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Bioware, please no overly sexualized characters!


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#1701
KaiserShep

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I would prefer this. Not only because you can change a character's outfit if you don't like it, but it also removes things being iconic and instead available to more than one character. 

I actually sort of like the idea that companions' fashion sensibilities are beyond our control. We can equip them in better stuff, but they'll always have it blinged the hell out or full-on utilitarian no matter what we do. 


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#1702
Hanako Ikezawa

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I actually sort of like the idea that companions' fashion sensibilities are beyond our control. We can equip them in better stuff, but they'll always have it blinged the hell out or full-on utilitarian no matter what we do. 

I don't. Making each companion have an 'iconic' look only means there are less options for the player character and leads to constant arguing about said iconic looks. 



#1703
KaiserShep

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Comment, Comment comment comment.

 

1428539953_1srbjzo_21gt4.gif

 

I was on the fence about sticking to the Liar Liar theme, but what the hell. 


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#1704
DaemionMoadrin

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Yeah, if you want her to spread scale-itch like the Black Death.

So she was the culprit all along? I thought it might've been Zaeed. :D

WE'VE TALKED ABOUT THIS, BBN. 

 

mass_effect__scale_itch_by_ghostfire.png



#1705
They call me a SpaceCowboy

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For some reason Bioware, in the last few games before DAI, decided to go for 'iconic looks'. Cynical me wants to say it was easier to design just one outfit for all the different companions/body shapes.

 

This desire for iconic (and never changing) looks drove the art department to find a signature look for each companion. Somewhere in the game files for ME2 I found a file that listed the companions as 'concepts' Zaeed was "The Veteran". Miranda was "The Vixen". This concept is what drove the style of all the companions. This carried over into every game since.

 

Since the goal was to put into visuals the character concept, no thought was given to "how will this look in combat". Therefore calling out Bioware on expecting Miranda to go into combat in high heels is missing the mark.  Combat outfits weren't even considered. It wasn't even on their radar.

 

Now, I'm old. far too old (and cynical) to get excited over some sexy outfits on female characters. I find it crass and manipulative. This is what Bioware was hoping for though, players (specifically young male players, who I suppose they considered their primary audience) finding these characters attractive and wanting to buy the game because of this.

 

Take DA2 demo for instance. The demo ended with Isabela inviting the player back to her home for "company later". The message was clear. "Buy our game and you can have sex with this big chested pirate babe!". The scene was even edited from the actual cutscene to sound even more suggestive. Crass and manipulative.

 

As much as I tired of the 'in your face SJW nonsense' in DAI, I hope that game signals the end of this type of marketing for Bioware. It's childish and immature.

 

Oh, I haven't read through every page in this thread, but there was some discussion a ways back about the idea that 'sex sells'. Well, no it doesn't guarantee a sale, but it does guarantee that the target audience is more likely to pay attention to the ad. That's one of marketing's main goals. That's why ads on popular websites make that website loads of money. Eye catching ads get more views, and more suckers, err I mean potential customers.


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#1706
The Elder King

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Well technically, DAI still retained a kind of distinctive look for each companion, since the armour pieces look different on everyone.
I doubt that they'd go back to DAO/ME model, so Even if they'll being back companion customization it'd be more like DAI.
I wouldn't bet on companion armour customization returning though.

#1707
KaiserShep

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I don't. Making each companion have an 'iconic' look only means there are less options for the player character and leads to constant arguing about said iconic looks. 

 

Making companions have an iconic look should not automatically affect the options for the player character. 


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#1708
Hanako Ikezawa

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Making companions have an iconic look should not automatically affect the options for the player character. 

It does though, and that's the problem. Only have to look at DAI. 



#1709
AresKeith

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It does though, and that's the problem. Only have to look at DAI. 

 

The companions having their own style doesn't affect the options for the player character



#1710
KaiserShep

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It does though, and that's the problem. Only have to look at DAI. 

 

No it doesn't. DA2 has no options for companions, yet Hawke has a number of different armors to choose from. Companions having just a distinct set or a couple of distinct sets to cycle from does not affect whether or not the PC can get a wider variety of gear. 



#1711
Hanako Ikezawa

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The companions having their own style doesn't affect the options for the player character

Yes it does. The more resources that go to armor being unique on a single person, that means there are less resources to make more styles in general.  

 

No it doesn't. DA2 has no options for companions, yet Hawke has a number of different armors to choose from. Companions having just a distinct set or a couple of distinct sets to cycle from does not affect whether or not the PC can get a wider variety of gear. 

Not as much as the Warden did in DAO. 



#1712
KaiserShep

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DA:O is probably the worst example imaginable. The vast bulk of the armor available in that game looks like crap, not to mention that most armors of the same type used the same exact model, just with a different tint. 


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#1713
Exile Isan

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DA:O is probably the worst example imaginable. The vast bulk of the armor available in that game looks like crap, not to mention that most armors of the same type used the same exact model, just with a different tint.

And if you were a mage, and didn't want to waste attribute points on dexterity and strength, you were kinda SOL. You had like two choices for robes. As far as style went. Hawke had so many more options it's not even funny especially with DLC.

#1714
The Elder King

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And if you were a mage, and didn't want to waste attribute points on dexterity and strength, you were kinda SOL. You had like two choices for robes.


Well, there was always AW.

#1715
Guest_StreetMagic_*

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Seriously. DAO is even worse than ME1. 


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#1716
KaiserShep

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Seriously. DAO is even worse than ME1. 

And that's a tough one to beat. Anyone in light armor is scuba diving in space. 



#1717
Cunning Villain

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Give me proof, right now. 

 

20120306_me2-romancekelly_zps0qjax8uu.jp

 

You want proof? There it is.


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#1718
Exile Isan

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Well, there was always AW.


I've never cared much for Arcane Warrior. I know it's powerful but I never seemed to have gotten the hang of it. I also hate the unequipping your weapon when casting thing. And I prefer the role play/headcannon that comes with playing a shapeshifter. :P

#1719
Guest_StreetMagic_*

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Gotta respect a Shapeshifter. Doesn't seem like many played that.



#1720
von uber

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I think it would be brilliant if they kept all the arse shots, robotoes and tiiiiiiiits ago-go and did the exact same equivalent to the male charchters.
You could have loving close ups of penises bulging underneath pants, men walking around the ship in a pair of budgie smugglers.

I can already hear the furious posts that would come from some posters here. It would be glorious.
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#1721
Guest_StreetMagic_*

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I think it would be brilliant if they kept all the arse shots, robotoes and tots ago-go and did the exact same equivalent to the male charchters.
You could have loving close ups of penises bulging underneath pants, men walking around the ship in a pair of budgie smugglers.

I can already hear the furious posts that would come from some posters here. It would be glorious.

 

Wtf is tots ago-go and budgie smugglers? :D



#1722
von uber

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That shoulve been ******!

Oh ffs bioware. T its

#1723
Grieving Natashina

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Wtf is tots ago-go and budgie smugglers? :D

Budgie smugglers are basically speedos with a penis pouch.  They help, um, enhance the look down there.  Tots ago-go means breasts.  I've seen that censored version used before on the forums.



#1724
dreamgazer

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Wtf is tots ago-go and budgie smugglers? :D


Dunno. Wonder how far tots ago-go will get me with the ladies. BRB.

#1725
Guest_StreetMagic_*

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Oh.

 

In defense of Jack, I think they just wanted to showcase her tats...Kind of gives her a feral look in a way as well. Peripherally, it's almost tiger stripe looking.

 

I don't think she's that oversexualized. She's got one of the prettiest faces, but they do a damn good job at pushing her away from players in other ways. A lot didn't have much patience for her. She's a little more complicated than being eye candy or something like that. So job well done, I think.