...? What, like a PC monitor, a PC rig that costs twice the price of your average console that needs updating in half the time and a console controller which is quickly becoming a necessity with the number of games that are barely hidden PC ports from console?
What do console players have to buy? A console that's as cheap as the lowest end (and quickly obsolete) gaming PC? Maybe an extra controller? I'm confused at where PC players are saving boatloads of cash and console players are gladly forking it over.
Erm ... no. Just no.
First of all, a PC about as powerful as a console is only marginally more expensive than the console. And PC monitor is the same kind of investment as a TV, or what do you propose to plug a console into to play?
Plus, upgradability is not a necessity, it's a perk. Do you need to upgrade a PC over a period like say a console's lifetime cycle? No. A PC roughly as powerful as a console can play any game that also comes out on consoles, on comparable graphical settings with comparable performance. But if you want more performance, you can upgrade. Which is ultimately not more expensive than say buying a completely new console because a new generation came out.
Likewise, the availability of console controller is a perk, not a necessity. Some games play arguable better on controllers than on M/K and vice versa. The thought that bad PC ports necessitate getting a console controller is not a PC limitation, it's entirely the port's fault.
What do console users have to pay extra for? Well, for one a complete new console once the new generation is out. A PC can be upgraded to fulfill a higher performance need (though in all fairness, the cheaper a PC is, the less options you have to upgrade as in all likelyhood a greater number of components need upgrading to achieve an overall performance boost, which can ultimately come down to the same expenditure as buying a new console if you want to match a performance increase).
Higher prices for individual games. Don't know how it looks over at where you live, but in my region, you pay a flat ten bucks more for a console game compared to its PC version.
You pay for console online features (PS+ and XBox Gold). PC mutliplayer is completely free, no additional fees in top of what you're already paying for your online access. In fact there was a huge uproar when people thought Microsoft wanted PC users to pay for the upcoming Win10 Live service and Microsoft was quick to reassure people that they won't charge anything for PC users. Xbox Gold costs 60 bucks for a year, PS+ is 50 bucks. Assuming an average console lifecycle of five years, we're talking 250-300 bucks a console player pays more than a PC player just for online features. That's a new high end GPU you could buy as upgrade for a PC for example if you wanted to keep up with a console-generation performance leap (not that a GPU comparable to console performance would cost that much, more like 150-200 bucks, so that's another 100 bucks you could invest in another component or plain save up).
And depending how many games you purchase over the time, all those ten bucks extra can likewise add up to a considerable sum.
Let's say you buy four standard pricing games a year over a five year period, plus the console, plus online membership for all five years. That's 400 bucks for the console, 250 bucks for the online member ship and 200 bucks price differential for the games. That's 850 bucks. I am disregarding the cost for a monitor since for one, nearly every household (or at least every wealthy household that would bother to expend the money for stuff like a console) already has a PC and thus monitor, and secondly, you can likewise hook up a PC to a TV display as long as the GPU as a compatible port like HDMI. Now, even deducting 100 bucks for a OS license assuming we're talking about buying a brand new PC, that's still 750 bucks at your disposal just for the rig. I don't think I have to go into detail what sort of PC you can get for that money, so let's suffice it to say that it would be a lot more powerful than a current gen console and would, unless the next generation takes a giant leap in performance, still be powerful enough to play most games well past five years if you're content with dialing the graphical settings down from maximum.
Am I saying that makes PC game better, superiour or cheaper? No. That depends entirely on what any individual person wants to play and how much money they want to invest. A person who can pay for a $3k monster PC likewise wouldn't pinch a penny if he got a console. Someone like that might in fact get a console regardless.
But the idea about PC gaming being more expensive that console gaming, or the reverse logic that console gaming is cheaper (whichever way someone mght want to look at it), is plain wrong. It's a myth, pure marketing lies that have been and continue being fed to gullible people who don't fact check by both the console market aswell as sadly some PC elitists that consider anything below a CrossFire/SLI system to not be a true gaming PC and entertain themselves by pointing at casuals and bloating their egos.