Ah, i see one of my pet peeves has resurfaced... well, here we go again.
My observation is that the ME games present us with a consistent pattern of decisions and outcomes that follow the principle "Follow your heart and everything will be ok". I've called that a "feel-good morality", and I object to it because it's most emphatically not how the world works. it presents a fairy-tale world where "it makes me feel uncomfortable" always equals "wrong" and where this is an almost 100% certain indicator of the kind of outcomes you will get. It's childish, delusionary, and it can be, given that we tend to take something away from our favorite stories into the real life, outright damaging to people's perception of reality.
A plausible pattern of decisions and outcomes is one where the "comfortable" choice *sometimes* works, but not always. It is one where in order to get the highest benefit, we must *sometimes* do bad stuff, and where we have to decide, based on our own personal ideologies and the traits we ascribe to our characters, if the outcome is worth what we have to do to get them. It is also a pattern where some problems are intractable and nothing will work to solve them, while others will peter away on their own with no intervention at all. There is, I repeat, for any decision where the benefit does not already lie in the decision itself, no necessary connection at all between a good action and a good outcome. To believe anything else is being delusional. I do not want my stories to promote delusional mindsets, and I want my stories to reflect a more plausible pattern.
I should add, that breaking the pattern in small decisions that affect basically no one will not work. There needs to be a realistic pattern especially in those big decisions that affect a large number of people, because those are the least likely to have a connection between a good action and a good outcome. That's because our morality has evolved for small personal interaction in a tribe-sized community, and will be more likely to lead us astray the bigger our decisions get. This is not an ad-hoc hypothesis, btw. There have been studies on the subject, and the results are unambiguous. When making political decisions, it is far more likely that a decision based exclusively on morality will lead into disaster, and that a decision based on expediency will have at least some benefit.
Meanwhile, Dragon Age - particularly in Origins - did this better. Bhelen as king is better for Orzammar in the long run, and saving the anvil gives you benefits in the war. Meanwhile, saving the Circles is clearly the better choice, and saving Connor is an example of where the good action almost implausibly works. That is ok, because it's "sometimes". Things sometimes are that way. Just like they are sometimes otherwise.





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