Aller au contenu

Photo

Concepts for DA4?


  • Veuillez vous connecter pour répondre
66 réponses à ce sujet

#1
TheBlackAdder13

TheBlackAdder13
  • Members
  • 776 messages

So I thought it would be fun to make a thread about what you would like to see the rough premise/concept for DA4 should be.

 

And hey, we know the devs read the forum for feedback and they're probalby nearing the conecpt stage for the next title ,if they're not already in that stage, so you never know if your ideas could make it into the next game. ;)

 

The devs have strongly indicated that the next game will be taking place in the north of Thedas. Since a lot of fans, myself included, want to see Tevinter, that seems like a logical choie for the primary setting. However, I'm getting pretty tired of the "save the world" premise (and it looks like from the leaked survey that there will be at least one expansion/DLC to DA:I that revolves around that plot). As such, I'd like Bioware to give it another go at what it was trying to do with DAII: a more localized, personal story. Bioware had a lot of good ideas for DAII despite its many, many flaws and I would like to see what they could accomplish given another crack at that concept with enough resources.

 

I like the approach DAII had -- center the story around your protagonist but have the protagonist become mired in world events. In DAII you saw the major conflicts of the world come to your protagonist's home rather than have your protagonist go out and seek/confront them. That's not to say it has to be limited to a specific city or area; it could branch out across Tevinter/northern Thedas but I would the emphasis to be around personal struggles/goals/missions of your protagonist, rather than an epic struggle to save the world like in DA:O or DA:I.

 

I'm not inherently against open world either -- in fact open zones can be preferable to the linear zones used in DA2 and DA:O, but if Bioware decides to stay in that direction for DA4, I don't want a Skyrim clone like DA:I. I think I'd be fine with open zones as long as they weren't just wilderness (or at the very least have segemetns of cities that you can access on a city-specific map like in Denerim and Kirkwall), but those zones need to be populated with relevant main quests and secondary quests closely tied to the plot. Side quests for flavor that aren't remotely tied to the plot are of course great too as long as they're not fetch quests. Basically I'd like to see the zones you travel to more integrated with the plot and not just there for the sake of exploration. I don't play DA for the exploration; I play it for the plot.

 

So based on those preferences, I think it would be cool if your character starts off as a Tevinter slave. This would allow for Bioware to create a personalized story around your protagonist like it did in DA:O and DAII but eliminating the need for resources on an individual origin story for each race/class while still preserving the ability to choose between the four races in a logical manner. (I think the inquisitor suffered from not having this -- you just got a few dialgoue options and war table missions to establish your character's past and nobody or nothing from your character's past crops up throught the game -- as a player I felt like this hindered my connection to the inquisitor as it didn't have the impactful past family/friend/relationships that my warden and Hawke did.) 

 

The story could evolve from your time as a slave to freedom -- sort of a rise to power motiff like in DAII -- against the backdrop of Tevinter politics and a Qunari invasion (which has been strongly hinted at)/whatever else. (Persumably the Qunari protaginst would have to be Tal Vashoth/Vashoth again if the game's dealing with a Qunari invasion.) Basically your character would increasingly get caught up in the large scale, epic events affecting the world (although not saving the world) as the game progresses. However, I would like the protagonist to be more proactive than Hawke was in DAII. A lot of what happened to Hawke in DAII seemed to be coincidence and made him more of a passive actor, which was kind of annoying, partiuclarly as it also resulted in rail roading the player's choices. Ideally this would occur across multiple locales rather than a single place.


  • Super Drone, BansheeOwnage et ticoteco246 aiment ceci

#2
Legion of 1337

Legion of 1337
  • Members
  • 820 messages

I doubt it will be Tevinter. They're kind of the designated semi-villain.

 

I bet you it'll be Nevarra.



#3
Orian Tabris

Orian Tabris
  • Members
  • 10 226 messages

If they set the next game in the north, I really hope they set it in Antiva or Rivain. Maybe Antiva, then Rivain, so as to focus on the Qunari before the Imperium. Or better yet, the Anderfels before Rivain.

 

Having said that, I'd much rather see Nevarra next. Nevarra's more central/southern Thedas, like the Free Marches. I want to see the dragon hunters and the necromancers. I think they'd be interesting (I also I love necromancy).

 

Knowing BioWare's focus on popular things (see: Skyrim), we'll definitely see Tevinter next. It might also be to get it done, so they can focus on something else. I would hope it were the latter.



#4
Fondragon

Fondragon
  • Members
  • 170 messages

I really think the next game might actually take place in Tevinter. If you think about it, the devs really prepared the ground for it. Dorian talking about Tevinter A LOT and explaining quite a few things to us. Many Tevinter characters appearing (like Calpernia, Alexius+son nad some others). Also let's not forget Tevinter is part of the elven history, mostly the end of course, but still. And DAI was focused a lot on elves and such. So yea, my opinion is that it really might be taking place in Tevinter.



#5
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 800 messages

I'm hoping for Seheron.

 

The Tevinter and Qunari fighting each other with the Fog Warriors on the side and the local civilian population caught in the middle sounds like rich territory for a PC to start making a mess in. Moreover, it's a manageable size and not full of large cities like Minrathous. (Maybe BioWare will start making lively urban areas now that they've got a handle on Frostbite and don't have to worry about last gen consoles, but I am not holding my breath.)


  • Patchwork et TheBlackAdder13 aiment ceci

#6
Ran Dra

Ran Dra
  • Members
  • 40 messages

In the past I was writting my ideas or concepts for fourth part of the Dragon Age series, so I guess I could do it again and expand my proposals. Of course that's simply for pure fun and speculations.

 

So, basically I would like to see fourth game of the series as the largest production of this franchise, overwhelming the previous games by it's complexity. The title I was thinking for could be a repeating of one of the books: Dragon Age: The Calling. I thought that it would match nicely to idea of "dispersed origins" in this game.

 

What do I mean by this term? Well, I thought that it would be nice if next game would come back to idea of origins known from the first game, this time however the player would create few indepentend characters, whose fates will crossover during the plot progress. Every character will have to answer for his "calling": to face with their destiny and surrounding state of the world that had impact on them.

 

So, there are my proposals of origins for playable characters:

  • Warden Commander - basically the One, who is wanted by most of the players probably. As we know, the Warden dissappeared to investigate the nature of Blight to find a cure for the Grey Wardens. I thought that this part of game could be a nice end for Hero of Ferelden or Orlesian Warden from Awakening. This would be his final sacrafice for a brotherhood of Grey Wardens;
  • Tevinter general - a leader of non-magic troops in Tevinter fighting against part of the Qunari expedition on Imperial land. He possibly could be a father of Krem, leading the line of defence against the Qun on some part of Tevinter;
  • Member of the Magisterium - a mage with a high position in Imperium, who is involved in political conflict about Tevinter leadership;
  • Elven slave - as a representative of the opressed community, who seeks soultion for state of his kind and for question is it worth to start a rebellion in Tevinter or fight against Qun, which could mean even worse state;
  • The Dalish - proud protector of his kind traditions and history, who has to stand against one of his own kind god to prevent elves from doom;
  • Citizen of Kal-Sharok - the dwarven scout, assigned by the council of the thaig to seek for the contact with external world after thousand years of isolation. He/she will have to get an answer of the nature of his/her brothers and sisters and changes that affected them because of their willing to survive;
  • Member of Antaam who was participating in qunari assault on the Tevinter coast. He will have to face his destiny and find his internal order as a result of cruelity of war, he was participating in.
  • Inteligent Darkspawn, possibly Messenger from Awakening if not killed. He is motivated by the willing of understanding the true nature of his kind and elimination of factors, that bonds his kind for thousand years.

As for the plot, it would mainly take place in Tevinter, naturally. The tensions and political conflicts are rising between members of imperial Senate. As Imperial Archon was assasinated by Antivan Crow spy on the session of Senate, the fleet of Antaam strikes on the coast of Tevinter. While dinasties of powerful magisters argue about taking the political power in Imperium, the Black Divine closes in his cathedral leaving the faithful of his Chantry withouth leadership. As the anarchy rises, the main weight of responsability rests on the non-magic part of the army and few Magisters and circle mages that decided to face the danger.

 

As the fleet of Qunari continue it's action agains vints, almost whole Antaam took it's part in campaign against their foes. However they took a serious hit too, as the new Arishok died on sea in result of magical blast directed by Tevinter mages on dreadnoughts. The war campaign continues, but the Qunari are stopped by the gates of Minrathous covered in the shadows of fear, anarchy and threat of slave uprising.

 

Parallel to this events, the Warden Commander, who starts to feel his own Calling, decides to travel deep on the Deep Roads to make his last progress on the Blight research. As he continue his expedition, he meets and intelligent Darkspawn messenger and scout of the Kal-Sharok. It quickly becomes clear, that they have a simillar goal. Upon travelling back to Kal-Sharok, they discover together, that the dwarves who survived were manipulated by the "darkspawn kings" mentioned in the letter in Vallamar.

 

What could happen next? Well, that would depend of the player choices. I haven't thought about the Dalish plot yet, but thats simply my imagination of what could happen.


  • metalfenix aime ceci

#7
Robert Cousland

Robert Cousland
  • Members
  • 996 messages

I would mind a game like Dragon Age 2 again so long as it's set in Minrathous, just imagine the depths and depravity of the blood mage magisters, especially given what we learned in DA2.


  • Ariella aime ceci

#8
Fearsome1

Fearsome1
  • Members
  • 1 192 messages

One quibble that I had with no origin for the Inquisitor (other than a summation paragraph during character creation) was that no matter which race you selected [dwarf; elf; human; qunari] you always appeared wearing the same outfit??? There is no reason why the dalish Inquisitor would be dressing like everyone else. There are Carta outfits in the game; so why wasn't a member of that organization wearing suitable threads?? Tal-Vashoth or not, Qunari Inquisitors really got the shaft in this game with zero unique armors geared towards that choice. Iron Bull's appearance adapts, but his same race Inquisitor is a tabula rasa in this regard??


  • PlasmaCheese, TheBlackAdder13 et The_Shade aiment ceci

#9
Heimdall

Heimdall
  • Members
  • 13 223 messages
My hope is for a game set in Antiva and Rivain, centered on a protagonist that commands a captured Qunari dreadnought (A new Skyhold-ish base).

As for the main plot, I hope it takes a few steps back from the save the world plot. DAI went too far in that direction for my taste. Maybe the Qunari are invading, but I'd prefer that to be a backdrop rather than the main focus of the plot, sort of like Nilfgaard's invasion in TW3.
  • TheBlackAdder13 aime ceci

#10
MEBengal2008

MEBengal2008
  • Members
  • 214 messages

I can see the next game focusing around a child of one of the three prior heroes and this child saving Thedas or saving the Elven Gods from their imprisonment.



#11
JadeDragon

JadeDragon
  • Members
  • 595 messages
Even though there is much doubt I would like DA4 protagonist to be apart of the Raiders of The Walking Sea. Have a customizable ship, be able to be more of a dark greyish character moral wise, pick a side during the qunari invasion and have the option to betray either side are a certain point for a last min change, Explore some parts of Antiva, Rivanni, and Teviventer, and explore lost underground dwarven ruins for some amazing loot. I would also like the prologue to kinda have a treasure hunting mission so we can join the Raiders with the boss being a Stone or Steel Golem to fit the theme of large prologue bosses (Ogre and Pride Demon).

#12
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 800 messages

I can see the next game focusing around a child of one of the three prior heroes and this child saving Thedas or saving the Elven Gods from their imprisonment.

 

Unless the kid was adopted, I'm not sure how that would work. The Warden and the Inquisitor can be from three or four different races. The Warden can also be dead, and Hawke disappeared into the Fade. Not to mention that all three protagonists can have several different romantic partners, many of them same-sex. (I don't think my Adaar Inquisitor and Dorian or my lady Trevelyan Inquisitor and Josephine are likely to produce a baby in the traditional way any time soon ...)



#13
TheBlackAdder13

TheBlackAdder13
  • Members
  • 776 messages

Unless the kid was adopted, I'm not sure how that would work. The Warden and the Inquisitor can be from three or four different races. The Warden can also be dead, and Hawke disappeared into the Fade. Not to mention that all three protagonists can have several different romantic partners, many of them same-sex. (I don't think my Adaar Inquisitor and Dorian or my lady Trevelyan Inquisitor and Josephine are likely to produce a baby in the traditional way any time soon ...)

 

Plus the warden cant even reproduce anymore aside from the OGB. 



#14
BansheeOwnage

BansheeOwnage
  • Members
  • 11 221 messages

I doubt it will be Tevinter. They're kind of the designated semi-villain.

 

I bet you it'll be Nevarra.

It could be both, like how in DA:I we had a lot of Orlais and Ferelden, with our base in between.

 

I'm all for a more personal story focusing on our protagonist and their companions. I felt that was comparatively lacking in DA:I.



#15
BansheeOwnage

BansheeOwnage
  • Members
  • 11 221 messages

Unless the kid was adopted, I'm not sure how that would work. The Warden and the Inquisitor can be from three or four different races. The Warden can also be dead, and Hawke disappeared into the Fade. Not to mention that all three protagonists can have several different romantic partners, many of them same-sex. (I don't think my Adaar Inquisitor and Dorian or my lady Trevelyan Inquisitor and Josephine are likely to produce a baby in the traditional way any time soon ...)

In addition, we can have no love interest.



#16
yoomazir

yoomazir
  • Members
  • 341 messages

My 2 cents: make a specific background story for each race AND gender, and make them a little more exotic, I'm kinda tired of the same old stereotypes.

 

You know, I really like the backgrounds of the characters that you play in multiplayer, wouldn't it be great if you could play as an Avaar or Hunter in singleplayer with their own, very unique, stories? I think it would.



#17
Phoenix_Also_Rises

Phoenix_Also_Rises
  • Members
  • 571 messages

Nevarra could be so much fun, the necromancers and cultural fixation with death could be so fascinating to explore. I see it as an an almost Egypt-like culture with their obsession with all things dead. Except in comparison with ancient Egypt, the Nevarrans sound like such a grave lot.

 

I HAVE A GRAND TOTAL OF ZERO REGRETS FOR THAT PUN

 

Anyways.

 

As I was saying, Nevarra could be so interesting, even though the way the story beats have been pointing towards Tevinter and the Qunari makes me think our next stop in Thedas may very well be located slightly more north-wards. If it is, it also sounds like we may get to see what is astir around Weisshaupt, which would also be interesting, if only to find out if the fortress really looks like that gothic-y cathedral we saw in the DA:O Fade. I certainly hope not - medieval Europe is such an overused aesthetic. That is one thing that can easily be waved away with "things get trippy when viewed in the Fade, especially if you enter it the usual way - through dreams. Visualization is not necessarily representative of actual product" and not cause any drama. Wait, this is the internet. Not cause that much drama, then.

 

Also, I have had this itch that has not been scratched properly (ew) since DA:O, and that is cities. I mean, just look at Denerim - that is perhaps my favorite fantasy video game city besides Marcuria (if you know where that is, you are of my people and I will love you forever). I mean, it was a proper city. You could stop in the middle of a square and look around and see the cityscape stretching all the way to the horizon - buildings, towers, tenements. It was not a skybox, mind you, it was all rendered. And yes, the quality of those textures was correspondent to the need those buildings served, namely, being a mere backdrop to the actual goings-on and thus a tad on the unrefined side, but they were there. And yes, before you start, I say this fully cognizant of the fact that we had DAII, which took place exclusively within the confines of a singular urban settlement. To that, my hypothetical objector, I say that Kirkwall didn't have the same oomph.

 

Eloquent, I know. Allow me to clarify.

 

Kirkwall was wonderful. I love Kirkwall. But the way it was "shot" in the game, the way the camera presented it, it seemed more an elaborate spiderweb of corridors than a city. There were walls, everywhere, boxing you in. Again, I understand that was part of its architecture, even concept art shows these stark, impossibly tall smooth walls reaching up to very heavens (ancient Tevinters seemed to have hired the same exterior decorator as Lord Farquad). But you could not stand in the middle of a square and look around and take in the atmosphere. I don't think you could even see the sky some parts of Kirkwall, and I am not talking about the parts that were underground. My favorite view of Kirkwall is actually from the coast, when you turn to look back and there is this outline in the distance. That was when it felt like a city. The way that Denerim felt like a proper city. I have to say it's that view, that cityscape that does it - you get an idea that the place is much bigger than what you see and that there is more going on in other parts of it - that somewhere out there are bakers arguing with their suppliers about the quality of flour, corrupt cops, not so corrupt cops, robbers, beggars, nobles. A city is a melting pot, it is, as Terry Pratchett put it, alive. With Denerim, I had that feeling - there was a square with a market (you might say a market square), a chantry, dodgy alleys (well, the one dodgy alley, really, but IT WAS THERE), and the alienage. With Kirkwall, we at least got the Fat Cat Part and the Under Dog Part and the Sewers Which Suck Equally For All, at least.

 

And then there was Val Royeaux.

 

I hate to be negative, but here I have to apologize for my following language, which, I am sad to say, will not be all sunshine and unicorns giggling under a twee little rainbow.

 

Val Royeaux made me sad.

 

Oh it was pretty enough, don't get me wrong. But that is actually what made it worse. It could have been so much more. The graffiti under the statues of Maferath, for example - genius. An awesome little touch that adds that extra feel to a place, like there are people actually living here and people are snarky a-holes (can I say that here?) so they inflict petty vandalism upon their city's cultural heritage because LULZ. It had this unique, striking architecture, a clear identity of its own, it was talked up by all of the characters and then...nothing. If I am to refer to the genius that is Terry Pratchett again in this little rant (and it seems that I am), Val Royeaux feels less like a city and more like those settlements around cabbage fields from "Mort" - a crossroads, a bunch of houses and a bar. And around it nothing but endless fields of cabbage. You know what? That comparison is actually not that far off, seeing as we later behold the radiant glory that is the Winter Palace, if you look around from one of the balconies, all you can see is hills, rolling as far as the eye can see, with their one identifying feature being that they are green, possibly even used for growing said cabbages. Ha! So that's where Orlesian wealth comes from! CABBAGE FARMS!

 

But I digress. And I don't want to turn this into a tractate about the shortcomings of Inquisition. I like Inquisition. Granted, it is not without its flaws, but I can see why some decisions that were made were made. Some. But it still makes me sad.

 

As for the future, if it wasn't apparent enough from the preceding rant, I think we need a proper city in Dragon Age again. Something like Denerim. Different neighborhoods/quarters would be a nice touch - Denerim had the alienage, which was nice a distinct (albeit horrible), then there was Marcuria with its magic creature ghetto in the sequel (what is it with fantasy cities and segregation?), and to me personally, the crown jewel of high fantasy urban video game development - Stormwind from World of Warcraft. That has several distinct districts, in fact - there is a dwarwen neighborhood, a magic quarter, you have your trade district and your port - all unique and immediately visually distinct. Stormwind is wonderful. With all these amazing new capabilities that new gen consoles present, we could have day and night cycles, with different, um, elements being active during the day and during the night. DAII already did this, so it wouldn't be that much of a stretch. The city could be a hub from which we could set off on adventures into wild and treacherous lands - the next DA could combine these elements into something amazing.

 

Tl;dr - it is time for the return of an amazing video game fantasy city. Stormwind is awesome. Marcuria too. I probably play too many video games.

 

(edited for typos)


  • TheBlackAdder13 aime ceci

#18
Patchwork

Patchwork
  • Members
  • 2 585 messages

I'm hoping for Seheron.

 

The Tevinter and Qunari fighting each other with the Fog Warriors on the side and the local civilian population caught in the middle sounds like rich territory for a PC to start making a mess in. Moreover, it's a manageable size and not full of large cities like Minrathous. (Maybe BioWare will start making lively urban areas now that they've got a handle on Frostbite and don't have to worry about last gen consoles, but I am not holding my breath.)

 

If they go for a more personal story like DA2 then Seheron would be a good choice. It could still be a semi open world like DAI but one island means they can really dig into the history and culture of the place while exploring more abut the Qunari and Tevinter people. And I'd love to know more about the natives of Seheron. 

 

Instead of saving the world, which we'll be doing for the 3rd time in DAI if the survey is true, I'd like to save just that bit of it my character calls home. 


  • Andraste_Reborn, TheBlackAdder13 et Lord Bolton aiment ceci

#19
Thibax

Thibax
  • Members
  • 657 messages

A big war in whole Thedas with an amazing alliance:

 

 

warriors: Cullen, The Iron Bull, Aveline, Amund and Fenris

rogues: Leliana, Varric, Isabela, Sebastian and Cole

mages: Morrigan, Dorian, Zither!, Maevaris and Merrill

 

All playable as companions of the main hero.

 

I know they are many characters, but it's a great war in Thedas and we need to have access to various types of characters, regions and causes.
And this war may be about all there, from politics, land, religion and race.


#20
BansheeOwnage

BansheeOwnage
  • Members
  • 11 221 messages

My 2 cents: make a specific background story for each race AND gender, and make them a little more exotic, I'm kinda tired of the same old stereotypes.

 

You know, I really like the backgrounds of the characters that you play in multiplayer, wouldn't it be great if you could play as an Avaar or Hunter in singleplayer with their own, very unique, stories? I think it would.

I'm all for varied backstories, but I disagree that gender should play a role in that. I think it's supposed to be largely outside of things you choose specifically to change your playthroughs, like class or race, and rightly so. I wouldn't like it if the backstory of the gender I didn't want to play as seemed much better than the one I did want to play as. It would also be odd for other reasons.


  • ThePhoenixKing et PrayingMantis aiment ceci

#21
Afro_Explosion

Afro_Explosion
  • Members
  • 849 messages
I'd like to see a story like DA2 in tevinter where you don't save the world, and revolves around you and your companions reacting to the world.
  • Uccio et 9TailsFox aiment ceci

#22
Afro_Explosion

Afro_Explosion
  • Members
  • 849 messages
Double post.

#23
PrayingMantis

PrayingMantis
  • Members
  • 330 messages

It has to be next gen, so that they can concentrate more on content than on compatibility for last gen consoles. There has to be looooots of devolpment time as well.

  • Set in Tevinter
  • Each race has an origin story like in DA:O
  • Lots of race specific content in the game
  • Companions aren't just there for battle and occasional romance dialogue, they can influence the outcome of a (major) quest and are part of the story.
  • The world has to become a bit smaller, less static and cutscenes during dialogue have to return
  • More difficult and varying skill tree (like in DA:O)
  • Companions should have unique skills (like in DA2)
  • Specializations should be interesting quests (similar to the way you can become a blood mage in DA:O)
  • The protagonist is no Jesus 2.0 (like in DA2). This gives way more options in quests because you don't have to fear about influence and stuff like that. Want to be an jerk and demand coin after helping an old sick grandpa? Go for it.
  • The antagonist should be a believable, three-dimensional character with whom it should be possible to sympathize. Maybe a Tevinter magister, a radical revolutionary, a qunari captain or something like that. Not a bloodthirsty darkspawn.
  • If mounts should appear again, it should be more fun riding them (i like the approach in Red Dead Redemption and Witcher 3 for example)
  • CITIES

Most importantly, they shouln't introduce too many completly new features, but build up existing ones, that the community has liked so far.


  • berelinde, Serelir, Uccio et 4 autres aiment ceci

#24
berelinde

berelinde
  • Members
  • 8 282 messages

It has to be next gen, so that they can concentrate more on content than on compatibility for last gen consoles. There has to be looooots of devolpment time as well.

  • Set in Tevinter
  • Each race has an origin story like in DA:O
  • Lots of race specific content in the game
  • Companions aren't just there for battle and occasional romance dialogue, they can influence the outcome of a (major) quest and are part of the story.
  • The world has to become a bit smaller, less static and cutscenes during dialogue have to return
  • More difficult and varying skill tree (like in DA:O)
  • Companions should have unique skills (like in DA2)
  • Specializations should be interesting quests (similar to the way you can become a blood mage in DA:O)
  • The protagonist is no Jesus 2.0 (like in DA2). This gives way more options in quests because you don't have to fear about influence and stuff like that. Want to be an jerk and demand coin after helping an old sick grandpa? Go for it.
  • The antagonist should be a believable, three-dimensional character with whom it should be possible to sympathize. Maybe a Tevinter magister, a radical revolutionary, a qunari captain or something like that. Not a bloodthirsty darkspawn.
  • If mounts should appear again, it should be more fun riding them (i like the approach in Red Dead Redemption and Witcher 3 for example)
  • CITIES

Most importantly, they shouln't introduce too many completly new features, but build up existing ones, that the community has liked so far.

This would be a magnum opus, that's for sure. It would be great if they could do all this. It's a lot to ask for, and might not be financially feasible, but wow, it would be something, a true distillation of all the best elements of previous games.



#25
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

A couple of people on the Feedback section mentioned the idea of having a more personal story, like Hawke. Set in Tevinter, with the background of being a former slave.

 

You could do anything with that kind of story. Rags to riches. Slave rebellion. Secret conspiracies. Politics. Magic. History. Revenge. Discovery.


  • TheBlackAdder13 aime ceci