I've got some observation about archer, bows and armor which I want to share.
I wanted to compare with my stats on archer different bows, mostly cruel redemption and dragon bow, probably also punch of the maker.
We all know that longshot is "different" and what is also very important every damage here counts, because it is really hard now to get enough damage on longshot for 1 shot kills on perilous.
So I've done a math, taking my stats, build and gear. Build in mind was "high end" so for archer around level 17, I tend to ignore passive which aren't 100% sure when it comes to damage bonus.
Promotions are: 38/56/43
Dex from passives 15
Cunning from passives 21
Armor: 16 cunning, 12 willpower
dexterity amulet, longshot ring and crit damage superior ring
Sum up stats for dragon bow was (I'm using 0.5% values also just to have "clean" and automated spreadsheet, it shoudn't matter that much):
attack: 0.825
crit dam bonus: 0.85
crit chance: 0.42
base dam: 176
cruel (t3 crit dam upgrade):
attack: 0.415
crit chance: 0.44
crit dam bonus : 1.66
139 base dam.
longshot stats from tooltip, so 191% and 5.73 bonus damage (573%)
calculations for 0 armor >15 m:
Dragon bow:
non crit
2539.6888
crit
4698.42428
Cruel
non crit
1896.92605
crit
5045.823293
I though that something was wrong. Damage looks clearly, based on gameplay, just too high. I've had few 4k+ hits on demons but normally damage wasn't even close to this.
This in general made me think:
1. How this > 15 m really works, maybe it is longer distance I though and it probably is true.
2. Let calculate armor factor also and maybe this randomization of damage
So now let take armor of enemy as 60, from what I know that "common one"
Minimal damage
Dragon bow: 1546.90136 //// 2861.767516
Cruel 983.2627475 ////// 2615.478908
Maximal
dragon: 1800,87024 ///// 3331,609944
cruel: 1172,955353 /////// 3120,061238
Average:
Dragon bow 1673,8858 ///// 3096,68873
cruel 1078,10905 ////// 2867,770073
With that calculations damage looks way more like this in game (and shows how cruel sucks on armored targets)
This makes armor huge factor for archer, especially for longshot, which makes every even little change in base damage (and this is what armor really do) quite huge for end result. I've also calculated how much armor penetration is worth (we have 2 sources of it)
1. Sunder armor effect from passive on crits, probably won't help with longshot because it applies status after damage, not before it.
2. We have passive giving 25% armor penetration.
With 25% armor pen, and average "damage" we have something like this:
Dragon bow 1890,33655 /////// 3497,122618
cruel 1282,8133 //////////// 3412,283378
So this one passive can pretty much add 400 damage so around 14% more damage on crit.
I would be pleased with comments on that, maybe I've calculated something wrong here.