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Concepts for DA4?


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#26
Serelir

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I'm hoping for Tevinter with a well-developed Minrathous and trips to Seheron and the ruins of Arlathan. I'm writing a story about this, so even if they don't do it, I can have fun with the idea anyway. I'd like to learn more about the Old Gods, the Black Divine and how the Magisters use magic to compete with each other.

 

I do like the idea of visiting the cities of the dead in Nevarra, but I'm not envisioning a whole game based around that. 

 

I would like to see the return of race-specific origin stories, which could offer a lot of choices in shaping your character:

 

Qunari - remain within the Qun and fight Tevinter, or become Tal-Vashoth and fight against your own people - or simply turn bandit? Saarebas!

Elves - lead a slave rebellion as a rogue/warrior (ally with the Qunari?), or seize power from within as a mage

Humans - Alta, Soporati or slave; smugglers and slave traders

Dwarves - are they the power behind the Empire with their lyrium trade? 



#27
Heimdall

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I actually kind of hope Tevinter isn't the setting, perhaps because I feel like a game set in Antiva, Rivain and Llomeryn would feel like a step down by comparison, so I'd like to focus on them first (And a game including all three would be stretching itself rather thin), and considering that Qunari city in Rivain and the significance of the Felicima Armada to any Qunari invasion, the setting would still be very relevant to a Qunari invasion.



#28
Serelir

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I actually kind of hope Tevinter isn't the setting, perhaps because I feel like a game set in Antiva, Rivain and Llomeryn would feel like a step down by comparison, so I'd like to focus on them first (And a game including all three would be stretching itself rather thin), and considering that Qunari city in Rivain and the significance of the Felicima Armada to any Qunari invasion, the setting would still be very relevant to a Qunari invasion.

Yeah, where could they go from Tevinter? Because Tevinter is the source that shaped so much of Thedas. So perhaps a DA2-like visit to the lesser known countries (Nevarra-Antiva-Rivain), then Tevinter, and then what happens when the Qunari take over and the Empire falls? Back to Orlais and Ferelden, and can they resist the Qun? What happens if the veil is torn completely in the Tevinter chapter?


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#29
Heimdall

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I rather doubt they'll be revisiting Orlais and Ferelden, not for awhile anyway.

 

My hope is that the Qunari invasion will be an ongoing event for quite some time, an intermittent conflict that our PCs won't be major players in.



#30
drosophila

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I hope at some point they make a prequel-style game set in ancient Arlathan where you can experience first hand the events that led to the fall of the elven empire. The decisions you make could influence what really happened to the Old gods and the elven gods (perished, asleep, imprisoned, or something else). 



#31
The Baconer

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Qunari - remain within the Qun and fight Tevinter, or become Tal-Vashoth and fight against your own people - or simply turn bandit? Saarebas!

 

Saarebas Player Character would never work. Qunari PC in general would be stretching it, unless you're a Spectre Ben-Hassrath.



#32
Han Yolo

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You are a pirate and you kill people to take their stuff. Or something like that. 

Just, no world saving vanquisher of evil business. It gets old fast. More Hawke, less Inky and Warden  



#33
Serelir

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Saarebas Player Character would never work. Qunari PC in general would be stretching it, unless you're a Spectre Ben-Hassrath.

Do Tal-Vashoth ever do mercenary work for the Tevinter? Or do they just go nuts and kill everything? Would an escaped Saarebas work as a companion?



#34
The Baconer

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Do Tal-Vashoth ever do mercenary work for the Tevinter? Or do they just go nuts and kill everything?

 

It's possible. Most just go about reaving and pillaging because they're former Antaam, and it's all they ever learned how to do.

 

 

Would an escaped Saarebas work as a companion?

 

I guess, but from a lore perspective it would be problematic. Saarebas do not receive any training, and their magic doesn't develop the same way as mages who have received specialized training and/or education. Of course, this wouldn't stop Bioware at all if they really wanted to make an ex-Saarebas companion.



#35
BansheeOwnage

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It has to be next gen, so that they can concentrate more on content than on compatibility for last gen consoles. There has to be looooots of devolpment time as well.

  • Set in Tevinter
  • Each race has an origin story like in DA:O
  • Lots of race specific content in the game
  • Companions aren't just there for battle and occasional romance dialogue, they can influence the outcome of a (major) quest and are part of the story.
  • The world has to become a bit smaller, less static and cutscenes during dialogue have to return
  • More difficult and varying skill tree (like in DA:O)
  • Companions should have unique skills (like in DA2)
  • Specializations should be interesting quests (similar to the way you can become a blood mage in DA:O)
  • The protagonist is no Jesus 2.0 (like in DA2). This gives way more options in quests because you don't have to fear about influence and stuff like that. Want to be an jerk and demand coin after helping an old sick grandpa? Go for it.
  • The antagonist should be a believable, three-dimensional character with whom it should be possible to sympathize. Maybe a Tevinter magister, a radical revolutionary, a qunari captain or something like that. Not a bloodthirsty darkspawn.
  • If mounts should appear again, it should be more fun riding them (i like the approach in Red Dead Redemption and Witcher 3 for example)
  • CITIES

Most importantly, they shouln't introduce too many completly new features, but build up existing ones, that the community has liked so far.

Perfect. I definitely agree with the last sentence too. I think they tried to do a few too many things in DA:I, combined with old-gen limitations and starting with a new engine, they were already handicapped. Hopefully all that will be gone for DA5 and it can accomplish everything on that list!



#36
Cz-99

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Location: Tevinter (Minrathous focus but other areas included as well).

 

Potential events: Elven/slave uprising, war between the ruling mage families, new Templar leaders and attempts to regain power in the TE, politicians with ideas about reforming Tevinter clashing with traditionalists, escalation of the war with the Qunari, crazed blood mages ('cause we totally didn't get enough in DA2), and the appearance of warmongering general(s).

 

I'd like to see unique character origins make a return and become better than before, but I couldn't think of more than a couple that would A) Connect you with all of the mention events, and B.) Allow you to play any race/class combo, while fitting in with both the story and the lore. Obviously Dwarves wouldn't be able to become mages all of a sudden, but a lot of people play Elven mages, and I'm not so sure the Tevinter mages (or humans in general) would be cool with an Elf being free to roam around and/or wield magic to such an extent. The Qunari might also be problematic, and even being something like an ambassador/spy it would still be odd unless there's a huge rally for diplomacy all of a sudden - and you have half the people supporting you, thus allowing you to work within the city. Personally, I liked the Qunari back when they were unplayable, different and interesting, so I wouldn't mind seeing them go back to that - but since they've opened them up they can't just lock 'em back up without getting a lot of people mad.

 

A story focused on fighting more human/humanoid enemies (even though I loved the Darkspawn in DA:O) and involving war, politics, and all that jazz would be preferable over another save-the-world theme. Instead of being a chosen one like in DA:I, our character could be more along the lines of the Warden or even Hawke; not innately special but through hard work becoming someone noteworthy and important in the events that unfold.

 

I dunno, I'm just brainstormin' some random stuff while waiting for my game to download. I really just wanna be able to roll a Griffon-riding Dwarf with a lightning-enchanted hammer that he can throw and it'll come back to him. And better beards!


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#37
Serelir

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The dwarves have a good relationship with Tevinter, from what I've read, so I think a dwarf player character is viable, even if not a mage.

 

Dwarven things in Minrathous (from the wiki):

 

  • Dwarven Embassy, home of the Ambassadoria or body of dwarven representatives, and said to be constructed by Archon Darinius himself as a guest home for the legendary dwarven king Endrin Stonehammer. It is still in use and is considered one of the wonders of the world. It is completely subterranean so that dwarves who serve there can retain their castes.
  • Grand Proving Arena, another architectural marvel, built in -1200 Ancient based on dwarven design. It is a triangular prism with hanging terraced gardens on the exterior, said to be a "green jewel at the center of a stone city".

and in general:

 

  • Tevinter has enjoyed a long and fruitful alliance with the dwarven empire. The lyrium trade is the primary reason for their close alliance, and the magic-centric Imperium is mainly dependent on Orzammar to meet its immense demand. Dwarves also provided the Imperium with golems, the most notable of which are the trio of Juggernauts which protect Minrathous. Except the trade alliance, it is also known that the dwarves helped Tevinter during the Fourth Blight by lifting the siege of Marnas Pell and they received many accolades of the ruling Archon, one dwarf even became a Paragon.
  • Many surface dwarves live in the Imperium, not considered citizens but rather foreign dignitaries, even if their houses have existed in the Imperium for ages. The Tevinter Imperium hosts numerous dwarven embassies, since the days of Archon Darinius and his alliance with the founding kings of the dwarven empire, Orseck Garal and Endrin Stonehammer. There are dwarven embassies in every major city, much like dwarven settlements in other countries in Thedas. However Tevinter dwarves have their own branch of government, the Ambassadoria, unlike dwarves in other countries. Ambassadoria representatives are elected by the dwarves to advise the Archon and the Magisterium. The Ambassadoria is more of a lobbying group than a parliament.

The next game could also delve further into the nature of lyrium and whether it causes dwarves to lose their magical abilities, why Seekers don't need lyrium, and whether magical ability is genetic (as it seems to be, given the Tevinter emphasis on genealogy - but that raises questions for me about the role of elves in Tevinter society).

 

I fully expect Bioware to go down a completely different path though. We're all going to the Sea of Ash!


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#38
Heimdall

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I guess, but from a lore perspective it would be problematic. Saarebas do not receive any training, and their magic doesn't develop the same way as mages who have received specialized training and/or education. Of course, this wouldn't stop Bioware at all if they really wanted to make an ex-Saarebas companion.

I was thinking, it might be interesting if maybe we could meet an escaped Saarebas that was then apprenticed by a Tevinter Mage (As sort of an FU to the Qunari).

That would eliminate the training issue.
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#39
Serelir

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I was thinking, it might be interesting if maybe we could meet an escaped Saarebas that was then apprenticed by a Tevinter Mage (As sort of an FU to the Qunari).

That would eliminate the training issue.

I love this idea! I'm no expert on Tevinter, but I've been wondering how they treat non-Tevinter  or non-human mages, since magic is actually respected there. If I put myself in the shoes of an alta, I would use any means at my disposal to gain power, right? It'd also be such a slap in the face to not only use a former Saarebas against the Qunari, but to train, support and respect a member of a race that is looked down upon by my competitors.



#40
Heimdall

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The perspective of a Tal-Vashoth that prefers Tevinter to the Qun would be interesting in and of itself.

 

Though I'd also like to see a Tevinter that isn't "The Good Tevinter" like Dorian was, someone that enjoys and thrives in Tevinter as it is.  Though that's part of my problem with how nauseatingly politically correct DAI was at times


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#41
Serelir

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Though I'd also like to see a Tevinter that isn't "The Good Tevinter" like Dorian was, someone that enjoys and thrives in Tevinter as it is.  Though that's part of my problem with how nauseatingly politically correct DAI was at times

Same! There's a thread (already garnering its own ridicule threads) in the feedback section requesting an evil Tevinter mage, though I would prefer to drop "evil" in favor of "practical" or "atheist." Perhaps even a person who is powerful without becoming corrupted, though that's a zero-sum game in Thedas. I imagine the Inquisition will turn completely evil, given the almighty power of the Inquisitor (and how could an Inquisition be anything but evil? Am I the only one who got shivers from being called The Inquisitor?).


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#42
Patchwork

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Same! There's a thread (already garnering its own ridicule threads) in the feedback section requesting an evil Tevinter mage, though I would prefer to drop "evil" in favor of "practical" or "atheist." Perhaps even a person who is powerful without becoming corrupted, though that's a zero-sum game in Thedas. I imagine the Inquisition will turn completely evil, given the almighty power of the Inquisitor (and how could an Inquisition be anything but evil? Am I the only one who got shivers from being called The Inquisitor?).

 

Of all the things BW could have called the organisation they wanted to the player to lead Inquisition is a strange choice.

 

I'd make the mage an elf, a Varania/Vivienne hybrid who knows how to play Tevinter's Grand Game.  



#43
BubbleDncr

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I think the next game will deal with the return of the elven gods. And to me, it makes sense that if they're gonna pick a fight with anyone, it'll be Tevinter. 

 

In which case I could see how they could make the game pretty interesting by having separate origins for both a human and elf protagonist, but I don't know where that would leave people who want to play as a dwarf or qunari. 

 

Unless there's simultaneously another blight beginning, in which case it could end up more DA:O style where we're a Grey Warden having to unite everyone to fight the blight - and maybe the elven gods, with their better knowledge of what the archdemons are, would be against that? I dunno. 

 

The Grey Wardens could also be in chaos with a Civil War of their own, so maybe we're just some random member of the Inquisition sent to investigate all the problems, and in the absence of DA:I's Inquisitor (cos I'm pretty sure he/she will disappear/die by the end of all the dlcs) it's up to us to make calls and eventually rise to power to solve everything. And in doing so discover the truth behind both the elven gods and the blights. 



#44
Heimdall

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@Patchwork

 

Well, historically there were various inquisitions in Christian history.  Their stance on the use of torture and punishments varied.  There were a few that fit the stereotype to a T.  There was a fellow named Konrad of Marburg (Who is generally agreed to have been a sociopath) who had dozens of people burned and beaten under a policy of guilty until proven innocent.  He became so unpopular that nobody really looked into his death when he suffered an accident on the road, falling off his horse onto a bed of spears held by knights that may or may not have worked for the count he had recently accused of taking part in "satanic orgies".

 

On the other hand, most inquisitions were more even handed formal inquiries into charges of heresy (Contrary to the modern usage, the charge of heresy didn't apply just for holding unorthodox beliefs, it only applied if one attempted to spread those beliefs to others) and first time offenders were usually let off with a warning and saying the hail Mary a few times.  Punishments only got serious for relapsed heretics.



#45
Serelir

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I don't want to derail the thread, but for anyone who's interested in why the word Inquisition is fraught:

 

Torquemada

 

Galileo

 

The Portuguese Inquisition

 

I guess your perspective depends on how you feel about torture and religious persecution, and whether your ancestors were victims or persecutors. I'm sure the writers didn't just say, "Hey, what a cool word, let's call this chapter the Inquisition! It'll be just like Monty Python!" At least, I hope not.

 

So the question is, what will happen to the Dragon Age Inquisition, and will it appear in the next game?



#46
lastpatriot

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I may be way off but what about the possibility that DA:4 will be about the true intentions/plan of Flemeth.   We all know that she has been pulling the strings of many events since DA:O.  It would be nice to finally find out what her end game really is.



#47
Heimdall

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I don't want to derail the thread, but for anyone who's interested in why the word Inquisition is fraught:

Torquemada

Galileo

The Portuguese Inquisition

I guess your perspective depends on how you feel about torture and religious persecution, and whether your ancestors were victims or persecutors. I'm sure the writers didn't just say, "Hey, what a cool word, let's call this chapter the Inquisition! It'll be just like Monty Python!" At least, I hope not.

So the question is, what will happen to the Dragon Age Inquisition, and will it appear in the next game?

Not to derail anything further, but...

I understand what the term Inquisition has come to mean, and that certain incarnations have certainly lived up to that reputation. I just want it to be known that the extent to which Inquisitions typically engaged in torture and executions has been exaggerated through the years, in part due to anti-catholic propaganda.

(If we want to get really technical, Inquisitions didn't have the authority to execute people, due to clerical prohibitions against shedding blood and being an ecclesiastical court. They proclaimed those they found guilty heretics and excommunicate them, then handed them off to secular authorities, who sentenced them for being heretics according to the laws of the region)

#48
yoomazir

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I'm all for varied backstories, but I disagree that gender should play a role in that. I think it's supposed to be largely outside of things you choose specifically to change your playthroughs, like class or race, and rightly so. I wouldn't like it if the backstory of the gender I didn't want to play as seemed much better than the one I did want to play as. It would also be odd for other reasons.

Yeah, I guess, I can also imagine it wouldn't be doable for cost reasons.



#49
Heimdall

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On Topic:

 

My hope for backstories in an Antiva/Rivain/Llomeryn setting.  My idea is that each can have a playable "Origin" that takes place in the same setting to conserve art assets (I'm thinking Antiva city):

 

Elf: Just to flip things around, let's make the elf the noble.  Antiva's real political power is split between a number of merchant princes, say one of those princes is from an elven family that has fought tooth and nail (With much backstabbing and underhanded dealings) to achieve its position amid human society.  We could be one of the children of the family head, thrown into this mess by circumstance and possibly being on the wrong end of a Crow contract.  If the PC was a mage, they can say that the family hid it and hired tutors or that the family head sent hirelings to retrieve the PC when the circle rebelled.  Alternatively, being an elven member of the Antivan Crows could be interesting, at the risk of retreading Zevran's backstory.  I'm not sure what the Crow's stance on recruits that turn out to be mages is though...

 

Qunari: Going with the idea that a follower of the Qun represents too many problem narratively, how about a prized Tevinter slave?  One must remember that Tevinter slavery isn't racial, they take humans, elves, and probably Qunari.  This is sort of the Player Character version of the escaped Saarebas idea I mentioned earlier, though to avoid ascribing motivation to the PC, they could have been smuggled out by Tal-Vashoth when they were young or captured by Tevinter when they were older.

 

Human: I'm of two minds on this, since the elf now covers the noble background, let's have the human be a Raider, somebody that's been at sea most of their life, pirating.  Or we could possibly revisit the Antivan Crow angle, but I like the idea of being more or less forced into a raider crew from a young age as a background.  It would be new atleast, and fits slightly better with the protagonist possibly being a mage.

 

Dwarf:  I'm assuming Kal Sharok dwarves will be something we get to learn about, not something we get to be.  In which case we might revisit the nobility angle and have a Merchant's Guild family background.  That puts the dwarf in an interesting place, interacting with both the nobility and the criminal element.


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#50
Yaroub

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I hope it will be in the Anderfels in the far west, the more i read about the anders the more epic they look and the environment seems exquisite, it seems in a whole different realm so vast so empty filled with weird creatures and more darkspawns than the deep roads itself. And the grand weisshaupt fortress, Garahel statue, Andraste "our lady of the Anderfels" statue, the capital Hossberg, the land of the first blight where Dumat perished.

And if we are lucky we might spot a griffon.