A remnant of functionality taken out of the game? Because you can destroy them with any element, even the same element.
I guess it would be a hassle to make sure you carried one of each staff or if you had to return to camp to swap out a mage.
A remnant of functionality taken out of the game? Because you can destroy them with any element, even the same element.
I guess it would be a hassle to make sure you carried one of each staff or if you had to return to camp to swap out a mage.
A remnant of functionality taken out of the game? Because you can destroy them with any element, even the same element.
I guess it would be a hassle to make sure you carried one of each staff or if you had to return to camp to swap out a mage.
And you don't even need a staff of the right element, just the right attack. I've destroyed ice barriers with immolate, spirit barriers with lightning bolt, fire barriers with winters grasp... You don't even need your basic attacks, actual spells work too.
I've always thought that using a staff of the opposite element would help you to break it faster, and not that the barriers were immune if you used a spell/staff of the same element...
I've always thought that using a staff of the opposite element would help you to break it faster, and not that the barriers were immune if you used a spell/staff of the same element...
I think this is the case currently but I'm not sure if always.
I remember an ice barrier in the Hinterlands and there always being a fire staff to loot next to it.
A remnant of functionality taken out of the game? Because you can destroy them with any element, even the same element.
I guess it would be a hassle to make sure you carried one of each staff or if you had to return to camp to swap out a mage.
I thought it meant use the opposing element to destroy the barrier faster, but then spirit barriers showed up which makes that idea seem less likely.
Yeah... It took me a long time to figure out I didn't really need the opposite element.
The first time I encountered one of those I went all the way back to Haven to get a staff with the right element.
And you don't even need a staff of the right element, just the right attack. I've destroyed ice barriers with immolate, spirit barriers with lightning bolt, fire barriers with winters grasp... You don't even need your basic attacks, actual spells work too.
Yeah, that's what I meant about swapping out a different mage. One with an ability of the appropriate element.
I thought it meant use the opposing element to destroy the barrier faster, but then spirit barriers showed up which makes that idea seem less likely.
Spirit and lightning are opposed. At least a lightning dragon I faced was vulnerable to spirit.
A fire barrier should give you an "IMMUNE" message when hit by fire, but it doesn't. That surprised me too, and my thought was that they decided not to make us carry one of every staff. Kind of an expedience thing, logic be damned.
Yeah, that's what I meant about swapping out a different mage. One with an ability of the appropriate element.
Spirit and lightning are opposed. At least a lightning dragon I faced was vulnerable to spirit.
That slipped mind mind when I made my post. I was thinking lighting and nature damage were opposite for some reason.
That slipped mind mind when I made my post. I was thinking lighting and nature damage were opposite for some reason.
Nature isn't even a damage type in DAI... Unfortunately. That element, and attacks that do that element, really need a return in the next DA.
It is, represented as poison.
Thank God, because that would be a pointlessly stupid frustration.
Having these barriers exist in the first place whose only purpose is to compel the player to have at least one companion of each class is a poor enough idea already.
Guest_Mlady_*
I'm almost posititve that when I got the game in January it worked differently, and now the same element works just as good, or even better with the later patches. Maybe it was just a glitch for me.
It was a good design decision.
Encouraging using diverse party builds via different classes is one thing. Making players have every elemental type at hand is another.
Just like you can lockpick a door as an archer or a dual wielder, you should be able to remove barriers by casting any offensive spell.
I think the barriers can be destroyed by anything, but rebuild very quickly, so using the right attack helps speed it along. I've had a staff's energy barrage destroy a barrier while targeting the enemy in front of it. It was gone before I even saw it.
I think the barriers can be destroyed by anything, but rebuild very quickly, so using the right attack helps speed it along. I've had a staff's energy barrage destroy a barrier while targeting the enemy in front of it. It was gone before I even saw it.
Only magic seems to do any real damage to a barrier. My artificer didn't lay a dent in one, even with Elemental Mines.
It is, represented as poison.
Yes, we just don't have any Dalish mages in our party, same as we don't have any healers.
The one Dalish that fights for the Inquisition seems to hate every minute of it.
Explosive Arrow makes short work of magical barriers.
*drops a bunch of wooden sticks*
OH GAD DANGIT I WAS STOCKPILING ON STAVES!
(But yeah, I did notice that too and I immediately dropped all the other elemental staves.... except for some special ones because they were just too purdy)
I know my warrior certainly enjoys hacking through those barriers with her enchanted axe...
Kind of makes me think about the rigid demands of the warrior and rogue "barriers", but I suppose mages already had veilfire and they didn't need two types of exclusive shenanigans...
Breakable walls don't need warriors either. The explosive arrow (whatever it's called) that archers can do breaks them too, as I found out in the oasis when I made Sera fire at one. Glitchy though, the icon to destroy the wall will remain even after the wall is destroyed... And a warrior can still be ordered to break it, they go up to it and kick at nothing while a wall breaking sound effect plays. But it's fully broken, you can pass through the destroyed wall even with the "break" message still floating there on nothing.
Wouldn't be surprised to learn mages can break walls too, though I haven't exactly tried any out. Maybe the next time I find one I'll bring a full mage party and make all of them try out their whole repertoire.
I think the barriers can be destroyed by anything, but rebuild very quickly, so using the right attack helps speed it along. I've had a staff's energy barrage destroy a barrier while targeting the enemy in front of it. It was gone before I even saw it.
Yeah, once I sat there auto-attacking until I destroyed a barrier with my daggers... I had no elemental runes either, so it took a very long time, but it made me feel accomplished ![]()