The theme for this build is kind of like a classic infiltrator/thief of some sort, who although really vulnerable, tends to provide a range of abilities that could be used tactically. Like most of my other builds, it also focuses on being "fun" rather than "effective".
This originally turned out to be a variant of ME3-Citadel Kasumi's powers: while Kasumi had armour-piericing ammo, overload, tactical cloak and decoy; Shepard would have disrupter ammo, incinerate, tactical cloak and decoy. After questioning on whether Incinerate fits the theme of the build, I decided to change it to Sabotage instead.
Forcing myself to stick to the classic SMG/pistols only, Shepard can use either weapons to strip shields/barriers and quickly wipe out weak enemies with your disrupter ammo. (So far, I would recommend Locust and Suppresor as your weapons)
With tactical cloak (evolved with Bonus-Power evolution), you can tactically place a decoy in the middle of the battlefield as distraction; place it within enemy grounds as a trap (Exploding and Shock evolution), or block choke points.
Alternatively, you can be like Vazgen's melee-infiltrator and use tactical cloak, sabotage on an enemy followed by a heavy-melee for a lot of damage. With your combat rolls, you can quickly get out of harm's way before enemies bombard you with bullets.
I have not tested this build out yet, due to lack of time since I'm trying to study, but I thought I would leave this thought here and come back to it soon.





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