How many companions would you like?
#201
Posté 08 juillet 2015 - 01:43
#202
Posté 08 juillet 2015 - 02:04
Unless there are voice commands, two is the max a console player can control.
I expect that's not true. There are ways to assign the controller buttons more efficiently.
You're also assuming no pausing.
#203
Posté 08 juillet 2015 - 02:34
There are only so many buttons, we were stuck with one button being a do all action button, anyway, which hurt the PC port. Even with pausing, you are talking about extremely long pauses to go through all of the menus, and there would be zero way to to it live.I expect that's not true. There are ways to assign the controller buttons more efficiently.
You're also assuming no pausing.
#204
Posté 08 juillet 2015 - 03:57
There are only so many buttons
But there are combinations of buttons.
I don't understand why console games insist on using buttons one at a time.
#205
Posté 08 juillet 2015 - 04:09
I would like the ME2 Suicide Mission size companion list but with the ability to pick and choose who joins. If you want 5 or 6 fine, do it, if you want 12 or 13, fine it can be done. None of this "well they could have died so they are cameos" stuff again, that pissed me off bad.
- UKStory135 aime ceci
#206
Posté 08 juillet 2015 - 04:12
Most games, including ME2 at times ask for more, but still you are adding a bunch of complexity just to add a few more live squad mates. Making more than two essentially forces you to do turn based combat, unless you are ME3 Shepherd power level where it doesn't matter.But there are combinations of buttons.
I don't understand why console games insist on using buttons one at a time.
To better answer the OP, As far as total companions go. I thought ME2 did it best, I also liked having the loyalty missions, though tying loyalty to karma level was misguided. The suicide mission idea of having a bunch of characters and assigning to roles was honestly one of the coolest ideas BW came up with. I'd like to have a large crew, where I could do that often. This would also cater to BW's best attribute, character development.
- AdmiralBoneToPic aime ceci
#207
Posté 08 juillet 2015 - 04:12
Most games, including ME2 at times ask for more, but still you are adding a bunch of complexity just to add a few more live squad mates. Making more than two essentially forces you to do turn based combat, unless you are ME3 Shepherd power level where it doesn't matter.But there are combinations of buttons.
I don't understand why console games insist on using buttons one at a time.
To better answer the OP, As far as total companions go. I thought ME2 did it best, I also liked having the loyalty missions, though tying loyalty to karma level was misguided. The suicide mission idea of having a bunch of characters and assigning to roles was honestly one of the coolest ideas BW came up with. I'd like to have a large crew, where I could do that often. This would also cater to BW's best attribute, character development.
#208
Posté 08 juillet 2015 - 04:15
That's not the only possible benefit, though. Getting users to accept multiple buttons (something people seem able to learn to play musical instruments) would allow vastly more complex control schemes.
My controller has over 100 buttons on it. I hate being constrained by yours.
- PhroXenGold et Feybrad aiment ceci
#209
Posté 08 juillet 2015 - 04:45
The more, the merrier. Id like about eighteen, which is about the max i can handle before getting confused.
Not all would need to be in your crew for the whole game, though. People could leave mid-story for whatever reasons.
#210
Posté 08 juillet 2015 - 05:48
Anywhere from 6 - 8.
Any more and Bioware would be spreading themselves too thin on the character content and they'll all come off as "cool" and "edgy" archetypes with shallow character progression ultimately ending up with the exact same mommy-daddy issues/revenge-tale told 12 different ways (see: ME2)
My ideal situation would be for them to write 9 different fully fleshed out characters, and only give us 6 slots on our ship that we can fill with squadmates. It would add a very dynamic aspect to the gameplay experience and narrative on subsequent playthroughs. It's what I was hoping for with ME1/ME2 squadmates in ME3. (e.g. Liara or Ash, Jack or Miranda, Ash or Miranda, Liara or Jack, Vega or Zaeed...etc)
- PhroXenGold aime ceci
#211
Posté 08 juillet 2015 - 07:29
-1
#212
Posté 08 juillet 2015 - 08:01
At least 10, maybe more. ME2 had 12 and it was better for it. But..... I think 8 would be okay. ME3 only had 6 and it showed, the game was weaker because of it.
#213
Posté 08 juillet 2015 - 08:21
Preferably six (one of each class), but a couple more or less is good too.
#214
Posté 08 juillet 2015 - 08:39
7/8 << seven + one from dlc.
#215
Posté 08 juillet 2015 - 08:52
7/8 << seven + one from dlc.
Bioware probably won't do DLC characters again to avoid the on-disc controversy they've had with Javik.
6-8 is the sweet spot for me. Any more than that and I end up benching some characters for the entire game.
#216
Posté 08 juillet 2015 - 09:42
Basically 9:
females:
1 human
1 turian
1 asari
males:
1 human
1 turian
1 krogan
1 quarian
1 batarian
And if we're gonna get advisor-like characters (ala DA:I) then the following advisors:
1 male turian (military commander)
1 female human (ambassador/diplomat)
1 male salarian (spymaster)
#217
Posté 08 juillet 2015 - 10:12
My ideal situation would be for them to write 9 different fully fleshed out characters, and only give us 6 slots on our ship that we can fill with squadmates. It would add a very dynamic aspect to the gameplay experience and narrative on subsequent playthroughs. It's what I was hoping for with ME1/ME2 squadmates in ME3. (e.g. Liara or Ash, Jack or Miranda, Ash or Miranda, Liara or Jack, Vega or Zaeed...etc)
That Idea I really, really like, as it allows for very easy Individualization while still offering up a bunch of different Characters.
#218
Posté 08 juillet 2015 - 10:13
I'd rather have only a few companions than too many.
#219
Posté 08 juillet 2015 - 12:42
6-8 is the least l'd want.
If we get Advisor similar to DA:I. then I'd like them to add up to around 10-12.
I like the 9/3 that DA:I gave us.
#220
Posté 08 juillet 2015 - 12:46
6,329,483. All of them bisexual romances. Especially the ones with tentacles.
Or I could settle for 6-8. ![]()
I'm not kidding about the tentacles, though!





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