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Ideas for possible new enemy/place


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#1
Swevenfox

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Is it only me or others also think adding new enemy type (DARKSPAWN) and new area (Deep Roads) for future multiplayer would be kind of amazing? 

I just recently started to fool with this idea, but I am sure it could be pretty cool and their commander could be some blight infected younger dragon thing (so not an archdemon but giving a hint that direction). Or a talking darkspawn similar like the Architech for example. 

 

Just an idea but it would be a nice refreshment and would suit the world/Thedas itself. Especially that some agents on the multiplayer appear in single player deliver darkspawn reports so it have the connection that some actually worked cleaning some lairs of theirs from wartable operations.

 

 

Not sure this fits here but found no other large thread to mention this one up and this part looked the most suiting. 


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#2
Xanterra

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Many of the current locations are based upon actual locations in the singleplayer. I doubt they'd want to completely create a new faction and location from scratch (can't reuse origins/II assets, I'd guess - different engine) just for more multiplayer variety. There are plenty of things from the singleplayer that have yet to be fully realized in the multiplayer before they go there.

That said, I'd love it if they did.



#3
graythegeek

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^^^ This ^^^

 

Would love it, but can't see it happening.



#4
Texasmotiv

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Darkspawn and deep roads assets are in the SP. Don't see that being an issue.

#5
Minuos

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I'm not well up on SP in its entirety. I'd be interested in hearing what other factions there could be from someone who is.

 

Carta could sort of work, since they're in the game. I wouldn't mind a visit to Orzammar, and facing magic damage in the form of alchemy might be interesting. Otherwise, I just want to kill darkspawn. I miss doing that.

 

Also, and I'm reeeeally daydreaming here, reliving past battles in multiplayer would be awesome. Ostagar, for example, or a Kirkwall map in which factions war with each other (would be a nice place to drop a Qunari faction under an Arishok).


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#6
nibyl

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Adamant fortress could work well as a multiplayer map, but I'm not sure how that would fit in lore-wise.



#7
Alan Drifter13

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Many of the current locations are based upon actual locations in the singleplayer. I doubt they'd want to completely create a new faction and location from scratch (can't reuse origins/II assets, I'd guess - different engine) just for more multiplayer variety. There are plenty of things from the singleplayer that have yet to be fully realized in the multiplayer before they go there.

That said, I'd love it if they did.

 

I don't know if there are many other enemy factions not used yet. Also, in ME3MP they added the collectors, that were the enemy from the 2nd game.



#8
Alan Drifter13

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In any case, this thread seems a duplicate of the one I created the day before: http://forum.bioware...and-dark-roads/