So I thought it would be fun to make a thread about what you would like to see the rough premise/concept for DA4 should be.
And hey, we know the devs read the forum for feedback and they're probalby nearing the conecpt stage for the next title ,if they're not already in that stage, so you never know if your ideas could make it into the next game. ![]()
The devs have strongly indicated that the next game will be taking place in the north of Thedas. Since a lot of fans, myself included, want to see Tevinter, that seems like a logical choie for the primary setting. However, I'm getting pretty tired of the "save the world" premise (and it looks like from the leaked survey that there will be at least one expansion/DLC to DA:I that revolves around that plot). As such, I'd like Bioware to give it another go at what it was trying to do with DAII: a more localized, personal story. Bioware had a lot of good ideas for DAII despite its many, many flaws and I would like to see what they could accomplish given another crack at that concept with enough resources.
I like the approach DAII had -- center the story around your protagonist but have the protagonist become mired in world events. In DAII you saw the major conflicts of the world come to your protagonist's home rather than have your protagonist go out and seek/confront them. That's not to say it has to be limited to a specific city or area; it could branch out across Tevinter/northern Thedas but I would the emphasis to be around personal struggles/goals/missions of your protagonist, rather than an epic struggle to save the world like in DA:O or DA:I.
I'm not inherently against open world either -- in fact open zones can be preferable to the linear zones used in DA2 and DA:O, but if Bioware decides to stay in that direction for DA4, I don't want a Skyrim clone like DA:I. I think I'd be fine with open zones as long as they weren't just wilderness (or at the very least have segemetns of cities that you can access on a city-specific map like in Denerim and Kirkwall), but those zones need to be populated with relevant main quests and secondary quests closely tied to the plot. Side quests for flavor that aren't remotely tied to the plot are of course great too as long as they're not fetch quests. Basically I'd like to see the zones you travel to more integrated with the plot and not just there for the sake of exploration. I don't play DA for the exploration; I play it for the plot.
So based on those preferences, I think it would be cool if your character starts off as a Tevinter slave. This would allow for Bioware to create a personalized story around your protagonist like it did in DA:O and DAII but eliminating the need for resources on an individual origin story for each race/class while still preserving the ability to choose between the four races in a logical manner. (I think the inquisitor suffered from not having this -- you just got a few dialgoue options and war table missions to establish your character's past and nobody or nothing from your character's past crops up throught the game -- as a player I felt like this hindered my connection to the inquisitor as it didn't have the impactful past family/friend/relationships that my warden and Hawke did.)
The story could evolve from your time as a slave to freedom -- sort of a rise to power motiff like in DAII -- against the backdrop of Tevinter politics and a Qunari invasion (which has been strongly hinted at)/whatever else. (Persumably the Qunari protaginst would have to be Tal Vashoth/Vashoth again if the game's dealing with a Qunari invasion.) Basically your character would increasingly get caught up in the large scale, epic events affecting the world (although not saving the world) as the game progresses. However, I would like the protagonist to be more proactive than Hawke was in DAII. A lot of what happened to Hawke in DAII seemed to be coincidence and made him more of a passive actor, which was kind of annoying, partiuclarly as it also resulted in rail roading the player's choices. Ideally this would occur across multiple locales rather than a single place.





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