
'We will support Dragon Age: Inquisition's multiplayer far beyond Mass Effect 3' - Bioware 2014
#27
Posté 26 juin 2015 - 02:18
You are a blight!
#28
Posté 26 juin 2015 - 07:14
PenguinFetish detected!!
i think u r right, but .... whats the problem? his post r more valuable then drascas or yours:-D no offence for u m8:-)
#29
Posté 26 juin 2015 - 07:44
i think u r right, but .... whats the problem? his post r more valuable then drascas or yours:-D no offence for u m8:-)
I think he was making a joke about rabble rousing, I hate to disappoint :/
#30
Posté 27 juin 2015 - 10:46
i think u r right, but .... whats the problem? his post r more valuable then drascas or yours:-D no offence for u m8:-)
PF alt detected!
#31
Posté 27 juin 2015 - 10:59
*hands Bioware a rifle*
#32
Posté 27 juin 2015 - 11:00
i think u r right, but .... whats the problem? his post r more valuable then drascas or yours:-D no offence for u m8:-)
u mad bro
#33
Posté 28 juin 2015 - 12:40
DLC's release is WAY TO SLOW for DAIMP. One of the reasons why almost 95% stopped playing. Its like just 3 people working on DAIMP and 2 of them posting on the forum.
- apocalypse_owl et SpaceV3gan aiment ceci
#34
Posté 28 juin 2015 - 11:09
DLC's release is WAY TO SLOW for DAIMP. One of the reasons why almost 95% stopped playing. Its like just 3 people working on DAIMP and 2 of them posting on the forum.
Would do you mean? I don't work for BW. ![]()
#35
Posté 28 juin 2015 - 11:52
This list is based on 7 months into each games cycle.
<snip>
Ahh yes due to DAMP-apathy i forgot to post the ME3MP Retaliation anniversary, like i did for Earth.
This is essentially the high-point of ME3MP: we have Collectors, all maps, hazards, all but the last few characters. There was a surge in players, our group would have a chat session to organise who would be in which team, and we'd have 3-5 teams of 4 players every night.
So here's the summary list of all content, showing a severe imbalance between DLC for each game IMO:
ME3MP’s DLC:
Main game (9/3/12): 6x maps, 18x characters, 35x weapons, 3x difficulties
Resurgence (11/4/12): 2x maps, 6x characters, 3x weapons, 4x items
Rebellion (30/5/12): 2x maps, 6x characters, 3x weapons, 1x new objective, new equipment slot
Earth (18/7/12): 3x maps, 6x characters, 3x weapons, 5x mods, 11x gear, 1x new objective, Platinum difficulty
Retaliation (9/10/12): 15x new enemies, 16x new characters, 3x weapons, 6x gear, 3x ammo, hazard map variants, Challenges
Reckoning (27/2/12): 6x characters, 7x weapons, 2x gear
- Spectr61, BansheeOwnage, SpaceV3gan et 1 autre aiment ceci
#36
Posté 30 juin 2015 - 08:51
Ahh yes due to DAMP-apathy i forgot to post the ME3MP Retaliation anniversary, like i did for Earth.
This is essentially the high-point of ME3MP: we have Collectors, all maps, hazards, all but the last few characters. There was a surge in players, our group would have a chat session to organise who would be in which team, and we'd have 3-5 teams of 4 players every night.
So here's the summary list of all content, showing a severe imbalance between DLC for each game IMO:
When I started playing ME3MP, the game had already been out for 10 months, a few weeks before Reckoning came out. The community was huge and energetic. I played it virtually without breaks until it reached 2 years and 8 months old - in other words, until DA:I was released. Never had issues finding games, filling up groups. It was super easy to find active players on BSN and elsewhere (one Facebook community I was part of had over 5k users, Multiplayer only).
On DAMP it has been incredibly difficult to get 4 people together outside primetime hours, pugs included. I imagine everyone who plays this game beyond casually has been affected by the shrinking of the playerbase. Letting the game die prematurely contradicts with any support claim. Bioware has shown powerlessness in keeping an active number of players - something which should be considered the very basis of support.
Those who do not know me might think I am a hater, while I am the exact opposite. I am #2 on PC Leaderboards for a reason, I love the game. But the hindrances and shortcomings I've encountered have invariably led me towards negativism.
- Dekibra, Hang3d Man, Silversmurf et 1 autre aiment ceci
#37
Posté 30 juin 2015 - 10:10
V3gan perhaps it works both ways. In me3mp, mp was new and the excitement built from there in damp everyone wanted me3mp, but bw didn't just replace guns with swords but did something different. Some people didn't like that, I see bw didn't put out effort or communication for too long. Now they are doing both and need to continue and maintain momentum. At the same time player base need to react positively. I see that despite naysayers. So jury is still out on its fate, perhaps also many companies view and expectations for free mp in a sp game. It's really a new breed and needs to find the balance against paid and subscription based memo's, not to say I have any idea where it will be couple of years.When I started playing ME3MP, the game had already been out for 10 months, a few weeks before Reckoning came out. The community was huge and energetic. I played it virtually without breaks until it reached 2 years and 8 months old - in other words, until DA:I was released. Never had issues finding games, filling up groups. It was super easy to find active players on BSN and elsewhere (one Facebook community I was part of had over 5k users, Multiplayer only).
On DAMP it has been incredibly difficult to get 4 people together outside primetime hours, pugs included. I imagine everyone who plays this game beyond casually has been affected by the shrinking of the playerbase. Letting the game die prematurely contradicts with any support claim. Bioware has shown powerlessness in keeping an active number of players - something which should be considered the very basis of support.
Those who do not know me might think I am a hater, while I am the exact opposite. I am #2 on PC Leaderboards for a reason, I love the game. But the hindrances and shortcomings I've encountered have invariably led me towards negativism.
#38
Posté 30 juin 2015 - 10:27
i wish theyd fix these servers.
wat gud is new content if im getting booted every 2 secs
- Petiertje aime ceci
#39
Posté 01 juillet 2015 - 12:01
My issues with the servers pale in comparison to my issues with player attrition. Gameplay-wise, I actually like DAMP better than ME3MP (I'm probably biased since I'm much better at DAMP). Between the sketchy servers and the horrendous loot system DAMP bleeds players like crazy every time a new game with mp hits, though. The second I can find a rhythm with new friends in it they all vanish to play something else. I can't even play perilous anymore simply because I have no one to play perilous with.
When you need to play solo to accomplish anything in a mp mode it's a really, really bad sign for the life of the game. Bioware needs to do something to pull players back. I think they should start by showing a little more transparency. The new dlc won't get released until it's ready but they could at least give us a peak at what they're working on.
- SpaceV3gan aime ceci
#40
Posté 01 juillet 2015 - 03:20
V3gan perhaps it works both ways. In me3mp, mp was new and the excitement built from there in damp everyone wanted me3mp, but bw didn't just replace guns with swords but did something different. Some people didn't like that, I see bw didn't put out effort or communication for too long. Now they are doing both and need to continue and maintain momentum. At the same time player base need to react positively. I see that despite naysayers. So jury is still out on its fate, perhaps also many companies view and expectations for free mp in a sp game. It's really a new breed and needs to find the balance against paid and subscription based memo's, not to say I have any idea where it will be couple of years.
Despite many limitations, I think DAMP does a better job at co-op gameplay than ME3MP did. Also, most people I play DAMP with haven't played ME3MP. I came to DAMP because of ME3MP and the closer it was the better for me, but I almost feel like an exception among DAMP players.
There seems to be more work taking place today than it did between December to April, but it is still very little, especially given how dire the game's situation is now.
Now since you mentioned some financial aspects, I've actually written on the forums a few times that DAMP's greatest problem was the Store and the bad loot system. Had it been better, people would have put more real life money in there and, who knows, things could have been different - Bioware could have had reasons to support the game closely.
- darreCZ aime ceci
#41
Posté 01 juillet 2015 - 09:19
Despite many limitations, I think DAMP does a better job at co-op gameplay than ME3MP did.
In me3mp i never had problems getting a full team. In DAIMP its so rare i dont even bother waiting anymore, i just start the game with empty slots (which never fill up). I live in Europe, so its not like im on an island in the middle of the pacific ocean.
Coop gameplay can only exist if you can have people to play with. Since the networking in this game is so pathetically sh*t, that doesnt often happen. So by definition, daimp cannot be better at coop play because 90% of the time it doesnt happen without a premade.
- T_elic, Kalas Magnus, darreCZ et 1 autre aiment ceci
#42
Posté 01 juillet 2015 - 09:30
- Kalas Magnus, SpaceV3gan et Kenny Bania aiment ceci
#43
Posté 01 juillet 2015 - 11:35
I've been playing ME3 again recently and I can say the community is still much bigger, it takes a couple of seconds to find a lobby in ME3. In DAMP I can even find a threatening game anymore let alone Perilous. I just get put in a lobby on my own and i'm sick of solo'ing waiting for people to join. Sadly I pretty much gave up on this game a few months back - I tried to give it a chance after the dlc came out but things just seem to be getting worse
Yep, its a lot faster to find a group in ME3.
I really dont get it. Why did Bioware abandon DAIMP after such a sucessful ME3 MP?
#44
Posté 02 juillet 2015 - 08:30
Yep, its a lot faster to find a group in ME3.
I really dont get it. Why did Bioware abandon DAIMP after such a sucessful ME3 MP?
+1
I keep asking myself the same thing.
Why not improve on, not regress from, the excellent ME3MP.
Maybe the same idiot that chose the ME3 ending got put in charge of DAIMP.
Casey Hudson, whatchathink?
- Petiertje et SpaceV3gan aiment ceci
#45
Posté 02 juillet 2015 - 08:33
There's no hope for it now Bioware. It's suffering. You know we've got to do it.
*hands Bioware a rifle*
So what you're saying is. . .
SURPRISE ME:MP DLC?!?!?!?! ![]()
- Hang3d Man aime ceci
#46
Posté 02 juillet 2015 - 08:43
In me3mp i never had problems getting a full team. In DAIMP its so rare i dont even bother waiting anymore, i just start the game with empty slots (which never fill up). I live in Europe, so its not like im on an island in the middle of the pacific ocean.
Coop gameplay can only exist if you can have people to play with. Since the networking in this game is so pathetically sh*t, that doesnt often happen. So by definition, daimp cannot be better at coop play because 90% of the time it doesnt happen without a premade.
I have this view because DAMP rewards team-oriented gameplay better while ME3MP rewards score-wh*ring better.
I have a Friends list which is reasonably active, so most of the time have friends to play with. I cant say my teams are always full, but I try my best to fill them up. Without friends and stranded by regional-locking Matchmaking, DAMP can hardly be considered a Coop game, so completely agree with you on your point.
#47
Posté 02 juillet 2015 - 09:02
I think the game engine change has a LOT to do with the differences between DAMP and ME3MP. I simply think that in the whole area of performance frostbite may be nice and pretty but there are big issues in performance and thus more of a need for region locking etc.
#48
Posté 02 juillet 2015 - 11:08
Even now, I still feel this game can still be resurrected, if they just take this game in a different direction (than its current trajectory).
First, barely anyone plays Perilous as it is... so I don't get why there is this compelling need to create a perilous+ and even perilous++. Are these new difficulty modes expected to bring a mass of new players into the game? Once released, will perilous+ and perilous++ lobbies be filled with players? Or will it just be empty like perilous is right now... What is the logic / reasoning here that I'm missing?
Second, instead of creating 1 huge intricate map and 3 very different characters per DLC, why not go for quantity over quality. Punch out a ton of generic kits that re-use existing powers. This was the me3mp way, and it worked. You don't even have to release all the kits at once.. release 1 a week just like in me3mp. I think this would sustain a lot of players as there is something new to play with every week.
Regarding maps: please no more Ferelden Castle type maps. If you can only release one of those per DLC, I think we would all rather have more smaller maps instead. Again, quantity is better than quality. 5 smaller maps is better than one big map.
Maybe thoughts for the next, next DLC.
- SpaceV3gan et Hang3d Man aiment ceci
#49
Posté 03 juillet 2015 - 08:44
dragonagehq also leaves a lot to wish for compared to n7hq.
I think the game engine change has a LOT to do with the differences between DAMP and ME3MP. I simply think that in the whole area of performance frostbite may be nice and pretty but there are big issues in performance and thus more of a need for region locking etc.
Perhaps they used DAMP as a blue lab rat for the new engine in preparation for the next MEMP.
#50
Posté 04 juillet 2015 - 08:41
So what you're saying is. . .
SURPRISE ME:MP DLC?!?!?!?!
No, but we unlocked Andromeda by meeting the reaper kill count requirement.





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