Maybe in the Ark, if the theory is correctDude, we're on a ship. Don't be blind to the possibilities.
Let's have a lover at port to come home to. Or an affair with before we sail off at dawn. Or both, in different ports.
How many companions would you like?
#176
Posté 25 juin 2015 - 11:49
#177
Posté 25 juin 2015 - 11:57
Maybe in the Ark, if the theory is correct
?
I'm going to admit- I'm actually totally okay with the Ark Theory, and I actually hope it's more or less 'home' as we look for a home.
I have a vision- whimsical and silly as it may be- that MEA is about trying to find and claim a new 'home' for the inhabitants of the Arc. Multiple homes, most likely, depending on who's actually onboard, but I see the 'exploration' factor of MEA being in terms of 'finding a place to call our own.'
I can see the Ark as the moving Citadel for a Migrant Fleet style of exodux. There's more than one ship, flying beside or drifting near, but the Ark is home base. And while small colonies may be started, the Ark will keep moving until it finds the Right One- and that search is continuing for whatever reasons we have in the new political context.
- Phate Phoenix, TheEdders, The Elder King et 3 autres aiment ceci
#178
Posté 26 juin 2015 - 12:30
I'm hoping that this "Ark" is like Elysium, basically a Citadel 2: Haul Ass Outta the Milkyway Bugaloo.
- Phate Phoenix et DarthSliver aiment ceci
#179
Posté 26 juin 2015 - 12:32
I'm hoping that this "Ark" is like Elysium, basically a Citadel 2: Haul Ass Outta the Milkyway Bugaloo.
And hopefully with enough Ryncol to keep everyone smashed the entire way there.
It'd be like Citadel DLC all day, every day, for however long it takes.
#180
Posté 26 juin 2015 - 12:39
Hell yeah. The Arkidel better have a whole ward dedicated to wetting the beaks of every species e'ry day.
- MissMayhem96 aime ceci
#181
Posté 26 juin 2015 - 03:35
Personally I'd rather see more squadmates. I'd like to jump from 2 to 3 like DA, but I don't think that's going to happen.
It was always a shame in ME2 that there were so many interesting characters, but many of them I never took on a single mission (outside their loyalty mission) because space was so limited.
As for the answer to how many companions? As many as they can do and still make them good. DAI had a number of incomplete or unfinished companions. I'd rather they had been cut.
#182
Posté 26 juin 2015 - 02:17
How many companions in you want this time around?
ME:1 6 permanent (
) Companions
ME:2 12 permanent companions (2 of which were DLC)
ME:3 7 permanent companions (1 of which was DLC)
All of the Mass effect games had two companions with you in combat by default.
Companions have always been one of the defining elements in Bioware's games. How many would you like this time around? How many would you like available after launch? How many would you like to take with you into combat?
Thoughts/Comments?
Well, how many?
Well, enough so that every race (in both genders (unless there's a race with more genders or only one, like the Asari)) can be represented on the crew (!)...I've always wanted to have a female Turian on the team (no, Omega DLC does not count because she's only for the DLC and because I don't have that...didn't want to sink more money into the train wreck that ME3 is IMHO!) or a female Salarian (she might be your spymaster - like Leliana in DA:I...just that she can go on missions with you!) or even a female Krogan (this time with full textures please and not just a fully clothed male model!)
Add to that the new races...
(you get the picture I think)
greetings LAX
ps: More importantly: I'd love some shady characters on the team - I mean yes, Thane was an assassin, but he was still kind of a goody two-shoes -.- (not that I didn't like Thane, I would just love to have a character that's not a hero (without being impolite or anything...more like a refined highly intelligent criminal...a bit like Kasumy, but with more of a killer instinct and a refined taste (food, special weapons etc.)) - from criminals to spies who do whatever it takes (like Mordin - but with a less bubbly personality...maybe a bit like Aria!)
Well, in general, I'd like it if the background of the characters was expanded upon (and more interesting...come on, Leliana could have a dark secret past as a mercenary (she's over a 100 years old, don't tell me she didn't have the time...even if she only stayed in the business for a decade for example -.-) etc. etc.)...![]()
#183
Posté 26 juin 2015 - 03:03
7.
3 - male
3 - female
1 - non gendered
2 male romanceable
2 female romanceable
1 non gendered romanceable
- Phate Phoenix aime ceci
#184
Posté 26 juin 2015 - 03:57
7.
3 - male
3 - female
1 - non gendered
2 male romanceable
2 female romanceable
1 non gendered romanceable
non gendered makes me think of Knights of Sidiona, where there is a third gender and that person gets to choose swinging to male or female.
#185
Posté 04 juillet 2015 - 03:54
Minimum 8, Max 10.9 is perfect ![]()
#186
Posté 04 juillet 2015 - 03:57
Personally I'd rather see more squadmates. I'd like to jump from 2 to 3 like DA, but I don't think that's going to happen.
It was always a shame in ME2 that there were so many interesting characters, but many of them I never took on a single mission (outside their loyalty mission) because space was so limited.
As for the answer to how many companions? As many as they can do and still make them good. DAI had a number of incomplete or unfinished companions. I'd rather they had been cut.
Yeah I wish it was possible to have a 4 person team in Mass Effect. I'm not sure how the game would have to be balanced out to account for that extra companion, but I can't say that I even care. The more the merrier, I always say. ME2 would've definitely benefited from the extra slot. Thane and Samara might have gone out more in my playthroughs.
#187
Posté 04 juillet 2015 - 04:06
8-10 permanent would be nice.
+ 20-30 as DLCs until ME:A 2 is out 2020, if they are as well made as Zaeeds DLC.
#188
Posté 04 juillet 2015 - 04:11
8-10 permanent would be nice.
+ 20-30 as DLCs until ME:A 2 is out 2020, if they are as well made as Zaeeds DLC.
Yea, I would also go with something around 8, I think.
Not sure if 20-30 was serious but I would go for 1-2 DLC ones max (if any, I'd actually prefer no DLC companions). The reason is this: If you want to add DLC companoins to the game after the fact, you have to limit their interactivity within the game (banter, comments during conversations, etc.). Otherwise, those companions will have to be integrated into the game before release. That is what happened with Zaeed, Kasumi and Javik, all of them were already in the game before release, the DLC's just activated them and added their specific missions to the game. I wouldn't want them to limit the amount of interactivity with squad mates in order to make the game more compatible with DLC companions. Rather make DLC missions and concentrate on the core team.
- Blackguard aime ceci
#189
Posté 04 juillet 2015 - 04:19
Yea, I would also go with something around 8, I think.
Not sure if 20-30 was serious but I would go for 1-2 DLC ones max (if any, I'd actually prefer no DLC companions). The reason is this: If you want to add DLC companoins to the game after the fact, you have to limit their interactivity within the game (banter, comments during conversations, etc.). Otherwise, those companions will have to be integrated into the game before release. That is what happened with Zaeed, Kasumi and Javik, all of them were already in the game before release, the DLC's just activated them and added their specific missions to the game. I wouldn't want them to limit the amount of interactivity with squad mates in order to make the game more compatible with DLC companions. Rather make DLC missions and concentrate on the core team.
It was half-way-serious... and then again not.. for the reasons you wrote there.
Zaeed works extremly well because of his rough-mercenary-style.
Kasumi doesn't disturbs much because she is quite shy and in carmouflage most of the time.
Yea, every DLC-Companion is also a problem, sad but true.
Ok, forget that DLC-Companions, lets say 16 permanent from the start are enough...
But 8-10 are realistic, i guess.
I don't want half-dead-dummys like Treek in SWTOR.
I am absolut with you on the DLC-Missions.
Tons of it.
If well made, a DLC is a good thing. I hate them in most games, too, because it is nothing but a insolent and lazy money-grab most of the time.
But in that case i wasn't disappointet from DA:O as well as ME, that cost-benefit ratio was allright for me.
PS: If this setting is well made, they have all possibilities to turn DLCs on this franchise to something new and big.
No need for a complete new game that takes 3-4 years of development. No need for ME:A 2 2020.
Just let a team working on new stuff all the time and release a new star-system or star-cluster with a few new planets every 6-12 months that continues the story.
So many potential in this setting... if they don't **** it up ...
#190
Posté 04 juillet 2015 - 04:23
I'd love to have a squad member like Javik. It's too bad that Javik himself was hamstrung by being a day 1 DLC character.
#191
Posté 04 juillet 2015 - 05:23
have 2 different squadmates for each mission in the game. Hahaha
#192
Posté 07 juillet 2015 - 12:19
As long as there's your defacto lead male and female human (Kaidan/Jacob and Ash/Miranda) and at least one asari (favorite race) I'm good.
#193
Posté 07 juillet 2015 - 02:54
#194
Posté 07 juillet 2015 - 03:48
If the combat system follows the ME1-3 series, then 6 would be just nice. 1 for each type of class. It ensures that you're covered for all possibilities. More than 6 is ok as long as they are properly fleshed out and interesting. There were a number of similar type characters in ME2 that I simply never took along cos their counterparts were way more interesting.
#195
Posté 07 juillet 2015 - 03:53
If it is a one of game set in the ME universe an not a trilogy? 7 - 9
If it beginning of another trilogy? 3- 4
#196
Posté 07 juillet 2015 - 11:08
At the most, 12, like ME2. 9 is what I highly recommend though.
#197
Posté 07 juillet 2015 - 11:42
about 7 i dont give a toss about inclusivity or romance. screw PC i just want cool characters.
make em pop. i dont want Quotas "here is the obligatory transgender gay midget whith polio."
Make one of em a robot i don't know.
#198
Posté 08 juillet 2015 - 12:49
6 to 8 sounds like a reasonable to me.
#199
Posté 08 juillet 2015 - 12:53
Over 9000!
Or, you know, a team of 5-9. Whichever is more feasible.
#200
Posté 08 juillet 2015 - 12:57
Maybe a system on which you can recruit and desmiss(and maybe re-recruit) characters. But only 1 per class. MassEffect2 had so many characters that was very hard to spend time with them.





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