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Luke Smith (Bungie) defends Destiny expansion price tag


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#1
Riven326

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Eurogamer: I get that it is big but it is also the same price as the base game. That had four areas rather than one and more missions than the Taken King. Why is it the same price?

 

Luke Smith: All I can do is answer that with the same thing I just gave you... We're really comfortable with the value we're giving to players this autumn. I believe that once we begin to share more, players will be even more excited. And for existing players it also comes with the Founder's pack with a new Sparrow, shader and emblem.

 

Eurogamer: Final question on prices -

 

Luke Smith: Is it also the final question on the emotes?

 

Eurogamer: I'm not going to mention them again. I can't get them.

 

Luke Smith: But you can if you buy the Collector's Edition.

 

Eurogamer: I'm not going to buy the game and the two DLCs all over again.

 

Luke Smith: You're feeling anxious because you want this exclusive content but you don't know yet how much you want it. The notion of spending this money is making you anxious, I can see it -

 

Eurogamer: I do want them. I would buy them -

 

Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.

 

Eurogamer: What I'm saying is that fan frustration is not because they don't understand the proposition. It comes regardless of how cool the exclusive content is. The frustration - and mine as a fan - is that the method of acquiring it requires me to re-buy content I bought a year ago.

 

Luke Smith: [Long pause] It's about value. The player's assessment of the value of the content.

 

 

Full interview can be found here.

 

I have to say that any interest I may have had in Destiny or anything Bungie related died with this interview. What happened to this company? I remember them being very down to earth and casual in interviews when they were still doing Halo. If the interviewer had said that this was an interview with the head of Activision, I would have believed him.


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#2
Guest_StreetMagic_*

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They're not exactly the same company. A lot of it was restructured, I believe. That or they jumped ship.



#3
Fidite Nemini

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I haven't followed Destiny, but is it correct when I conclude the essence of said interview amounts to "buy it or get lost"?


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#4
Guest_Catch This Fade_*

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Lol. This rightfully shouldn't be going over well. I don't really care about shooters like that so I wouldn't have invested so much time and money in Destiny if I could.



#5
Queen Skadi

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Destiny is still a thing? Why do people buy into this crap?


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#6
BigEvil

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I haven't followed Destiny, but is it correct when I conclude the essence of said interview amounts to "buy it or get lost"?

 

More like "re-buy it or get lost".

 

And that's why I'm going to spend my money on something else. That braying buffoon has likely cost Bungie a bunch of sales for Taken King, certainly cost them mine.



#7
Guest_StreetMagic_*

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Destiny seems like it'd be a cool game... if it had been more single player friendly. I like the general look and gameplay. Then some random ******* bunny hops in my way and screws it up.

 

 

I remember when Luke Smith worked for 1Up. Maybe his smartass approach went over better as a journalist.


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#8
RZIBARA

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How far you have fallen Bungie... how far you have fallen



#9
SmilesJA

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I'm going to try to get Destiny later this summer, but this is just bad PR so far by Bungie.



#10
RZIBARA

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I'm going to try to get Destiny later this summer, but this is just bad PR so far by Bungie.

 

Don't. It's utter trash, I sold it a week after purchase


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#11
EarthboundNess

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I love the part with the suggestion that they discuss its value in terms of US dollars as this Smith guy says that the GBP's foreign to him. The interviewer jokes that it is quite literally, and Smith seemingly misses the jab he's making with it. They clearly substituted £ for $ yet again without proper conversion. 

 

So damn tired of companies doing that. If the rest of Destiny didn't imply as much already... bunch of hacks, the lot of them.


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#12
SmilesJA

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Don't. It's utter trash, I sold it a week after purchase

 

I liked demo and I'm eager to try it out. The price tag dropped too. May not buy the expansion though.



#13
Billy-the-Squid

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I'm going to try to get Destiny later this summer, but this is just bad PR so far by Bungie.

 

Don't, it's ****.



#14
Billy-the-Squid

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I liked demo and I'm eager to try it out. The price tag dropped too. May not buy the expansion though.

 

Don't expect anything more than the demo then, because that's what it is, playing the demo over, and over, and over again, with slight variations on enemy skins and map layout. 


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#15
L. Han

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Is Bungie's new philosophy why a lot of developers jumped ship?



#16
RZIBARA

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I liked demo and I'm eager to try it out. The price tag dropped too. May not buy the expansion though.

 

Take my word for it, I played the beta and enjoyed it too before release. Then I played the full game. It's bad. The story is bad, the mission design is bad, the multiplayer is bad, the expansions arent even deserving of the name "expansion". Barely any MP modes. Bad boss design. etc. I could go on. 


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#17
Linkenski

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Is Bungie's new philosophy why a lot of developers jumped ship?


Definitely. I read somewhere that Marty O Donnell's daughter had written online in her blog about Marty talking about how bungie had changed over the years and Marty hadn't, or something.

I think they got too big and too business minded considering Bungie seemed to have its roots in a small dev having a lot of fun making games together as people.

#18
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I remember them when they were a Mac only developer...when Macs barely had any games. Marathon was good for it's time. And Myth, which is still pretty cool. People complained when they signed up with MS and made Halo. But the difference is, that was still a good transition -- because Halo kept up the same level of quality. This is a different kind of transition, I think.



#19
Voxr

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Destiny! 


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#20
Inquisitor Recon

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Any time somebody asks me a question I don't want to answer I'm going to respond with:

 

"...It's about value."


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#21
The Invader

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Destiny was such a waste of money, if I had a time machine I would travel back in time and kick my own @$$ for buying that trash game.

#22
Queen Skadi

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Don't. It's utter trash, I sold it a week after purchase

 

Yeah I gotta second that sentiment, basically it is a game that revolves around keeping the player farming for drops until the next expansion rolls around requiring the player to spend money in order to be able to farm for the next tier of drops, pve consists of little more than fighting off waves of enemies and bullet sponge bosses that mistake tedium for difficulty.

 

Competitive multiplayer is the only redeemable aspect of the game but it is vastly inferior to Halo and requires you to farm dull pve instances for loot in order to stay relevant, just get Halo instead.



#23
devSin

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I remember paying $80 or $100 for Heart of the Swarm and Reaper of Souls CEs. I remember paying $30 or $40 for TotSC, ToB, SoU, HotU, and Awakening.

What are these people complaining about? That an expansion pack is a retail product you need to purchase?

People complained when they signed up with MS and made Halo. But the difference is, that was still a good transition -- because Halo kept up the same level of quality.

No, it wasn't. Halo was already far along in development, and most of the senior staff had already jumped ship or departed soon after.

"Bungie" still exists in name, but all the people from the Marathon and Myth days are long gone.

#24
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I remember paying $80 or $100 for Heart of the Swarm and Reaper of Souls CEs. I remember paying $30 or $40 for TotSC, ToB, SoU, HotU, and Awakening.

What are these people complaining about? That an expansion pack is a retail product you need to purchase?

No, it wasn't. Halo was already far along in development, and most of the senior staff had already jumped ship or departed soon after.

"Bungie" still exists in name, but all the people from the Marathon and Myth days are long gone.

 

What do you mean, "no"? What part are you responding to? I'm just saying Halo wasn't crappy. And wasn't the death knell some thought it'd be.

 

Not that it was made by the same exact people or anything. 



#25
devSin

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What do you mean, "no"? What part are you responding to? I'm just saying Halo wasn't crappy. And wasn't the death knell some thought it'd be.
 
Not that it was made by the same exact people or anything.

I'm saying that the acquisition by Microsoft wasn't a good thing (though Bungie probably wouldn't have survived much longer anyway). It was so stagnating that the studio that resulted had to repurchase its name and run.

The death knell of Bungie as a developer of some of the best PC/Mac games was real, and happened just as people feared it would.