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Media Black Out: Good or Bad for ME:A?


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50 réponses à ce sujet

#1
N7Jamaican

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Do you think by waiting till end of the year for our "next transmission" is a good idea or bad idea?  Should they start giving info out now or wait?

 

I was talking to a friend, and I told them, I'd rather BioWare wait.  No sense in building up the hype machine for a game (probably) in mid production where things are still subject to change.



#2
General TSAR

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Pretty much.

 

Wait until you've got actual gameplay and then release a theme/background trailer and 3-4 evenly spaced out gameplay videos until release.


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#3
xAmilli0n

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Definitely a good idea to wait.  What could they possibly share with the game at least 1.5 years out?  But rest assured, the hype machine with coming.


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#4
Wulfram

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I don't think it matters much

#5
Hrulj

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Call me spoiled but I love the Paradox Interactive type of Dev diaries, every month for the game, and every week for dlc, just so everyone knows how things are coming along and where the game is heading. I hope more companies start using that practice


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#6
pdusen

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My answer would have been different, before people posted angry rants about how DAI was released in a state that was "completely different" from the leaked 2013 conference demo (even though it wasn't). As a result of that, I've lost faith in this community's ability to judge pre-alpha footage fairly.

 

So, in short, yes, media blackout good.


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#7
PhroXenGold

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Call me spoiled but I love the Paradox Interactive type of Dev diaries, every month for the game, and every week for dlc, just so everyone knows how things are coming along and where the game is heading. I hope more companies start using that practice

 

Definitely agreed. PDox's communitcation, particularly over the last 6-9 months or so, has been brilliant.

 

That said, I can certainly forgive the from the ME:A team being quiet at this point. I'd love though it if maybe towards the end of this year or early next year they started doing weekly dev diaries - not just straight up "here's something flashy, buy the game" adverts, but some actual discussion on why  they are implementing features into the game - or indeed, why they are removing things that they had previously said they were going to add.



#8
Ellana of clan Lavellan

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Do what Bethesda did: keep quiet until the very last few months before release, then drop a bombshell and win E3.


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#9
SolNebula

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For how gamers are nowadays it's better to show only what you know will be in the game, limit your declarations to what you can deliver and most importantly keep the informations secret as longer as possible. The industry (and its customers) aren't mature yet for constant exhange of infos regarding the developing process of a game. This is even more true for AAA games, where there is a more corporate and less gamer feel in the officies. They will show up when the marketing campaign for the game will be ready. Like it should be.

 

Dev diaries are more for niche games like strategy ones (and btw I'm an avid strategy player on PC). AAA games benefit from hype and secrecy.


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#10
Cyonan

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Given that the game is a year and a half away still, I almost think they announced it too early since now they wont have too much to talk about that isn't still under heavy development and highly subject to being changed a dozen times before launch.



#11
CrutchCricket

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For how gamers are nowadays it's better to show only what you know will be in the game, limit your declarations to what you can deliver and most importantly keep the informations secret as longer as possible. The industry (and its customers) aren't mature yet for constant exhange of infos regarding the developing process of a game. This is even more true for AAA games, where there is a more corporate and less gamer feel in the officies. They will show up when the marketing campaign for the game will be ready. Like it should be.

 

Dev diaries are more for niche games like strategy ones (and btw I'm an avid strategy player on PC). AAA games benefit from hype and secrecy.

Uhm, that's what it should be for anything. Ever.

 

Lying will only get you another ME3. Maturity has nothing to do with it.

 

You can build hype with vague information like the current trailer (and that's where marketing comes in, figuring out how to get people invested and speculating) and then batten down the hatches and wait until you've developed the goods you can allow a few sneak peaks at.



#12
PhroXenGold

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I don't mind them presenting features they want to put into the game but eventually don't, provided they are honest, and tell us when they can't implement them, and explain why they can't, instead of just pretending they'd never said anything in the first place and leaving us to find it out when we play the game.



#13
N7Jamaican

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Watch Dogs was completely different than what was show in game demos and what not.  It's best they wait 6-8 months before release to reveal anything. 



#14
CrutchCricket

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I don't mind them presenting features they want to put into the game but eventually don't, provided they are honest, and tell us when they can't implement them, and explain why they can't, instead of just pretending they'd never said anything in the first place and leaving us to find it out when we play the game.

"We want to do x" but later they come back and say "we couldn't do x because y" is one thing.

 

"We're totally doing x!" and later going "oh yeah we didn't do x because we couldn't" is another. This is still lame in my opinion.

 

I don't think they should ever promise something unless they're almost guaranteed to be able to do it. They can state intentions but promising something and backing out, even if for legitimate reasons still carries a negative effect.



#15
AlexiaRevan

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if they reveal anything , the most important thing is that its Honest . Not shower us with Trailers that show awesome stuff then once you get the Game those stuff arent in the game . 

 

Like DAI , awesome Vids about armors and such . Then the game come and my Qunari was stuck forever with a brown coat .  :angry:


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#16
PhroXenGold

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"We want to do x" but later they come back and say "we couldn't do x because y" is one thing.

 

"We're totally doing x!" and later going "oh yeah we didn't do x because we couldn't" is another. This is still lame in my opinion.

 

I don't think they should ever promise something unless they're almost guaranteed to be able to do it. They can state intentions but promising something and backing out, even if for legitimate reasons still carries a negative effect.

 

Well, yeah, in game development, outright promises should never be made until after the players have the game in their hands. :P



#17
CrutchCricket

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lol not exactly.

 

More like they should promise only after they've actually coded the feature and found that it works most of the time. I'd say by the beta stage though I'm obviously not a developer.



#18
Hrulj

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Definitely agreed. PDox's communitcation, particularly over the last 6-9 months or so, has been brilliant.

 

That said, I can certainly forgive the from the ME:A team being quiet at this point. I'd love though it if maybe towards the end of this year or early next year they started doing weekly dev diaries - not just straight up "here's something flashy, buy the game" adverts, but some actual discussion on why  they are implementing features into the game - or indeed, why they are removing things that they had previously said they were going to add.

¸But that is why I want them to use Pdox type of dev diary. Onlz showcase things that you put into the game, explain why and what it brings to the table etc..

I prefer that down to earth aproach to the: OMG WE ARE GOING TO PUT THESE AWESOME THINGS INSIDE!!!!!11!! and then they flop, dont put it in and everyone starts ranting



#19
WittyUsername

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It's better to wait, but I see no reason why they can't feed tiny, extremely unlikely to change bits of info. Player's last name, characters guaranteed to appear, locations guaranteed, etc.

 

Just to give things for people to talk about.



#20
PhroXenGold

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¸But that is why I want them to use Pdox type of dev diary. Onlz showcase things that you put into the game, explain why and what it brings to the table etc..

I prefer that down to earth aproach to the: OMG WE ARE GOING TO PUT THESE AWESOME THINGS INSIDE!!!!!11!! and then they flop, dont put it in and everyone starts ranting

 

Well, PDox have pulled features - or at least, aspects of features - after presenting them in DDs (e.g. they made significant changes to the new fort system in EUIV after the DD introducing it). But they have done so after testing the new features and finding they didn't work how they'd hoped, and when they do change things, they've told the players and explained why.

 

And I'm happy with this way of doing things - they're open and honest. And I'll take that kind of attitude, even if it means I get a little disappointment when features I've been looking forward to turn out to not work how the devs had hoped.



#21
Jester

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Do what Bethesda did: keep quiet until the very last few months before release, then drop a bombshell and win E3.

This actually seems like a good idea. 

After Fallout 3 I hoped Bethesda will sell/lend license to someone else, so they never make another Fallout game again. However in a week they released 2 great trailers, a gameplay, and they showed a lot of new features the game will have, and now I'm hyped. 

 

I found it to be a better strategy then teasing for 2 years with a few materials. It shows confidence in their own product - and I like it. 

It also assures people, that the game is ready, so it minimalizes chances for downgrade, false advertising, stripping features, etc.

 

CEO of CD Projekt Red seems to think similarly, and was also impressed and inspired by Bethesda's strategy. 

“We’re impressed with Fallout 4’s rollout. They came on stage and said ‘It’s here, it’s real, and it’s coming out on this date.’ We’re going to do something similar. We’re going to wait [to reveal the game - Cyberpunk 2077] until we can show off a very meaningful piece of it.”

 



#22
LPPrince

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They should black out on information to give until there's substantial progress and information to share. Little tidbits down the line are an acceptable option, but perhaps a blackout would be a better course. I'd like to weigh the options against one another.



#23
Gannayev of Dreams

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Depends on what they want to share. There are a lot of features I remember from the early discussions of DA:I that never made it into the final game, even though you may be satisfied with how the product turned out it is a bit disappointing when you think about what could have been.

 

When it comes to characters, locations, technology, or just basic narrative direction I think that's ok. It leads to fun speculation without making any hard promises about what you'll be able to do in the game.


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#24
rashie

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Good.

 

Don't make promises you end up not being able to keep.



#25
lastpatriot

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If ya'll remember, BioWare did this amazing timed release of info about ME:2 before it came out with a profile on each class, combat mechanics, the story, etc.  I think that went on for about 6-8 months before release.  It was a great way to hype the game and gave the fans tons of food to chew over on the forums.