields, might be enough armor to warrant a trade off for the extra mobility and flexibility it gives them? Thane, especially, is an infiltration and stealth expert, not a front line soldier.
 
There are points I agree on. I don't want to see bare skin in space; not on Grunt or Zaeed anymore than Jack or Miranda. But given the prevalence of barriers/shields, I'm willing to give the lighter armor in combat a pass, especially if it gives the developers more freedom in creating unique, interesting, and distinctive looking squadmates.

I don't think armours in ME have To be bulky, and I'm in favour of lighter armour: I don't think every character should wear armours like Vega's.
ME already shown (Not i man excellent way) that classes that Are more focused on biotics or tech wear lighter armours then soldiers.
My problem is that I don't think Miranda, Jacob, Thane and Samara's outfits can be considered light armour.
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#390
The Loyal Nub

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I'll be quite fine with boob armor as long as my male char has a giant codpiece. More sex. Not less. We should get points on missions for stopping the ship for "fun times" breaks.


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#391
AsheraII

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Mass Effect without sexy just isn't Mass Effect. Showing curves was a concious design choice to emphasize the series' next gen technology. Go play some other game if it bothers you, I'm totally happy with the skintight-or-less art style. Mass Effect isn't real life, science fiction isn't realistic. Mass Effect is a GAME, games are meant to get away from the garbage called real life and realism.


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#392
FKA_Servo

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Har har. Sorry, but personal insults is taking it too far. I know how the internet works but this isn't 4chan. Opinions are fine, but if you're going to laze about on a forum and whine about a game you don't like for literally years after its release, then you're just butthurt.

 

If what you say is true, then we'd all be whining on the ME2 and ME3 forums. We're not. Maybe you should hang out there if all this is so distressing?

 

In any event, whining on the forum is an engine for change. Where else would you suggest we go if we want to exert any influence, however small, on the direction of ME:A's development? I regard ME2 and ME3 as massively flawed, but still get a lot out of ME otherwise, so I'm interested in keeping an eye on how they're doing. And seeing as Mac Walters is still creative director, I think we need to be more vigilant than ever.



#393
Monica21

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If what you say is true, then we'd all be whining on the ME2 and ME3 forums. We're not. Maybe you should hang out there if all this is so distressing?

 

No, you're whining about a game that isn't even the game being discussed, all because I said I liked ME2. That's so much worse. And seriously, how hard is it to just play nice? If nobody can play nice, then it's going to be a long year and a half. Be nice, sport.



#394
Former_Fiend

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I don't think armours in ME have To be bulky, and I'm in favour of lighter armour: I don't think every character should wear armours like Vega's.
ME already shown (Not i man excellent way) that classes that Are more focused on biotics or tech wear lighter armours then soldiers.
My problem is that I don't think Miranda, Jacob, Thane and Samara's outfits can be considered light armour.

 

I don't know. Maybe just between Shadowrun and Daredevil I'm more open to the idea of high tech fiction making semi-viable "armor" look relatively innocuous. 

 

Which goes back to my initial post in this thread; what crosses this line is always going to be subjective. What bothers you isn't necessarily going to bother me, and what bothers me isn't necessarily going to bother someone else. So wherever they draw the line in the sand on this, someone's going to be unhappy.

 

Also - and this is just addressed to the thread in general, not necessarily specifically to you, EK - while other people might get hung up on issues of continuity and consistency, I don't necessarily think we need to hold up ME1 as the absolute standard on those basis; if you find ME1 the best depiction just on personal preference, that's fine, but I don't like the argument that because ME1 did something, the other games need to follow that mold exactly to preserve story consistency. Each of these games is an experiment. They are going to try things in each game that they may regret later, and between each game they're going to have a new idea that they wish they had before the last one, and they aren't going to let that stop them from incorporating it to future games.



#395
The Elder King

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Mass Effect without sexy just isn't Mass Effect. Showing curves was a concious design choice to emphasize the series' next gen technology. Go play some other game if it bothers you, I'm totally happy with the skintight-or-less art style. Mass Effect isn't real life, science fiction isn't realistic. Mass Effect is a GAME, games are meant to get away from the garbage called real life and realism.

I understand having different opinions, but:
1)seriously? It wouldn't be ME without skintight outfits :huh:? I read this type of claim often (without X it isn't ME), but this beat them all.
2) Source on the conscious design choice for Showing next-gen capabilities?

#396
RZIBARA

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Mass Effect without sexy just isn't Mass Effect. Showing curves was a concious design choice to emphasize the series' next gen technology. Go play some other game if it bothers you, I'm totally happy with the skintight-or-less art style. Mass Effect isn't real life, science fiction isn't realistic. Mass Effect is a GAME, games are meant to get away from the garbage called real life and realism.

 

lolwat

 

I recall mass effect 1 being the first game and arguably the best game. Where are the catsuits and high heel combat armours in that exactly?

 

And just because it's sci fi doesnt mean it can't have practical armour, look no further than ME1 and the Halo series.


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#397
GnusmasTHX

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Mass Effect without sexy just isn't Mass Effect. Showing curves was a concious design choice to emphasize the series' next gen technology. Go play some other game if it bothers you, I'm totally happy with the skintight-or-less art style. Mass Effect isn't real life, science fiction isn't realistic. Mass Effect is a GAME, games are meant to get away from the garbage called real life and realism.

 

That doesn't even make sense. Showing curves, AKA, making the armor form fitting requires the least possible amount of graphical fidelity. Look at all the other games that actually look good like Battlefield... the clothes move. They're not painted on.



#398
FKA_Servo

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The light armor in ME1 still looked painted on a lot of the time. Man, nothing looks better than Shepard's armor options in ME2 and ME3 though. That stuff looks great.

 

Of course, if someone wants silly options, they should have them. It's important for these characters to look like they dressed themselves.

 

And as I said, energy shields and barriers can solve most of the practical problems with battle thongs, though I'm not sure that explanation works for when you're running around in a vacuum wearing nipple straps.



#399
The Elder King

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I don't know. Maybe just between Shadowrun and Daredevil I'm more open to the idea of high tech fiction making semi-viable "armor" look relatively innocuous.

Which goes back to my initial post in this thread; what crosses this line is always going to be subjective. What bothers you isn't necessarily going to bother me, and what bothers me isn't necessarily going to bother someone else. So wherever they draw the line in the sand on this, someone's going to be unhappy.

Also - and this is just addressed to the thread in general, not necessarily specifically to you, EK - while other people might get hung up on issues of continuity and consistency, I don't necessarily think we need to hold up ME1 as the absolute standard on those basis; if you find ME1 the best depiction just on personal preference, that's fine, but I don't like the argument that because ME1 did something, the other games need to follow that mold exactly to preserve story consistency. Each of these games is an experiment. They are going to try things in each game that they may regret later, and between each game they're going to have a new idea that they wish they had before the last one, and they aren't going to let that stop them from incorporating it to future games.

I agree that people have different opinions. I don't Mind You or others having different opinions, or having a civil discussion. What I'm not fine with is people saying I should play a different game Or that My opinion is based on being against women in skimpy outfit/SJW, etc.
And I agree in the second part of your post. I mentioned ME because You talked about characters focused on biotics or stealth/infiltration (like Thane) wearing something different then bulky armour, so I used it as an example.

#400
Former_Fiend

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I agree that people have different opinions. I don't Mind You or others having different opinions, or having a civil discussion. What I'm not fine with is people saying I should play a different game Or that My opinion is based on being against women in skimpy outfit/SJW, etc.
And I agree in the second part of your post. I mentioned ME because You talked about characters focused on biotics or stealth/infiltration (like Thane) wearing something different then bulky armour, so I used it as an example.

 

I gotcha. 

 

For me, I'm willing to let practicality slide with the handwave of SCIENCE! so long as each character's outfit fits them, reflect's their style and their personality. Outside of the Collector Ship mission, I don't even mind Jack's initial get up because it so perfectly encompasses her "F*CK YOU!", burn the candle at both ends mentality; I absolutely believe this character is going to throw caution to the wind and rely on her super-biotics to carry her through the fight. 

 

That being said, I'm decently sure that we won't be seeing Jack's like again if only because I think they're going to want to avoid just blatantly making Jack v2.0.

 

At the end of the day, what I'm hoping for is something similar to ME3 where each character had a few different outfits that each fit their style of combat and their personality. I want each of those outfits to be distinctive, eye catching, memorable, and fitting for the character. Aside from that, I don't particularly care how skin tight they are or aren't.


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