Rather than the player thinking about what the best course of action might be, or what choice is more appropriate for his or her character, the game is instead guiding them towards repetitively choosing the same narrow path so as not to be punished.
This is so absolutely ridiculous. And insulting, even.
When I read a book with a truth I don't agree with, does the book magically grow an arm and point a gun at my head, demanding I agree with it's contents?
No? Then how on Earth is a work of fiction 'telling' the audience what is true do absolutely anything to surpress the audience thinking about the scenario at hand? Am I somehow prevented from disagreeing? Prevented from thinking this whole thing is stupid? No.
Every RPG I've ever played, I pick the 'good' options throughout. And in every single one, there's been at least a few choices and dialogue options I really don't think are 'good' at all. And I pick them anyway. Because they lead to the best story. Insuinating that because I pick those options that I'm 'forced' to agree with them or that I'm somehow 'mindlessly button mashing' is ridiculous.





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