Every moral choice is an obvious right/wrong if you know the moral rules that govern it.
And if you don't, then arguably morality isn't relevant to you in that case.
That is not at all true. There are many individual ethical principles upon which you can build an argument for what is or is not moral. Often times, these principles can conflict. Take for example, the sanctity of life and autonomy in the much debated case of assisted suicide (obviously I've watered down the possible arguments quite a bit- but this serves simply to briefly illustrate how there is rarely a "good and a bad" choice.
I disagree but i think the difference here is what do you want out of your mass effect game, for me mass effect is a power fantasy and i believe thats its designed that way. your captain of your own badass spaceship with your highly specialized force of badasses saving the galaxy from the most badass kaiju esk space monsters then romancing the hot alien babe (or dude) going around destroying civilizations saving others, was freakin awesome.
I think thats actually why people dislike me3 it didnt kill shepard it killed the fantasy, WE were shepard we were awesome and in the end we died in an explosion never being with are romance and not living to see our effect on the world... you know just like real life. We wanted to go down a badass or not go down at all, and we went down being electrocuted by space magic. and that's why people still complain, thats why people dont want andromeda because its personal.
People dont really want to make hard choices, i am sure some do, but most dont want to choose a direction, they want to choose an outcome. they dont want to leave things to chance they want to say ok they live they die. I think most can agree the suicide mission was awesome right? I think most people understood the premise of use a sneaky person use a biotic leave the big guys for the door. that's an awesome choice its easily accessible gameplay gameplay(doing loyalty quests)+ a semi obvious premise (if i remember right it even tells you your best choices). anyone who really liked that game could get the best possible outcome by simply putting the time in to learn the game. When you do things the outcome should be fairly obvious yes there wont be as many twists and turns, but in a power fantasy i want the power to determine what will happen, I already live a real life and cant always determine exactly what happens, but i can in mass effect.
this post is an opinion despite some things being stated as fact would love to see numbers though
Being invincible and knowing that we will complete our goals is boring. There is no challenge, and no doubt- no fear. You might well be playing a tunnel-shooter in a prequel where you know that the main character needs to survive at least to the next game/movie... and wiping out everything in front of you, and getting everyone to play nice with little effort is just laughable and oh so dull. Sure- it's a decent story, but it could be SO much better... there is so much more potential when you take away the invincibility and "good guy always win" crap.
People don't dislike Mass Effect 3 because 'it killed the fantasy' (whatever that means), they dislike the game because how it handled your decisions of past games, and to a much greater extent, how it handled arguably what could have been one of the most difficult decisions to make in the trilogy (had it been executed correctly). In the end, BioWare dropped the ball on it. That's what people don't like.
People LOVE hard choices... whether they know it or not. It gets people who are invested in the characters they are playing and surrounded with. Take Virmire back when Mass Effect 1 came out. Sure, many people did not like that you were forced to lose one or the other... but look at all the passion that came out of that debate of Ashley vs Kaiden back then... people seemed to put a great deal more care when you could actually lose a companion. Then Mass Effect 2 missed on the follow-up by making it far to easy to keep everyone alive.
The truth of the matter is that if you only need to make 'easy' choices.... then are you really making a choice at all? Or are you just given the illusion of choice?
That's your problem there- you want control over the entire universe... where as you only have the control over your character... We shouldn't get to decide the outcome of 'who lives/who dies', but rather, we should be able to make the hard decisions that, aggregated, lead to an outcome or an eventuality.
I've said it many times and I'll say it again: Absolute control, being 'invincible', and needling little effort to make longshot outcomes happen (or even allowing them happen at all) is dull, boring, and quite frankly overdone.
Edit: I'll also through in a disclaimer that I have no numbers either, and would also be thrilled to find any.
Modifié par Vicex, 26 juin 2015 - 01:45 .