~WARNING! POST CONTAINS MATH!~
Hello BSN,
I recently Went and did some theorycrafting to get an idea on how willpower affects your damage. I set out with an open mind and was actually surprised at what I found. I took a look at Longshot. Mainly because it had a large reliable multiplier.
LONGSHOT:
I made these calculations with these constants and suppositions:
Lvl3 archer using the Bow of the Dragon with the following spec http://da-skills.net...0,000,00000,000
No rings, not flanking, no rune, no grip. Target had 20 armor. I calculated both greater than and less than 15m (so with bonus and without bonus). Crit and non crit damage.
At 10 willpower (base) You have +41% Attack from the Bow and you get +3 dexterity from the First Blood passive you unlock to get longshot. This calculation is including the damage bonus from the passive, so we are assuming the targets are at above 80% health.
We see that at 10 willpower you will get the following averages:

If we increase the willpower to 30 (20 mage promotions) the numbers grow slightly:

You will notice, that this is a rather small bump. Only 30.4 damage from 0-20 promotions. This is the equivalent of putting on the Purple attack % ring. This nets on average a 30 damage increase on non crits and 43 damage increase on your critical hits. We extrapolate this out and see that it is incredibly linear:

Looking at this graphically we can see that each point of willpower equals 1.52 damage to longshot non crit and 2.1736 damage for crits.
Looking at various willpower milestones:

At the magic defense softcap (170 willpower/80% magic defense) you will see your longshot crits only hitting for 347.776 more damage than when you had NO mage promotions at all.
LONGSHOT UPDATE:
I went ahead and made my calculation sheet more dynamic and started messing with the values a little.
I made some tweaks to the outfitting of the bow and found some interesting interactions.
I equipped a superb rune to the bow (+25 base damage) and saw that the damage per point upped significantly. This is a more realistic scenario than no rune or grip at all. I also decided to test with adding a Thick Longbow Grip created (using 18 craggy skins for +%54 critical damage bonus). Here are how they affected the 'damage-per-willpower' values:

This shows that as your base damage increases this increases the value of your willpower (likewise your Attack% from other items). It seems that in terms of long shot damage you are not getting such a large increase form the Attack % alone but there is a larger more noticeable difference to your damage when this is increased alongside crit damage as they multiply eachother. That is to say that increasing your willpower (and attack%) also will increase the value of critical damage, flanking bonus, and ability rings as it will multiply them. Whereas the the "damage bonus" you get from your skill tree and from the ability descriptions is added to Attack% and therefore only works in a linear fashion.
As you can see when you start adding in stats that can be multiplied by Attack% the difference is more noticeable. A difference of 557.904 on longshot crits >15m as contrasted from the previous figure of 347.776

And If we inspect the graph carefully you can see that the line for the equipped bow is ever so slightly is angled a little more up than the non equipped bow. In real damage, for Longshot you get a more significant increase in damage by equipping your bow than getting 160 mage promotions. In fact to equal the damage increase that you get from adding enhancements to your bow you would need 259 willpower (that's 4980 levels).

Since Longshot has such a low Ability damage multiplier (200%- denoted by 'weapon damage' in the tool tip) Willpower has little effect on it. If we look at the damage without the range bonus we can see that even though willpower is more effective than it was at range, it still is a little underwhelming.

It ends up taking 62 willpower for to equal the damage boost you get from equipping the bow with a superb rune. However, I suspect that willpower will prove to increase more dramatically when inspecting an ability with a higher weapon damage %. I will begin looking at Fade Cloak next.
TO BE CONTINUED...





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