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How many companions would you like?


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219 réponses à ce sujet

#76
Agent69

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8 is a good number. Hopefully you will start with at least 4 or get that amount early on. I wouldn't even mind getting all 8 from the get go but that isn't going to happen.



#77
Torgette

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Whatever best serves the story. ME2 had so many companions because it was about building a team from scratch to fight the collectors - the writers also used the squadmates to expand the universe a little bit and explore unexplored alien subjects like the Quarian-Geth conflict, criminal underworld of Omega, the Genophage, etc.

 

My guess would be 6.


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#78
Para9on So1dier

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Minimum 6, Max 8



#79
Rainbowhawk

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8 was the magic number in KOTOR and I agree with that. Too many characters leads to modular moments where the character interactivity is minimal which was the down fall of ME2 in my eyes. ME3 and ME1 had the right amount at 6-7 so I'd say that a minimum of 6 and a maximum of 8 for ME:A.

 

Also I'd want one of those to be a romancable Turian girl.



#80
Master Warder Z_

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7

#81
AdmiralBoneToPic

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I believe it less about numbers and more about what to do with them. ME1 had almost half the number of crewmates comparing to ME2 yet squadmates were much better developed in the second game. They were even better in ME3, where they felt more alive through interaction inside and outside the ship. That is, those who were not utterly butchered by ME3's story. 

But if I had to give a number? Eight. 

 

^This.

Finally someone who gets it. I have to agree its not about the numbers, but about the make-up of and how you utilise the squad(ME2 used its high count of 12 to expand the universe and enrich the world to fantastic effect). Just because you have a smaller squad number doesn't automatically mean the characters are gonna be more fleshed out n detailed(ME1 & ME3 especially are testament to that imo. Apart from the outta combat dialogues between characters in 3...i found both to be too lacking in development & small for the scope they were going for). If you have enough interesting character content to justify a large squad then go for it i say. Personally I enjoyed the various cultral outlooks, intrigue & perspectives on the universe having such a big & diverse squad gave you. Plus it allowed for alot of replayablity in terms of play style what with each squad mate being unique.

 

Though to me its not arbitrary number per se, but whatever fits the story, its all about cohesion as a whole. Having said that though i'd like a minimum number of 8-9/max number of 12(they don't have to be permanent squad mates).


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#82
Miss Golightly

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No less than six and no more than 8.

I think 7 would be ideal.

 

1 human

1 turian 

1 quarian 

1 krogan

1 asari

1 Andromeda race A

1 Andromeda race B


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#83
Han Shot First

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No less than six and no more than 8.

I think 7 would be ideal.

 

1 human

1 turian 

1 quarian 

1 krogan

1 asari

1 Andromeda race A

1 Andromeda race B

 

I like that mix though I'd probably swap out one of the Andromedan characters for a synthethic. 

 

Also from the sound of it one of the two Andromedan species (the Khet) are going to be the antagonists.



#84
tatann

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Also I want a female salarian, they must be hilarious

#85
CDR Aedan Cousland

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8 seems like a nice even number.
4 male
4 female
Only 2 humans
1 turian
1 krogan
1 asari
1 salarian
1 quarian
1 batarian

 

I'd like this if I wasn't out of likes. It's past time we get a batarian squadmate, I think. And a male quarian and female turian, ideally. Unfortunately, I'm not sure of the likelihood of this variety. But, as long as everyone's well-written, I'm sure there wouldn't be too many complaints either way (maybe).

 

I think there should be no more than eight, and no fewer than six: one of each class, and with an even split gender ratio, since there'd be no reason to have an imbalance with an even number. As we've seen with ME2, the more squadmates you have, the more content and quality suffer, so I believe eight would definitely have to be the absolute max. (Although, quality on the whole suffered entirely in ME2, lol. I think it was the weakest installment of the trilogy for a multitude of reasons.)


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#86
canarius

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7. At least 2 of them human.



#87
shepskisaac

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8 would be great. ME1 had a bit few of them, ME2 bit too much.



#88
teh DRUMPf!!

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For the 3-man squad set up (PC included), 5-6 is the sweet spot for me. Any more and I am left with some benchwarmers.

#89
Valkyrja

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Mass Effect 3 made progress in not having your party members be an island.

 

There was way more interaction between them and several of the conversations were tied to the plot instead of just their personal issues. Liara and Javik have stuff regarding Thessia falling and Garrus has a conversation involving the fate of his homeworld and your genophage choice.

 

I would like to see them continue to build on that even if it means a smaller party. I would be fine with around 6 or 7.



#90
Former_Fiend

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For the 3-man squad set up (PC included), 5-6 is the sweet spot for me. Any more and I am left with some benchwarmers.

 

Having benchwarmers isn't necessarily a bad thing. There are very much characters - Ashley, Liara, Jacob - that I want to leave on the bench. So, knowing that there are going to be squadmates I don't like in the mix, I'd like a high number of squadmates so I can be sure I'll have some viable alternatives.


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#91
teh DRUMPf!!

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Having benchwarmers isn't necessarily a bad thing. There are very much characters - Ashley, Liara, Jacob - that I want to leave on the bench. So, knowing that there are going to be squadmates I don't like in the mix, I'd like a high number of squadmates so I can be sure I'll have some viable alternatives.

 

Perhaps, but I like to play the game such that my character has spent time enough with all to develop a strong opinion of each of them...

 

... even if that opinion is something like: "I detest her worldviews," "she creeps me out," "he is a real bore," or is otherwise unflattering.

 

Then again, I am someone who rarely dislikes the character's close confidants. I mean, I liked pretty much everybody in the cast of Inquisition (my least favorite, Josephine, being someone that I overall considered to be "okay").



#92
Former_Fiend

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Perhaps, but I like to play the game such that my character has spent time enough with all to develop a strong opinion of each of them...

 

... even if that opinion is something like: "I detest her worldviews," "she creeps me out," "he is a real bore," or is otherwise unflattering.

 

Then again, I am someone who rarely dislikes the character's close confidants. I mean, I liked pretty much everybody in the cast of Inquisition (my least favorite, Josephine, being someone that I overall considered to be "okay").

 

Well, on the plus side, the leak claims the game is going to be somewhere in the neighborhood of 4x the size of ME3, so that should offer plenty of opportunity to get to know everyone.

 

For me, personally, I know there's always going to be at least a couple that I out and out do not like. So I like having a lot of options to choose from.



#93
PhroXenGold

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Having benchwarmers isn't necessarily a bad thing. There are very much characters - Ashley, Liara, Jacob - that I want to leave on the bench. So, knowing that there are going to be squadmates I don't like in the mix, I'd like a high number of squadmates so I can be sure I'll have some viable alternatives.

 

I'd much rather that, instead of having "benchwarmers", they design the combat system such that different missions called for different squadmates, and that all of them have some times when they're well worth it, even if I'm not that keen on them personally. I can see to some extent why having certain people along would annoy you if you don't get on well enough, but I'd put every companion being both varied and neccesary over having some redundancy in case I don't like someone - if they've got the resources to make more people to cover for this kind of thing, they could instead invest those resources into further fleshing out those already there.

 

And, hell, putting up with people you don't like is part and parcel of life, so having it in the game adds to the immersion. If you're a military officer - or any other type of leader - you have to work with what you've got, and chose the people best suited to getting the job done, not just those you happen to get on with.



#94
DaemionMoadrin

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I'd much rather that, instead of having "benchwarmers", they design the combat system such that different missions called for different squadmates. So sometimes, you're really going to benefit from bringing along that pure biotic, but on other missions, biotic abilites are significantly less useful than heavy armour and a big gun. Now of course, once you include the PC in the equation, there'll still be some you probably don't need - if the PC is an Adept, you can get through the "biotic" missions fine with a couple of hybrids - but over multiple playthroughs, your class will likely change, so you're encouraged to use the full range of companions. As I mentionned earlier in this thread ME2 did this quite well on the harder difficulties, with the various defenses and vulnerabilites of enemies.

 

And you know what you need before you go on the mission how? :)



#95
Former_Fiend

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I'd much rather that, instead of having "benchwarmers", they design the combat system such that different missions called for different squadmates, and that all of them have some times when they're well worth it, even if I'm not that keen on them personally. I can see to some extent why having certain people along would annoy you if you don't get on well enough, but I'd put every companion being both varied and neccesary over having some redundancy in case I don't like someone - if they've got the resources to make more people to cover for this kind of thing, they could instead invest those resources into further fleshing out those already there.

 

I'm actively opposed to that because that would involve me being forced to bring companions I dislike along when I would much rather leave them on the ship and pretend they don't exist.



#96
mrjack

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Having benchwarmers isn't necessarily a bad thing. There are very much characters - Ashley, Liara, Jacob - that I want to leave on the bench. So, knowing that there are going to be squadmates I don't like in the mix, I'd like a high number of squadmates so I can be sure I'll have some viable alternatives.

 

Well, on the plus side, the leak claims the game is going to be somewhere in the neighborhood of 4x the size of ME3, so that should offer plenty of opportunity to get to know everyone.

 

For me, personally, I know there's always going to be at least a couple that I out and out do not like. So I like having a lot of options to choose from.

 

I agree. For me, I was never keen on Tali in any of the three games, Jacob in ME2 and Javik in ME3. More choice is better and I would like an uneven number of squadmate possibilities (7 or 9) with 2 being mutually exclusive so we end up with 6 or 8 (preferably 8). My wanting this is pointless though because I pretty much believe the survey was real now and if it said 7 that's what we're getting. I can live with 7. I also wouldn't mind DLC characters but I know a lot of people hate the idea so it's probably not gonna happen.

 

After reading all the posts here it also seems that everyone hates human squadmates and wants as few as possible. I'm in the minority here but I prefer humans; or at least human looking aliens. I never warmed to Tali because I could never see her face, turian's have these rock faces, salarians and drell are just an enormous pair of black eyes looking back at you. Krogan are probably the most expressive after asari. If we have another quarian, they better not be masked or they're going to get ignored. They seems more like robots to me than EDI does.


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#97
Danny Boy 7

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I think something I would like (but probably won't happen) is to have a squad (read as party members) that doesn't have any humans on it or just one. Instead I'd like it if you have humans as part of the crew of your ship, but not as members of your team who'd be the odd balls/aliens. I'd like there to be at most 8 companions and at least 5 total companions, but that your non-combatant crew plays an even bigger part in this game. What I liked about Inquisition is that you have not only your companions, but the advisers as well and also Harding and Krem.

 

I don't really have a composition beyond no humans for the squad I'd like,  but I agree with a lot of people in that I want an alien from Andromeda on the team.



#98
PhroXenGold

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And you know what you need before you go on the mission how? :)

 

I changed the post after you quoted it as I realised I'd slightly misread what I was replying to and decided to emphasies a different point, but anyway thats what recon and intelligence is for. You're not working alone, you should have some idea of what you're going into before hand, and it should be up to you, the player, to interpret that information and determine the squad (and equipment) best suited for the mission. Of course, sometimes, you'll have a curveball thrown at you, but that's part of what makes these things so fun.

 

 

I'm actively opposed to that because that would involve me being forced to bring companions I dislike along when I would much rather leave them on the ship and pretend they don't exist.

 

I'd much rather have no choice but to deal with the people I don't like (especially when the alternative would divert resources and thus likely result in less detailed characters). That kind of thing makes the game feel more realistic and immersive.



#99
AtreiyaN7

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Six or seven perhaps...EDIT: okay, eight might be better to round things off - but no more than that.



#100
DaemionMoadrin

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I'd like to have a small team only. Quality over quantity. Ideally I'd have 3 or 4 companions but I could take all with me at all times. No benchwarmers.